NodeMonitor.h.
* The latter will be set in "statFields" for interim updates when you have
asked to get them via the former.
* BFS now uses the B_STAT_INTERIM_UPDATE flag for sending updates to actively
written files.
* This makes us more compatible with BeOS again; if you only asked for
B_WATCH_STAT, you will now only receive a notification if the file in
question has been closed.
* Tracker now uses B_WATCH_INTERIM_STAT to always get all updates (ie.
downloading a file will update its size and modification time in Tracker
periodically during the download).
* Wether "needsTrimming" was true or not has no influence on wether or not
the size index needs to be updated in BFS - only the actual file size is
stored there, not the on-disk size.
* Added a TODO comment in Inode::WriteAt() that it would actually need to
update the size index when changing the file size, not when the file has
been closed (but that's probably too slow).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24114 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Placed _BTextInput_ into BPrivate namespace.
* Made _BTextInput_::AlignTextRect() smarter, it centers the line vertically,
for the case that the BTextControl has a larger label font. Improved insets
for asthetics.
* Used _BTextInput_::AlignTextRect() consistently in BTextControl, no more
custom calls to SetTextRect(). Account for minimum vertical inset of 2
pixels in GetPreferredSize().
* Consistendly select all text when gaining focus in _BTextInput_.
* Override MouseDown() in case the control did not have focus before, or else
BTextView::MouseDown() will deselct the text again and place the cursor.
(in line with BeOS behavior)
* Removed unused fBool member from _BTextInput_ and other cleanup.
BTextView:
* Reimplemented BTextView::_AutoResize() so that it works well with
BTextControl and autoscrolling when the alignment is not B_ALIGN_LEFT.
I needed two new members for this, fLeftInset and fRightInset which are
the original insets from the fTextRects. It might currently be broken
for renaming things in Tracker, I will have to check. _AutoResize() no
longer messes up the fTextRect insets.
* Fixed stray carrets sometimes being left over, mostly when auto scrolling,
but I observed them in other cases as well.
* Prevent negative scrolling offsets when autoscrolling. Fixes weird scrolling
offsets when navigating to the left.
* Reset scrolling to B_ORIGIN when SetText() is called. Fixes for example
starting to type in the middle of the control in Vision when entering new
text and autoscrolling was triggered before.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24101 a95241bf-73f2-0310-859d-f6bbb57e9c96
* BListItems now store the top offset of the frame within the parent BListView.
* This allows binary searching the clicked item.
* ItemFrame() is now a cheap call.
* Fixed several bugs in the sorting code of BOutlineListView which lead to
crashes of client applications.
* Implemented previously unimplemented functions in BOutlineListView.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24092 a95241bf-73f2-0310-859d-f6bbb57e9c96
for finding this. This should fix bug #1734.
* Removed unused BWindow members and the temporary PrintToStream() method.
* Indentation cleanup (DirectWindow.h had some spaces instead of tabs).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23863 a95241bf-73f2-0310-859d-f6bbb57e9c96
When specified it desigantes that the interrupt handler should not lock the
vector with a spinlock when executing the installed interrupt handlers. This
is necessary to allow the same interrupt vector to be handled in parallel on
different CPUs. And it is required for the CPU halt to work synchronously when
there is more than one AP CPU. Though the acquire_spinlock() should cause IPIs
to be processed, only this fixed the SMP_MSG_FLAG_SYNC problem for me.
Not locking is safe as long as it is guaranteed that no interrupt handler is
registered or removed while the interrupt handler is running. We can guarantee
this for the SMP interrupt handlers we install in arch_smp_init() as they are
never uninstalled. Probably this flag should be made private though.
Restored the SMP_MSG_FLAG_SYNC when entering the kernel debugger.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23838 a95241bf-73f2-0310-859d-f6bbb57e9c96
(I guess frenchies are guilty here, as mmu_man's ThemeAddOn have the same disease...)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23757 a95241bf-73f2-0310-859d-f6bbb57e9c96
work on haiku... let's start reverting some headers changes I did,
although these don't look harmful.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23729 a95241bf-73f2-0310-859d-f6bbb57e9c96
move it to its own file, but it's not implemented yet... we'll see.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23717 a95241bf-73f2-0310-859d-f6bbb57e9c96
is recorded in a kernel trace entry (if tracing is enabled).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23686 a95241bf-73f2-0310-859d-f6bbb57e9c96
Implemented palette mode and fixed bugs listed at ticket #1701. Thanks
for your work!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23671 a95241bf-73f2-0310-859d-f6bbb57e9c96
blocks into the new transaction, but it would set that transaction on all
blocks of the old transaction, too. Also, it did not correctly update the
num_blocks/sub_num_blocks fields of the old transaction. Even worse, it did
return B_OK instead of the ID of the new transaction...
* get_writable_cached_block() did not correctly maintain the number of blocks
in the sub transaction.
* write_cached_block() did not free the original_data of a block when it wrote
it back as part of a previous transaction.
* Changed "cookie" for cache_next_block_in_transaction() to "long", so it will
be 64 bits when needed.
* Improved the API for detaching sub transactions: you can now get the blocks
of only the main (parent) transaction as well, added new
cache_block_in_main_transaction() function.
* BFS now flushes the log when there is no space left for the current
transaction.
* _WriteTransactionToLog() allocated a "vecs" array, but never freed it.
* _WriteTransactionToLog() now also supports detaching the current sub
transaction if the whole thing is getting too large (it will now also panic
if that doesn't work out).
* Removed a useless optimization: making the blocks available in the cache
isn't really needed, as all blocks in a transaction are locked into the
cache, anyway.
* Implemented Transaction::WriteBlocks().
* Minor cleanup, removed some dead code, fixed warnings in the fs_shell's
block_cache when compiled with debug output on.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23610 a95241bf-73f2-0310-859d-f6bbb57e9c96
(suggested by stippi). The movement threshold will be subject to
changes, as I only tested on vmware and it's probably too high.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23528 a95241bf-73f2-0310-859d-f6bbb57e9c96
transaction ends or has been aborted.
* BFS now listens for transactions when it created an inode to see if
the transaction will be aborted without freeing the inode (in which
case it will panic for now).
* Started implementing tracing support, but it's not working yet.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23492 a95241bf-73f2-0310-859d-f6bbb57e9c96
which already existed in the region backend ported from XOrg
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23394 a95241bf-73f2-0310-859d-f6bbb57e9c96
Moved GetMouse() calls near the check for exit conditions.
Reorganized a bit the code, and hopefully simplified it in some places.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23229 a95241bf-73f2-0310-859d-f6bbb57e9c96
_LoadDefaultSettings() if no settings were loaded already, in order to
return valid values. Renamed private methods to fit our guidelines.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23204 a95241bf-73f2-0310-859d-f6bbb57e9c96
* improved naming of some private BView functions and used our underscore
prefix
* added a _DrawAfterChildren method to BView which does the necessary setup
and calls the DrawAfterChildren hook
* call the new _DrawAfterChildren method in the BWindow implementation, this
was easy since the view tokens are already hierachically sorted
* implement support for B_DRAW_ON_CHILDREN in the app_server's ViewLayer, it
simply means that children are ignored for the views clipping region, any
drawing methods will paint over children (therefor the B_DRAW_ON_CHILDREN
flag is even properly named)
With these changes, support for B_DRAW_ON_CHILDREN and the DrawAfterChildren()
hook are implemented and behave exactly as on R5 as far as I can tell, also
for the view background painting.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23154 a95241bf-73f2-0310-859d-f6bbb57e9c96
the complete extent info or not.
* file_map_translate() now cuts down the request to the file bounds.
* Adjusted BFS and FAT to the API changes.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22913 a95241bf-73f2-0310-859d-f6bbb57e9c96
that can be used by file systems.
* Changed the way the file cache works: instead of reading/writing to the
underlying device directly, it can now be used for any data source, ie.
also network file systems.
* As a result, the former pages_io() moved to the VFS layer, and can now be
called by a file system via {read|write}_file_io_vec_pages() (naming
suggestions are always welcomed :-)). It now gets an FD, and uses that to
communicate with the device (via its fs_{read|write}_pages() hooks).
* The file_cache_{read|write}() functions must now be called without holding
an I/O relevant file system lock. That allows the file cache to prepare the
pages without colliding with the page writer, IOW the "mayBlock" flag can
go into the attic again (yay!).
* This also results in a much better performance when the system does I/O and
is low on memory, as the page writer can now finally write back some pages,
and that even without maxing out the CPU :)
* The API changes put slightly more burden on the fs_{read|write}_pages()
hooks, but in combination with the file_map it's still pretty straight
forward. It just will have to dispatch the call to the underlying device
directly, usually it will just call its fs_{read|write}_pages() hooks
via the above mentioned calls.
* Ported BFS and FAT to the new API, the latter has not been tested, though.
* Also ported the API changes to the fs_shell. I also completely removed its
file cache level page handling - the downside is that device access is no
longer cached (ie. depends on the host OS now), the upside is that the code
is greatly simplified.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22886 a95241bf-73f2-0310-859d-f6bbb57e9c96
think it wasn't a really good idea. The alignment of shortcut
charachters and submenu symbols could use some more work, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22849 a95241bf-73f2-0310-859d-f6bbb57e9c96
Mac is there already (TODO: rename some stuff from apple to mac).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22770 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added missing job classes (they don't do anything yet, though) and
completed the implementation of the job generator.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22767 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Rewrote TextView.h
* Renamed all private methods to have the underscore prefix.
And also:
* Whitespace and line width cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22688 a95241bf-73f2-0310-859d-f6bbb57e9c96
This should help to reduce the number of warnings imported code will throw
during compilation (helps a lot with tcpdump, for example).
* Since long is 64 bit on 64 bit platforms, we might want to think about doing
that change for the Haiku types int32 and uint32 as well.
* Fixed several occurences of hidden type problems.
* Fixed build of the stack and TCP under BeOS.
* Fixed incorrect typedef in socket_interface.h.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22643 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Removed Background.h - to be replaced by the one in be_apps (which has OT license)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22579 a95241bf-73f2-0310-859d-f6bbb57e9c96
accelerant (or the app_server via EDID info). It's still experimental
API, and opinions are welcome.
* Moved BPrivateScreen into the BPrivate namespace.
* Rewrote Screen.h.
* Introduced a BScreen::GetMonitorInfo() method, and implemented it in the
app server as well (ie. AS_GET_MONITOR_INFO).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22563 a95241bf-73f2-0310-859d-f6bbb57e9c96
the accelerant, as well as its EDID info. B_GET_PREFERRED_DISPLAY_MODE and
B_GET_EDID_INFO are both optional. The preferred mode will be taken from the
EDID info if only the latter hook is implemented, or the former returned an
error.
* Currently, the app_server should correctly set the preferred mode on start,
but no accelerant supports that yet, so it's not really tested.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22520 a95241bf-73f2-0310-859d-f6bbb57e9c96
hence CancelInputMethod()), but it implements part of it. To avoid code
duplication, I added a private _SetRunArray() call, which does most of
the work, except cancelling the input method, and calling Refresh().
Removed some unneeded code from CancelInputMethod(), some small changes
in HandleInputMethodChanged.
-Questa linea, e quelle sotto di essa, saranno ignorate--
M src/kits/interface/TextView.cpp
M headers/os/interface/TextView.h
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22489 a95241bf-73f2-0310-859d-f6bbb57e9c96
additional partition_data* child parameter now.
* _user_get_partitionable_spaces() doesn't need to copy the buffer into
the kernel, since it is no input parameter. It also copies back the
actual partitionable spaces count on error, now -- B_BUFFER_OVERFLOW
is returned when the buffer was too small, but then the count must be
returned too.
* Fixed several instances of syscall implementations that unloaded a disk
system, although they didn't load it in the first place. This screwed
up the load count with undesirable consequences.
* _user_create_child_partition() would set the size to the supplied
offset.
* Fixed broken loop in KPhysicalPartition::CreateShadowPartition().
* KPartition::RemoveChild() notified the listeners about the wrong
event.
* Intel partitioning module:
- The *_get_partitionable_spaces() correctly return B_BUFFER_OVERFLOW
now, if the supplied buffer is too small.
- Implemented a part of pm_shadow_changed(), which creates and updates
the PartitionMap, so that the validate_*() hooks have a chance to
work at all.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22475 a95241bf-73f2-0310-859d-f6bbb57e9c96
physical partition, unlike get_partition() which returns the shadow
partition, if it exists.
* Added B_PARTITION_SHADOW[_CHILD] partition pseudo operation values for
the shadow_changed() hook, notifying a disk system, that a shadow
partition has been created.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22472 a95241bf-73f2-0310-859d-f6bbb57e9c96
system initialize() hooks. It's often the only info about the
partition one needs and thus locking the partition just to get it is
no longer necessary.
* intel partitioning system:
- Removed passing around block sizes. We require 512 byte sectors
anyway. In fact using the parent partition's block size was even
wrong.
- Simplified writing the partition map sector.
- Simplified and corrected the partition map initialization.
- We don't fail identifying a partition anymore, if the partition map
contains no partitions. We would never identify a freshly
initialized partition map before.
- Made pm_identify() more intelligent: It determines the priority to
return depending on whether the partition is the device itself and
whether we have recognized child partitions.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22447 a95241bf-73f2-0310-859d-f6bbb57e9c96
* the page writer don't allow to block, while all other writers do. This fixes
bug #1509. The reason the page writer needs this is because it marks several
pages from different caches as busy.
* Fixed a warning about ASSERT being defined already in BFS, since
util/DoublyLinkedList.h now includes debug.h.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22434 a95241bf-73f2-0310-859d-f6bbb57e9c96
vfs_select.h, respectively moved most of it into the new kernel
private header wait_for_objects.h.
* Added new experimental API functions wait_for_objects[_etc](). They
work pretty much like poll(), but also for semaphores, ports, and
threads.
* Removed the "ref" parameter from notify_select_events() and the
select_sync_pool functions as well as from fd_ops::fd_[de]select(). It
is no longer needed. The FS interface select() hook still has it,
though -- the VFS will always pass 0.
* de]select_fd() take a select_info* instead of a select_sync* + ref
pair, now. Added respective functions for semaphores, ports, and
threads.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22416 a95241bf-73f2-0310-859d-f6bbb57e9c96
characters first, and then falls back to take everything. fTrigger is now
uint32 and works with all unicode characters; unlike in BeOS, the
MenuTriggerTest application now works correctly in Haiku.
* fTriggerIndex is now a character position, not a byte position of the label;
this allows BMenuItem::DrawContent() to draw the trigger at the correct
position, even if there are multi-byte UTF-8 characters.
* The above fixed bug #1506; triggers are still not working, though.
* Rewrote Menu.h header.
* Renamed all private methods (that are not called by BWindow) to have the
underscore prefix.
* Removed unused methods.
* Some minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22384 a95241bf-73f2-0310-859d-f6bbb57e9c96
If a Tab is partially out of the window, clicking on it to make it the
active tab will scroll it to be completely visible.
The best solution would probably be having a way to scroll through the
whole list of tabs, or something like this. But for now, at least, makes
the tabbed terminal a bit more useful.
Thanks!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22325 a95241bf-73f2-0310-859d-f6bbb57e9c96
text view, ignore the divider for this (application code could layout
the textview itself, and fDivider might not be maintained)
* change Draw() and TextInput::MakeFocus() accordingly
this fixes the weird placement of text controls in Beam
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22134 a95241bf-73f2-0310-859d-f6bbb57e9c96
content name are supported.
* Added file_system_module_info::flags (analogously to
partition_module_info::flags) which indicate which disk device
features the FS supports.
* Replaced the
file_system_module_info/partition_module_info::supports_*()
hooks by a get_supported_operations() hook and for partitioning
systems additionally a get_supported_child_operations() hook.
* Updated file and partitioning systems accordingly.
* Updated fs_shell accordingly.
* Updated the DDM accordingly. The syscall interface remains unchanged,
though.
* _user_supports_initializing_partition() also checks whether the parent
partitioning system is content now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22043 a95241bf-73f2-0310-859d-f6bbb57e9c96
but not for SetMouseEventMask(). We now track the value of that mask in a dedicated
member variable.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22022 a95241bf-73f2-0310-859d-f6bbb57e9c96
* handle out of memory situations
* don't try to copy (and assign op!) in SetData if opCount/ptCount is 0
-> FontDemo doesn't crash anymore eventually when cycling fonts in outline
mode
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22000 a95241bf-73f2-0310-859d-f6bbb57e9c96
as Marcus pointed out, having it outside wasn't thread safe. Moved
PicturePlayer into the BPrivate namespace.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21982 a95241bf-73f2-0310-859d-f6bbb57e9c96
sense. Instead, we now lock its app_server connection only. The deadlock as exposed
by starting Icon-O-Matic twice is now gone, at last.
* Fixed the TODO added by Ingo in r21953: moved the thread/handler renaming code in a
dedicated method _SetName() which is now called from _InitData() and SetTitle(); the
"w>" is no longer lost.
* Unlike the BeBook states, BMessageQueue::RemoveMessage() is indeed not supposed to
delete the message it removes.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21959 a95241bf-73f2-0310-859d-f6bbb57e9c96
BView implementation (client side)
* introduced some private methods for _Convert*(BPoint*) methods which avoid
doing the check_lock() thing in the recursion, also Origin() would likely
have communicated with the app_server all the time, since the origin bit
was needlessly invalidated, so some speedup should be achieved
* this should fix ticket #98
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21900 a95241bf-73f2-0310-859d-f6bbb57e9c96
* the previous AGG implementation is superfluous
* the new implementation is based on that one, but in a way that allows
read/write locking to the list of cache entries (fonts) as well as
read/write locking to the cached glyphs per individual font cache entry
* new GlyphLayoutEngine.h, which is to be the central place for layouting
glyphs along the baseline.
It handles the locking for getting the font cache entries.
It works by giving it a template class GlyphConsumer which does the
actual work.
* changed AGGTextRenderer to use the new font cache
* changed ServerFont::StringWidth(), and the bounding box stuff to use it
* changed DrawingEngine, it doesn't need the global font lock anymore
* our BFont thought that GetBoundingBoxesAsGlyphs and GetBoundingBoxesAsString
is the same, which of course it isn't, hence the two separate functions...
AsGlyphs just gets the bounding box of each glyph in a string, not treating
the string as an actual word
AsString adds the offset of the glyph in the word to the bounding box
* changed ServerProtocol.h accordingly for the different bounding box meaning
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21797 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Adjusted the FS initialize() hook to have FD and partition_id
parameters like the other hooks instead of the partition path.
* Adjusted initialization in BFS accordingly.
* Implemented the FS initialization method in KFileSystem.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21788 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Simplified the notification framework: removed the updater stuff completely;
it was only there to account for some peculiarities of the node monitor which
we now solved differently.
* NotificationListener no longer includes a doubly linked list link for convenience;
it might want to listen to more than just one service.
* NotificationService cannot have an abstract destructor.
* Changed the _user_stop_watching() syscall to mirror the Be API; ie. it's no
longer possible to just remove some flags separately, just to stop listening
completely.
* Adapted the node monitor implementation to live in the NodeMonitorService class
that uses the new notification framework.
* Removed the public kernel node monitor API - it wasn't useful that way since you
couldn't do a lot with the KMessage in the kernel without using a private API.
Now you will have to use the (private) notification manager to use the node monitor
from inside the kernel. At a later point, we might introduce a public API for that,
too.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21780 a95241bf-73f2-0310-859d-f6bbb57e9c96
possible exception thrown from the constructor called by the function
itself, for safety.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21750 a95241bf-73f2-0310-859d-f6bbb57e9c96
Make our DPC named differently to avoid this confusion.
Detected while testing our ACPI (which needs our DPC) under
R5...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21703 a95241bf-73f2-0310-859d-f6bbb57e9c96
I "ported" the region implementation from XOrg to work on BRegion data.
This resulted in pretty much the same code structure as before, with
RegionSupport.cpp containing the messy details. Only now it _is_ really messy
from a code beauty point of view. I didn't exactly feel like cleaning it
up right now... but I guess I will have to.
So what does this mean - our BRegion implementation was very slow (no offense!),
and on top of that it scaled very badly with more and more rects. The new
implementation seems to be on par with the very fast R5 implementation and
the data looks exactly the same too. BRegion is very performance critical
for the app_server, and I cannot wait to try this on my slow computer...
Some changes are noteworthy: The right and bottom coordinates of
BRegion internal data are now exclusive! I inherited that from the
XOrg implementation and didn't feel like changing the code, seeing it
is probably tested quite well. The conversion is handled transparently.
Secondly, constructing a BRegion with just one rect is not invoking
malloc anymore for the member data, this makes it much more efficient
to use temporary BRegions with just one rect, both externally and internally
in the BRegion implementation.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21665 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Removed storage/Alias.h as that stuff isn't even available on BeOS.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21576 a95241bf-73f2-0310-859d-f6bbb57e9c96
BDirectory without declaring it first. Since that's an actual bug, I made the
changes in the Haiku headers, and copied them back to the build headers.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21562 a95241bf-73f2-0310-859d-f6bbb57e9c96
* _WindowAt() and _CountWindows() now have an individual version of that
code which should be magnitudes faster.
* _WindowQuitLoop() no longer handles hidden windows specially - instead,
it now walks the window list in the correct direction which should fix
the issues.
* Also, it now uses WindowAt() and thus has an up-to-date view of the
window list (it will no longer ignore new windows).
* And finally, it will no longer dereference an unsafe pointer (for
BWindow::IsFilePanel()).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21505 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Reworked the internal layout. _ValidateLayoutData() computes and caches the
layout related data and all other methods just use those values. Now, in
layout-aware mode the class should properly work not only when using the
layout items. And when using layout items, the class does actually do
internal layout; it was basically good luck that it worked in the tests,
before. Vertical resizing is supported, too.
* We do a few mean tricks to get the probably mostly preferred layout behavior:
By default our own explicit max width and that of the menu bar layout item is
set to unlimited and the horizontal menu bar alignment to left aligned. This
allows to horizontally resize a BMenuField beyond its preferred size,
although both label and menu bar have a limited max width. The user can, of
course, override those explicit sizes/alignments to get a different behavior,
if desired.
* Fixed invalidation in SetDivider(). When having the focus, the left and top
border of the blue frame were not invalidated.
* The label is no longer drawn at vertical position font ascent + descent
+ leading + 2 (not sure how this calculation was supposed to work), but
vertically centers the label around the ascent. With big fonts the label is
shown a bit too far to the bottom. Not sure how to fix this in a generic way.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21466 a95241bf-73f2-0310-859d-f6bbb57e9c96
stupid errors, since I don't use exceptions usually. Feel free to beat
me on this. Moved uninitialization to _DisposeData(). Corrected some
styling issues pointed out by axel. Used fprintf instead of printf.
Turned off debugging.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21450 a95241bf-73f2-0310-859d-f6bbb57e9c96
DoLayout()).
* Don't resize the view and the window anymore, when fResizeToFit is not
set.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21426 a95241bf-73f2-0310-859d-f6bbb57e9c96
discussed in the thread in haiku-development. I added a fSubmenus member
to BMenu, to be able to tell from BMenuItem if there are other items
with a submenu (maintained in BMenuItem::SetSuper()). If you don't like
this solution, let's just revert.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21395 a95241bf-73f2-0310-859d-f6bbb57e9c96
- Menus are generally a bit wider (BeIDE ones didn't look nice)
- The modifiers bitmap are drawn more centered vertically
- Splitted BMenu::ComputeLayout() into three methods
- Various minor changes.
The menuitems still don't look nice with bigger font sizes, but we'll
try to fix this...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21394 a95241bf-73f2-0310-859d-f6bbb57e9c96
only invokes the BView version. Didn't know what to do with MinSize() and
PreferredSize(). ATM they return fixed, hard-coded values. It might make
sense to compute something depending on the font size, for instance.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21380 a95241bf-73f2-0310-859d-f6bbb57e9c96
and DoLayout(). When the B_SUPPORTS_LAYOUT view flag is set (as is by
default when using one of the new constructors) the BBox completely manages
one true child (the first child that is not the label view).
* Centralized the layout related computation in new method
_ValidateLayoutData(). The computed infos are cached in a new private
LayoutData structure.
* GetPreferredSize() was broken in several respects. It does now return the
same result as PreferredSize(). If B_SUPPORTS_LAYOUT is not set, these are
the sums of the insets induces by the frame and the label. I.e. those values
can for instance be added to the child's preferred size to compute the
preferred size of the compound.
Not sure, if the Haiku-only TopBorderOffset() and InnerFrame() functions still
make sense. With layout management they're actually superfluous.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21356 a95241bf-73f2-0310-859d-f6bbb57e9c96
disjunction of all view flags before, and the new layout related flags were
missing. I suppose there was not striking reason for previous method.
* Made InvalidateLayout() virtual. When implementing layout management
directly in a derived class instead of a separate BLayout, one needs to
override it to know when to discard cashed layout infos.
* Added a ResizeTo(BSize) method.
* Avoided ugly multi-line strings in PrintToStream().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21355 a95241bf-73f2-0310-859d-f6bbb57e9c96
max, preferred) size triple so that they are compatible with each other.
* Implemented AlignInFrame(BView*, BRect).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21353 a95241bf-73f2-0310-859d-f6bbb57e9c96
* scsi_cmds.h declared several variables instead of naming enums.
* the CD-ROM standard retrieval was broken (always checked index 0).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21105 a95241bf-73f2-0310-859d-f6bbb57e9c96
part of the view, you can add a BRect "be:area" to that message - very handy.
* Cleaned up AppDefs.h a bit.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20683 a95241bf-73f2-0310-859d-f6bbb57e9c96
{set,clear}_debugger_{break,watch}point(), allowing to set/clear break
and watchpoints for the calling team. When a break/watchpoint is hit,
the team enters the debugger. Handy in situations when the program in
question can't really be started in a debugger (or it would be
complicated to do so). The functions work only as long as no debugger is
installed for the team.
We clear the arch specific team and thread debug infos now, when a new
debugger is installed, thus clearing break- and watchpoints.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20396 a95241bf-73f2-0310-859d-f6bbb57e9c96
with gcc 4. Fixed resulting build errors (gcc is more lenient for
headers in -isystem directories).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20386 a95241bf-73f2-0310-859d-f6bbb57e9c96
add-ons accordingly and removed the syscall.
* Removed send_notification().
* Reimplemented notify_listener(). It used the unimplemented
send_notification(). Now it has a chance to work. Note that
notify_listener() is obsolete. I would already have removed it, if
there weren't lots of FS implementations still using it (Hint!).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20329 a95241bf-73f2-0310-859d-f6bbb57e9c96
Removed most data allocations/copying from PicturePlayer, ServerPicture now has to do this when converting coordinates.
Added additional functions to ViewLayer to copy&convert multiple BPoint, BRect, BRegion to Screen coordinates, those should be further optimized.
Removed some function call overhead.
Note: some functions of PicturePlayer don't appear to be implented by PictureDataWriter,
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20292 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Renamed a few parameters of the FS module hooks:
- *file in the attribute functions to *vnode
- v to vnode
- I could barely restrain myself from renaming the "_*" parameters. I
understand this marks return parameters, but I'd prefer a nicer prefix
or suffix (that doesn't makes you think this is a private/internal
identifier) like "out", "ret", "return", "result", or something similar.
I'd also like to propose renaming {read,write}_link() to
{read,write}_symlink(). Er, and do we need write_link() at all?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20226 a95241bf-73f2-0310-859d-f6bbb57e9c96
This fixes bug #242. The value is currently stored in a separate file.
* Removed some unused codes from ServerProtocol.h.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20188 a95241bf-73f2-0310-859d-f6bbb57e9c96
The first use is to let the kernel decide what the preferred syscall mechanism is at boot time and copy the
appropriate user space code there. Can be used for routines the kernel can decide best how to use (memcpy, some
timing routines, etc).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20161 a95241bf-73f2-0310-859d-f6bbb57e9c96
the new cpuid stuff was apparently exacerbating an existing problem where various bits of low level
cpu code (specifically get_current_cpu) weren't really initialized before being used. Changed the
order to set up a fake set of threads to point each cpu at really early in boot to make sure that at
all points in code it can get the current 'thread' and thus the current cpu.
A probably better solution would be to have dr3 point to the current cpu which would then point to the
current thread, but that has a race condition that would require an int disable, etc.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20160 a95241bf-73f2-0310-859d-f6bbb57e9c96
updated the mesa software addon to work again (maybe would need more work)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20137 a95241bf-73f2-0310-859d-f6bbb57e9c96
* replaced new[] with malloc()/realloc() where appropriate - since we're messing with
the bits anyway, this makes the code slightly faster.
* however, we might want to throw some std::bad_alloc exceptions to deal correctly with
low memory situations.
* cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20065 a95241bf-73f2-0310-859d-f6bbb57e9c96
this fixes bug #1005. As a result, the Disks icon will now appear in file panels
when you change that setting with a panel open.
* _ObserverList is now in the BPrivate namespace (and renamed to ObserverList).
* its BHandler map is now only temporarily used for handlers that do not belong to
a looper yet; when BHandler::SendNotices() is called, they will be transferred
into the BMessenger map.
* Invalid messengers are now removed from the map when encountered.
* Added TODO comments about a possible reference counting if a handler is added
twice to a list (right now, this will be ignored).
* All {Start|Stop}Watching() methods are now more or less safe to be used in low
memory situations (adding some items to the map can still throw an exception...).
* Renamed BHandler::InitData() to _InitData().
* Some refactoring and cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20029 a95241bf-73f2-0310-859d-f6bbb57e9c96
C style ones, as this is a C header, too (and a very basic one).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19984 a95241bf-73f2-0310-859d-f6bbb57e9c96
feel free to change that ;-)
* Cleaned up existing headers.
* Coding style guide update to BBufferIO (renamed m_* members to f*).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19972 a95241bf-73f2-0310-859d-f6bbb57e9c96
with PostMessage() in case the message queue is full.
Some notes:
* for synchronous replies, we don't use this mechanism yet, but it could be
extended to do that as well.
* the code looks so complicated because we need a way to access the looper's
queue without locking it (to prevent deadlocks); like Dano's solution, I've
abused BTokenSpace to store a BDirectMessageTarget with a BHandler.
* we also need to decouple the lifetime of a looper's queue from its target,
as we cannot lock the looper, and therefore, can't guarantee it stays valid
as long as we're accessing it outside of BLooper.
* init_clipboard() now needs to be done after the global constructors have
been called - since sending messages now needs gDefaultTokens to be initialized.
Since this is done per image, it shouldn't cause any troubles, though.
* some minor cleanup, removed unused _msg_cache_cleanup_() and friends.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19968 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Got rid of unused BLooper members
* renamed fTaskID to fThread
* Removed private and deprecated AddLooper()/RemoveLooper()/... stuff; BLooper is now
directly calling BLooperList methods.
* Got rid of extensive and useless comments
* Made a few TODOs more clear
* Merged InitData() and InitData(...) to _InitData(...)
* BLooper::Team() now uses BPrivate::current_team(), sTeamID is gone now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19966 a95241bf-73f2-0310-859d-f6bbb57e9c96
* BLooper::AddMessage() is now using this method to determine wether or not to
update its looper thread.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19956 a95241bf-73f2-0310-859d-f6bbb57e9c96
Some files renamed. Won't build yet with our usb_raw driver due to different namings. classes need to be B-prefixed anyway. USBKit.h needs to be split like in zeta as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19901 a95241bf-73f2-0310-859d-f6bbb57e9c96
Switcher now works as expected.
* Renamed TRoster::ActivateApp() to UpdateActiveApp(), as the app is already activated
at that point (the registrar only keeps track of it).
* BWindow::DispatchMessage() now calls the new BRoster::Private::UpdateActiveApp()
method when it receives a B_WINDOW_ACTIVATED message.
* Added BRoster::_UpdateActiveApp() which calls the new B_REG_UPDATE_ACTIVE_APP.
* Removed now unused B_REG_ACTIVATE_APP.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19857 a95241bf-73f2-0310-859d-f6bbb57e9c96
did for yellowTAB GmbH when I worked for then and is being used under permission.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19840 a95241bf-73f2-0310-859d-f6bbb57e9c96
Pending DPCs at queue death time are now called too, to avoid possible leaks.
Meanwhile, queue_dpc() will refuse to add another DPC and returns B_CANCELLED.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19798 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixed most obvious issues, as reported by Marcus and Axel.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19765 a95241bf-73f2-0310-859d-f6bbb57e9c96