mirror of https://github.com/libsdl-org/SDL
Create dummy PS2 Video driver
This commit is contained in:
parent
75f34fc5bf
commit
46f95a7a5f
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@ -50,12 +50,12 @@ jobs:
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run: |
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export CC=mips64r5900el-ps2-elf-gcc
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export PATH=${{ env.SDL2_DIR }}/bin:$PATH
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export EXTRA_LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/ps2sdk/ports/lib"
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export EXTRA_LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
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cmake/test/test_sdlconfig.sh
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- name: Verify sdl2.pc
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run: |
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export CC=mips64r5900el-ps2-elf-gcc
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export EXTRA_LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/ps2sdk/ports/lib"
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export EXTRA_LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
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export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
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cmake/test/test_pkgconfig.sh
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@ -2534,7 +2534,7 @@ elseif(PSP)
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endif(NOT SDL2_DISABLE_SDL2MAIN)
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elseif(PS2)
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list(APPEND EXTRA_CFLAGS "-DPS2" "-D__PS2__" "-I$ENV{PS2SDK}/ports/include")
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list(APPEND EXTRA_CFLAGS "-DPS2" "-D__PS2__" "-I$ENV{PS2SDK}/ports/include" "-I$ENV{PS2DEV}/gsKit/include")
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file(GLOB PS2_MAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/ps2/*.c)
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set(SDLMAIN_SOURCES ${SDLMAIN_SOURCES} ${PS2_MAIN_SOURCES})
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@ -2569,9 +2569,19 @@ elseif(PS2)
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list(APPEND SOURCE_FILES ${PS2_TIMER_SOURCES})
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set(HAVE_SDL_TIMERS TRUE)
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endif()
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if(SDL_VIDEO)
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set(SDL_VIDEO_DRIVER_PS2 1)
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set(SDL_VIDEO_RENDER_PS2 1)
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file(GLOB PS2_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/ps2/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${PS2_VIDEO_SOURCES})
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set(SDL_VIDEO_OPENGL 0)
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set(HAVE_SDL_VIDEO TRUE)
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endif()
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list(APPEND EXTRA_LIBS
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patches
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gskit
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dmakit
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ps2_drivers
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)
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@ -414,6 +414,7 @@
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#cmakedefine SDL_VIDEO_DRIVER_QNX @SDL_VIDEO_DRIVER_QNX@
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#cmakedefine SDL_VIDEO_DRIVER_RISCOS @SDL_VIDEO_DRIVER_RISCOS@
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#cmakedefine SDL_VIDEO_DRIVER_PSP @SDL_VIDEO_DRIVER_PSP@
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#cmakedefine SDL_VIDEO_DRIVER_PS2 @SDL_VIDEO_DRIVER_PS2@
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#cmakedefine SDL_VIDEO_DRIVER_KMSDRM @SDL_VIDEO_DRIVER_KMSDRM@
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#cmakedefine SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC @SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC@
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@ -445,6 +445,7 @@ extern VideoBootStrap HAIKU_bootstrap;
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extern VideoBootStrap PND_bootstrap;
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extern VideoBootStrap UIKIT_bootstrap;
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extern VideoBootStrap Android_bootstrap;
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extern VideoBootStrap PS2_bootstrap;
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extern VideoBootStrap PSP_bootstrap;
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extern VideoBootStrap VITA_bootstrap;
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extern VideoBootStrap RISCOS_bootstrap;
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@ -91,6 +91,9 @@ static VideoBootStrap *bootstrap[] = {
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#if SDL_VIDEO_DRIVER_ANDROID
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&Android_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_PS2
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&PS2_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_PSP
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&PSP_bootstrap,
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#endif
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@ -0,0 +1,41 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_PS2
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/* Being a ps2 driver, there's no event stream. We just define stubs for
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most of the API. */
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#include "../../events/SDL_events_c.h"
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#include "SDL_ps2video.h"
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#include "SDL_ps2events_c.h"
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void
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PS2_PumpEvents(_THIS)
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{
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/* do nothing. */
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}
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#endif /* SDL_VIDEO_DRIVER_PS2 */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -0,0 +1,33 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_ps2events_c_h_
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#define SDL_ps2events_c_h_
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#include "../../SDL_internal.h"
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#include "SDL_ps2video.h"
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extern void PS2_PumpEvents(_THIS);
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#endif /* SDL_ps2events_c_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -0,0 +1,85 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_PS2
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#include "../SDL_sysvideo.h"
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#include "SDL_ps2framebuffer_c.h"
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#define PS2_SURFACE "_SDL_PS2Surface"
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int SDL_PS2_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
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{
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SDL_Surface *surface;
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const Uint32 surface_format = SDL_PIXELFORMAT_RGB888;
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int w, h;
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/* Free the old framebuffer surface */
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SDL_PS2_DestroyWindowFramebuffer(_this, window);
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/* Create a new one */
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SDL_GetWindowSize(window, &w, &h);
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surface = SDL_CreateRGBSurfaceWithFormat(0, w, h, 0, surface_format);
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if (!surface) {
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return -1;
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}
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/* Save the info and return! */
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SDL_SetWindowData(window, PS2_SURFACE, surface);
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*format = surface_format;
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*pixels = surface->pixels;
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*pitch = surface->pitch;
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return 0;
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}
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int SDL_PS2_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects)
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{
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static int frame_number;
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SDL_Surface *surface;
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surface = (SDL_Surface *) SDL_GetWindowData(window, PS2_SURFACE);
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if (!surface) {
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return SDL_SetError("Couldn't find ps2 surface for window");
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}
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/* Send the data to the display */
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if (SDL_getenv("SDL_VIDEO_PS2_SAVE_FRAMES")) {
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char file[128];
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SDL_snprintf(file, sizeof(file), "SDL_window%" SDL_PRIu32 "-%8.8d.bmp",
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SDL_GetWindowID(window), ++frame_number);
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SDL_SaveBMP(surface, file);
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}
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return 0;
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}
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void SDL_PS2_DestroyWindowFramebuffer(_THIS, SDL_Window * window)
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{
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SDL_Surface *surface;
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surface = (SDL_Surface *) SDL_SetWindowData(window, PS2_SURFACE, NULL);
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SDL_FreeSurface(surface);
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}
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#endif /* SDL_VIDEO_DRIVER_PS2 */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -0,0 +1,33 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_ps2framebuffer_c_h_
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#define SDL_ps2framebuffer_c_h_
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#include "../../SDL_internal.h"
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extern int SDL_PS2_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch);
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extern int SDL_PS2_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects);
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extern void SDL_PS2_DestroyWindowFramebuffer(_THIS, SDL_Window * window);
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#endif /* SDL_ps2framebuffer_c_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -0,0 +1,134 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_PS2
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/* PS2 SDL video driver implementation; this is just enough to make an
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* SDL-based application THINK it's got a working video driver, for
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* applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it,
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* and also for use as a collection of stubs when porting SDL to a new
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* platform for which you haven't yet written a valid video driver.
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*
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* This is also a great way to determine bottlenecks: if you think that SDL
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* is a performance problem for a given platform, enable this driver, and
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* then see if your application runs faster without video overhead.
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*
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* Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion
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* of this was cut-and-pasted from Stephane Peter's work in the AAlib
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* SDL video driver. Renamed to "PS2" by Sam Lantinga.
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*/
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#include "SDL_video.h"
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#include "SDL_mouse.h"
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#include "../SDL_sysvideo.h"
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#include "../SDL_pixels_c.h"
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#include "../../events/SDL_events_c.h"
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#include "SDL_ps2video.h"
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#include "SDL_ps2events_c.h"
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#include "SDL_ps2framebuffer_c.h"
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#include "SDL_hints.h"
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#define PS2VID_DRIVER_NAME "ps2"
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/* Initialization/Query functions */
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static int PS2_VideoInit(_THIS);
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static int PS2_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
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static void PS2_VideoQuit(_THIS);
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/* PS2 driver bootstrap functions */
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static void
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PS2_DeleteDevice(SDL_VideoDevice * device)
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{
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SDL_free(device);
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}
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static SDL_VideoDevice *
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PS2_CreateDevice(int devindex)
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{
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SDL_VideoDevice *device;
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/* Initialize all variables that we clean on shutdown */
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device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
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if (!device) {
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SDL_OutOfMemory();
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return (0);
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}
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device->is_dummy = SDL_TRUE;
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/* Set the function pointers */
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device->VideoInit = PS2_VideoInit;
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device->VideoQuit = PS2_VideoQuit;
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device->SetDisplayMode = PS2_SetDisplayMode;
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device->PumpEvents = PS2_PumpEvents;
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device->CreateWindowFramebuffer = SDL_PS2_CreateWindowFramebuffer;
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device->UpdateWindowFramebuffer = SDL_PS2_UpdateWindowFramebuffer;
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device->DestroyWindowFramebuffer = SDL_PS2_DestroyWindowFramebuffer;
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device->free = PS2_DeleteDevice;
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return device;
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}
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VideoBootStrap PS2_bootstrap = {
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PS2VID_DRIVER_NAME, "SDL PS2 video driver",
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PS2_CreateDevice
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};
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int
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PS2_VideoInit(_THIS)
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{
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SDL_DisplayMode mode;
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/* Use a fake 32-bpp desktop mode */
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SDL_zero(mode);
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mode.format = SDL_PIXELFORMAT_RGB888;
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mode.w = 1024;
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mode.h = 768;
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mode.refresh_rate = 0;
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mode.driverdata = NULL;
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if (SDL_AddBasicVideoDisplay(&mode) < 0) {
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return -1;
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}
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SDL_AddDisplayMode(&_this->displays[0], &mode);
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/* We're done! */
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return 0;
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}
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static int
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PS2_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
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{
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return 0;
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}
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void
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PS2_VideoQuit(_THIS)
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{
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}
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#endif /* SDL_VIDEO_DRIVER_PS2 */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -0,0 +1,30 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
|
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warranty. In no event will the authors be held liable for any damages
|
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arising from the use of this software.
|
||||
|
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Permission is granted to anyone to use this software for any purpose,
|
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including commercial applications, and to alter it and redistribute it
|
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freely, subject to the following restrictions:
|
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|
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1. The origin of this software must not be misrepresented; you must not
|
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claim that you wrote the original software. If you use this software
|
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in a product, an acknowledgment in the product documentation would be
|
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appreciated but is not required.
|
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2. Altered source versions must be plainly marked as such, and must not be
|
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misrepresented as being the original software.
|
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3. This notice may not be removed or altered from any source distribution.
|
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*/
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#include "../../SDL_internal.h"
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#ifndef SDL_ps2video_h_
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#define SDL_ps2video_h_
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#include "../SDL_sysvideo.h"
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#endif /* SDL_ps2video_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -33,6 +33,8 @@ link_libraries(
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SDL2_test
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SDL2-static
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patches
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gskit
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dmakit
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ps2_drivers
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)
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else()
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