mirror of https://github.com/libsdl-org/SDL
cmake: check and use clock_gettime by default on android
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118a2189fb
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@ -203,6 +203,12 @@ else()
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set(SDL_PTHREADS_ENABLED_BY_DEFAULT OFF)
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endif()
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if(UNIX_SYS OR ANDROID)
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set(SDL_CLOCK_GETTIME_ENABLED_BY_DEFAULT ON)
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else()
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set(SDL_CLOCK_GETTIME_ENABLED_BY_DEFAULT OFF)
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endif()
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# The hidraw support doesn't catch Xbox, PS4 and Nintendo controllers,
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# so we'll just use libusb when it's available. libusb does not support iOS,
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# so we default to yes on iOS.
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@ -445,7 +451,7 @@ dep_option(SDL_FUSIONSOUND_SHARED "Dynamically load fusionsound audio support"
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set_option(SDL_LIBSAMPLERATE "Use libsamplerate for audio rate conversion" ${UNIX_SYS})
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dep_option(SDL_LIBSAMPLERATE_SHARED "Dynamically load libsamplerate" ON "SDL_LIBSAMPLERATE" OFF)
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set_option(SDL_RPATH "Use an rpath when linking SDL" ${UNIX_SYS})
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set_option(SDL_CLOCK_GETTIME "Use clock_gettime() instead of gettimeofday()" ${UNIX_SYS})
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set_option(SDL_CLOCK_GETTIME "Use clock_gettime() instead of gettimeofday()" ${SDL_CLOCK_GETTIME_ENABLED_BY_DEFAULT})
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set_option(SDL_X11 "Use X11 video driver" ${UNIX_SYS})
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dep_option(SDL_X11_SHARED "Dynamically load X11 support" ON "SDL_X11" OFF)
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set(SDL_X11_OPTIONS Xcursor Xdbe XInput Xfixes Xrandr Xscrnsaver XShape)
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@ -1210,6 +1216,9 @@ if(ANDROID)
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endif()
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CheckPTHREAD()
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if(SDL_CLOCK_GETTIME)
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set(HAVE_CLOCK_GETTIME 1)
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endif()
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elseif(EMSCRIPTEN)
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# Hide noisy warnings that intend to aid mostly during initial stages of porting a new
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@ -1277,7 +1286,7 @@ elseif(EMSCRIPTEN)
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CheckPTHREAD()
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elseif(UNIX AND NOT APPLE AND NOT ANDROID AND NOT RISCOS AND NOT HAIKU)
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elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
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if(SDL_AUDIO)
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if(SYSV5 OR SOLARIS OR HPUX)
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set(SDL_AUDIO_DRIVER_SUNAUDIO 1)
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