Add Thread drivers

This commit is contained in:
Francisco Javier Trujillo Mata 2022-06-13 20:58:18 +02:00 committed by Sam Lantinga
parent 217d3a6dab
commit 52f00833b0
6 changed files with 332 additions and 0 deletions

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@ -2524,6 +2524,12 @@ elseif(PSP)
elseif(PS2)
list(APPEND EXTRA_CFLAGS "-DPS2")
if(SDL_THREADS)
set(SDL_THREAD_PS2 1)
file(GLOB PS2_THREAD_SOURCES ${SDL2_SOURCE_DIR}/src/thread/generic/SDL_systls.c ${SDL2_SOURCE_DIR}/src/thread/generic/SDL_sysmutex.c ${SDL2_SOURCE_DIR}/src/thread/ps2/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${PS2_THREAD_SOURCES})
set(HAVE_SDL_THREADS TRUE)
endif()
if(SDL_TIMERS)
set(SDL_TIMER_PS2 1)
file(GLOB PS2_TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/ps2/*.c)

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@ -378,6 +378,7 @@
#cmakedefine SDL_THREAD_OS2 @SDL_THREAD_OS2@
#cmakedefine SDL_THREAD_VITA @SDL_THREAD_VITA@
#cmakedefine SDL_THREAD_PSP @SDL_THREAD_PSP@
#cmakedefine SDL_THREAD_PS2 @SDL_THREAD_PS2@
/* Enable various timer systems */
#cmakedefine SDL_TIMER_HAIKU @SDL_TIMER_HAIKU@

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@ -32,6 +32,8 @@
#include "pthread/SDL_systhread_c.h"
#elif SDL_THREAD_WINDOWS
#include "windows/SDL_systhread_c.h"
#elif SDL_THREAD_PS2
#include "ps2/SDL_systhread_c.h"
#elif SDL_THREAD_PSP
#include "psp/SDL_systhread_c.h"
#elif SDL_THREAD_VITA

159
src/thread/ps2/SDL_syssem.c Normal file
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@ -0,0 +1,159 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_THREAD_PS2
/* Semaphore functions for the PS2. */
#include <stdio.h>
#include <stdlib.h>
#include <timer_alarm.h>
#include "SDL_error.h"
#include "SDL_thread.h"
#include <kernel.h>
struct SDL_semaphore {
s32 semid;
};
static void usercb(struct timer_alarm_t *alarm, void *arg) {
iReleaseWaitThread((int)arg);
}
/* Create a semaphore */
SDL_sem *SDL_CreateSemaphore(Uint32 initial_value)
{
SDL_sem *sem;
ee_sema_t sema;
sem = (SDL_sem *) SDL_malloc(sizeof(*sem));
if (sem != NULL) {
/* TODO: Figure out the limit on the maximum value. */
sema.init_count = initial_value;
sema.max_count = 255;
sema.option = 0;
sem->semid = CreateSema(&sema);
if (sem->semid < 0) {
SDL_SetError("Couldn't create semaphore");
SDL_free(sem);
sem = NULL;
}
} else {
SDL_OutOfMemory();
}
return sem;
}
/* Free the semaphore */
void SDL_DestroySemaphore(SDL_sem *sem)
{
if (sem != NULL) {
if (sem->semid > 0) {
DeleteSema(sem->semid);
sem->semid = 0;
}
SDL_free(sem);
}
}
int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout)
{
int ret;
struct timer_alarm_t alarm;
InitializeTimerAlarm(&alarm);
if (sem == NULL) {
SDL_InvalidParamError("sem");
return 0;
}
if (timeout == 0) {
if (PollSema(sem->semid) < 0) {
return SDL_MUTEX_TIMEDOUT;
}
return 0;
}
if (timeout != SDL_MUTEX_MAXWAIT) {
SetTimerAlarm(&alarm, MSec2TimerBusClock(timeout), &usercb, (void *)GetThreadId());
}
ret = WaitSema(sem->semid);
StopTimerAlarm(&alarm);
if (ret < 0)
return SDL_MUTEX_TIMEDOUT;
return 0; //Wait condition satisfied.
}
int SDL_SemTryWait(SDL_sem *sem)
{
return SDL_SemWaitTimeout(sem, 0);
}
int SDL_SemWait(SDL_sem *sem)
{
return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT);
}
/* Returns the current count of the semaphore */
Uint32 SDL_SemValue(SDL_sem *sem)
{
ee_sema_t info;
if (sem == NULL) {
SDL_InvalidParamError("sem");
return 0;
}
if (ReferSemaStatus(sem->semid, &info) >= 0) {
return info.count;
}
return 0;
}
int SDL_SemPost(SDL_sem *sem)
{
int res;
if (sem == NULL) {
return SDL_InvalidParamError("sem");
}
res = SignalSema(sem->semid);
if (res < 0) {
return SDL_SetError("sceKernelSignalSema() failed");
}
return 0;
}
#endif /* SDL_THREAD_PS2 */
/* vim: ts=4 sw=4
*/

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@ -0,0 +1,140 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_THREAD_PS2
/* PS2 thread management routines for SDL */
#include <stdio.h>
#include <stdlib.h>
#include "SDL_error.h"
#include "SDL_thread.h"
#include "../SDL_systhread.h"
#include "../SDL_thread_c.h"
#include <kernel.h>
static void FinishThread(SDL_Thread *thread) {
ee_thread_status_t info;
int res;
res = ReferThreadStatus(thread->handle, &info);
TerminateThread(thread->handle);
DeleteThread(thread->handle);
DeleteSema((int)thread->endfunc);
if (res > 0) {
SDL_free(info.stack);
}
}
static int childThread(void *arg)
{
SDL_Thread *thread = (SDL_Thread *)arg;
int res = thread->userfunc(thread->userdata);
SignalSema((int)thread->endfunc);
return res;
}
int SDL_SYS_CreateThread(SDL_Thread *thread)
{
ee_thread_status_t status;
ee_thread_t eethread;
ee_sema_t sema;
size_t stack_size;
int priority = 32;
/* Set priority of new thread to the same as the current thread */
// status.size = sizeof(ee_thread_t);
if (ReferThreadStatus(GetThreadId(), &status) == 0) {
priority = status.current_priority;
}
stack_size = thread->stacksize ? ((int) thread->stacksize) : 0x1800;
/* Create EE Thread */
eethread.attr = 0;
eethread.option = 0;
eethread.func = &childThread;
eethread.stack = SDL_malloc(stack_size);
eethread.stack_size = stack_size;
eethread.gp_reg = &_gp;
eethread.initial_priority = priority;
thread->handle = CreateThread(&eethread);
if (thread->handle < 0) {
return SDL_SetError("CreateThread() failed");
}
// Prepare el semaphore for the ending function
sema.init_count = 0;
sema.max_count = 1;
sema.option = 0;
thread->endfunc = (void *)CreateSema(&sema);
return StartThread(thread->handle, thread);
}
void SDL_SYS_SetupThread(const char *name)
{
/* Do nothing. */
}
SDL_threadID SDL_ThreadID(void)
{
return (SDL_threadID) GetThreadId();
}
void SDL_SYS_WaitThread(SDL_Thread *thread)
{
WaitSema((int)thread->endfunc);
ReleaseWaitThread(thread->handle);
FinishThread(thread);
}
void SDL_SYS_DetachThread(SDL_Thread *thread)
{
/* Do nothing. */
}
int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
{
int value;
if (priority == SDL_THREAD_PRIORITY_LOW) {
value = 111;
} else if (priority == SDL_THREAD_PRIORITY_HIGH) {
value = 32;
} else if (priority == SDL_THREAD_PRIORITY_TIME_CRITICAL) {
value = 16;
} else {
value = 50;
}
return ChangeThreadPriority(GetThreadId(),value);
}
#endif /* SDL_THREAD_PS2 */
/* vim: ts=4 sw=4
*/

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@ -0,0 +1,24 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include <stdint.h>
typedef int32_t SYS_ThreadHandle;