patch by Rene Gollent:
* BListItems now store the top offset of the frame within the parent BListView. * This allows binary searching the clicked item. * ItemFrame() is now a cheap call. * Fixed several bugs in the sorting code of BOutlineListView which lead to crashes of client applications. * Implemented previously unimplemented functions in BOutlineListView. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24092 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
parent
6213408838
commit
fef3930499
@ -18,7 +18,8 @@ class BView;
|
||||
|
||||
class BListItem : public BArchivable {
|
||||
public:
|
||||
BListItem(uint32 outlineLevel = 0, bool expanded = true);
|
||||
BListItem(uint32 outlineLevel = 0,
|
||||
bool expanded = true);
|
||||
BListItem(BMessage* archive);
|
||||
virtual ~BListItem();
|
||||
|
||||
@ -47,7 +48,7 @@ class BListItem : public BArchivable {
|
||||
|
||||
private:
|
||||
friend class BOutlineListView;
|
||||
|
||||
friend class BListView;
|
||||
bool HasSubitems() const;
|
||||
|
||||
virtual void _ReservedListItem1();
|
||||
@ -58,9 +59,11 @@ class BListItem : public BArchivable {
|
||||
|
||||
bool IsItemVisible() const;
|
||||
void SetItemVisible(bool visible);
|
||||
|
||||
inline float Top() const;
|
||||
inline float Bottom() const;
|
||||
void SetTop(float top);
|
||||
private:
|
||||
uint32 _reserved[1];
|
||||
float fTop;
|
||||
BList* fTemporaryList;
|
||||
float fWidth;
|
||||
float fHeight;
|
||||
@ -72,6 +75,18 @@ class BListItem : public BArchivable {
|
||||
bool fVisible : 1;
|
||||
};
|
||||
|
||||
inline float
|
||||
BListItem::Top(void) const
|
||||
{
|
||||
return fTop;
|
||||
}
|
||||
|
||||
inline float
|
||||
BListItem::Bottom(void) const
|
||||
{
|
||||
return (fTop + ceilf(fHeight) - 1.0);
|
||||
}
|
||||
|
||||
#include <StringItem.h>
|
||||
// to maintain source compatibility
|
||||
|
||||
|
@ -43,8 +43,8 @@ class BListView : public BView, public BInvoker {
|
||||
virtual void MakeFocus(bool state = true);
|
||||
virtual void FrameResized(float newWidth, float newHeight);
|
||||
virtual void TargetedByScrollView(BScrollView* scroller);
|
||||
void ScrollTo(float x, float y);
|
||||
virtual void ScrollTo(BPoint where);
|
||||
inline void ScrollTo(float x, float y);
|
||||
virtual bool AddItem(BListItem* item);
|
||||
virtual bool AddItem(BListItem* item, int32 atIndex);
|
||||
virtual bool AddList(BList* newItems);
|
||||
@ -136,7 +136,6 @@ class BListView : public BView, public BInvoker {
|
||||
};
|
||||
|
||||
virtual bool DoMiscellaneous(MiscCode code, MiscData *data);
|
||||
|
||||
private:
|
||||
friend class BOutlineListView;
|
||||
|
||||
@ -161,6 +160,7 @@ class BListView : public BView, public BInvoker {
|
||||
bool _TryInitiateDrag(BPoint where);
|
||||
int32 _CalcFirstSelected(int32 after);
|
||||
int32 _CalcLastSelected(int32 before);
|
||||
void _RecalcItemTops(int32 start);
|
||||
virtual void DrawItem(BListItem* item, BRect itemRect,
|
||||
bool complete = false);
|
||||
|
||||
@ -174,12 +174,11 @@ class BListView : public BView, public BInvoker {
|
||||
int32 fFirstSelected;
|
||||
int32 fLastSelected;
|
||||
int32 fAnchorIndex;
|
||||
float fWidth;
|
||||
BMessage* fSelectMessage;
|
||||
BScrollView* fScrollView;
|
||||
track_data* fTrack;
|
||||
|
||||
uint32 _reserved[3];
|
||||
uint32 _reserved[4];
|
||||
};
|
||||
|
||||
inline void
|
||||
|
@ -1,5 +1,5 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// Copyright (c) 2001-2005, Haiku, Inc.
|
||||
// Copyright (c) 2001-2008, Haiku, Inc.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a
|
||||
// copy of this software and associated documentation files (the "Software"),
|
||||
@ -21,7 +21,8 @@
|
||||
//
|
||||
// File Name: ListItem.cpp
|
||||
// Author: Ulrich Wimboeck
|
||||
// Marc Flerackers (mflerackers@androme.be)
|
||||
// Marc Flerackers (mflerackers@androme.be)
|
||||
// Rene Gollent
|
||||
// Description: BListItem is the base class for BListView's items,
|
||||
// BStringItem is a subclass of BListItem which draws a string.
|
||||
//------------------------------------------------------------------------------
|
||||
@ -34,7 +35,8 @@
|
||||
|
||||
|
||||
BListItem::BListItem(uint32 level, bool expanded)
|
||||
: fWidth(0),
|
||||
: fTop(0.0),
|
||||
fWidth(0),
|
||||
fHeight(0),
|
||||
fLevel(level),
|
||||
fSelected(false),
|
||||
@ -48,6 +50,7 @@ BListItem::BListItem(uint32 level, bool expanded)
|
||||
|
||||
BListItem::BListItem(BMessage *data)
|
||||
: BArchivable(data),
|
||||
fTop(0.0),
|
||||
fWidth(0),
|
||||
fHeight(0),
|
||||
fLevel(0),
|
||||
@ -226,6 +229,11 @@ BListItem::IsItemVisible() const
|
||||
return fVisible;
|
||||
}
|
||||
|
||||
void
|
||||
BListItem::SetTop(float top)
|
||||
{
|
||||
fTop = top;
|
||||
}
|
||||
|
||||
void
|
||||
BListItem::SetItemVisible(bool visible)
|
||||
|
@ -1,5 +1,5 @@
|
||||
/*
|
||||
* Copyright (c) 2001-2007, Haiku, Inc.
|
||||
* Copyright (c) 2001-2008, Haiku, Inc.
|
||||
* Distributed under the terms of the MIT license.
|
||||
*
|
||||
* Authors:
|
||||
@ -7,6 +7,7 @@
|
||||
* Marc Flerackers (mflerackers@androme.be)
|
||||
* Stephan Assmus <superstippi@gmx.de>
|
||||
* Axel Dörfler, axeld@pinc-software.de
|
||||
* Rene Gollent (rene@gollent.com)
|
||||
*/
|
||||
|
||||
|
||||
@ -102,8 +103,6 @@ BListView::BListView(BMessage* archive)
|
||||
fScrollView = NULL;
|
||||
fTrack = NULL;
|
||||
|
||||
fWidth = Bounds().Width();
|
||||
|
||||
int32 i = 0;
|
||||
BMessage subData;
|
||||
|
||||
@ -464,7 +463,6 @@ BListView::MakeFocus(bool focused)
|
||||
void
|
||||
BListView::FrameResized(float width, float height)
|
||||
{
|
||||
fWidth = Bounds().right;
|
||||
_FixupScrollBar();
|
||||
}
|
||||
|
||||
@ -475,15 +473,13 @@ BListView::TargetedByScrollView(BScrollView *view)
|
||||
fScrollView = view;
|
||||
}
|
||||
|
||||
|
||||
// ScrollTo
|
||||
void
|
||||
BListView::ScrollTo(BPoint point)
|
||||
{
|
||||
BView::ScrollTo(point);
|
||||
fWidth = Bounds().right;
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
BListView::AddItem(BListItem *item, int32 index)
|
||||
{
|
||||
@ -502,6 +498,8 @@ BListView::AddItem(BListItem *item, int32 index)
|
||||
|
||||
item->Update(this, &font);
|
||||
|
||||
_RecalcItemTops(index);
|
||||
|
||||
_FixupScrollBar();
|
||||
_InvalidateFrom(index);
|
||||
}
|
||||
@ -517,13 +515,15 @@ BListView::AddItem(BListItem* item)
|
||||
return false;
|
||||
|
||||
// No need to adapt selection, as this item is the last in the list
|
||||
|
||||
|
||||
if (Window()) {
|
||||
BFont font;
|
||||
GetFont(&font);
|
||||
|
||||
item->Update(this, &font);
|
||||
|
||||
_RecalcItemTops(CountItems() - 1);
|
||||
|
||||
_FixupScrollBar();
|
||||
InvalidateItem(CountItems() - 1);
|
||||
}
|
||||
@ -549,12 +549,11 @@ BListView::AddList(BList* list, int32 index)
|
||||
if (Window()) {
|
||||
BFont font;
|
||||
GetFont(&font);
|
||||
|
||||
int32 i = 0;
|
||||
while(BListItem *item = (BListItem*)list->ItemAt(i)) {
|
||||
item->Update(this, &font);
|
||||
i++;
|
||||
}
|
||||
|
||||
for (int32 i = index; i <= (index + list->CountItems() - 1); i++)
|
||||
ItemAt(i)->Update(this, &font);
|
||||
|
||||
_RecalcItemTops(index);
|
||||
|
||||
_FixupScrollBar();
|
||||
Invalidate(); // TODO
|
||||
@ -583,13 +582,15 @@ BListView::RemoveItem(int32 index)
|
||||
|
||||
if (!fList.RemoveItem(item))
|
||||
return NULL;
|
||||
|
||||
|
||||
if (fFirstSelected != -1 && index < fFirstSelected)
|
||||
fFirstSelected--;
|
||||
|
||||
if (fLastSelected != -1 && index < fLastSelected)
|
||||
fLastSelected--;
|
||||
|
||||
|
||||
_RecalcItemTops(index);
|
||||
|
||||
_InvalidateFrom(index);
|
||||
_FixupScrollBar();
|
||||
|
||||
@ -700,16 +701,24 @@ BListView::IndexOf(BListItem *item) const
|
||||
int32
|
||||
BListView::IndexOf(BPoint point) const
|
||||
{
|
||||
float y = 0.0f;
|
||||
|
||||
// TODO: somehow binary search, but items don't know their frame
|
||||
for (int i = 0; i < fList.CountItems(); i++) {
|
||||
y += ceilf(ItemAt(i)->Height());
|
||||
|
||||
if (point.y < y)
|
||||
return i;
|
||||
}
|
||||
|
||||
int32 low = 0;
|
||||
int32 high = fList.CountItems() - 1;
|
||||
int32 mid = -1;
|
||||
float frameTop = -1.0;
|
||||
float frameBottom = 1.0;
|
||||
// binary search the list
|
||||
while (high >= low) {
|
||||
mid = (low + high) / 2;
|
||||
frameTop = ItemAt(mid)->Top();
|
||||
frameBottom = ItemAt(mid)->Bottom();
|
||||
if (point.y < frameTop)
|
||||
high = mid - 1;
|
||||
else if (point.y > frameBottom)
|
||||
low = mid + 1;
|
||||
else
|
||||
return mid;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
@ -955,6 +964,7 @@ BListView::SortItems(int (*cmp)(const void *, const void *))
|
||||
}
|
||||
|
||||
fList.SortItems(cmp);
|
||||
_RecalcItemTops(0);
|
||||
Invalidate();
|
||||
}
|
||||
|
||||
@ -1003,7 +1013,7 @@ BListView::AttachedToWindow()
|
||||
|
||||
if (!Messenger().IsValid())
|
||||
SetTarget(Window(), NULL);
|
||||
|
||||
|
||||
_FixupScrollBar();
|
||||
}
|
||||
|
||||
@ -1018,17 +1028,16 @@ BListView::FrameMoved(BPoint new_position)
|
||||
BRect
|
||||
BListView::ItemFrame(int32 index)
|
||||
{
|
||||
BRect frame(Bounds().left, 0, Bounds().right, -1);
|
||||
|
||||
if (index < 0 || index >= CountItems())
|
||||
return frame;
|
||||
|
||||
// TODO: this is very expensive, the (last) offsets could be cached
|
||||
for (int32 i = 0; i <= index; i++) {
|
||||
frame.top = frame.bottom + 1;
|
||||
frame.bottom = frame.top + ceilf(ItemAt(i)->Height()) - 1;
|
||||
BRect frame = Bounds();
|
||||
if (index < 0 || index >= CountItems()) {
|
||||
frame.top = 0;
|
||||
frame.bottom = -1;
|
||||
} else {
|
||||
BListItem* item = ItemAt(index);
|
||||
frame.left = 0.0;
|
||||
frame.top = item->Top();
|
||||
frame.bottom = item->Bottom();
|
||||
}
|
||||
|
||||
return frame;
|
||||
}
|
||||
|
||||
@ -1104,7 +1113,21 @@ BListView::ResizeToPreferred()
|
||||
void
|
||||
BListView::GetPreferredSize(float *width, float *height)
|
||||
{
|
||||
BView::GetPreferredSize(width, height);
|
||||
int32 count = CountItems();
|
||||
|
||||
if (count > 0) {
|
||||
float maxWidth = 0.0;
|
||||
for (int32 i = 0; i < count; i++) {
|
||||
float itemWidth = ItemAt(i)->Width();
|
||||
if (itemWidth > maxWidth)
|
||||
maxWidth = itemWidth;
|
||||
}
|
||||
|
||||
*width = maxWidth;
|
||||
*height = ItemAt(count - 1)->Bottom();
|
||||
} else {
|
||||
BView::GetPreferredSize(width, height);
|
||||
}
|
||||
}
|
||||
|
||||
// AllAttached
|
||||
@ -1187,7 +1210,6 @@ BListView::_InitObject(list_view_type type)
|
||||
fFirstSelected = -1;
|
||||
fLastSelected = -1;
|
||||
fAnchorIndex = -1;
|
||||
fWidth = Bounds().Width();
|
||||
fSelectMessage = NULL;
|
||||
fScrollView = NULL;
|
||||
fTrack = new track_data;
|
||||
@ -1206,10 +1228,11 @@ BListView::_FixupScrollBar()
|
||||
|
||||
BRect bounds = Bounds();
|
||||
int32 count = CountItems();
|
||||
|
||||
float itemHeight = 0.0;
|
||||
|
||||
float itemHeight = 0;
|
||||
for (int32 i = 0; i < count; i++)
|
||||
itemHeight += ceilf(ItemAt(i)->Height());
|
||||
if (CountItems() > 0)
|
||||
itemHeight = ItemAt(CountItems() - 1)->Bottom();
|
||||
|
||||
if (bounds.Height() > itemHeight) {
|
||||
// no scrolling
|
||||
@ -1254,10 +1277,10 @@ BListView::_FontChanged()
|
||||
{
|
||||
BFont font;
|
||||
GetFont(&font);
|
||||
|
||||
for (int i = 0; i < CountItems (); i ++)
|
||||
for (int32 i = 0; i < CountItems(); i++)
|
||||
ItemAt(i)->Update(this, &font);
|
||||
}
|
||||
_RecalcItemTops(0);
|
||||
}
|
||||
|
||||
|
||||
/*!
|
||||
@ -1504,7 +1527,7 @@ BListView::_SwapItems(int32 a, int32 b)
|
||||
fAnchorIndex = b;
|
||||
else if (fAnchorIndex == b)
|
||||
fAnchorIndex = a;
|
||||
|
||||
|
||||
// track selection
|
||||
// NOTE: this is only important if the selection status
|
||||
// of both items is not the same
|
||||
@ -1525,6 +1548,8 @@ BListView::_SwapItems(int32 a, int32 b)
|
||||
if (Window()) {
|
||||
// NOTE: window looper is assumed to be locked!
|
||||
if (aFrame.Height() != bFrame.Height()) {
|
||||
ItemAt(a)->SetTop(bFrame.top);
|
||||
ItemAt(b)->SetTop(aFrame.top);
|
||||
// items in between shifted visually
|
||||
Invalidate(aFrame | bFrame);
|
||||
} else {
|
||||
@ -1558,7 +1583,9 @@ BListView::_MoveItem(int32 from, int32 to)
|
||||
// same, the selection has still changed
|
||||
SelectionChanged();
|
||||
}
|
||||
|
||||
|
||||
_RecalcItemTops((to > from) ? from : to);
|
||||
|
||||
// take care of invalidation
|
||||
if (Window()) {
|
||||
// NOTE: window looper is assumed to be locked!
|
||||
@ -1594,6 +1621,7 @@ BListView::_ReplaceItem(int32 index, BListItem *item)
|
||||
_RescanSelection(start, end);
|
||||
SelectionChanged();
|
||||
}
|
||||
_RecalcItemTops(index);
|
||||
|
||||
bool itemHeightChanged = frame != ItemFrame(index);
|
||||
|
||||
@ -1647,4 +1675,18 @@ BListView::_RescanSelection(int32 from, int32 to)
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
BListView::_RecalcItemTops(int32 start)
|
||||
{
|
||||
int32 count = CountItems();
|
||||
if ((start < 0) || (start >= count))
|
||||
return;
|
||||
float top = (start == 0) ? 0.0 : ItemAt(start - 1)->Bottom() + 1.0;
|
||||
|
||||
for (int32 i = start; i < CountItems(); i++) {
|
||||
BListItem *item = ItemAt(i);
|
||||
item->SetTop(top);
|
||||
top += ceilf(item->Height());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,15 +1,17 @@
|
||||
/*
|
||||
* Copyright 2001-2007, Haiku Inc.
|
||||
* Copyright 2001-2008, Haiku Inc.
|
||||
* Distributed under the terms of the MIT License.
|
||||
*
|
||||
* Authors:
|
||||
* Marc Flerackers (mflerackers@androme.be)
|
||||
* Axel Dörfler, axeld@pinc-software.de
|
||||
* Rene Gollent (rene@gollent.com)
|
||||
*/
|
||||
|
||||
//! BOutlineListView represents a "nestable" list view.
|
||||
|
||||
#include <OutlineListView.h>
|
||||
#include <Window.h>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
@ -35,14 +37,14 @@ quick_sort_item_array(BListItem** items, int32 first, int32 last,
|
||||
int32 right = last;
|
||||
|
||||
do {
|
||||
while (compareFunc(items[left], pivot) < 0) {
|
||||
while ((compareFunc(items[left], pivot) < 0) && (left < last))
|
||||
left++;
|
||||
}
|
||||
while (compareFunc(items[right], pivot) > 0) {
|
||||
|
||||
while ((compareFunc(items[right], pivot) > 0) && (right > first))
|
||||
right--;
|
||||
}
|
||||
|
||||
|
||||
if (left <= right) {
|
||||
if (left < right) {
|
||||
// swap entries
|
||||
BListItem* temp = items[left];
|
||||
items[left] = items[right];
|
||||
@ -51,11 +53,14 @@ quick_sort_item_array(BListItem** items, int32 first, int32 last,
|
||||
left++;
|
||||
right--;
|
||||
}
|
||||
} while (left <= right);
|
||||
} while (left < right);
|
||||
|
||||
// if our subset of the array consists of two elements, then we're done recursing
|
||||
if (last - first <= 1)
|
||||
return;
|
||||
|
||||
// At this point, the elements in the left half are all smaller
|
||||
// than the elements in the right half
|
||||
|
||||
if (first < right) {
|
||||
// sort left half
|
||||
quick_sort_item_array(items, first, right, compareFunc);
|
||||
@ -181,7 +186,7 @@ BOutlineListView::AddUnder(BListItem* item, BListItem* superitem)
|
||||
{
|
||||
if (superitem == NULL)
|
||||
return AddItem(item);
|
||||
|
||||
|
||||
fFullList.AddItem(item, FullListIndexOf(superitem) + 1);
|
||||
|
||||
item->fLevel = superitem->OutlineLevel() + 1;
|
||||
@ -254,16 +259,20 @@ BOutlineListView::AddItem(BListItem* item, int32 fullListIndex)
|
||||
bool
|
||||
BOutlineListView::AddList(BList* newItems)
|
||||
{
|
||||
printf("BOutlineListView::AddList Not implemented\n");
|
||||
return false;
|
||||
return AddList(newItems, FullListCountItems());
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
BOutlineListView::AddList(BList* newItems, int32 fullListIndex)
|
||||
{
|
||||
printf("BOutlineListView::AddList Not implemented\n");
|
||||
return false;
|
||||
if ((newItems == NULL) || (newItems->CountItems() == 0))
|
||||
return false;
|
||||
|
||||
for (int32 i = 0; i < newItems->CountItems(); i++)
|
||||
AddItem((BListItem *)newItems->ItemAt(i), fullListIndex + i);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@ -308,7 +317,12 @@ BOutlineListView::FullListItemAt(int32 fullListIndex) const
|
||||
int32
|
||||
BOutlineListView::FullListIndexOf(BPoint point) const
|
||||
{
|
||||
return BListView::IndexOf(point);
|
||||
int32 index = BListView::IndexOf(point);
|
||||
|
||||
if (index > 0)
|
||||
index = FullListIndex(index);
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
|
||||
@ -386,7 +400,7 @@ void
|
||||
BOutlineListView::FullListDoForEach(bool (*func)(BListItem* item, void* arg),
|
||||
void* arg)
|
||||
{
|
||||
fList.DoForEach(reinterpret_cast<bool (*)(void*, void*)>(func), arg);
|
||||
fFullList.DoForEach(reinterpret_cast<bool (*)(void*, void*)>(func), arg);
|
||||
}
|
||||
|
||||
|
||||
@ -412,12 +426,12 @@ BOutlineListView::Expand(BListItem* item)
|
||||
uint32 level = item->fLevel;
|
||||
int32 fullIndex = FullListIndexOf(item);
|
||||
int32 index = IndexOf(item) + 1;
|
||||
int32 startIndex = index;
|
||||
int32 count = FullListCountItems() - fullIndex - 1;
|
||||
BListItem** items = (BListItem**)fFullList.Items() + fullIndex + 1;
|
||||
|
||||
BFont font;
|
||||
GetFont(&font);
|
||||
|
||||
while (count-- > 0) {
|
||||
item = items[0];
|
||||
if (item->fLevel <= level)
|
||||
@ -445,7 +459,7 @@ BOutlineListView::Expand(BListItem* item)
|
||||
} else
|
||||
items++;
|
||||
}
|
||||
|
||||
_RecalcItemTops(startIndex);
|
||||
_FixupScrollBar();
|
||||
Invalidate();
|
||||
}
|
||||
@ -462,6 +476,7 @@ BOutlineListView::Collapse(BListItem* item)
|
||||
uint32 level = item->fLevel;
|
||||
int32 fullIndex = FullListIndexOf(item);
|
||||
int32 index = IndexOf(item);
|
||||
int32 startIndex = index;
|
||||
int32 max = FullListCountItems() - fullIndex - 1;
|
||||
int32 count = 0;
|
||||
BListItem** items = (BListItem**)fFullList.Items() + fullIndex + 1;
|
||||
@ -482,7 +497,8 @@ BOutlineListView::Collapse(BListItem* item)
|
||||
|
||||
items++;
|
||||
}
|
||||
|
||||
|
||||
_RecalcItemTops(startIndex);
|
||||
// fix selection hints
|
||||
// TODO: revise for multi selection lists
|
||||
if (index < fFirstSelected) {
|
||||
@ -496,7 +512,7 @@ BOutlineListView::Collapse(BListItem* item)
|
||||
Select(index);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
_FixupScrollBar();
|
||||
Invalidate();
|
||||
}
|
||||
@ -615,8 +631,9 @@ BOutlineListView::SortItemsUnder(BListItem* underItem, bool oneLevelOnly,
|
||||
}
|
||||
|
||||
// only invalidate what may have changed
|
||||
_RecalcItemTops(firstIndex);
|
||||
BRect top = ItemFrame(firstIndex);
|
||||
BRect bottom = ItemFrame(lastIndex);
|
||||
BRect bottom = ItemFrame(lastIndex - 1);
|
||||
BRect update(top.left, top.top, bottom.right, bottom.bottom);
|
||||
Invalidate(update);
|
||||
}
|
||||
@ -798,6 +815,12 @@ BOutlineListView::ItemUnderAt(BListItem* underItem,
|
||||
bool
|
||||
BOutlineListView::DoMiscellaneous(MiscCode code, MiscData* data)
|
||||
{
|
||||
if (code == B_SWAP_OP) {
|
||||
// todo: If we do a swap and the items in question have children, we need
|
||||
// to move the child hierarchy together with the item if we want to correctly
|
||||
// mimic R5 behavior.
|
||||
}
|
||||
|
||||
return BListView::DoMiscellaneous(code, data);
|
||||
}
|
||||
|
||||
@ -915,29 +938,24 @@ BOutlineListView::_RemoveItem(BListItem* item, int32 fullIndex)
|
||||
uint32 level = item->OutlineLevel();
|
||||
int32 superIndex;
|
||||
BListItem* super = _SuperitemForIndex(fullIndex, level, &superIndex);
|
||||
|
||||
|
||||
if (item->IsItemVisible()) {
|
||||
// remove children, too
|
||||
int32 max = FullListCountItems() - fullIndex - 1;
|
||||
BListItem** items = (BListItem**)fFullList.Items() + fullIndex + 1;
|
||||
|
||||
while (max-- > 0) {
|
||||
BListItem* subItem = items[0];
|
||||
if (subItem->fLevel <= level)
|
||||
while (fullIndex + 1 < CountItems()) {
|
||||
BListItem *subItem = ItemAt(fullIndex + 1);
|
||||
|
||||
if (subItem->OutlineLevel() <= level)
|
||||
break;
|
||||
|
||||
if (subItem->IsItemVisible())
|
||||
BListView::RemoveItem(subItem);
|
||||
|
||||
|
||||
fFullList.RemoveItem(fullIndex + 1);
|
||||
|
||||
// TODO: this might be problematic, see comment above
|
||||
delete subItem;
|
||||
}
|
||||
|
||||
BListView::RemoveItem(item);
|
||||
}
|
||||
|
||||
|
||||
fFullList.RemoveItem(fullIndex);
|
||||
|
||||
if (super != NULL) {
|
||||
@ -946,7 +964,6 @@ BOutlineListView::_RemoveItem(BListItem* item, int32 fullIndex)
|
||||
if (child == NULL || child->OutlineLevel() <= super->OutlineLevel())
|
||||
super->fHasSubitems = false;
|
||||
}
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user