* Simplified the notification framework: removed the updater stuff completely;
it was only there to account for some peculiarities of the node monitor which
we now solved differently.
* NotificationListener no longer includes a doubly linked list link for convenience;
it might want to listen to more than just one service.
* NotificationService cannot have an abstract destructor.
* Changed the _user_stop_watching() syscall to mirror the Be API; ie. it's no
longer possible to just remove some flags separately, just to stop listening
completely.
* Adapted the node monitor implementation to live in the NodeMonitorService class
that uses the new notification framework.
* Removed the public kernel node monitor API - it wasn't useful that way since you
couldn't do a lot with the KMessage in the kernel without using a private API.
Now you will have to use the (private) notification manager to use the node monitor
from inside the kernel. At a later point, we might introduce a public API for that,
too.
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This change now actually fixes its logic; thanks for the hint, though :-)
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private/shared.
* Made AddReference() and CountReferences() inlines.
* The registrar is now using the private Referenceable version in libbe.so.
* Minor cleanup.
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as a string anymore (it's deprecated). That at least allows mmlr's internet provider to
recognize mails as valid mails rather than spam.
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possible exception thrown from the constructor called by the function
itself, for safety.
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for _kern_load_image().
* Added KMessage to the runtime_loader (a bit hacky, though) - it will use
it to deliver the above mentioned functionality.
* load_dependencies() did return the wrong status code in case a library
was missing; now it returns B_MISSING_LIBRARY.
* load_dependencies() will now try to load all dependencies when a report
message is requested; therefore, all missing libraries are listed.
* Renamed uspace_program_args to user_space_program_args.
* The kernel filled in various members of the user_space_program_args structure
unsafely, ie. was not using user_memcpy().
* Renamed some local variables in team.c to better fit our style guide (ie.
uargs to userArgs).
* Changed Tracker to use the new _kern_load_image() variant on Haiku to retrieve
and report all missing libraries. This fixes bug #1324.
* Adapted kernel_cpp.cpp to the runtime loader as well; the latter will now
compile with _LOADER_MODE defined.
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I "ported" the region implementation from XOrg to work on BRegion data.
This resulted in pretty much the same code structure as before, with
RegionSupport.cpp containing the messy details. Only now it _is_ really messy
from a code beauty point of view. I didn't exactly feel like cleaning it
up right now... but I guess I will have to.
So what does this mean - our BRegion implementation was very slow (no offense!),
and on top of that it scaled very badly with more and more rects. The new
implementation seems to be on par with the very fast R5 implementation and
the data looks exactly the same too. BRegion is very performance critical
for the app_server, and I cannot wait to try this on my slow computer...
Some changes are noteworthy: The right and bottom coordinates of
BRegion internal data are now exclusive! I inherited that from the
XOrg implementation and didn't feel like changing the code, seeing it
is probably tested quite well. The conversion is handled transparently.
Secondly, constructing a BRegion with just one rect is not invoking
malloc anymore for the member data, this makes it much more efficient
to use temporary BRegions with just one rect, both externally and internally
in the BRegion implementation.
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mounted later by the AutoMounter's initial mounting loop.
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a string
* fixed profiling of message processsing in ServerWindow (didn't take batch
processing into account)
* accelerated ViewLayer::RebuildClipping() by a factor of two by avoiding
BRegion::Exclude(clipping_rect) for each child, and instead building
one region with all children, and excluding that. RebuildClipping() is
quite a common operation and is quite slow for views with many children
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with the other partition types.
* Added kPartitionTypeEFI to the constants.
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to watch it.
* Now adds the path to be watched to the update message (not the path of the
file that actually changed, though).
* Made debug output conditionally compiled in when TRACE_PATH_MONITOR is defined.
* Added PathMonitor.cpp to libbe.so
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translator handle - and therefore ran into a debugger call. Was triggered by
WonderBrush's export function.
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* Removed r5_message.cpp and dano_message.cpp accordingly
* Also moved out KMessage handling from Message.cpp to MessageAdapter.cpp
* Fixed some minor style issues in Message.cpp
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* LockBits() now fails with B_BUSY in case the current buffer is NULL.
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* Added TODO about the possible use of the state parameter (would be nice to be compatible
with R5 here, of course).
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position).
* StringFromStream() called BString::LockBuffer() with "length", but touched "length + 1"
bytes.
* Prepared for the new "display as" FileTypes feature.
* The "DefaultQueryTemplate" folder now adds the MIME type of the folder to the
attribute menu for simplified editing (before, you had to move a file with a
matching file type into that folder to be able to add the attributes you likely
wanted to see).
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* _WindowAt() and _CountWindows() now have an individual version of that
code which should be magnitudes faster.
* _WindowQuitLoop() no longer handles hidden windows specially - instead,
it now walks the window list in the correct direction which should fix
the issues.
* Also, it now uses WindowAt() and thus has an up-to-date view of the
window list (it will no longer ignore new windows).
* And finally, it will no longer dereference an unsafe pointer (for
BWindow::IsFilePanel()).
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minimized windows, those need to be asked of course)
* added some comments about why this code is a little flawed but works anyways
NOTE: I really wonder wether traversing the window list in reverse is correct
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compute the vertical space requirement of the label.
* Use a better algorithm for vertically aligning the label. The menu bar (or
item) seems to use another algorithm. So, ATM the label is not necessarily
aligned with the menu bar text.
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are now only enabled if there are any inbound accounts.
* BMailSettings::StatusWindowFrame() now returns some useful defaults.
* Minor cleanup.
* The MDR kit needs some serious overhaul before it can be part of R1.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21493 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Reworked the internal layout. _ValidateLayoutData() computes and caches the
layout related data and all other methods just use those values. Now, in
layout-aware mode the class should properly work not only when using the
layout items. And when using layout items, the class does actually do
internal layout; it was basically good luck that it worked in the tests,
before. Vertical resizing is supported, too.
* We do a few mean tricks to get the probably mostly preferred layout behavior:
By default our own explicit max width and that of the menu bar layout item is
set to unlimited and the horizontal menu bar alignment to left aligned. This
allows to horizontally resize a BMenuField beyond its preferred size,
although both label and menu bar have a limited max width. The user can, of
course, override those explicit sizes/alignments to get a different behavior,
if desired.
* Fixed invalidation in SetDivider(). When having the focus, the left and top
border of the blue frame were not invalidated.
* The label is no longer drawn at vertical position font ascent + descent
+ leading + 2 (not sure how this calculation was supposed to work), but
vertically centers the label around the ascent. With big fonts the label is
shown a bit too far to the bottom. Not sure how to fix this in a generic way.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21466 a95241bf-73f2-0310-859d-f6bbb57e9c96
the maximum width. The latter supports unlimited maximum width. The
_BMCMenuBar_ draws fine when resized wider than its min/preferred width, but
not the complete "button" area will cause the menu to open when being pressed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21465 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Addad global list where poses that need periodic updates can be registered with a callback
* Use this mechanism for poses with a volume space bar
* Create only one BVolume when the BPose is created for a volume, instead of every time the free space is calculated
* On Pulse() the global list is used to update all of the registered periodic update poses
* As the poses know their volume, it is no longer necessary to use a BVolumeRoster to loop through each volume on each Pulse()
* Removed the now superfluous SendNotices() mechanism
* Removed corresponding watching / handling of these notices in BPoseView
The BPoseView did a linear search for each volume pose on each Pulse() before. What's more it did this once for each mounted volume as it did get one individual notice for each of them. To get these volumes a BVolumeRoster was used to loop through the volumes, but then the BPose did still create a new BVolume to actually calculate the free space! I'm surprised that it did not suck away more performance with this method...
Anyway, this should bring down BVolume construction and update overhead down to a minimum and hopefully fix ticket #1247.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21462 a95241bf-73f2-0310-859d-f6bbb57e9c96
stupid errors, since I don't use exceptions usually. Feel free to beat
me on this. Moved uninitialization to _DisposeData(). Corrected some
styling issues pointed out by axel. Used fprintf instead of printf.
Turned off debugging.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21450 a95241bf-73f2-0310-859d-f6bbb57e9c96
DoLayout()).
* Don't resize the view and the window anymore, when fResizeToFit is not
set.
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driver's path. More correct. Now we could remove the app_server's
command to retrieve the driver's path.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21408 a95241bf-73f2-0310-859d-f6bbb57e9c96
modifiers is added after we've calculated the maximum width. This way we
don't get overlapping between the menu content and the modifiers bitmaps
themselves. TBR.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21396 a95241bf-73f2-0310-859d-f6bbb57e9c96
discussed in the thread in haiku-development. I added a fSubmenus member
to BMenu, to be able to tell from BMenuItem if there are other items
with a submenu (maintained in BMenuItem::SetSuper()). If you don't like
this solution, let's just revert.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21395 a95241bf-73f2-0310-859d-f6bbb57e9c96
- Menus are generally a bit wider (BeIDE ones didn't look nice)
- The modifiers bitmap are drawn more centered vertically
- Splitted BMenu::ComputeLayout() into three methods
- Various minor changes.
The menuitems still don't look nice with bigger font sizes, but we'll
try to fix this...
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despite being talked about repeatedly, does not currently exist.
Adding this required adding some new Jam rules to deal with this shared source
directory and headers. I had some fun figuring this out. Despite writing
articles about Jam in the Haiku newsletter a few years ago I still find Jam to
be a PITA at times.
But my solution seems to work pretty well. Basically you just call the rule
UseSharedSource and pass the name of the shared source file you want to use.
This rule sets up the header directories and the right Jam variables for the
source file. You then add the source file to the source list in the Application
rule like any other source file.
I also made the authors list sent to the about window constructor null
terminated instead of passing the size of the array, as suggested by Hugo.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21391 a95241bf-73f2-0310-859d-f6bbb57e9c96
realized that calling it a window may not be strictly correct since it isn't a
decendent of BWindow, but just uses a BAlert. Oh well, it can be changed if
need be.
I'm also checking in the first use of it, in ShowImage. Since ShowImage can
still be compiled for R5 I've added a #ifdef around the new BAboutWindow
related code.
I'm open for suggestions for the interface for this class, well mostly the
constructor. I'm not a big fan of having to specify the number of authors.
For now I'm making the header private, but I don't think it would be a big deal
to expose it publically.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21389 a95241bf-73f2-0310-859d-f6bbb57e9c96
only invokes the BView version. Didn't know what to do with MinSize() and
PreferredSize(). ATM they return fixed, hard-coded values. It might make
sense to compute something depending on the font size, for instance.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21380 a95241bf-73f2-0310-859d-f6bbb57e9c96
(currently, a font size above 16pt will make the icon 64x64, TODO: some
of the other insets could depend on that value too)
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and DoLayout(). When the B_SUPPORTS_LAYOUT view flag is set (as is by
default when using one of the new constructors) the BBox completely manages
one true child (the first child that is not the label view).
* Centralized the layout related computation in new method
_ValidateLayoutData(). The computed infos are cached in a new private
LayoutData structure.
* GetPreferredSize() was broken in several respects. It does now return the
same result as PreferredSize(). If B_SUPPORTS_LAYOUT is not set, these are
the sums of the insets induces by the frame and the label. I.e. those values
can for instance be added to the child's preferred size to compute the
preferred size of the compound.
Not sure, if the Haiku-only TopBorderOffset() and InnerFrame() functions still
make sense. With layout management they're actually superfluous.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21356 a95241bf-73f2-0310-859d-f6bbb57e9c96
disjunction of all view flags before, and the new layout related flags were
missing. I suppose there was not striking reason for previous method.
* Made InvalidateLayout() virtual. When implementing layout management
directly in a derived class instead of a separate BLayout, one needs to
override it to know when to discard cashed layout infos.
* Added a ResizeTo(BSize) method.
* Avoided ugly multi-line strings in PrintToStream().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21355 a95241bf-73f2-0310-859d-f6bbb57e9c96
max, preferred) size triple so that they are compatible with each other.
* Implemented AlignInFrame(BView*, BRect).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21353 a95241bf-73f2-0310-859d-f6bbb57e9c96
correctly for out of bounds values.
* BView::ScrollBy() now limits itself to what eventually attached scroll bars allow;
this fixes the problem Stefano was observing after having applied his patch.
* Reenabled the limit check in BScrollBar::SetProportion(); after the above fix, I
could not see any misbehaviour of Tracker anymore; IOW Tracker did not rely on
this before, it was just hiding another bug :)
* Minor cleanup in ScrollBar.cpp
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21336 a95241bf-73f2-0310-859d-f6bbb57e9c96
spurious lines drawn over the menu. Thanks to Stephan for making me
notice this!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21327 a95241bf-73f2-0310-859d-f6bbb57e9c96
BMenuWindow. BMenuScroller now is just the scroller button, and it's a
child of BMenuWindow. This simplifies attaching/detaching the
scrollers, and it's also a bit cleaner.
The lower scroller wasn't shown anymore for some reason, and this commit also fixes this problem.
A drawing bug shows up now, though: when scrolling the menu UP, some
spurious lines are drawn over the menu. I wonder if this is an
app_server bug or what.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21326 a95241bf-73f2-0310-859d-f6bbb57e9c96
-> all done by zuMi sometimes with minor modifications by myself
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also calling InvalidateLayout() and Invalidate(), if necessary.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21251 a95241bf-73f2-0310-859d-f6bbb57e9c96
now stops BFileGameSound at the end of the track if not looping
GameSoundDevice now checks the sound_id is valid
added a header include in GSUtility.h
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everywhere in the tree.
* Added the ellipsis to "About Haiku" in Deskbar as well.
* Minor cleanup of Deskbar's StatusView.cpp
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21156 a95241bf-73f2-0310-859d-f6bbb57e9c96
won't catch them (as ints). Thanks to Ingo and Marcus for pointing out
the problem and suggesting a solution.
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and add wrappers for watch_node() as well, though.
* Implemented more or less all what is needed for the path monitoring to work.
* Added a test application: works fine under Haiku, but somewhat flaky under BeOS,
dunno why yet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21066 a95241bf-73f2-0310-859d-f6bbb57e9c96
B_TRANSPARENT_32_BIT because it doesn't look good in direct mode. Korli,
please review.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21062 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The API is just a proposal at this time, please comment.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21020 a95241bf-73f2-0310-859d-f6bbb57e9c96
message. This fixes bug #582 and now menus behave like on beos (or
should, at least)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20799 a95241bf-73f2-0310-859d-f6bbb57e9c96
window_bounds are now coordinates of the view on the screen (was the window before)
this eases dramatically the drawing of the clip from the buffer
now allocates m_clip_info whenever needed as some apps call EnableDirectMode() after DirectConnected(), ie GLTeapot.
MesaSoftwareRenderer:
implemented DirectConnected() support in Mesa Software Renderer
tested with GLTeapot on QEmu, B_RGB16 mode only
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20797 a95241bf-73f2-0310-859d-f6bbb57e9c96
the line in PointAt(), since the former didn't return the correct
result, due to the fact that there were 0 charachters on that line.
Fixed a bug in TextHeight() which ended up doubling the
height of the line if we requested the last line.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20745 a95241bf-73f2-0310-859d-f6bbb57e9c96
implemented system_beep() by sending an event to the media addon server
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20728 a95241bf-73f2-0310-859d-f6bbb57e9c96
part of the view, you can add a BRect "be:area" to that message - very handy.
* Cleaned up AppDefs.h a bit.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20683 a95241bf-73f2-0310-859d-f6bbb57e9c96
In BPushGameSound, SetParameter and SetStreamHook return B_UNSUPPORTED while Perform calls the parent class.
Moved code to the constructor.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20682 a95241bf-73f2-0310-859d-f6bbb57e9c96