next window to get focus after the current one is gone. This fixes the
strange behaviour when using right-click to send the current window to
the back.
* When FFM is active, Desktop::SendWindowBehind() will now choose the
new focus window to be the one under the mouse, overriding the focus
list.
* Desktop::SendWindowBehind() will now also call _SendFakeMouseMoved()
if necessary.
* Removed Desktop::fFocusFollowsMouse; it was not used or
maintained anywhere.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24269 a95241bf-73f2-0310-859d-f6bbb57e9c96
help. However it appears I might have fixed the GL apps drawing over
other windows. Cannot reproduce this problem anymore, but it may be
that this bug doesn't show on my new setup (32bit double buffered VESA).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24267 a95241bf-73f2-0310-859d-f6bbb57e9c96
of the last focus.
* When choosing a new focus window, this list is now used to find the
new focus window instead of just choosing the next window in the
workspace list.
* With the normal mode mouse, this shouldn't change anything, but with
focus follows mouse turned on, this will behave much better if you
don't actually move the mouse - and it also fixes bug #1886.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24234 a95241bf-73f2-0310-859d-f6bbb57e9c96
parameter for the length of the arrays, so that even if the char/byte
counts do not match, no memory is overwritten anymore.
This fixes bug #1862; .canna obviously contains invalid UTF-8
characters, or there is a bug in StyledEdit (or deeper) and it doesn't
call BFont::GetEscapements() correctly.
* Fixed some cases of unchecked allocations in the font handling methods
of ServerApp, added TODOs to all other ones.
* Improved error code when creating a window fails.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24160 a95241bf-73f2-0310-859d-f6bbb57e9c96
just like Vera, but it has some more glyphs. Actually we could get rid
of Vera completely.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24143 a95241bf-73f2-0310-859d-f6bbb57e9c96
used the BRect version of HideSoftwareCursor() but then called
ShowSoftwareCursor() unconditionally.
* Renamed Hide/ShowSoftwareCursor() to Hide/ShowFloatingOverlays().
* Removed no longer needed FontLocker.
* Implemented AutoFloatingOverlaysHider and got rid of a lot of
code duplication this way.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24095 a95241bf-73f2-0310-859d-f6bbb57e9c96
workspaces view can now be any view in the hierarchy.
* Added private view flag kWorkspacesViewFlag that identifies such a
view - note though, that you must not remove a view before closing or
hiding its window for now (and that you still need to set the
kWorkspacesWindowFlag, too).
* Fixed Workspaces check for valid screen coordinates; after a crash, it
managed to open its window offscreen for me.
* Added a ViewLayer method FindView() that finds a view with the
specified flags set.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24090 a95241bf-73f2-0310-859d-f6bbb57e9c96
was not used in case of 32 bit VESA modes. Gives a huge performance boost
for 32 bit VESA mode.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24084 a95241bf-73f2-0310-859d-f6bbb57e9c96
should prevent the app_server to send any update messages to the client. It
should just keep adding to the pending update sessions region until the client
enabled updates again. If anything is already in the pending session, an
update request will be send immediately.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24029 a95241bf-73f2-0310-859d-f6bbb57e9c96
entire screen when exiting the kernel debugger. It sets up a thread that sends
a message to the (currently hardcoded) desktop message looper. The desktop then
does mark the whole screen dirty which causes a full redraw.
Since interrupts need to be enabled I went with an asynchronous thread and
releasing a request sem in the add-ons' exit hook.
Added the add-on to the image as it shouldn't hurt to have it for now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24025 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Since it didn't check if any mouse button was pressed at the time it was
called, it would still initiate a drag, and thus caused bug #1710.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23782 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Our behaviour differs a bit from how BeOS handles those windows, added a
comment to the code which explains that, and how we could change it if we
really wanted to.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23705 a95241bf-73f2-0310-859d-f6bbb57e9c96
views don't have a valid screen clipping yet. If then later we want
to invalidate the clipping of an entire hierarchie, the traversal stops
before reaching some of the child views, because the assumption was that
for any views with invalid screen clipping, their child views have invalid
screen clipping as well. Though this might cost a little performance, we
always invalidate the screen clipping of all child views, ignoring the
flag of the current view. Fixes ticket #1198 (garbled screen clipping of
E-Mail prefs and WonderBrush tool area when switching tabs).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23688 a95241bf-73f2-0310-859d-f6bbb57e9c96
in question as it used to find the view that is under the mouse (found
during a short phone session with stippi :-)). This fixes bug #1714.
* The local view clipping is still not correctly maintained by the
app_server, but that only affects the drawing now. I've added some
commented out code that give you some visual feedback on this problem
(ViewLayer::MarkAt()).
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23663 a95241bf-73f2-0310-859d-f6bbb57e9c96
* If two intersecting windows didn't change their position but their
order, the dirty region wouldn't contain the region that would need
to be updated because of that order change. This fixes bug #827.
* When a hidden window was on the new workspace (but not on the old one),
its region would be included in the dirty region, but shouldn't have
been. This caused the app_server to update a larger region than
necessary.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23398 a95241bf-73f2-0310-859d-f6bbb57e9c96
This fixes the bug described by Stefano in r23343.
* Therefore, I enabled cached menu windows again.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23356 a95241bf-73f2-0310-859d-f6bbb57e9c96
mouse events would not be passed to the correct children of views with
B_DRAW_ON_CHILDREN flag set -> fixed. (fixes#1673)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23300 a95241bf-73f2-0310-859d-f6bbb57e9c96
by toggling pointers instead of assigning/transfering regions
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23272 a95241bf-73f2-0310-859d-f6bbb57e9c96
* cleanup the code in a few places
* fixed a bug where the border region would not be made empty if there
was a decorator previously, but there is no new one
* slight improvement for memory footprint of WindowLayer by using bit fields
for more of the flags
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23271 a95241bf-73f2-0310-859d-f6bbb57e9c96
* fixed bitmap fonts for real (applied the wrong patch last time)
* some cleanup for coding style by myself (in other places)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23269 a95241bf-73f2-0310-859d-f6bbb57e9c96
* fixed rendering of certain chinese fonts
(I think it fixes rendering of bitmap fonts in general, but it should not
support rotated text AFAIKT, since that is only supported for vector fonts)
Nice work, Anthony, thanks!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23261 a95241bf-73f2-0310-859d-f6bbb57e9c96
* improved naming of some private BView functions and used our underscore
prefix
* added a _DrawAfterChildren method to BView which does the necessary setup
and calls the DrawAfterChildren hook
* call the new _DrawAfterChildren method in the BWindow implementation, this
was easy since the view tokens are already hierachically sorted
* implement support for B_DRAW_ON_CHILDREN in the app_server's ViewLayer, it
simply means that children are ignored for the views clipping region, any
drawing methods will paint over children (therefor the B_DRAW_ON_CHILDREN
flag is even properly named)
With these changes, support for B_DRAW_ON_CHILDREN and the DrawAfterChildren()
hook are implemented and behave exactly as on R5 as far as I can tell, also
for the view background painting.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23154 a95241bf-73f2-0310-859d-f6bbb57e9c96
position on screen (fixes drawing glitches in patterns when the view
was moved on screen (for example because the parent window got moved))
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23089 a95241bf-73f2-0310-859d-f6bbb57e9c96
Update the menu_info neverthless, when setting the ui_color for menu
backgrounds. Fixes bug #550.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23070 a95241bf-73f2-0310-859d-f6bbb57e9c96
Still needs code to save the values.
Also needs a way to access them from Decorator::UIColor(), but the DesktopSettings passed to the ctor can't be cached.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23024 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Reduced rating of the color space - after all, the resolution is more
important.
* The EDID detailed modes are now scanned for the best mode available, this
could be done in various ways, so please report any problems you have with
it.
* Ignore resolutions below 640x350 - this should also fix bug #1615.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22908 a95241bf-73f2-0310-859d-f6bbb57e9c96
the timing of the original mode into account (I haven't tested if the computed
score makes that much sense, though).
* GetPreferredMode() now also works correctly for EDID data): it now returns
the correct status, and also constructs the mode correctly. Furthermore, it
will now search for the mode in the mode list, instead of using that mode
directly (so that it can take hardware limits into account).
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22778 a95241bf-73f2-0310-859d-f6bbb57e9c96
this information in the fValidClipping flag... which should prevent
any drawing code to run if Painter is not attached properly
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22736 a95241bf-73f2-0310-859d-f6bbb57e9c96
it can happen that a view's background region is outside the
framebuffer... for some weird reason, it doesn't get triggered
though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22725 a95241bf-73f2-0310-859d-f6bbb57e9c96
falls within the frame buffer bounds. This should not happen, and
I am going to search for the cause next, but at least app_server
dosn't crash anymore in this context. Left a comment on my findings
so far.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22721 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Named settings are only overwritten if they were an exact match (ie. it's
the very same monitor).
* The unnamed settings retrieval now has two passes, on the first it will
now ignore named settings. It will also only remove unnamed settings now.
* Added some TODO commments.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22632 a95241bf-73f2-0310-859d-f6bbb57e9c96
just the frequency.
* Previously saved modes are no longer supported, though.
* Screen modes are now stored with the monitor info it belongs to, IOW the
app_server will now choose a mode from the settings that fit your monitor
description. Driver support is required for this to work as intended.
* The changes are completely untested at this point, though, sorry (shouldn't
harm anyone, though) :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22622 a95241bf-73f2-0310-859d-f6bbb57e9c96
* in r22410 the unlock/relock was removed accidently from ServerWindow::_Hide()
before calling a desktop method.
* Desktop::ActivateWindow() no longer calls SetWorkspace() with the window lock
held.
* WorkspacesLayer::MouseUp() now uses the asynchronous version of SetWorkspace().
* AFAICT AS_HIDE_WINDOW, AS_SHOW_WINDOW, and AS_MINIMIZE_WINDOW don't need the
all window lock, reverted to standard single window lock.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22614 a95241bf-73f2-0310-859d-f6bbb57e9c96
working with it. The app_server would have crashed before if a graphics driver
could directly return a preferred display mode.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22595 a95241bf-73f2-0310-859d-f6bbb57e9c96
accelerant (or the app_server via EDID info). It's still experimental
API, and opinions are welcome.
* Moved BPrivateScreen into the BPrivate namespace.
* Rewrote Screen.h.
* Introduced a BScreen::GetMonitorInfo() method, and implemented it in the
app server as well (ie. AS_GET_MONITOR_INFO).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22563 a95241bf-73f2-0310-859d-f6bbb57e9c96