BTextControl:
* Placed _BTextInput_ into BPrivate namespace. * Made _BTextInput_::AlignTextRect() smarter, it centers the line vertically, for the case that the BTextControl has a larger label font. Improved insets for asthetics. * Used _BTextInput_::AlignTextRect() consistently in BTextControl, no more custom calls to SetTextRect(). Account for minimum vertical inset of 2 pixels in GetPreferredSize(). * Consistendly select all text when gaining focus in _BTextInput_. * Override MouseDown() in case the control did not have focus before, or else BTextView::MouseDown() will deselct the text again and place the cursor. (in line with BeOS behavior) * Removed unused fBool member from _BTextInput_ and other cleanup. BTextView: * Reimplemented BTextView::_AutoResize() so that it works well with BTextControl and autoscrolling when the alignment is not B_ALIGN_LEFT. I needed two new members for this, fLeftInset and fRightInset which are the original insets from the fTextRects. It might currently be broken for renaming things in Tracker, I will have to check. _AutoResize() no longer messes up the fTextRect insets. * Fixed stray carrets sometimes being left over, mostly when auto scrolling, but I observed them in other cases as well. * Prevent negative scrolling offsets when autoscrolling. Fixes weird scrolling offsets when navigating to the left. * Reset scrolling to B_ORIGIN when SetText() is called. Fixes for example starting to type in the middle of the control in Vision when entering new text and autoscrolling was triggered before. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24101 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
parent
35b450cd25
commit
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@ -10,8 +10,9 @@
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#include <TextView.h>
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class BLayoutItem;
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namespace BPrivate {
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class _BTextInput_;
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}
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class BTextControl : public BControl {
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public:
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@ -105,7 +106,7 @@ class BTextControl : public BControl {
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void _UpdateFrame();
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private:
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_BTextInput_* fText;
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BPrivate::_BTextInput_* fText;
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char* fLabel;
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BMessage* fModificationMessage;
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alignment fLabelAlign;
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@ -315,6 +315,8 @@ class BTextView : public BView {
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_BLineBuffer_* fLines;
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_BStyleBuffer_* fStyles;
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BRect fTextRect;
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float fLeftInset;
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float fRightInset;
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int32 fSelStart;
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int32 fSelEnd;
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bool fCaretVisible;
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@ -345,7 +347,7 @@ class BTextView : public BView {
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BPoint fWhere;
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_BTextTrackState_* fTrackingMouse;
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_BTextChangeResult_* fTextChange;
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uint32 _reserved[9];
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uint32 _reserved[7];
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static _BWidthBuffer_* sWidths;
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static sem_id sWidthSem;
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@ -333,24 +333,26 @@ BTextControl::Draw(BRect updateRect)
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// label
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if (Label()) {
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font_height fontHeight;
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GetFontHeight(&fontHeight);
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font_height fh;
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GetFontHeight(&fh);
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float y = fontHeight.ascent + fText->Frame().top + 1;
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float y = Bounds().top
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+ (Bounds().Height() + 1 - fh.ascent - fh.descent) / 2
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+ fh.ascent;
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float x;
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float labelWidth = StringWidth(Label());
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switch (fLabelAlign) {
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case B_ALIGN_RIGHT:
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x = fDivider - labelWidth - 3.0f;
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x = fDivider - labelWidth - 3.0;
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break;
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case B_ALIGN_CENTER:
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x = fDivider - labelWidth / 2.0f;
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x = fDivider - labelWidth / 2.0;
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break;
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default:
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x = 3.0f;
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x = 0.0;
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break;
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}
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@ -373,7 +375,6 @@ BTextControl::MouseDown(BPoint where)
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{
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if (!fText->IsFocus()) {
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fText->MakeFocus(true);
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fText->SelectAll();
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}
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}
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@ -428,7 +429,7 @@ BTextControl::GetPreferredSize(float *_width, float *_height)
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GetFontHeight(&fontHeight);
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float labelHeight = ceil(fontHeight.ascent + fontHeight.descent
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+ fontHeight.leading);
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float textHeight = ceilf(fText->LineHeight(0)) + 4.0;
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float textHeight = ceilf(fText->LineHeight(0) + 1.0) + 4.0;
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*_height = max_c(labelHeight, textHeight);
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}
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@ -730,7 +731,7 @@ BTextControl::_InitData(const char* label, const char* initialText,
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}
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if (archive)
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fText = static_cast<_BTextInput_ *>(FindView("_input_"));
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fText = static_cast<BPrivate::_BTextInput_*>(FindView("_input_"));
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else {
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BRect frame(fDivider, bounds.top,
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bounds.right, bounds.bottom);
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@ -739,7 +740,7 @@ BTextControl::_InitData(const char* label, const char* initialText,
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frame.InsetBy(2.0, 3.0);
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BRect textRect(frame.OffsetToCopy(B_ORIGIN));
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fText = new _BTextInput_(frame, textRect,
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fText = new BPrivate::_BTextInput_(frame, textRect,
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B_FOLLOW_LEFT_RIGHT | B_FOLLOW_TOP,
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B_WILL_DRAW | B_FRAME_EVENTS | navigableFlags);
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AddChild(fText);
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@ -775,16 +776,7 @@ BTextControl::_LayoutTextView()
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frame.InsetBy(2.0, 2.0);
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fText->MoveTo(frame.left, frame.top);
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fText->ResizeTo(frame.Width(), frame.Height());
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BRect textRect(frame.OffsetToCopy(B_ORIGIN));
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// the label font could require the control to be higher than
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// necessary for the text view, we compensate this by layouting
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// the text rect to be in the middle, normally this means there
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// is one pixel spacing on each side
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float lineHeight = ceilf(fText->LineHeight(0));
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textRect.InsetBy(1, floorf((frame.Height() - lineHeight) / 2));
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fText->SetTextRect(textRect);
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fText->AlignTextRect();
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}
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@ -1,5 +1,5 @@
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/*
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* Copyright 2001-2007, Haiku Inc.
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* Copyright 2001-2008, Haiku Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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@ -20,20 +20,21 @@
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#include "TextInput.h"
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namespace BPrivate {
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_BTextInput_::_BTextInput_(BRect frame, BRect textRect, uint32 resizeMask,
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uint32 flags)
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: BTextView(frame, "_input_", textRect, resizeMask, flags),
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fPreviousText(NULL),
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fBool(false)
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uint32 flags)
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: BTextView(frame, "_input_", textRect, resizeMask, flags)
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, fPreviousText(NULL)
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{
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MakeResizable(true);
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}
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_BTextInput_::_BTextInput_(BMessage *archive)
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: BTextView(archive),
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fPreviousText(NULL),
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fBool(false)
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_BTextInput_::_BTextInput_(BMessage* archive)
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: BTextView(archive)
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, fPreviousText(NULL)
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{
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MakeResizable(true);
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}
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@ -62,6 +63,19 @@ _BTextInput_::Archive(BMessage *data, bool deep) const
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}
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void
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_BTextInput_::MouseDown(BPoint where)
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{
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if (!IsFocus()) {
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MakeFocus(true);
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return;
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}
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// only pass through to base class if we already have focus
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BTextView::MouseDown(where);
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}
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void
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_BTextInput_::FrameResized(float width, float height)
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{
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@ -116,50 +130,39 @@ _BTextInput_::MakeFocus(bool state)
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if (state) {
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SetInitialText();
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fBool = true;
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if (Window()) {
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BMessage *message = Window()->CurrentMessage();
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if (message && message->what == B_KEY_DOWN)
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SelectAll();
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}
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SelectAll();
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} else {
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if (strcmp(Text(), fPreviousText) != 0)
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TextControl()->Invoke();
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free(fPreviousText);
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fPreviousText = NULL;
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fBool = false;
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if (Window()) {
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BMessage *message = Window()->CurrentMessage();
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if (message && message->what == B_MOUSE_DOWN)
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Select(0, 0);
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}
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}
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if (Window()) {
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// if (Window()) {
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// TODO: why do we have to invalidate here?
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// I'm leaving this in, but it looks suspicious... :-)
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Invalidate(Bounds());
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// Invalidate(Bounds());
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if (BTextControl* parent = dynamic_cast<BTextControl*>(Parent())) {
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BRect frame = Frame();
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frame.InsetBy(-1.0, -1.0);
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parent->Invalidate(frame);
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}
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}
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// }
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}
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void
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_BTextInput_::AlignTextRect()
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{
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// TODO: just to get something working, it wouldn't be correct for
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// scrolled views
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// the label font could require the control to be higher than
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// necessary for the text view, we compensate this by layouting
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// the text rect to be in the middle, normally this means there
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// is one pixel spacing on each side
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BRect textRect(Bounds());
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textRect.left = 0.0;
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float vInset = max_c(1, floorf((textRect.Height() - LineHeight(0)) / 2.0));
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textRect.InsetBy(2, vInset);
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SetTextRect(textRect);
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}
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@ -167,10 +170,8 @@ _BTextInput_::AlignTextRect()
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void
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_BTextInput_::SetInitialText()
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{
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if (fPreviousText) {
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free(fPreviousText);
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fPreviousText = NULL;
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}
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free(fPreviousText);
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fPreviousText = NULL;
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if (Text())
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fPreviousText = strdup(Text());
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@ -237,3 +238,7 @@ _BTextInput_::TextControl()
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return textControl;
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}
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} // namespace BPrivate
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@ -1,60 +1,35 @@
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: TextInput.h
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// Author: Frans van Nispen (xlr8@tref.nl)
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// Description: The BTextView derivative owned by an instance of
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// BTextControl.
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//------------------------------------------------------------------------------
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/*
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* Copyright 2001-2008, Haiku Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Frans van Nispen (xlr8@tref.nl)
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*/
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//! The BTextView derivative owned by an instance of BTextControl.
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#ifndef _TEXT_CONTROLI_H
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#define _TEXT_CONTROLI_H
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// Standard Includes -----------------------------------------------------------
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// System Includes -------------------------------------------------------------
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#include <TextView.h>
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// Project Includes ------------------------------------------------------------
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// Local Includes --------------------------------------------------------------
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// Local Defines ---------------------------------------------------------------
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// Globals ---------------------------------------------------------------------
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class BTextControl;
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// _BTextInput_ class ----------------------------------------------------------
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namespace BPrivate {
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class _BTextInput_ : public BTextView {
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public:
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_BTextInput_(BRect frame, BRect textRect,
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uint32 resizeMask,
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uint32 flags = B_WILL_DRAW | B_PULSE_NEEDED);
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_BTextInput_(BMessage *data);
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~_BTextInput_();
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virtual ~_BTextInput_();
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static BArchivable* Instantiate(BMessage *data);
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virtual status_t Archive(BMessage *data, bool deep = true) const;
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virtual void MouseDown(BPoint where);
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virtual void FrameResized(float width, float height);
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virtual void KeyDown(const char *bytes, int32 numBytes);
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virtual void MakeFocus(bool focusState = true);
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@ -78,14 +53,11 @@ private:
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char *fPreviousText;
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bool fBool;
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};
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//------------------------------------------------------------------------------
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} // namespace BPrivate
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using namespace BPrivate;
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#endif // _TEXT_CONTROLI_H
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/*
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* $Log $
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*
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* $Id $
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*
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*/
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@ -400,8 +400,7 @@ BTextView::AttachedToWindow()
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fDragOffset = -1;
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fActive = false;
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if (fResizable)
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_AutoResize(true);
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_AutoResize(true);
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_UpdateScrollbars();
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@ -995,7 +994,7 @@ BTextView::SetText(const char *inText, int32 inLength, const text_run_array *inR
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// recalc line breaks and draw the text
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_Refresh(0, inLength, true, false);
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fClickOffset = fSelStart = fSelEnd = 0;
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ScrollToOffset(fSelStart);
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ScrollTo(B_ORIGIN);
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// draw the caret
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if (fActive)
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@ -1917,13 +1916,16 @@ BTextView::_ScrollToOffset(int32 inOffset, bool useHorizontal, bool useVertical)
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float lineHeight = 0.0;
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float xDiff = 0.0;
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float yDiff = 0.0;
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BPoint point = PointAt(inOffset, &lineHeight);
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BPoint point = PointAt(inOffset, &lineHeight);
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if (useHorizontal) {
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if (point.x < bounds.left)
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xDiff = point.x - bounds.left - bounds.IntegerWidth() / 2;
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else if (point.x >= bounds.right)
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xDiff = point.x - bounds.right + bounds.IntegerWidth() / 2;
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// prevent negative scroll offset
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if (bounds.left + xDiff < 0.0)
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xDiff = -bounds.left;
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}
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if (useVertical) {
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@ -1931,6 +1933,9 @@ BTextView::_ScrollToOffset(int32 inOffset, bool useHorizontal, bool useVertical)
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yDiff = point.y - bounds.top - bounds.IntegerHeight() / 2;
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else if (point.y >= bounds.bottom)
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yDiff = point.y - bounds.bottom + bounds.IntegerHeight() / 2;
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// prevent negative scroll offset
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if (bounds.top + yDiff < 0.0)
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yDiff = -bounds.top;
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}
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ScrollBy(xDiff, yDiff);
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@ -1978,6 +1983,8 @@ BTextView::SetTextRect(BRect rect)
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return;
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fTextRect = rect;
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fLeftInset = fTextRect.left;
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fRightInset = Bounds().right - fTextRect.right;
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if (Window() != NULL) {
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Invalidate();
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@ -2708,6 +2715,8 @@ BTextView::_InitObject(BRect textRect, const BFont *initialFont,
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// to have less code duplication, and a single place where to do changes
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// if needed.,
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fTextRect = textRect;
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fLeftInset = fTextRect.left;
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fRightInset = Bounds().right - fTextRect.right;
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fSelStart = fSelEnd = 0;
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fCaretVisible = false;
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fCaretTime = 0;
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@ -3117,8 +3126,7 @@ BTextView::_Refresh(int32 fromOffset, int32 toOffset, bool erase, bool scroll)
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|| fAlignment != B_ALIGN_LEFT)
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drawOffset = (*fLines)[fromLine]->offset;
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if (fResizable)
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_AutoResize(false);
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_AutoResize(false);
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_DrawLines(fromLine, toLine, drawOffset, erase);
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@ -3541,7 +3549,7 @@ BTextView::_DrawLine(BView *view, const int32 &lineNum, const int32 &startOffset
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startLeft /= 2;
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startLeft += fTextRect.left;
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}
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view->MovePenTo(startLeft, line->origin + line->ascent + fTextRect.top + 1);
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if (erase) {
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@ -3671,10 +3679,6 @@ BTextView::_DrawLines(int32 startLine, int32 endLine, int32 startOffset,
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if (fAlignment != B_ALIGN_LEFT)
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erase = true;
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// Actually hide the caret
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if (fCaretVisible)
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_DrawCaret(fSelStart);
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BRect eraseRect = clipRect;
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int32 startEraseLine = startLine;
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STELine* line = (*fLines)[startLine];
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@ -4097,32 +4101,31 @@ BTextView::_UpdateScrollbars()
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void
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BTextView::_AutoResize(bool redraw)
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{
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if (fResizable) {
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float oldWidth = Bounds().Width() + 1;
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float newWidth = 3;
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for (int32 i = 0; i < CountLines(); i++)
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newWidth += LineWidth(i);
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BRect newRect(0, 0, ceilf(newWidth), ceilf(LineHeight(0)) + 2);
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if (fContainerView != NULL) {
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fContainerView->ResizeTo(newRect.Width() + 1, newRect.Height());
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if (fAlignment == B_ALIGN_CENTER)
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fContainerView->MoveBy(ceilf((oldWidth - (newRect.Width() + 1)) / 2), 0);
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else if (fAlignment == B_ALIGN_RIGHT)
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fContainerView->MoveBy(oldWidth - (newRect.Width() + 1), 0);
|
||||
fContainerView->Invalidate();
|
||||
}
|
||||
|
||||
fTextRect = newRect.InsetBySelf(0, 1);
|
||||
|
||||
if (redraw)
|
||||
_DrawLines(0, 0);
|
||||
|
||||
// Erase the old text (TODO: Might not work for alignments different than B_ALIGN_LEFT)
|
||||
SetLowColor(ViewColor());
|
||||
FillRect(BRect(fTextRect.right, fTextRect.top, Bounds().right, fTextRect.bottom), B_SOLID_LOW);
|
||||
if (!fResizable)
|
||||
return;
|
||||
|
||||
BRect bounds = Bounds();
|
||||
float oldWidth = fTextRect.Width();
|
||||
float newWidth = max_c(bounds.Width() - (fLeftInset + fRightInset),
|
||||
ceilf(LineWidth(0)));
|
||||
|
||||
if (fContainerView != NULL) {
|
||||
fContainerView->ResizeBy(ceilf(newWidth - oldWidth), 0);
|
||||
if (fAlignment == B_ALIGN_CENTER)
|
||||
fContainerView->MoveBy(ceilf((oldWidth - newWidth) / 2), 0);
|
||||
else if (fAlignment == B_ALIGN_RIGHT)
|
||||
fContainerView->MoveBy(ceilf(oldWidth - newWidth), 0);
|
||||
// fContainerView->Invalidate();
|
||||
}
|
||||
|
||||
fTextRect.right = fTextRect.left + newWidth;
|
||||
|
||||
if (redraw)
|
||||
_DrawLines(0, 0);
|
||||
|
||||
// Erase the old text (TODO: Might not work for alignments different than B_ALIGN_LEFT)
|
||||
SetLowColor(ViewColor());
|
||||
FillRect(BRect(fTextRect.right, fTextRect.top, Bounds().right, fTextRect.bottom), B_SOLID_LOW);
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user