Commit Graph

1731 Commits

Author SHA1 Message Date
Stephan Aßmus
a748b927a5 * make sure that the pattern used for line arrays is B_SOLID_HIGH
and that the previous pattern is restored after execution


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21853 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-08 18:30:28 +00:00
Stephan Aßmus
aaa42c7e22 * added a way to get the unscaled pensize (ie that of the current draw state
of a view)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21852 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-08 18:29:09 +00:00
Axel Dörfler
277bea40a3 rectArray can only be NULL in case fAsString is true, not the other way around; this fixes
ServerFont::GetBoundingBoxesForStrings() (ScreenSaver no longer crashes as reported by Brian
Verre on the mailing list).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21846 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-07 01:24:09 +00:00
Stephan Aßmus
4971740e39 * in FillRegion(), check if the current drawing mode is B_OP_INVERT,
and then use hardware acceleration... found out this is what our
  BTextView is actually using, that's why it never used hardware
  acceleration for invert rect/region before. Have not tested this on
  real hardware yet.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21843 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-06 18:50:44 +00:00
Stephan Aßmus
90ad4da30d * small cleanup
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21842 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-06 18:49:11 +00:00
Stefano Ceccherini
e9d1494da3 Nevermind Stephan, in the end I found it out. Fixed shape drawing inside
a BPicture, though I'm not yet sure if I should do it there on when 
playing the picture...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21836 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-06 11:55:29 +00:00
Stefano Ceccherini
1f8ea6a98d Set the origin before playing the picture, so DrawPicture() with an
offset works correctly. Drawing a BShape using a BPicture is currently 
broken. Stephan, any insight on what it's changed about shape drawing ?


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21835 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-06 11:41:18 +00:00
Stefano Ceccherini
2671c0bf0a Since AS_DRAW_STRING doesn't attach the escapement delta anymore,
drawing a string inside a picture and then playing that picture 
triggered a debugger call. Fixed.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21823 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-04 14:34:47 +00:00
Stephan Aßmus
c9d2046fe5 * after my last changes to font rendering, it was about 15% slower than
before (although there should be much less lock contention)
* with this change, there is quite a bit of cleanup, text drawing is now
  about 20% faster than before the original changes to font caching,
  mostly due to turning off the kerning feature, which at the moment
  gives absolutely no benefit. The correct way of doing it might be to
  use kerning depending on the provided glyph spacing mode
* removed fPenLocation from Painter, the usage should be more correct now,
  since it is now consistently applied before the coordinate transformation
  from view to screen (also for DrawShape() now, before any view scaling
  and origin offset)
* Painter no longer has it's own instance of a ServerFont, instead it uses
  its AGGTextRenderer instance, which was per Painter again after the
  last change, and not global anymore, made _UpdateFont() useless
* When using GlyphLayoutEngine, it supports a second pass with the same
  FontCacheEntry through the introduction of a FontCacheReference. This
  speeds up DrawString a little, since it needs to calculate the bounding
  box for the string, and then draw the string in a second pass. This is
  now done with only one FontCacheEntry lookup
* I also tried to optimize the on-the-fly conversion of UTF8->CharCode away,
  since it was done four times per DrawString, but surprisingly, it proofed
  to be a slight slowdown.
* introduced a shortcut in DrawingEngine::DrawString() which avoids
  calculating the bounding box, we are now a tiny bit faster to figure
  out that we don't need to draw any string than Dano

In the test environment (drawing to offscreen bitmap and blitting to
screen eventually), text rendering is now about 3.7 times _faster_ than Dano
text rendering (directly to screen), for untransformed text. Unfortunately
I cannot test on the same machine in accelerant using version of the test
environment.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21822 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-04 11:37:16 +00:00
Stephan Aßmus
94a48ae276 * use a different message code for DrawString() with escapement delta
and DrawString() without
* this change also includes adding the penlocation to the shape to-screem
  coordinate conversion (temporarily breaks shape rendering, will be fixed
  in next commit)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21821 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-04 11:22:47 +00:00
Stephan Aßmus
7c1cb28850 * cache the tab highlight and shadow color
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21819 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-04 11:18:21 +00:00
Stephan Aßmus
25a7061652 * moved AGGTextRenderer alongside it's pal, Painter, it felt lonely,
removed font_support folder
* ServerApp can use ServerFont::StringWidth() directly again
* more ServerFont functions implemented via GlyphLayoutEngine and
  custom consumer
* extended GlyphCache data structure to hole the left/right insets
  of the glyph shape between its advance width, took it from the earlier
  ServerFont implementation, have not tested if that gives same result
  as R5
* TODO: implement GetGylphShapes via GlyphCache, although it might not
  look as clean as it does now


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21805 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-03 01:11:27 +00:00
Stephan Aßmus
4389b7028c * TransformBounds() takes a const BRect&
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21801 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-02 21:05:34 +00:00
Stephan Aßmus
1a6914c517 * fixes the build, forgot to include in r21797
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21800 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-02 21:05:01 +00:00
Stephan Aßmus
2222864eed * complete overhaul of the font/glyph caching
* the previous AGG implementation is superfluous
* the new implementation is based on that one, but in a way that allows
  read/write locking to the list of cache entries (fonts) as well as
  read/write locking to the cached glyphs per individual font cache entry
* new GlyphLayoutEngine.h, which is to be the central place for layouting
  glyphs along the baseline.
  It handles the locking for getting the font cache entries.
  It works by giving it a template class GlyphConsumer which does the
  actual work.
* changed AGGTextRenderer to use the new font cache
* changed ServerFont::StringWidth(), and the bounding box stuff to use it
* changed DrawingEngine, it doesn't need the global font lock anymore
* our BFont thought that GetBoundingBoxesAsGlyphs and GetBoundingBoxesAsString
  is the same, which of course it isn't, hence the two separate functions...
  AsGlyphs just gets the bounding box of each glyph in a string, not treating
  the string as an actual word
  AsString adds the offset of the glyph in the word to the bounding box
* changed ServerProtocol.h accordingly for the different bounding box meaning


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21797 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-02 19:10:38 +00:00
Stephan Aßmus
78f1b0e97c * added IsLocked() method to AutoWriteLocker
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21789 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-02 13:04:27 +00:00
Axel Dörfler
6a05ab0186 My ClientMemoryAllocator implementation wasn't complete and badly leaked memory.
It now at least frees all memory when the object is deleted. Reported by Jonas - thanks!


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21687 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-22 23:50:34 +00:00
Stephan Aßmus
5286819920 * last commit broke rendering dots (though it should have been just more
work and no visual change... don't know why) -> fixed


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21686 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-22 20:04:14 +00:00
Stephan Aßmus
38287e02af * completed my changes to DrawState handling, the current DrawingState
of the active ViewLayer is now always mirrored in the Painter instance
  of a ServerWindow, so that it doesn't need to be synced on every drawing
  command, this was previously incomplete for font handling
* removed the DrawState parameter from all the DrawingEngine functions
* adjusted ServerWindow and ServerPicture accordingly
* made sure that string related functions used by non-drawing related
  parts (ServerApp, Decorator) don't interfere with the current drawing
  state
* moved AS_SYNC handling from _DispatchViewMessage to _DispatchMessage,
  it is actually a window message and doesn't require fCurrentLayer to
  be valid
* fixed bug #1300, fCurrentLayer was not updated when a ViewLayer was
  deleted by client request which happened to be fCurrentLayer (I am now
  handling it so that the parent becomes the current layer, could be
  wrong)
* AGGTextRenderer is no longer using it's own scanline, which should save
  a few bytes RAM, the Painter already had such an object
* StringWidth() in AGGTextRenderer is now taking the escapement_delta into
  account
* Painter::StrokeLine() doesn't need to check the clipping as much, since
  that is already done in DrawingEngine
* if a ServerWindow message is not handled because fCurrentLayer is NULL,
  a reply is sent in case the messages needs it (client window could
  freeze otherwise, waiting for the reply for ever)
* removed unused AS_SET_FONT and AS_SET_FONT_SIZE
* added automatic RGBColor -> rgb_color conversion to RGBColor.h
* minor cleanup for 80 char/line limit



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21685 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-22 19:48:27 +00:00
Stephan Aßmus
7223defe3f * removed unused function
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21682 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-22 13:34:54 +00:00
Stephan Aßmus
779b52e5d0 * fix some issues with line placement, now it should be as close to R5
as possible without unacceptable overhead.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21676 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-21 16:06:22 +00:00
Stephan Aßmus
582da17386 * complete reimplementation of BRegion and it's backend
I "ported" the region implementation from XOrg to work on BRegion data.

This resulted in pretty much the same code structure as before, with 
RegionSupport.cpp containing the messy details. Only now it _is_ really messy
from a code beauty point of view. I didn't exactly feel like cleaning it
up right now... but I guess I will have to.

So what does this mean - our BRegion implementation was very slow (no offense!),
and on top of that it scaled very badly with more and more rects. The new
implementation seems to be on par with the very fast R5 implementation and
the data looks exactly the same too. BRegion is very performance critical
for the app_server, and I cannot wait to try this on my slow computer...

Some changes are noteworthy: The right and bottom coordinates of
BRegion internal data are now exclusive! I inherited that from the
XOrg implementation and didn't feel like changing the code, seeing it
is probably tested quite well. The conversion is handled transparently.

Secondly, constructing a BRegion with just one rect is not invoking
malloc anymore for the member data, this makes it much more efficient
to use temporary BRegions with just one rect, both externally and internally
in the BRegion implementation.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21665 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-19 17:06:28 +00:00
Ryan Leavengood
5f43b49ba0 When I added my BuyNow screen saver to the image and ran it, the app_server
crashed. Turns out a call I use, BFont.GetBoundingBoxesForStrings was not 
implemented, and worse, there was bug in how the ServerApp read the parameters
from the link. This was easy to fix to stop app_server from crashing, but it 
took me a while to figure out how to implement GetBoundingBoxesForStrings.

Anyhow I implemented an initial version which works fairly well for now. I
don't think the width is quite right, but it seems to match StringWidth(), so
I guess it is good enough for now.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21652 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-19 02:06:32 +00:00
Stephan Aßmus
eb9f93f347 * cleanup, removed use of pointers and allocations
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21650 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-18 17:02:44 +00:00
Stephan Aßmus
6369b909b2 * fix comment
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21649 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-18 17:02:03 +00:00
Stephan Aßmus
33ab66d539 * check the overlay of the child being removed, instead of the view's own
overlay (Axel please review)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21648 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-18 17:01:34 +00:00
Stephan Aßmus
41b487e43c * accidentally left the profiling on in last commit
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21647 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-18 13:22:26 +00:00
Stephan Aßmus
67f3be42b0 * added ProfileMessageSupport.h/cpp to translate server message codes to
a string
* fixed profiling of message processsing in ServerWindow (didn't take batch
  processing into account)
* accelerated ViewLayer::RebuildClipping() by a factor of two by avoiding
  BRegion::Exclude(clipping_rect) for each child, and instead building
  one region with all children, and excluding that. RebuildClipping() is
  quite a common operation and is quite slow for views with many children


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21646 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-18 12:59:05 +00:00
Stephan Aßmus
da819d069e * performance optimization, getting the bounding box of a text is about 10%
faster


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21644 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-18 12:29:44 +00:00
Stephan Aßmus
0896fce5fb * since every window has it's own Painter instance, the drawing state does
not need to be "set" (transfered from the "current" view to the painter)
  for each singly drawing command. Now, painter is synchronized whenever
  the client changes the drawing state of the current view, or when the
  current view changes.
* the screen offset of the current view has become part of the Painter state,
  in the PatternHandler. This fixes a bug in which moving or scrolling a view
  which used patterns for drawing, resulted in visual glitches (seams in the
  pattern).

NOTE: this patch is a bit work in progress, most importantly, it is not
complete with regards to text rendering. More specifically, the server
applications and other parts of the appserver might set a font on the Painter
and this might mess up the synchronization. But this happens on the Desktop's
Painter instance (only?), and so it is not a problem. I did observe some
drawing bugs with this patch though, so bug reports are welcome, particularily
how to reproduce these bugs reliably.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21643 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-18 09:35:40 +00:00
Stephan Aßmus
0794971822 * one can now specify and "offset" which will be taken into account when
looking up the color in the pattern, this is needed because before,
  patterns were always drawn with the virtual origin in screen coordinate
  space, but they need to be drawn with view coordinate origin taken into
  account (will be implemented in a forthcomming commit)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21639 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-17 20:52:47 +00:00
Stephan Aßmus
5fdc05c105 * make sure that the 80 chars per line limit is not exceeded
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21638 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-17 20:48:54 +00:00
Stephan Aßmus
fd5d46e099 * separated FontStyle and FontFamily into different .h/cpp, before they shared
FontFamily.h/cpp (just for the reason that this is how we do it mostly
  everywhere)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21637 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-17 20:48:06 +00:00
Axel Dörfler
1e5e237d6e No longer avoids switching the workspace when a window one clicked on is not movable.
This fixes bug #1229.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21543 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-03 00:48:52 +00:00
Axel Dörfler
ef636873ad Fixed the overlay I accidently broke with the last commit - sometimes, but only
sometimes, testing seems like a good idea 8-)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21521 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-06-28 20:05:39 +00:00
Axel Dörfler
117b384e5e * Implemented the overlay suspend/resume protocol on mode changes; not really tested
yet. Also, BBitmap::LockBits() should probably fail when the Bits() are NULL.
* The downside is that many more classes now know of each other.
* Cleaned up the work divided between the BitmapManager and the Overlay class.
* Fixed a memory leak in AS_CREATE_BITMAP in case the bitmap could not be added to
  the ServerApp's bitmap list.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21512 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-06-27 11:29:20 +00:00
Axel Dörfler
b9c1e099e2 The Workspaces layer will now also be updated when the window hidden/shown is not on
the current workspace - this fixes bug #1191.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21491 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-06-21 22:42:39 +00:00
Ingo Weinhold
3ff21b6bf7 libasdrawing.a was including a plethora of libraries. Not sure, what ar
made of this.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21342 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-06-07 01:50:50 +00:00
Ingo Weinhold
4ee595e300 Fix the build. IMHO it's really ugly to use syscalls without even including
<syscalls.h>.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21341 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-06-07 01:38:58 +00:00
Ingo Weinhold
9e0276b75d Also include <syscalls.h> where _kern_get_safemode_option() is declared.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21339 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-06-06 19:24:20 +00:00
Stefano Ceccherini
189360b5d8 Initialize all variables in the constructor
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21320 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-06-04 14:09:16 +00:00
Axel Dörfler
b2ed0e7acf Implemented "fail_safe_video_mode" boot option; if you're using it, the app_server
will not load any graphics driver (other than VESA).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21310 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-06-03 20:20:19 +00:00
Axel Dörfler
d6f8cacab9 Moved the (currently very simplistic) code to check if a display_mode is valid into
it's own (static) method. In case setting the display mode fails, the returned mode
is now checked for validity as well.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21282 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-05-31 22:39:16 +00:00
Stephan Aßmus
10e5f892a3 * created alert icons in vector format (idea icon is missing yet)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21237 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-05-25 08:07:48 +00:00
Jérôme Duval
34bd8bf599 cleanup, fixed some warnings
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21128 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-05-13 17:47:23 +00:00
Stefano Ceccherini
0d478eeb6f Avoid sending an extra (useless) B_DIRECT_MODIFY notification to the
client, when the connection is stopped. But cache the "reason" of the 
notification, and join it with the next one, when B_DIRECT_START is 
notified. Experimental, could be reverted. 


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21063 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-05-07 21:26:33 +00:00
Stefano Ceccherini
ff32e5158c ServerPicture now uses a BPositionIO object as internal storage instead
of BMallocIO. Added an additional constructor to handle a file. This is 
in preparation of implementing BView::SetDiskMode().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20996 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-05-03 14:52:13 +00:00
Stephan Aßmus
8d184de1da * bugfix in ScrollBy (it could scroll the screen area of hidden views)
* test the actually visible view area against dirty region,
  (this avoids making the client window call the Draw() function of views,
  even though all the drawing would get clipped on the server side)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20756 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-04-19 19:36:36 +00:00
Axel Dörfler
e93d736dac We should not pass the mouse down event to the window in case it has B_AVOID_FOCUS set; found by Stefano as described in bug #670 comment 5.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20738 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-04-17 14:40:29 +00:00
Stefano Ceccherini
19ebf74dc6 Call RemoveToken() in the destructor
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20736 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-04-17 10:05:56 +00:00
Stefano Ceccherini
ba4918e74c Menu windows are no longer the preferred keyboard events target (for
now, at least). This feature wasn't used yet anyway, and turning it 
off cures bug #1152.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20662 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-04-12 12:28:13 +00:00
Stephan Aßmus
d2e5bdb4e8 * re-enabled rendering of vector glyph shapes (when text is rotated,
sheared or put to "false bold"), the actual problem was resolved
  with the last revision


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20480 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-03-31 18:23:11 +00:00
Axel Dörfler
19b0fb934c The MessageLooper class did not initialize its fThread member, causing ServerWindow
to rename arbitrary threads. This fixes bug #1122.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20420 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-03-25 12:43:13 +00:00
Axel Dörfler
91d6453948 * Added a new Workspace::GetPreviousWindow() method to allow traversing the window
list in the other direction.
* Since WorkspacesLayer now cuts out the current window from the clipping region,
  the window order was upside down; it now uses the new Workspace::GetPreviousWindow().
  This fixes bug #1105.
* WorkspacesLayer::MouseDown() now also uses GetPreviousWindow() which prevents it
  from needing to scan the whole window list for the top window at every click.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20382 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-03-13 16:53:19 +00:00
Ingo Weinhold
9781d591cb Include <util/kernel_cpp.h> in DoublyLinkedList.h only when compiling
for the kernel. Added missing includes in userland code that uses the
header.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20366 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-03-11 13:56:45 +00:00
Marcus Overhagen
0690e6bc16 added fast path to BPicture polygon drawing
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20296 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-03-02 00:33:23 +00:00
Marcus Overhagen
0b0ecfab90 Added "const" to many parameters.
Removed most data allocations/copying from PicturePlayer, ServerPicture now has to do this when converting coordinates.
Added additional functions to ViewLayer to copy&convert multiple BPoint, BRect, BRegion to Screen coordinates, those should be further optimized.
Removed some function call overhead.
Note: some functions of PicturePlayer don't appear to be implented by PictureDataWriter,


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20292 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-03-01 23:17:40 +00:00
Marcus Overhagen
533b9a69a7 removed unnecessary use of const_cast
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20291 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-03-01 19:14:19 +00:00
Stefano Ceccherini
caae1184ab When creating a picture with data, the app_server was writing beyond the
allocated memory, without telling anyone. That was causing bad things to 
happen. Flattening and unflattening BPictures now works, and 
consequently, printing works too. Bug #1014 is fixed.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20285 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-03-01 14:47:10 +00:00
DarkWyrm
fa73ff0d14 Moved the decorator function declarations into DecorManager (which is the only place which uses them) to allow add-on decorators to build
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20214 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-02-23 23:35:01 +00:00
Axel Dörfler
cf2aeb201f * Implemented BDragger::{Show|Hide}AllDraggers() and its backend in the app_server.
This fixes bug #242. The value is currently stored in a separate file.
* Removed some unused codes from ServerProtocol.h.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20188 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-02-21 07:57:21 +00:00
Axel Dörfler
4d1fd46cdf * Replaced DEBUG MultiLocker with an implementation that actually helps debugging
locking problems (instead of debugging the locker class).
* MultiLocker::IsReadLocked() is now only exported with DEBUG mode turned on, as
  it only works correctly in this case.
* Made MultiLocker safe against B_INTERRUPTED, ie. it now just tries to lock again
  instead of failing for no obvious reason.
* Removed bogus arguments to acquire_sem_etc() in MultiLocker (like B_DO_NOT_RESCHEDULE).
* Applied coding style to MultiLocker.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20055 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-02-02 19:16:18 +00:00
Axel Dörfler
cb134e2550 Resolved a TODO: WorkspacesLayer must take the whole workspaces frame into account, not
just the one of the first screen. This also solves a locking bug, as the HWInterface
is already read-locked when WorkspacesLayer::Draw() is called.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20054 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-02-02 18:14:25 +00:00
Axel Dörfler
89eb4cd6c9 Now checks the screen mode to be set if it is already the active one (and do nothing if
that's the case).
Accidently this also fixes bug #1010.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20049 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-02-02 16:20:16 +00:00
Axel Dörfler
2617d83e76 Damn, forgot to include these two in r19968. This should fix the build again.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19973 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-01-26 16:48:02 +00:00
Axel Dörfler
e30afed439 As per Ingo's request, I moved calling BRoster::Private::UpdateActiveApp() into
the app_server (and updated all comments that said otherwise).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19865 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-01-19 16:41:58 +00:00
Axel Dörfler
2d75f771bf Fixed minor ugliness (only visible on slow systems, such as Qemu): the mouse cursor
was drawn before the background got cleared.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19756 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-01-09 23:33:57 +00:00
Axel Dörfler
ccf137b886 BWindow::IsFront() was implemented incorrectly - we actually need to query the
app_server for this; added a new AS_IS_FRONT_WINDOW command for this.
For example, clicking on the menu bar to bring windows to front in FFM mode
does work now.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19725 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-01-06 17:08:19 +00:00
Axel Dörfler
167c61fce4 Turns out drawing text using the outline path always results in an endless loop.
Since I have no clue about AGG at this point, I just disabled rendering the glyphs;
instead, their bounding boxes will be shown.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19721 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-01-06 13:26:46 +00:00
Axel Dörfler
efe7244436 Added a comment that should make clear my last accidental commit doesn't fix anything.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19696 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-01-04 12:32:44 +00:00
Axel Dörfler
c6f9f65dff At least temporary fix for the Deskbar not updating additional items (unless you resize it).
The problem was that the view's screen clipping was not updated if its frame did not change
because of a resized parent - but that might be needed if the new parent frame reveals a new
portion of that view.
I added a TODO so that if there is a way to test for this case, we only need to invalidate
the clipping if really needed. For now, we always do it.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19695 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-01-04 12:28:31 +00:00
Axel Dörfler
6b97dd4e51 Looks like DrawingEngine::ContrainClippingRegion() no longer copies the region
passed in, but references it. This broke drawing the workspaces window background.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19689 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-01-03 16:36:04 +00:00
Axel Dörfler
b5a8a89b5d * Removed the debugger() call when the input_server couldn't be started - it's not
a critical error, and definitely no reason to take the server and all GUI apps
  down. You could also still log in remotely.
* Now opens and uses the syslog in some rare cases (should become the primary error
  channel over time).
* Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19646 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-12-28 14:11:08 +00:00
Michael Lotz
3379428150 * Made UTF8 functions overflow safe
* Unified UTF8CountChars and UTF8ToLength and removed the latter
* Rewrote UTF8CountBytes to use the more safe algorithm from UTF8CountChars
* Removed the unsafe count_utf8_bytes() function

This should fix bug #839. Marcus can you please review?

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19624 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-12-25 21:58:00 +00:00
Ryan Leavengood
6869c8a59a The app_server now starts and restarts (if needed) the input_server. The use of
a debugger call in _LaunchInputServer may be overkill, but at least you could
conceivably cleanly restart the machine in the debugger (I think.) Because
without the input_server the machine is pretty useless.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19615 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-12-23 22:59:06 +00:00
Ryan Leavengood
87719fdb8f Added a needed header for the recent ioctl() call addition. Lack of this caused
the libbe_test environment build to fail.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19610 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-12-22 22:44:07 +00:00
Axel Dörfler
7da584bb64 * Looks like setting the first 16 palette entries is not enough.
* Tested a bit more, and there seems to be some minor drawing problems.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19568 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-12-19 23:01:58 +00:00
Axel Dörfler
0c6f77951e * Moved VGA planar mode blitting into the VESA kernel driver.
* In grayscale mode, the AccelerantHWInterface now sets the palette correctly.
* HWInterface now has a fVGADevice set by AccelerantHWInterface which will be used
  to talk to the VESA driver.
* Completed planar blitting for all 4 planes; we now have a perfect 16 color
  grayscale mode when you choose "Standard VGA mode" in the boot loader with
  an unsupported graphics card (such as in Qemu).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19567 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-12-19 22:57:56 +00:00
Axel Dörfler
c46eb09e8f * The 4-bit VGA planar mode is now advertized as B_GRAY8 to the app_server.
* The app_server now detects that this mode is being used, and at least correctly copies
  the 32bit data to the first plane, meaning we have a monochrome output for now
  (it crashed before, as Stefano reported).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19565 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-12-19 18:45:40 +00:00
Stephan Aßmus
10f6ed940b * implemented "false bold" for text rendering. It is a new property
of BFont. You can BFont::SetFalseBoldWidth(float) a width on a
  BFont object, and it will cause the glyph shapes to be run through
  an AGG "contour converter" so that they become thicker or thinner.
  IIRC, this is commonly referred to as "false bold". The "width" value
  is the distance in pixels that the new glyph outline will be offset
  from the original outline.

It would be nice if someone could look at my change to View.h with
regards to the B_FONT_ALL flag.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19547 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-12-18 05:22:13 +00:00
Stephan Aßmus
b93f9f1371 * now the Decorator uses the DrawingEngine instance of the WindowLayer,
so that we can draw the window borders using parallel access too.
  Seems to improve things even further, using the app_server environment
  with direct accelerant access on R5 looks pretty decent now, but
  of cause still far from perfect. The global font lock could actually
  be the problem now.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19528 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-12-15 23:05:35 +00:00
Stephan Aßmus
527b4ad1b3 Gracious me, I forgot to actually turn on parallel frame buffer access!
Seems to make some difference too. Nothing dramatic though.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19527 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-12-15 22:43:15 +00:00
Stephan Aßmus
2ba6b3a649 * minor cleanup
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19526 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-12-15 22:41:35 +00:00
Ryan Leavengood
a26cf893d0 This removes some of the accidental submissions from my last commit.
For those wondering "mark_as" is the directory for the MarkAsRead and MarkAsNew
Tracker add-ons I'm planning to add (for email.) If anyone is violently 
opposed to this idea, speak now.

The WorkspacesLayer change was mostly an update to existing and ifdef 0'd
code so it would compile under ifdef 1. I left those changes and just set the
ifdef back to 0 here.

The other changes below were debugging and build changes that definitely were
not needed in the repository.

The undocumented changes in the last submission include some new keyboard
shortcuts in ShowImage as well as various changes to the input server and
roster as part of my ongoing work on those. I will clean this up some more 
and make another submission in a few hours.

Note to self: never submit from a high-level directory...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19480 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-12-13 00:43:13 +00:00
Ryan Leavengood
252f476782 Added some needed stdio.h includes. I don't know what magic was used to compile
these for other people, but they wouldn't compile for me when building the
app_server test environment.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19479 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-12-13 00:15:56 +00:00
Stefano Ceccherini
8071d85b5a fixed the build
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19433 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-12-05 13:34:14 +00:00
Stephan Aßmus
2cfe93e780 * renamed HWInterface locking to LockParallelAccess() and
LockExclusiveAccess() (meaning more or less access to the
  frame buffer)
* extracted the AGGTextRenderer to be a global instance used
  by each Painter instance (currently, it is thread safe because
  of the global font lock, so there is some work left in this
  regard)
* gave every ServerWindow it's own DrawingEngine instance, this
  is work in progress. So far, there doesn't seem to be a regression,
  but less fighting over the exclusive access to the frame buffer, now
  each ServerWindow thread can draw in parallel. There is room for
  improvement, plus I think I'm leaking the DrawingEngine...
* changed the locking for the software cursor. ShowSoftwareCursor()
  can only be called if HideSoftwareCursor(BRect) returned true, or
  if you called the generic HideSoftwareCursor(), since it needs
  to keep the cursor lock and unlocks in Show...!
* some clean up and renaming in Decorator and friends
* moved PatternHandler.h to live along with the .cpp


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19427 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-12-04 22:25:17 +00:00
Axel Dörfler
5131b5bcf6 The window and application server threads now run at B_DISPLAY_PRIORITY, too; this
was a stupid oversight, and should improve the responsiveness of the UI under load
a lot. Thanks Stefano!


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19398 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-11-30 13:15:15 +00:00
Stephan Aßmus
54c22262f6 * cleanup (it is still used btw, at least in ServerFont)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19395 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-11-29 20:29:03 +00:00
Stephan Aßmus
67491d2adc * introduced a listener mechanism to be notified of frame buffer
changes in the HWInterface (ie on mode switch)
* initialization and shutdown of the HWInterface instance no longer
  go through DrawingEngine, which had nothing to do with it in the
  first place
(this is in preparation of giving each ServerWindow it's own
DrawingEngine instance)
* small performance improvement in ViewLayer::ScrollBy()
* some cleanup in ServerConfig.h


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19391 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-11-29 09:27:23 +00:00
Stephan Aßmus
264fe59ded * introduced IntPoint and IntRect, which are just like BPoint and BRect,
but use integer coordinates. These are now used in ViewLayer for the
  coordinate system (layout, scrolling offset, view bitmap layout)
* modest performance improvements by inlining some very often used
  methods, and by preventing to go down the entire layer tree too often,
  for example InvalidateScreenClipping was always called in the deep
  mode, therefor it is save to assume that the tree does not have to
  be traversed as soon as the clipping is already invalid


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19390 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-11-29 03:20:07 +00:00
Stephan Aßmus
ba688f3640 * small fix
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19389 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-11-29 03:16:51 +00:00
Stephan Aßmus
4d83ef04a2 * something was giving me trouble, don't know if this fixed it
or something else, but I don't think the change is bad (changed
  ServerProtocol.h from a local header to a system header)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19388 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-11-29 03:16:10 +00:00
Stephan Aßmus
5288f0a48d * use exit() instead of exit_thread(), makes profiling even possible
with the built-in GCC profiling (thanks Axel)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19387 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-11-29 03:14:15 +00:00
Stephan Aßmus
64792e619e * small fix
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19386 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-11-29 03:13:15 +00:00
Stefano Ceccherini
0c48fc7c74 Enable state synching for ServerPictures. Fixes bug 520
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19379 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-11-28 14:52:51 +00:00
Stefano Ceccherini
420fe80e5c Moved picture data writing to its own class, thus simplifying code in
various places. Implemented SetLineMode op for BPicture, fixed shape 
drawing (I accidentally broke it in the previous commit).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19264 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-11-12 20:00:36 +00:00
Stefano Ceccherini
ab757c7a3a our BPicture stream format wasn't compatible with R5 one.
Hopefully fixed all the problems. Reported by 
Marc Flerackers. 


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19241 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-11-09 21:53:45 +00:00
Stefano Ceccherini
8f38753043 ReadString() actually allocates memory... fixed that and another memory
leak


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19161 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-10-31 11:24:58 +00:00
Axel Dörfler
8e963d88f0 The app_server did not reset keyboard focus on B_INPUT_METHOD_EVENT messages.
This should fix bug #658.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19160 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-10-31 01:24:05 +00:00
Stefano Ceccherini
2f9eca855a moved Shape related defines to their own header
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19154 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-10-30 21:20:38 +00:00
Stefano Ceccherini
34633cab94 patch by Lucasz Zemczak which adds BShape drawing support to BPicture. Actually we should use a ShapeIterator subclass (like Lucasz did here) in Painter too instead of having duplicating code.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19153 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-10-30 20:42:54 +00:00
Axel Dörfler
07dc2c6972 * The app_server now gives top-most menus the keyboard focus.
* BMenuWindow now makes its menu focus view, so that it can receive key events.
* Keyboard navigation doesn't work as it should though, that is bug #670 is
  still valid - there should even be another recently opened bug about this,
  but Trac obviously ate it :-/


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19152 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-10-30 14:21:28 +00:00
Axel Dörfler
7430a5bea6 Removed the superfluous (doubled) AS_MOVEPENTO as well. Also removed those old constants
from the ServerProtocol.h header.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19132 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-10-26 22:48:31 +00:00
Stefano Ceccherini
0e683ed9aa ServerPicture was using the wrong StrokeRect call (the one which ignored
the pen size). Added scale handling. Removed duplicated AS_SETPENSIZE 
handler in ServerWindow


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19130 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-10-26 19:49:02 +00:00
Stefano Ceccherini
467dbaa9e2 Fill/StrokeArc support for BPicture, courtesy of Lucasz Zemczak
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19103 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-10-23 11:54:44 +00:00
Stefano Ceccherini
0c40a6370e added part of a patch by Lukasz Zemczak which adds ellipse
filling/stroking support to BPictures. 
Thank you!"


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19102 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-10-23 09:50:22 +00:00
Stefano Ceccherini
3ffcd64e5c updated headers
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19099 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-10-23 09:29:30 +00:00
Axel Dörfler
8a93edb60c Made all server version and signatures consistent, and thus closing bug #909.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19092 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-10-22 17:56:02 +00:00
Axel Dörfler
122a163324 The mouse event window will already be reset in RemoveWindow() (through HideWindow());
doing it here is not only superfluous, it would also cause to lose the window when switching
to a workspace where the window is not visible and back while dragging it around.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19076 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-10-17 20:52:03 +00:00
Axel Dörfler
8c68eab694 Fixed two different bugs that could cause bug #896:
* the app's Activate() method was called unsafely; the ServerApp pointer could
  have become invalid in the mean time.
* when hiding a floating window (because its parent got hidden) that had focus
  or even was the mouse event window (was currently dragged over the screen)
  the focus was not moved to another window.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19075 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-10-17 20:44:13 +00:00
Axel Dörfler
7dfa04527c Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19074 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-10-17 20:40:26 +00:00
Axel Dörfler
6edab6011e We must not have the font manager locked when locking the desktop (no matter
if read or write); there are some methods that cause a locking of the font
manager (like ServerFont::SetFamilyAndStyle()).
This fixes bug #885.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19051 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-10-12 12:34:19 +00:00
Stefano Ceccherini
c585b1f46d GetEscapements() didnt' take the font spacing into account. Looks like the spacing is ignored by the font backend, though, am I correct?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18990 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-10-03 11:46:55 +00:00
Stephan Aßmus
fd49bce12e * For DrawBitmap(), the bitmap rect needs to be aligned onto pixels
just like the view rect. This fixes bug 721.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18872 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-09-17 11:55:23 +00:00
Stephan Aßmus
d39634ce4d * on R5, the meaning of B_CONSTANT_ALPHA is a bit different
with regards to drawing bitmaps with alpha channel, instead
  of ignoring the bitmap alpha channel, it is further multiplied
  with the high color alpha channel, so basically, you can
  use the high color alpha as a "global" alpha value to
  draw the bitmap with
* removed some duplicate code


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18843 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-09-14 18:07:02 +00:00
Stephan Aßmus
846cc588f2 * a fix for the bug where clicking a window decor button drew
over the mouse cursor. The problem is actually something else:
  non-straight lines extend a little past the calculated rectangle 


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18842 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-09-14 18:03:39 +00:00
Stephan Aßmus
ae540011ed * when the layout branch was merged, the same problem
got fixed twice, any unoptimized lines were drawn at
  a (0.5, 0.5) offset


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18841 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-09-14 18:00:09 +00:00
Stephan Aßmus
a907e70198 * a hack to support transparent CMAP8 color in bitmaps
(this would fix the white background on disabled looking
   icons if Tracker would still use B_CMAP8 icons)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18840 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-09-14 17:57:37 +00:00
Stephan Aßmus
af957c251b * don't read the frame buffer a second time when no
blending has to take place


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18839 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-09-14 17:55:55 +00:00
Stephan Aßmus
4423855cbd This is the kind of bug you can search for hours. At first, I suspected
a concurency problem in the DrawingEngine, so there is some debugging
stuff added, as well as some unnecessary locking removed there. The
problem was in Painter though, in that certain functions adjusted clipping
at the "rasterizer level", while some other functions didn't care about
that. Now the clipping is consistently set at the rasterizer level (rough
estimate to avoid scanline generation outside real clipping region bounds).
There are a number of bugs fixed by this, I'm going to find out later,
what their ticket numbers are... Mouse preflet draws the mouse now,
Backgrounds preflet draws the screen reliably... probably more, anything
to do with bitmaps, round rects and possibly ellipses.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18828 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-09-13 20:02:00 +00:00
Ingo Weinhold
9ecf9d1c1d Merge from layout management branch.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18649 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-08-26 16:21:15 +00:00
Axel Dörfler
a17c3a48b8 Changed the way DesktopSettings work:
* Removed the DesktopSettings lock itself - it's not really needed at all,
  and causes some trouble with a clean locking design. This may even have
  fixed bug #757, at least I couldn't reproduce it anymore.
* There is now a class for read-only access that requires you to have locked
  the desktop (either read or write).
* There is now another class LockedDesktopSettings that allows you to set
  settings (and only that) - when you're changing the settings, you must not
  have read locked the desktop (ie. hold the single window lock). The class
  will obtain a write lock, but write locks can be nested.
* Moved SetWorkspacesCount() into the Desktop class.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18646 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-08-26 15:13:08 +00:00
Axel Dörfler
17c6d00009 Parameter "window" is now allowed to be NULL (this fixes a crashing bug I introduced earlier).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18617 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-08-24 20:45:22 +00:00
Stefano Ceccherini
1ff0b28a93 Uncommented invalidation of the area occupied by the views when they are added/removed from the tree. This fixes a couple of problems, I can't say the bug # because bugzilla is down ATM. Why was this code commented out? Stephan ?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18607 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-08-24 14:09:15 +00:00
Axel Dörfler
5c87242ea3 Improved the fake mouse-moved mechanism quite a bit:
* EventDispatcher now adopts the cursor position from the HWInterface upon
  assignment, so that even the initial cursor reports match the on screen
  visuals.
* The message was never sent because "target" in Desktop::_SendFakeMouseMoved()
  was never set.
* EventDispatcher::SendFakeMouseMoved() now accepts an EventTarget and no
  longer a BMessenger (fits better to the rest of the API).
* EventDispatcher::SendFakeMouseMoved() now sends out the exit transit message
  to the previous target directly (doesn't wait until the next actual mouse
  move), and updates the previous target as well, so that scrolling now
  works in that new window.
* This only partially fixes bug #762, though, as GetMouse() can still steal
  this mouse message (BTextViews do that in WindowActivated()).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18596 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-08-24 08:49:21 +00:00
Axel Dörfler
524c811b5d Renamed HWInterface::GetCursorPosition() to CursorPosition() to match
the usual style.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18595 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-08-24 08:40:44 +00:00
Axel Dörfler
d479fa7ae4 Floating windows no longer flicker when moving a window to another workspace
using the shortcut keys (Alt-Fn).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18593 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-08-23 21:49:59 +00:00
Axel Dörfler
6474795008 SetWorkspace() now also move the subset windows of the mouse event window to
the new workspace - this fixes bug #755. Unlike floating windows, they aren't
even redrawn :-)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18592 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-08-23 21:21:45 +00:00
Axel Dörfler
85e2542930 Shouldn't try to move windows to top that aren't yet in the workspace
(a.k.a. floating windows) in SetWorkspace().
This fixes bug #211.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18591 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-08-23 20:11:36 +00:00
Axel Dörfler
258d8a3380 When building the update region on workspace switch, the mouse event window was
ignored even if it was not visible on the previous workspace (only normal windows
can be moved this way).
This fixes bug #765.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18585 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-08-23 12:20:28 +00:00
Axel Dörfler
93d0415885 * If a BView::SetMouseEventMask() arrived in the app_server after the mouse buttons
have already been released again, the temporary listener was still added.
  This fixes bug #727.
* No longer removes temporary listeners if there are mouse buttons left pressed; ie.
  if you press two buttons at once, the listeners are now only removed after you've
  released them both. This is not only more logical, it's also how BeOS behaves :-)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18483 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-08-11 14:24:42 +00:00
Jérôme Duval
c8bb68e11b when drawing a line, we check if the line is only one point, to even draw a line
this fixes bug #709, but it's not quite good in my opinion (Stephan, please could you review?)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18050 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-07-06 18:58:47 +00:00
Jérôme Duval
38f9b78d6c seems I was wrong here : no overflow happens since the comparison is done on the fly
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18041 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-07-05 13:09:44 +00:00
Jérôme Duval
63e9b45d9d tentative fix for B_OP_ADD
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18039 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-07-05 12:56:25 +00:00
Jérôme Duval
98662fad6d apply the changes to the viewRect with the right scale
this fixes the scale bug I had


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18020 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-07-03 23:37:38 +00:00
Jérôme Duval
ae3b2d5af2 reverting part of previous change, this was breaking the working part of scaling, still some bugs though
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18019 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-07-03 22:51:57 +00:00
Jérôme Duval
b8fc177d9c * default source BRect is now offset to B_ORIGIN because Bitmap bounds lefttop could be something else than (0,0). This caused some bugs in Haiku SoundRecorder app
i* thus the NOTE in Painter isn't valid anymore
* in Painter::_DrawBimap() moved scale computation after potential changes to BRects
* fix typo : right => bottom. This caused a bug in Haiku Mouse preferences app


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18017 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-07-03 19:49:51 +00:00
Jérôme Duval
4894b87045 updated freetype to 2.2.1, tested ok, please forgive me for possible left issues :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17933 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-06-27 11:34:35 +00:00
Axel Dörfler
3a44e6e37d Fixed a big race condition in the server code:
* ServerApp was accessing ServerWindow::Window() (while having the app window
  lock held), but in fact, there was no guarantee it already existed, or was
  added to the Desktop.
* Therefore, the Window() semantics have changed to only return a window in
  case the window exists *and* has been added to the desktop (the latter
  constraint might be lifted again, though). Therefore, it doesn't work
  for offscreen windows, and should not be used within ServerWindow code
  anymore.
* This fixes bug #686 and maybe others as well.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17878 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-06-19 23:42:22 +00:00
Stephan Aßmus
e39da397f5 * long overdue update to AGG 2.4
* removed the useless parts of AGG (which are only needed for the
  interactive examples)
* make sure to jam -a libagg.a to solve any linking issues


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17838 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-06-14 14:30:17 +00:00
Axel Dörfler
c29875897d Reduced the upper limit of ellipsis divisions as suggested by Stephan.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17833 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-06-14 10:49:27 +00:00
Axel Dörfler
66e114c429 BView::SetEventMask() had no effect when called before AttachedToWindow().
This also fixes bug #620.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17802 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-06-12 21:54:24 +00:00
Axel Dörfler
82584ab9c2 * Implemented AS_DIRECT_WINDOW_SET_FULLSCREEN so that it sets kWindowScreenFeel
when enabled, and B_NORMAL_WINDOW_FEEL when disabled. IOW when enabled, no
  other windows can interfere.
* Therefore, it's no longer necessary to have the screen_blanker window
  use kWindowScreenFeel - it will set its window to full screen as long
  as the blanker runs.
* Added a AS_APP_CRASHED notification in the app_server that will remove
  all kWindowScreenFeels from the windows of the crashed app.
* This is now used by the debugger to ensure that the debugger alert will
  be visible.
* Factored out a DesktopLink class out of the BRoster::_ActivateApp()
  method. This class is now also used in the new BRoster::_ApplicationCrashed()
  method as used in the debug_server (via BRoster::Private).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17785 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-06-09 21:46:40 +00:00
Axel Dörfler
1434300528 As Stephan pointed out, I accidently misread the previous max_c() construct.
Apparently, there was an integer overflow of some kind with BePYRO, but this version
if safe as well, and should look much better.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17716 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-06-03 22:30:15 +00:00
Axel Dörfler
a17be10094 * "divisions" could be lower than 1. This fixes bug #510.
* Moved expensive computation out of the max_c() macro.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17709 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-06-03 14:14:59 +00:00
Stephan Aßmus
86f902c3ed save and restore menu and mouse settings, fixes bug 607
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17676 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-05-31 19:23:26 +00:00
François Revol
f428e7ad4a Don't use a tab size that we might just later enlarge when calculating maxTabPos...
Fixes bug #643


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17653 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-05-30 15:03:02 +00:00
Axel Dörfler
bc201ef914 This fixes a possible broken placement of the tab - always happened with Magnify, for example.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17650 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-05-30 11:51:27 +00:00
Axel Dörfler
2815b65b04 This should allow you to switch into workspaces that are occupied with a BWindowScreen
by clicking into the workspace.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17649 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-05-30 11:50:11 +00:00