Commit Graph

1466 Commits

Author SHA1 Message Date
Sören Meier
edef874696 libbacklight: Fix backlight never gets initialized
In 913d7c15f7 stricter error checking was
introduced to the strtol call, which broke reading backlight values.
Since every sysfs backlight file ends with a newline.

As noted in a comment in the previous MR to prevent damaged pointers
after calling asprintf, replace every asprintf call with str_printf.

Previous-MR: https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/543

Signed-off-by: Sören Meier <soerenmeier@livgood.ch>
2022-04-11 08:38:00 +03:00
Michael Tretter
6ee6e76a0c compositor: remove repaint_data from compositor
The repaint_data is entirely backend specific. Moreover, it is only used by the
drm backend, while other backends ignore the repaint data.

There will always be only one repaint active, thus, there is no need to pass the
repaint data from the outside.

The repaint_data breaks with the multi-backend series, which calls repaint begin
for all backends to get the repaint_data. The repaint_data of the last backend
will then be passed to all other backend. At the moment, this works, because the
drm backend is the only backend that implements the begin_repaint call.

Another option would be to track the repaint data per backend in the compositor,
but actually, it the backend needs to track state across the calls, it's its own
responsibility.

Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
2022-04-06 12:47:05 +02:00
Michael Tretter
c448b938f7 backend-drm: always get pending_state from backend
The pending_state is already stored in the backend and can be directly retrieved
from there.

This avoids involving the compositor in passing state between the repaint
phases for a single backend.

Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
2022-04-06 12:47:05 +02:00
Daniel Stone
c8a2fb7a40 pixel-formats: Add XYUV8888 format
XYUV8888 support was added to gl-renderer in 30104bd89a, but not to
pixel-formats. Oops.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-03-31 17:15:55 +00:00
nerdopolis
cdfe94b105 launcher-logind: Don't check wl->vtnr before returning it.
Signed-off-by: n3rdopolis <bluescreen_avenger@verizon.net>
2022-03-16 13:12:20 +00:00
Pekka Paalanen
b3ba1becba libweston: remove fbdev backend
Fbdev backend was deprecated in the Weston 10.0.0 release with
6338dbd581. Before that, I suggested
already in 2019 to remove it, but it was too soon then. Now it seems the
final voices asking for fbdev to be kept have been satisfied, see the
linked issue.

Fbdev-backend uses a kernel graphics UAPI (fbdev) which is sub-par for a
Wayland compositor: you cannot do GPU accelerated graphics in any
reasonable way, no hotplug support, multi-output support is tedious, and
so on. Most importantly, Linux has deprecated fbdev a long time ago due
to the UAPI fitting modern systems and use cases very poorly, but cannot
get rid of it if any users remain. Let's do here what we can to reduce
fbdev usage.

I am doing color management related additions to libweston which require
adding checks to every backend. One backend less is less churn to write
and review.

Libweston major version has already been bumped to 11, so the next
release will be Weston 11, without fbdev. enum weston_compositor_backend
entries change their numerical values.

Fixes: https://gitlab.freedesktop.org/wayland/weston/-/issues/581

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-03-15 11:32:46 +02:00
Robert Mader
f81aacdf2f pixel-formats: Add support for 64bbp float RGB formats
These are supported by some other compositors already.
Add them to the list so `weston-simple-dmabuf-feedback`
reports them correctly.

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2022-03-11 13:55:19 +01:00
Marius Vlad
c19cf3d684 libweston: Enable logging for libseat launcher
The built-in backend of libseat requires users to enable a logging
level in order for libseat to start writing out log messages.  For that
to happen we split out the info and error log level messages into the
compositor's log scope, while debug level messages go into a dedicated
scope.

With that, this patch brings in a new scope, called libseat-debug, which
users need to explicity create a subscription for it as to retrieve/have
access to debug message coming out of libseat. Note that by default we
have a subscription for the log-scope so any errors/info from libseat
would be displayed to the user.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-03-10 17:13:16 +02:00
Marius Vlad
e9fe66a91c weston-log: Extract helper for generating a time stamp
As we might be needing it for other scopes extract the time stamp
genration into a helper.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-03-10 17:11:31 +02:00
Derek Foreman
7cae2a1fb0 backend-wayland: Stop supporting wl_shell
This has been deprecated for a long time, so let's stop supporting
it entirely.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-03-08 15:12:56 +02:00
Michael Olbrich
78c94d0719 libweston: explicitly cancel start_drag if no matching input device is found
Otherwise, the client will assume that dragging is in progress and remains in
that state forever.
This can happen when weston processes the mouse up event just before the
start_drag() arrives.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-03-04 11:51:01 +00:00
Derek Foreman
2c91c70250 launchers: Remove --tty option
This doesn't work with any of the launchers we've kept. Remove the option
and all the bits that handle it.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-03-03 17:00:15 -06:00
Derek Foreman
a96dfc7098 launchers: remove launchers
Moving forward we're going to be supporting libseat and logind as our
only launchers. We're doing this to reduce our maintenance burden,
and security impact.

Libseat supports all our existing use cases, and seatd can replace
weston-launch so we no longer have to carry a setuid-root program.

This patch removes weston-launch, and launcher-direct, leaving only
libseat and logind.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-03-03 16:54:14 -06:00
Vitaly Prosyak
87f2d09f18 color-lcms: Always use cmsContext for LCMS API which has THR suffix
Fix a typo. No CM functional change, just redirect LCMS error
into  created cmsContext which output into weston log.

Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
2022-03-01 22:49:39 -05:00
Pekka Paalanen
e2ee2b56f9 tests: make vertex-clip use WESTON_EXPORT_FOR_TESTS
This is probably the simplest case to demonstrate how to use
WESTON_EXPORT_FOR_TESTS.

Previously, vertex-clip test re-built vertex-clipping.c for itself. Now
it directly links in gl-renderer.so instead as that is where
vexter-clipping.c gets built into for actual use. This probably will not
work for any installed program, but luckily tests are never installed,
so Meson makes sure the DSO is found.

Unfortunately we cannot remove the definition of dep_vertex_clipping
yet, because clients/cliptest.c needs it.

This makes vertex-clip test depend on GL-renderer, but that is where the
code is really used.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-03-01 13:32:15 +00:00
Takuro Ashie
351e6a4b21 Don't send compositor's global key bindings to the input method
Although weston_compositor_run_key_binding() is called when the current
keyboard grab is default_grab or input_method_grab, swallowing the key
event is processed only on default_grab. As a result key events that
should be swallowed are sent to the input method unexpectedly.

For example, when a user press `Super + s` on weston-editor to take a
screen shot, `s` will be unexpectedly entered to the text area.
I confirmed such behaviour with weston-simple-im and fcitx5-5.0.10.
It doesn't occur with weston-keyboard because it doesn't install
keyboard grab.

Signed-off-by: Takuro Ashie <ashie@clear-code.com>
2022-02-23 15:40:33 +02:00
Vitaly Prosyak
6099c0e24b color-lcms: LCMS transform for color mapping
Use 3D LUT for color mapping.
For category CMLCMS_CATEGORY_INPUT_TO_BLEND use transform which has
3 profiles: input, output and light linearizing transfer function.
For category CMLCMS_CATEGORY_INPUT_TO_OUTPUT use input and output profiles +VCGT.
For category CMLCMS_CATEGORY_BLEND_TO_OUTPUT use output inverse EOTF + VCGT.

Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
2022-02-12 23:19:00 -05:00
Vitaly Prosyak
c199aade3f color-lcms: linearization of an arbitrary color profile
Graeme sketched a linearization method there:
https://lists.freedesktop.org/archives/wayland-devel/2019-March/040171.html
Sebastian prototyped there:
https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/14/commits

Thanks to Pekka for great simplifications in implementation, like the xyz_dot_prod()
Quote: "should help untangle lots of the multiplications and summations by saying
we are computing dot products, etc".

The approach was validated using matrix-shaper and cLUT type of profiles.
If profile is matrix-shaper type then an optimization is applied.
The extracted EOTF is inverted and concatenated with VCGT, if it is availible.
Introduce function cmlcms_reasonable_1D_points which would be shared between
linearization method and number of points in 1DLUT for the transform.
Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net>
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
2022-02-11 13:06:11 -05:00
Vitaly Prosyak
37e0d54cc9 color-lcms: add matches parameters based on category
Use category, intent and output and input profiles
for comparison.

Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
2022-02-11 12:58:02 -05:00
Vitaly Prosyak
19913366e8 color-lcms: add new fields for transform search parameter
Add to search parameter cmlcms_category, input and output profiles,
and render intent for output which would be used for both profiles.
Add common function setup_search_param for every category.

Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
2022-02-11 12:58:00 -05:00
Vitaly Prosyak
19f318692e color-lcms: introduce sRGB stock profile
The stock profile would be used when client or output
do not provide any profile or unaware of color management.

Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
2022-02-11 12:56:57 -05:00
Vitaly Prosyak
a92fa34d1d color-lcms: add wrapper API for refcounting cmlcms_color_profile
It is used for convenience when profile is cached.

Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
2022-02-09 20:42:50 -05:00
Vitaly Prosyak
494ff5b23b color-lcms: introduce cmlcms_category, EOTF and INV EOTF
1. The cmlcms_category is used to identify the purpose of transform:
   - CMLCMS_CATEGORY_INPUT_TO_BLEND
   - CMLCMS_CATEGORY_BLEND_TO_OUTPUT
   - CMLCMS_CATEGORY_INPUT_TO_OUTPUT

2. Added following fields to cmlcms_color_profile:

   - output_eotf - If the profile does support being an output profile and it
     is used as an output then this field represents a light linearizing
     transfer function and it can not be null. The field is null only if
     the profile is not  usable as an output profile. The field is set when
     cmlcms_color_profile  is created.

   - vcgt - VCGT tag cached from output profile, it could be null if not exist

   - output_inv_eotf_vcgt - if the profile does support being an output profile and it
     is used as an output then this field represents a concatenation of inverse
     EOTF + VCGT, if the tag exists and it can not be null.

3. Added field cmsHTRANSFORM to cmlcms_color_transform.
   It is used to store LCMS optimized pipeline.

Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
2022-02-09 20:42:50 -05:00
Vitaly Prosyak
93c6180c71 gl-renderer: shaders implementation of color mapping function
The following GL extensions provide support for shaders CM:
 -GL_OES_texture_float_linear makes GL_RGB32F linear filterable.
 -GL ES 3.0 provides Texture3D support in GL API.
 -GL_OES_texture_3D provides sampler3D support in ESSL 1.00.

If abovesaid is supported then renderer sets flag WESTON_CAP_COLOR_OPS
which means that all fields in struct weston_color_transform are
supported, for example, 1DLUT and 3DLUT.

Use GL_OES_texture_3D to implement 3DLUT function which
uses trilinear interpolation for pixel processing or bypass as is.
Quote from https://nick-shaw.github.io/cinematiccolor/luts-and-transforms.html
"3D LUTs have long been embraced by color scientists and are one of
the tools commonly used for gamut mapping. In fact, 3D LUTs are used
within ICC profiles to model the complex device behaviors necessary
for accurate color image reproduction".
Quote from https://developer.nvidia.com/gpugems/gpugems2/part-iii-high-quality-rendering/
chapter-24-using-lookup-tables-accelerate-color
is about interpolation: "By generating intermediate results based
on a weighted average of the eight corners of the bounding cube,
this algorithm is typically sufficient for color processing,
and it is implemented in graphics hardware".

Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
2022-02-09 20:42:50 -05:00
Vitaly Prosyak
cda130e4b0 gl-renderer: add declaration of color mapping function
Introduce shader color mapping identity and 3D LUT.
Shader requirements struct uses union for color mapping
to prepare the place for 3x3 matrix.

Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
2022-02-09 20:42:50 -05:00
Vitaly Prosyak
2e2ad02d5c libweston: add definition of color mapping function
Introduce 3D LUT definition as part of Weston
color transform struct. A 3D LUT is a LUT containing
entries for each possible RGB triplets.
Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
2022-02-09 20:42:50 -05:00
Marius Vlad
0b5c75f540 backend-drm/state-propose: Missing some newlines
It would look much better if the debug is printed separately.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-02-07 17:58:35 +02:00
Robert Mader
8b04534c76 libweston/compositor: Do not map subsurfaces without buffer
We can end in `subsurface_committed()` in different scenarios
without the surface having an attached buffer. While setting
the mapped state to `true` in that case doesn't matter for
that (sub)surface itself, it triggers its own child subsurfaces
to get mapped when they shouldn't.

Closes https://gitlab.freedesktop.org/wayland/weston/-/issues/426

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2022-02-07 12:16:16 +00:00
Derek Foreman
83927bb0e6 launcher-logind: Remove systemd-logind support
Many years ago (2014) systemd-logind was brought into libsystemd.
We've supported old versions of systemd-logind ever since.

Let's remove support for old versions of systemd-logind before the
merge for a tiny code simplification.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-02-03 16:00:26 +00:00
Derek Foreman
66374d48f1 compositor: Remove desktop zoom
Zoom is a neat trick, but in its current form it's very hard to test
and maintain.

It also causes output damage to scale outside of the output's boundaries,
which leads to an extra clipping step that's only necessary when zoom
is enabled.

Remove it to simplify desktop-shell and compositor.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-02-03 15:51:20 +00:00
Robert Mader
933290e6ea libweston/compositor: Cache buffer damage for synced subsurfaces
The spec states:
> Because buffer transformation changes and damage requests may be
> interleaved in the protocol stream, it is impossible to determine
> the actual mapping between surface and buffer damage until
> wl_surface.commit time. Therefore, compositors wishing to take both
> kinds of damage into account will have to accumulate damage from the
> two requests separately and only transform from one to the other after
> receiving the wl_surface.commit.

For subsurfaces in sync mode, arguably the same is the case until the
cached state gets applied eventually. Thus, in order to keep complexity
to a sane level, just accumulate buffer damage and convert it only
when the cached state gets applied.

This mirrors how other compositors like Mutter implement cached damage
and what the spec arguably should demand.

Closes https://gitlab.freedesktop.org/wayland/weston/-/issues/446

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2022-02-03 15:44:47 +00:00
Manuel Stoeckl
b0ed4a2e3b gl-renderer: add support for (a|x)bgr16161616 shm formats
These formats are useful because they are often easier to produce
on CPU than half-float formats, and abgr16161616 has both >= 10bpc
color channels and adequate alpha, unlike abgr2101010.

The 16-bpc textures created from buffers with these formats require
the GL_EXT_texture_norm16 extension.

As WL_SHM_FORMAT_ABGR16161616 was introduced in libwayland 1.20,
update Weston's build requirements and CI.

The formats also needed to be registered in the pixel format table,
and defined in a fallback path if recent libdrm is not available.

Signed-off-by: Manuel Stoeckl <code@mstoeckl.com>
2022-02-02 11:58:58 +00:00
Daniel Stone
30de938624 backend-drm: Add more view-to-plane failure states
Specifically log if there were no suitable planes for us to use, or if
we tried to place it on a plane but were told no by the kernel.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00
Daniel Stone
a2c5709e71 backend-drm: Pass paint node through to plane_state find
This lets us clean up a bit of code.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00
Daniel Stone
0ace8b66af backend-drm: Unify overlay/primary view->plane code
There's no real reason for these to be separate now that the eligibility
checks have been moved up so we don't call them unless it makes sense.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00
Daniel Stone
81e74ff334 backend-drm: Don't take buffer-release reference for cursor views
We just copy the SHM buffer straight into a separately-allocated GBM BO,
so no need to take a reference on the buffer itself or keep it from
being released.

All drm_output_try_view_on_plane really does at this point is to call
the prepare_*_view function for the requisite plane type, and take a ref
on the weston_buffer from the client. Given that we don't need to keep
the client buffer alive, we can short-circuit
drm_output_try_view_on_plane, and instead just call
drm_output_prepare_cursor_view directly when we have a cursor plane.

This also makes it easier to just remove drm_output_try_view_on_plane in
following patches when we merge the overlay/scanout plane path into one.
Doing so gives us two clearly-separated paths: one for copying a SHM
client buffer into a cursor, and another for directly scanning out
client content.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00
Daniel Stone
873e32137e backend-drm: Remove unnecessary check for fb
Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00
Daniel Stone
e1114228f5 backend-drm: Remove unused enum
At some point this got hobbled, such that NO_PLANES and
NO_PLANES_ACCEPTED became the same thing, so we can just check if the
returned plane_state is NULL or not.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00
Daniel Stone
2dd3af3c22 backend-drm: Move IN_FENCE_FD check to common code
No need for this to be specialised within both overlay and scanout plane
paths.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00
Daniel Stone
1b34c5cd80 backend-drm: Remove unnecessary check in prepare_scanout_view
We already guarantee this from the caller.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00
Daniel Stone
6b828c7b57 backend-drm: Don't try non-fullscreen views on the primary plane
You'd think this would go without saying, but no, we just sort of buried
that.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00
Daniel Stone
dc0de9ee2b backend-drm: Move overlay vs. primary plane check earlier
For views which cover the entire output, we always attempt to place them
on the primary plane, to avoid a situation where we place a fullscreen
view into an overlay plane and then have to disable the primary plane,
which doesn't always work.

Move this check earlier, so we don't consider overlay planes to be
candidates for fullscreen views. This check should be changed in future
to only filter for opaque views, but that's for another time.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00
Daniel Stone
5e41b44b10 backend-drm: Change cursor checks to asserts
We shouldn't get down into trying to place a view on a cursor plane if
these checks are not met, so change them to asserts rather than early
returns.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00
Daniel Stone
b3d7df5c3e backend-drm: Move plane-type-specific checks to switch statement
This makes it a bit more clear and easy to follow, rather than diving
through if nesting.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00
Daniel Stone
0ecd6c3d33 backend-drm: Move renderer-only vs. scanout_plane test earlier
No point trying to put something on the scanout plane in mixed mode.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00
Daniel Stone
ae60745b61 backend-drm: Move cursors_are_broken test earlier
No point trying to place a cursor buffer on a plane when we can't do
cursor planes.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00
Daniel Stone
e5ad3c8865 backend-drm: Remove separate zpos_plane list
When we introduced support for variable zpos, we did so by filtering the
list of acceptable planes and then creating a separate zpos-ordered
list. Now that the planes are already zpos-sorted in the backend list,
and we have more early filtering, we can replace this with a single
plane-list walk.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00
Daniel Stone
23257c073f backend-drm: Minor comment rewording
Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00
Daniel Stone
26c2f9a65f backend-drm: Don't try cursor buffers for client planes
For better or worse, cursor planes can only be used by uploaded SHM
buffers right now, so ignore them when we're calculating the acceptable
plane mask for client dmabufs.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00
Daniel Stone
9c6a069435 backend-drm: Early-out for non-SHM buffers in renderer-only mode
If we're in renderer-only mode, we can only use the renderer and the
cursor plane. Don't even try to import client buffers as it makes no
sense.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00
Daniel Stone
6aec64b2f7 backend-drm: Early-out for too-large SHM/cursor buffers
We know what our limit is for cursor planes, so don't try to assign a
view which is too large.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00
Daniel Stone
ca4c2865e9 backend-drm: Early-out for cursor plane format testing
If we have a SHM buffer, it can only go into a cursor plane - and only
then if it's of the right format.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00
Daniel Stone
66244856e2 backend-drm: Don't try to import SHM buffers as drm_fb
It won't work.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00
Daniel Stone
d5ec9a1a1d backend-drm: Don't try to steal other-output special planes
Each output is hardcoded to the use of a single 'special' (primary or
cursor) plane; make sure we don't try to steal them from other outputs
which might not be happy to discover that we've taken it off them.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00
Daniel Stone
075c4ac286 backend-drm: Don't try to use planes without GBM
GBM is how we import all our client content into DRM FBs, so don't try
anything other than renderer-only without it.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00
Daniel Stone
af42fc1e33 backend-drm: Assign plane_idx by plane list order
Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00
Daniel Stone
6609840479 backend-drm: Pre-sort plane list by zpos
Rather than constructing a zpos-sorted list every time, just have
plane_list be pre-sorted.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00
Daniel Stone
7ca7c14553 backend-drm: Rewrite zpos-sorting list insertion
It's possible to write this with a few less twisty special cases. Tested
manually with a randomly-distributed input tree as well as manually
trying to hit special cases around first/last entries.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-02-01 23:12:11 +00:00
Kenny Levinsen
834df18ac2 meson: Rename to deprecated-weston-launch
This ensures that users that previously set the option explicitly will also have
a chance to notice the deprecation.

Signed-off-by: Kenny Levinsen <kl@kl.wtf>
2022-01-27 15:38:38 +00:00
Kenny Levinsen
e1491a7236 meson: Print deprecation warning for weston-launch
weston-launch will be removed in a future release as this feature has
been offloaded to libseat and seatd-launch. Print an early deprecation
warning to give existing users time to migrate.

Signed-off-by: Kenny Levinsen <kl@kl.wtf>
2022-01-27 15:38:38 +00:00
Derek Foreman
db7e85d5f8 drm: Fix hang on zoom
Transforming the scanout damage by the zoom will result in rectangles
outside of the display, and some with negative co-ordinates. This makes
at least some drivers unhappy (tested on vmware), and the page flip fails,
and weston hangs indefinitely.

Clip the damage to the output so we don't fall down.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-01-25 16:33:10 +00:00
Simon Ser
6338dbd581 build: deprecate fbdev backend
Rename the build option to "deprecated-backend-fbdev" so that a
previously configured build dir doesn't retain the old setting.
This is consistent with the existing "deprecated-wl-shell" option.
Make the option default to "false".

Print a warning when fbdev is force-enabled.

Signed-off-by: Simon Ser <contact@emersion.fr>
References: https://gitlab.freedesktop.org/wayland/weston/-/issues/581
2022-01-25 16:28:05 +00:00
Pekka Paalanen
26b04f0045 libweston: fix paint node color invariant
The invariant is clearly documented in code comments, but the code
failed to ensure it in all cases. Fix it.

There is one very specific protocol sequence triggered by a development
version of the Wine Wayland driver when Chrome (win64 app) is switched
from window to fullscreen and then back by pressing F11 key. The switch
back triggered

weston: ../libweston/color.c:217: weston_paint_node_ensure_color_transform: Assertion 'it->surf_xform_valid == false' failed

For some reason, that specific protocol sequence causes
weston_compositor_build_view_list() to create a transient second view
for a sub-surface. In the Chrome traces, I have seen that happen twice
per run.  The first time it works, the old view gets immediately
destroyed. The second time (during un-fullscreening) a new transient
view is create and then it fails the invariant check.

The fix is in weston_paint_node_create() which is supposed to ensure the
invariant. However, it went through the (new) view's paint node list,
which will not contain paint nodes from other views. In hindsight this
is an obvious bug, but perhaps all views having exactly one associated
surface each somehow confused the author. Since the invariant is about
surface+output, go through the surface's paint node list instead. That
list contains all the relevant paint nodes by definition.

Fixes: https://gitlab.freedesktop.org/wayland/weston/-/issues/568

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-01-25 13:45:15 +00:00
Derek Foreman
713f02327d compositor: Fix opaque regions
Commit 0e4f097d broke opaque regions, and since then weston will waste
time rendering occluded areas.

I think this is because we're taking the intersection of the opaque
and scissor regions even when the scissor region isn't enabled.

An easy test is to turn on triangle fan debugging with the gl renderer,
then run weston-simple-damage and move another opaque application such as
weston-terminal over it.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-01-21 15:44:32 +00:00
Leandro Ribeiro
d42fa30d14 launcher: fix leak in launcher_weston_launch_connect()
Leak found running drm-smoke-test with ASan.

Do not forget to free the launcher before returning when we can't open
the launcher fd. Also, just set 'out = launcher' after all error paths,
otherwise we give the caller a stale pointer.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2022-01-21 11:49:34 +00:00
Daniel Stone
37a0544edf backend-wayland: Destroy touch device before seat
weston_touch_destroy(), which is called from weston_seat_release(),
asserts that all its touch devices have been destroyed. The Wayland
backend currently destroys the touch devices ... immediately after
calling weston_seat_release().

Invert the ordering so that touch devices are destroyed first and we
don't trip over the assert.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-01-15 14:25:40 +00:00
Marius Vlad
bb55d86300 backend-drm/drm-gbm: gbm_device_destroy on an invalid gbm device
When EGL initialization fails (failure to create a GLES3 or GLES2
context) we will end up calling gbm_device_destroy() twice, once
in init_egl() and once in the drm_backend_create() error path.

Given that we should also take care of properly destroying the gbm
device when we don't have any inputs for instance, mark the gbm device
as NULL to avoid calling gbm_device_destroy() once more when destroying
the DRM-backend.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-01-12 13:52:26 +00:00
Marius Vlad
f2452d6006 libweston: Convert remaning destroy signals
Replaces potential corruption signal emit call sites with the more safer
weston_signal_emit_mutable().

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2021-12-14 17:55:06 +00:00
Marius Vlad
2015dfc325 compositor: Fix removal of an output
This uses the more safer version of signal emission to avoid a potential
crash when the output is destroyed that will follow a surface/view
destruction for which it has a listener attached (to the output_destroy
signal).

Fixes: #734

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2021-12-14 17:55:06 +00:00
Alexandros Frantzis
fa48c5ee41 libweston: Use weston_signal_emit_mutable for surface destruction
This avoids crashes due to removal of notification listeners from within
invocations of other listener callbacks in the same signal emission.

Fixes: #415

Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
2021-12-14 17:55:06 +00:00
Daniel Stone
57d609a47e backend-drm: Cache fb<->plane format compatibility list
Walking the format/modifier list to try to find out if our FB is
compatible with the plane is surprisingly expensive. Since the plane's
capabilities are static over the lifetime of the KMS device, cache the
set of planes for which the FB is theoretically
format/modifier-compatible when it's created, and use that to do an
early cull of the set of acceptable planes.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2021-12-08 13:38:18 +00:00
Daniel Stone
7d27df4c4c backend-drm: Cache drm_fb for each weston_buffer
When we first create a drm_fb from a weston_buffer, cache it and keep it
alive as long as the buffer lives. This allows us to reuse the gbm_bo
and kernel-side DRM framebuffer, rather than constantly creating and
destroying them at every repaint. The overhead of doing so (e.g. MMU
updates) can be significant on some platforms.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2021-12-08 13:38:18 +00:00
Daniel Stone
2ecc38b042 backend-drm: Move fb -> buffer reference to plane state
Currently each drm_fb takes a reference on a client buffer it wraps.
This prevents us from being able to reuse a drm_fb in multiple places
(e.g. two views of the same client buffer) simultaneously, or even back
to back.

Move the buffer reference to the plane state, as preparation for
allowing drm_fb to be cached inside the weston_buffer.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2021-12-08 13:38:18 +00:00
Daniel Stone
267f6cc6a1 backend-drm: Move drm_fb reference to state-propose
Currently we take a reference on the underlying client buffer every time
we materialise a drm_fb from a view, and release it when the drm_fb is
destroyed. This means that we need to create and destroy a drm_fb every
time we want to use it, which is pathologically unperformant on some
platforms.

To start working towards being able to cache drm_fb, only take the
reference when we apply it to a plane state.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2021-12-08 13:38:18 +00:00
Daniel Stone
9e379db082 backend-drm: Early-out in plane assignment for unimportable buffers
No sense walking the plane list every frame if we can't use it because
it's neither a SHM buffer nor a client buffer we can directly import as
a framebuffer.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2021-12-08 13:38:18 +00:00
Daniel Stone
f508603420 backend-drm: Free scanout format table after use
We were deinitialising the array, but not also freeing the allocation.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2021-12-08 13:38:18 +00:00
Daniel Stone
61851f5c37 content-protection: Don't leak update timer on shutdown
If we still have a pending idle timer when the compositor is being
destroyed, make sure to free it first.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2021-12-08 13:38:18 +00:00
Daniel Stone
8817a5f163 backend-x11: Fix EGL compile warning
EGLNativeWindowType can be a lot of different things, including a
pointer which an XID is not. Explicitly cast it through uintptr_t so we
don't throw build warnings either way.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2021-11-27 09:57:46 +00:00
Leandro Ribeiro
5429302e78 backend-drm: add KMS plane's formats to per-surface dma-buf feedback
In commit "libweston: add initial dma-buf feedback implementation" we've
added initial support to dma-buf feedback, but it was not using the
feedback from DRM-backend to add useful per-surface feedback.

In this patch we add this. The scanout tranche of the per-surface
feedback is based on the union of formats/modifiers of the primary and
overlay planes available. These are intersected with the
formats/modifiers supported by the renderer device.

Also, it's important to mention that the scene can change a lot and we
can't predict much. So this patch also adds hysteresis to the dma-buf
feedback. We wait a few seconds to be sure that we reached stability
before adding or removing the scanout tranche from dma-buf feedback and
resending them. This help us to avoid spamming clients and leading to
unnecessary buffer reallocations on their end.

Here's an example of what we want to avoid:

1. We detect that a view was not placed in a plane only because its
   format is not supported by the plane, so we add the scanout tranche
   to the feedback and send the events.

2. A few milliseconds after, the view gets occluded. So now the view
   can't be placed in a plane anymore. We need to remove the scanout
   tranche and resend the feedback with formats/modifiers optimal for
   the renderer device. The client will then reallocate its buffers.

3. A few milliseconds after, the view that was causing the occlusion
   gets minimized. So we got back to the first situation, in which the
   format of the view is not compatible with the plane. Then we need to
   add a scanout tranche and resend the feedback...

This patch is based on previous work of Scott Anderson (@ascent).

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Signed-off-by: Scott Anderson <scott.anderson@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2021-11-25 11:16:52 -03:00
Leandro Ribeiro
0a7034c0cb backend-drm: keep track of the reason why promoting view to a plane failed
Add enum try_view_on_plane_failure_reasons to help us to keep track of
the reason why promoting view to a plane failed. We also add a variable
to struct weston_paint_node so that we can update this information in
each output repaint.

This will be used in the next commits, in which we add proper surface
dma-buf feedback support.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2021-11-25 11:16:21 -03:00
Leandro Ribeiro
8eb8414fcd libweston: add initial dma-buf feedback implementation
This adds the initial dma-buf feedback implementation, following the
changes in the dma-buf protocol extension.

The initial dma-buf feedback implementation gives support to send
default feedback and per-surface feedback. For now the per-surface
feedback support is very basic and is still not implemented in the
DRM-backend, what basically means that KMS plane's formats/modifiers are
not being exposed to clients. In the next commits of this series we add
the DRM-backend implementation.

This patch is based on previous work of Scott Anderson (@ascent).

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Signed-off-by: Scott Anderson <scott.anderson@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2021-11-25 11:16:14 -03:00
Leandro Ribeiro
18f53ab2d4 libweston: assert that renderer->get_supported_formats() is set
This just documents why we can be sure that
renderer->get_supported_formats() is set in bind_linux_dmabuf().

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2021-11-25 10:47:45 -03:00
Leandro Ribeiro
60c7fee48d drm-formats: add weston_drm_format_array_count_pairs()
It simply returns the number of format/modifier pairs in the array. This
will be useful for the next commits, in which we add support for dma-buf
feedback.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2021-11-25 10:47:45 -03:00
Scott Anderson
f9787ba482 gl-renderer: query DRM device given an EGLDisplay
Add function to query the DRM device given an EGLDisplay. It is the
device being used by the compositor to perform composition.

This will be useful in the next commits of this series, where we add
support for dma-buf feedback.

Signed-off-by: Scott Anderson <scott.anderson@collabora.com>
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2021-11-25 10:47:39 -03:00
Marius Vlad
e9a0c0648b libinput-seat: Cascade errors and bail out in case of failure
Errors happening to devices being added or removed shouldn't fail
silently so exit if any of that happens.

Sprinkle some debug logs for other cases as well.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Daniel Stone <daniel.stone@collabora.com>
2021-11-25 10:47:04 +02:00
Pekka Paalanen
9a9e6ced1b libweston: add weston_output::color_profile
Add API to set an output's color profile. This new function can also be
called while the output is enabled. This allows changing the output
color profile even at runtime if desired.

color-noop has no way of creating weston_color_profile objects, so it
just asserts that no color profile is set.

color-lcms does not yet implement taking the output color profile into
account, so for now it just fails everything if a profile is set.

weston_surface_color_transform_fini() was previously used only prior to
freeing the struct, but now it is used also to just clear the struct,
hence it needs to reset the fields.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-11-23 09:23:05 +00:00
Pekka Paalanen
9a0aa37edd libweston: refactor into weston_output_set_color_transforms()
Move the code into a new function that either succeeds in setting all
the color transformations or does not change anything. This will be
useful when implementing output color profiles changes while the output
is enabled.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-11-23 09:23:05 +00:00
Pekka Paalanen
f45d57623e color: add weston_compositor_load_icc_file()
This function will be useful for Weston to load output ICC profiles from
weston.ini.

Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-11-23 09:23:05 +00:00
Pekka Paalanen
aa6346f274 color: introduce weston_color_profile
Roughly speaking, a color profile describes the color space of content
or an output. Under the hood, the description includes one or more ways
to map colors between the profile space and some standard profile
connecting space (PCS).

This object is not called a color space. A color space has a unique
definition, while a color profile may contain multiple different
mappings depending on render intent. Some of these mappings may be
subjective, with an artistic touch.

When a source color profile and a destination color profile are combined
under a specific render intent, they produce a color transformation.
Color transformations are already preresented by weston_color_transform.

This patch adds the basic API for color profile objects. Everything
worthwhile of these objects is implemented in the color managers:
color-noop never creates these, and in color-lcms they are basically a
container for cmsHPROFILE, the Little CMS object for color profiles.
Color profile objects will not be interpreted outside of the color
managers, unlike color transformations.

For a start, the color manager API has one function to create color
profiles: from ICC profile data. More creation functions for other
sources will be added later.

The API has errmsg return parameter for error messages. These are not
simply weston_log()'d, because CM&HDR protocol will allow clients to
trigger errors and the protocol handles that gracefully. Therefore
instead of flooding the compositor logs, the error messages will
probably need to be relayed back to clients.

Color-lcms is expected to create a cmsHPROFILE for all kinds of color
profiles, not just for those created from ICC profile data. Hence,
color-lcms will fingerprint color profiles by the MD5 hash which Little
CMS computes for us. The fingerprint is used for de-duplication: instead
of creating copies, reference existing color profiles.

This code is very much based on Sebastian Wick's earlier work on Weston
color management, but structured and named differently.

Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-11-23 09:23:05 +00:00
Manuel Stoeckl
742a0232b0 gl-renderer: add support for (a|x)bgr16161616f shm formats
These formats will be eventually be useful for color managed clients
using wl_shm that wish to submit buffers encoding high dynamic range
images.

While the minimum requirement for linearly filterable half float
textures is GL ES 2.0 + GL_OES_texture_half_float_linear, to keep
the code simple, this commit only enables the new formats when
the requirements for color management (notably including GL ES 3.0
and GL_EXT_color_buffer_half_float) are available.

Signed-off-by: Manuel Stoeckl <code@mstoeckl.com>
2021-11-06 23:52:58 -04:00
Marius Vlad
5b357a4bbb backend-rdp: Correctly tear down the RDP back-end
This fixes the tear-down and the destroying part in case RDP back-end
couldn't be initialized. The first issue is the rdp_output which will
not be created in some circumstances (can't open the socket for
instance) and requires a guard check, and secondly, the
rdp_head being created above of that, wasn't removed and tripped an
assert when destroying the compositor instance.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2021-11-03 10:33:21 +02:00
Marius Vlad
d6ccc8b025 libweston: Rename weston_view_activate() to weston_view_activate_input()
This way, we try to differentiate between input focus and window/surface
activation.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2021-11-02 19:04:33 +02:00
Manuel Stoeckl
c7fbc97120 gl-renderer: add support for (a|x)bgr2101010 shm formats
Adding these formats makes it possible for clients using wl_shm to
submit buffers with 10 bits per pixel, and thus (if Weston is
configured with an xrgb2101010 frame buffer) display more precise
colors on some computer monitors.

Signed-off-by: Manuel Stoeckl <code@mstoeckl.com>
2021-10-27 09:02:07 +00:00
Manuel Stoeckl
3208ee42cd backend-wayland: clean up wayland_input structs
The struct wayland_input objects tracking the outer compositor's
wl_seats are now properly destroyed when the wayland backend is.

Signed-off-by: Manuel Stoeckl <code@mstoeckl.com>
2021-10-20 00:25:43 -04:00
Manuel Stoeckl
ac20d4a293 backend-wayland: replace a nested wl_display_roundtrip call
The wl_display_roundtrip call was originally introduced to let the
display_add_seat function wait until a wl_seat.name event was received.

This change replaces the wl_display_roundtrip call with an
asynchronous, nonrecursive equivalent. Now a wl_display.sync callback
is used to delay the final steps of adding a seat until one protocol
roundtrip has occured/the name has been received.

Signed-off-by: Manuel Stoeckl <code@mstoeckl.com>
2021-10-18 19:21:25 -04:00
Derek Foreman
0b51b02c5e gl-renderer: Don't re-import dmabufs
My reading of the GL spec is that a dmabuf becomes a sibling to the
EGLImage created from it, and that all updates to the dmabuf will be
propagated to the EGLImage.

A rebind is still required every time the dmabuf content changes,
but this should be satisfied by gl_renderer_attach(), which does
a rebind when the buffer is commit.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2021-09-29 15:20:30 +00:00
Derek Foreman
b47e2cc902 gl-renderer: Add EGL_IMAGE_PRESERVED_KHR to our attributes
So, turns out the GL implementation is allowed to destroy EGLImage
sources if this isn't set. Apparently none we've ever been tested on do
this, but it looks like we should be setting this anyway.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2021-09-29 15:20:30 +00:00
Derek Foreman
b6c891774e launcher-logind: Try the user's primary session if not in a session
If we're not in a session we can fall back to sd_uid_get_display() to
find the user's primary session.

This allows launching weston from an ssh session or as a systemd
user service if a viable session is available.

It also more closely follows how libseat finds the session. The libseat
launcher can already do these things, so this change makes these
features common to both launchers.

Based on a patch by Sjoerd Simons <sjoerd.simons@collabora.com>

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2021-09-29 14:30:50 +00:00
nerdopolis
d2a320d53e Fix TTY switching after failed failed repaint with legacy mode set.
Reported in !179 adding weston_output_repaint_failed resets the output

Co-authored-by: Daniel Stone
Co-authored-by: Julius Krah
Signed-off-by: n3rdopolis <bluescreen_avenger@verizon.net>
2021-09-29 12:17:58 +00:00
Derek Foreman
a822afaaef input: fix keyboard focus crash
If two or more clients were running and the one that was focused when
weston itself lost keyboard focus was killed, weston would crash.

This is because commit 85d55540cb changed the way we handle saved keyboard
focus when we lose focus, and did so in such a way that the saved keyboard
focus listener could be removed from the surface destroy signal list
during the emit of the surface destroy signal. This corrupted the list
and led to a NULL pointer dereference.

Fix this by using a boolean flag to determine whether we should obey the
saved keyboard focus. We can set this safely in cases where
removing the listener would cause a crash.

Fixes #138

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2021-09-28 11:42:04 +03:00
Manuel Stoeckl
8a7f1e2bc0 pixman-renderer: track Pixman formats in pixel format table
Adds a Pixman format field to the pixel format table, and
adjusts the shm format handling code in the Pixman renderer
to use this table.

Pixman formats have been registered only for specific 565, 8888,
and 2101010 layouts, as these have corresponding DRM format codes
and are commonly used.

Signed-off-by: Manuel Stoeckl <code@mstoeckl.com>
2021-09-15 15:00:29 +03:00
Dennis Tsiang
a2a8d382e3 gl-renderer: Don't require buffer age when using partial update
EGL_KHR_partial_update can be implemented independently of
EGL_EXT_buffer_age so we handle each case seperately.

Signed-off-by: Ben Davis <ben.davis@arm.com>
Signed-off-by: Dennis Tsiang <dennis.tsiang@arm.com>
2021-09-07 15:20:25 +00:00
Pekka Paalanen
2ec15ebf3f libweston: fix crash on never used output's tear-down
weston_output_enable() initializes the list, but weston_output_release()
maybe be called even if the output was never enabled, triggering the
assert due to uninitialized (actually NULL) list head.

This can be triggered with a bad weston.ini, for example using an
invalid output transform value.

Check in weston_output_disable() instead, but because it too may be
called for non-enabled output, only if it was actually enabled.

Fixes: 1a4f87dec5
	"libweston: introduce weston_paint_node"

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-09-07 16:42:34 +03:00
Leandro Ribeiro
0750ceae6c drm-formats: remove create() and destroy() from the API
Since commit "drm-formats: save result of intersection in the first
array", every block of code where weston_drm_format_array_create() and
destroy() are being called could use init() and fini() instead.

Remove these two functions from the API to make it leaner. This patch
also modifies the code that depends on these functions to use init() and
fini().

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
2021-09-06 12:52:37 +00:00
Leandro Ribeiro
c51d4ad9c8 drm-formats: save result of intersection in the first array
In the current API, we have some set operations: join, intersect and
subtract. Both join and subtract receives two DRM format arrays and save
the result in the first one.

For the intersection we have a slightly different approach, what makes
the API weird. We don't save the result in the arguments, instead we
return a new array with the result.

Modify weston_drm_format_array_intersect() in order to make it similar
to the other two set operations.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
2021-09-06 12:52:37 +00:00
Daniel Stone
fa6ae44719 backend-headless: Fix pointer vs. int confusion with EGL
EGL's native display type is not particularly well defined; in
gl-renderer we get around this by always treating it as a void *, since
for all the platforms we care about it's a pointer - gbm_device,
wl_display, or Display *.

The surfaceless platform doesn't care what the native display is (since
it doesn't have one by definition), so just use NULL instead of what may
be either NULL or 0 depending on environmental factors.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2021-08-03 18:42:25 +01:00
Daniel Stone
eeaaf6b9b0 gl-renderer: Fix sign confusion in format/modifier query
Signed and unsigned integers are not the same thing.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2021-08-03 13:13:51 +01:00
Daniel Stone
aed8aafdbf drm/vaapi: Fix pointer-size confusion
The API expects uintptr_t (good!), but we're passing an unsigned long
here. Make the conversion explicit.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2021-08-03 11:13:23 +00:00
Marius Vlad
2ab08d8698 libweston/data-device: Don't crash when doing dnd operations w/o a keyboard
pointer/touch drag-n-drop operations could happen if there's no keyboard
hooked up or when it is unplugged.

Fixes: #235

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2021-07-31 17:19:15 +00:00
Emmanuel Gil Peyrot
eff793ab46 Fix indentation all through the project
Fixes a “regression” from 04918f3b0b, but
also other missed pieces.
2021-07-31 15:28:20 +00:00
Link Mauve
48cd15ed44 renderer-gl: Allocate buffer on the stack
This avoids an extra heap allocation for each view.
2021-07-31 17:08:59 +02:00
Marius Vlad
eb34f827dd input: Handle correctly failure to compile XKB keymaps
And ultimately, fail to start when there are no input devices on the
system. Patchs adds consistency to touch/pointer initialization to
return -1 in case same thing happens.

Further more, when the device is not created we can't assume to retrieve
a valid one from a libinput_device so guard against it. This takes care of
hot-plugging situations when we couldn't create the (keyboard) device,
or when removing it.

Fixes: #117, #402, #485

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Daniel Stone <daniel.stone@collabora.com>
2021-07-31 13:44:47 +00:00
Derek Foreman
74bdb35c85 drm: Ignore timestamp for monitor shut-off
Some graphics drivers (currently at least VMware and AMD) will give a 0
timestamp for the atomic mode flip completion event when turning off
the display. This causes us to trip an assertion in
weston_output_frame_finish() because the clock jumps backwards, which
isn't a condition the presentation feedback code should be dealing with.

This is a good assertion and we'd like to keep it. And there's some
expectation that this is buggy behaviour in the graphics drivers that will
be fixed at some point.

Pragmatically speaking though, there's nothing productive we can do with a
correct timestamp for the display shutdown.  So let's just flag the
event sent for DPMS off as invalid so presentation feedback doesn't have
to worry about it, and the assert doesn't fire.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2021-07-31 13:39:27 +00:00
Vlad Zahorodnii
c2b9747812 libweston/compositor: Drop weston_frame_callback
weston_frame_callback is needed primarily to store the doubly-linked list link,
but it can be also retrieved by using the wl_resource_get_link() function.

This removes an extra heap allocation per every wl_callback object.

Signed-off-by: Vlad Zahorodnii <vlad.zahorodnii@kde.org>
2021-07-29 15:33:19 +03:00
Marius Vlad
6f6fd2686d pixel-formats: Add human readable format modifier
Conditionally build support when libdrm is at least 2.4.107 to make use
of it.  Plug it in when printing out the buffer information.

With this in, we add a hard dependecy for libweston to link against
libdrm.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2021-07-22 22:19:17 +00:00
Marius Vlad
63fc73d1cc gl-renderer: Assume num images the same as the no of planes
Potential failures when creating the EGL image could cause an incorrect
number of num images (num_planes > num_images). With this change
egl_image_unref() requires an additional check to avoid any potential NULL
derefs when cleaning up. We do it straight in egl_image_unref() instead
of adding guards all over the necessary parts.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2021-07-22 11:33:22 +03:00
Marius Vlad
2a6ea687ba gl-renderer: Avoid destroying an egl image if known import failed
As observed on some platforms, importing known DMA buffers can cause
failures, leading to an attempt of destroyng an EGL image not set. This patch
resets the num_images such that loop becomes inert when destroying the
DMA buffer, and avoids passing an egl image to it.

The initial import doesn't have this issue as it sets the num_images in
case it succeeds.  This also corrects the assumption that the num_images
were 0 at that point which, if the initial import succeded, was actually set
to 1.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2021-07-19 13:56:27 +03:00
Chen Qi
2f2e5da4c3 backend-wayland: fix incorrect header
The wayland.c actually include 'xdg-shell-client-protocol.h' instead of
the server one, so fix it. Otherwise, it's possible to get build failure
due to race condition.

Signed-off-by: Chen Qi <Qi.Chen@windriver.com>
Signed-off-by: Daniel Stone <daniels@collabora.com>
[daniels: Found in OpenEmbedded/Yocto source.]
2021-07-13 18:26:38 +01:00
Marius Vlad
7a44ee7f37 backend-drm: Clean-up minor leak when destroying the DRM-backend
Fixes a minor leak due to launcher-libseatd:

Direct leak of 32 byte(s) in 1 object(s) allocated from:
    #0 0x7f15664e5037 in calloc (/usr/lib/x86_64-linux-gnu/libasan.so.6+0xaa037)
    #1 0x7f156305c59f in zalloc ../include/libweston/zalloc.h:38
    #2 0x7f156305c99b in seat_open_device ../libweston/launcher-libseat.c:114
    #3 0x7f1563056341 in weston_launcher_open ../libweston/launcher-util.c:79
    #4 0x7f156302f1e2 in drm_device_is_kms ../libweston/backend-drm/drm.c:2616
    #5 0x7f156302f751 in find_primary_gpu ../libweston/backend-drm/drm.c:2715
    #6 0x7f15630309a5 in drm_backend_create ../libweston/backend-drm/drm.c:2970
    #7 0x7f15630317ab in weston_backend_init ../libweston/backend-drm/drm.c:3162
    #8 0x7f1566025b61 in weston_compositor_load_backend ../libweston/compositor.c:8201
    #9 0x7f156640cb9e in load_drm_backend ../compositor/main.c:2596
    #10 0x7f156641193c in load_backend ../compositor/main.c:3079
    #11 0x7f1566413cc3 in wet_main ../compositor/main.c:3356
    #12 0x562ba484b179 in main ../compositor/executable.c:33
    #13 0x7f156624fcc9 in __libc_start_main ../csu/libc-start.c:308

But also use the launcher interface to actually close the DRM fd, in
mirror to what weston_launcher_open() does.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2021-06-28 11:44:52 +00:00
Pekka Paalanen
7c13c4a476 color-lcms: use sRGB EOTF
Initialize LittleCMS and use it to generate the sRGB EOTF and inverse
curves. Use these curves to define the blending color space as optical
(linear) sRGB by assuming that both content and output color spaces are
sRGB.

As a consequence, this causes Weston to do "gamma correct blending", as
in, blend in light linear space which should avoid distorting colors in
alpha gradients, when color-lcms is active.

This makes use of the 3x1D LUT support added in gl-renderer earlier, and
shows how the color manager is responsible for re-using existing color
transformation objects.

Co-authored-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-06-21 14:36:33 +00:00
Pekka Paalanen
b12d4fcb53 gl-renderer: color transform in blit_shadow_to_output()
Use the blending to output color space transformation when blitting from
the shadow to a framebuffer.

This allows the blending and output color spaces to differ as long as
shadow is used, in case a backend does not off-load the color
transformation.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-06-21 14:36:33 +00:00
Pekka Paalanen
e7b43ba3b4 gl-renderer: color transform output borders
Use the sRGB to output color space transformation when blitting the
borders (decorations) into an output window (nested compositor).

Nested output does not need to be sRGB anymore, as far as the
decorations are concerned.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-06-21 14:36:33 +00:00
Pekka Paalanen
d7eca40787 gl-renderer: color transform censor fill and triangle fan
Use the sRGB to blending color space transformation for the censoring
color fill and triangle fan debug drawings.

This removes the assert that the output's blending space is (non-linear)
sRGB.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-06-21 14:36:33 +00:00
Pekka Paalanen
92f2367e58 gl-renderer: implement 3 x 1D LUT color pre-curve
This makes weston_color_transform object be able to express
three-channel one-dimensional look-up table transformations. They are
useful for applying EOTF and EOTF^-1 mapping, or, gamma curves. They
will also be useful in optimizing a following 3D LUT tap distribution
once support for 3D LUT is added.

The code added here translates from the lut_3x1d fill_in() interface to
a GL texture to be used with SHADER_COLOR_CURVE_LUT_3x1D for
weston_surfaces.

It demonstrates how renderer data is attached to weston_color_transform
and cached.

GL_OES_texture_float_linear is required to be able to use bilinear
texture filtering with 32-bit floating-point textures, used for the LUT.

As the size of the LUT depends on what implements it, lut_3x1d fill_in()
interface is a callback to the color management component to ask for an
arbitrary size. For GL-renderer this is not important as it can easily
realize any LUT size, but when DRM-backend wants to offload the EOTF^-1
mapping to KMS (GAMMA_LUT), the LUT size comes from KMS.

Nothing actually implements lut_3x1d fill_in() yet, that will come in a
later patch.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-06-21 14:36:33 +00:00
Pekka Paalanen
9a6a4e7032 gl-renderer: implement SHADER_COLOR_CURVE_LUT_3x1D
This adds shader support for using a three-channel one-dimensional
look-up table for de/encoding input colors. This operation will be useful
for applying EOTF or its inverse, in other words, gamma curves. It will
also be useful in optimizing a following 3D LUT tap distribution once
support for 3D LUT is added.

Even though called three-channel and one-dimensional, it is actually
implemented as a one-channel two-dimensional texture with four rows.
Each row corresponds to a source color channel except the fourth one is
unused. The reason for having the fourth row is to get texture
coordinates in 1/8 steps instead of 1/6 steps. 1/6 may would not be
exact in floating- or fixed-point arithmetic and might perhaps risk
unintended results from bilinear texture filtering when we want linear
filtering only in x but not in y texture coordinates. I may be paranoid.

The LUT is applied on source colors after they have been converted to
straight RGB. It cannot be applied with pre-multiplied alpha. A LUT can
be used for both applying EOTF to go from source color space to blending
color space, and EOTF^-1 to go from blending space to output
(electrical) space. However, this type of LUT cannot do color space
conversions.

For now, this feature is hardcoded to off everywhere, to be enabled in
following patches.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-06-21 14:36:33 +00:00
Pekka Paalanen
391f513c36 gl-renderer: fragment shader precision to high
Always when supported, make the fragment shader default floating point
precision high. The medium precision is roughly like half-floats, which
can be surprisingly bad. High precision does not reach even normal
32-bit float precision (by specification), but it's better. GL ES
implementations are allowed to exceed the minimum precision requirements
given in the specification.

This is an advance attempt to avoid nasty surprises from poor shader
precision.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-06-21 14:36:33 +00:00
Pekka Paalanen
4d5b2f3410 gl-renderer: add shader bit input_is_premult
Add a new shader requirements bit input_is_premult which says whether
the texture sampling results in premultiplied alpha or not. Currently
this can be deduced fully from the shader texture variant, but in the
future there might a protocol extension to explicitly control it. Hence
the need for a new bit.

yuva2rgba() is changed to produce straight alpha always. This makes
sample_input_texture() sometimes produce straight or premultiplied
alpha. The input_is_premult bit needs to match sample_input_texture()
behavior. Doing this should save three multiplications in the shader for
straight alpha formats.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-06-21 14:36:33 +00:00
Leandro Ribeiro
0157591b34 libweston: do not forget to destroy temporary drm_format_array
Leak found running drm-formats-test with ASan:

==58755==ERROR: LeakSanitizer: detected memory leaks

Direct leak of 24 byte(s) in 1 object(s) allocated from:
    #0 0x7fae74658459 in __interceptor_calloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:154
    #1 0x7fae744dbe3a in zalloc ../include/libweston/zalloc.h:38
    #2 0x7fae744dbe4e in weston_drm_format_array_create ../libweston/drm-formats.c:44
    #3 0x7fae744dd2a2 in weston_drm_format_array_subtract ../libweston/drm-formats.c:410
    #4 0x55723c67bed5 in subtract_arrays ../tests/drm-formats-test.c:487
    #5 0x55723c67b6bb in wrapsubtract_arrays ../tests/drm-formats-test.c:467
    #6 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
    #7 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
    #8 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
    #9 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
    #10 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
    #11 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
    #12 0x55723c680844 in main ../tests/weston-test-runner.c:661
    #13 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
    #14 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)

Direct leak of 24 byte(s) in 1 object(s) allocated from:
    #0 0x7fae74658459 in __interceptor_calloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:154
    #1 0x7fae744dbe3a in zalloc ../include/libweston/zalloc.h:38
    #2 0x7fae744dbe4e in weston_drm_format_array_create ../libweston/drm-formats.c:44
    #3 0x7fae744dd2a2 in weston_drm_format_array_subtract ../libweston/drm-formats.c:410
    #4 0x55723c67deca in subtract_arrays_modifier_invalid ../tests/drm-formats-test.c:613
    #5 0x55723c67da3d in wrapsubtract_arrays_modifier_invalid ../tests/drm-formats-test.c:593
    #6 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
    #7 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
    #8 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
    #9 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
    #10 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
    #11 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
    #12 0x55723c680844 in main ../tests/weston-test-runner.c:661
    #13 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
    #14 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)

Direct leak of 24 byte(s) in 1 object(s) allocated from:
    #0 0x7fae74658459 in __interceptor_calloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:154
    #1 0x7fae744dbe3a in zalloc ../include/libweston/zalloc.h:38
    #2 0x7fae744dbe4e in weston_drm_format_array_create ../libweston/drm-formats.c:44
    #3 0x7fae744dd2a2 in weston_drm_format_array_subtract ../libweston/drm-formats.c:410
    #4 0x55723c67c9c0 in subtract_arrays_same_content ../tests/drm-formats-test.c:521
    #5 0x55723c67c55b in wrapsubtract_arrays_same_content ../tests/drm-formats-test.c:504
    #6 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
    #7 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
    #8 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
    #9 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
    #10 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
    #11 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
    #12 0x55723c680844 in main ../tests/weston-test-runner.c:661
    #13 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
    #14 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)

Direct leak of 24 byte(s) in 1 object(s) allocated from:
    #0 0x7fae74658459 in __interceptor_calloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:154
    #1 0x7fae744dbe3a in zalloc ../include/libweston/zalloc.h:38
    #2 0x7fae744dbe4e in weston_drm_format_array_create ../libweston/drm-formats.c:44
    #3 0x7fae744dd2a2 in weston_drm_format_array_subtract ../libweston/drm-formats.c:410
    #4 0x55723c67d1b7 in subtract_arrays_exclusive_formats ../tests/drm-formats-test.c:552
    #5 0x55723c67cb23 in wrapsubtract_arrays_exclusive_formats ../tests/drm-formats-test.c:529
    #6 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
    #7 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
    #8 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
    #9 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
    #10 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
    #11 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
    #12 0x55723c680844 in main ../tests/weston-test-runner.c:661
    #13 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
    #14 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)

Direct leak of 24 byte(s) in 1 object(s) allocated from:
    #0 0x7fae74658459 in __interceptor_calloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:154
    #1 0x7fae744dbe3a in zalloc ../include/libweston/zalloc.h:38
    #2 0x7fae744dbe4e in weston_drm_format_array_create ../libweston/drm-formats.c:44
    #3 0x7fae744dd2a2 in weston_drm_format_array_subtract ../libweston/drm-formats.c:410
    #4 0x55723c67d8d5 in subtract_arrays_exclusive_modifiers ../tests/drm-formats-test.c:584
    #5 0x55723c67d31d in wrapsubtract_arrays_exclusive_modifiers ../tests/drm-formats-test.c:561
    #6 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
    #7 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
    #8 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
    #9 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
    #10 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
    #11 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
    #12 0x55723c680844 in main ../tests/weston-test-runner.c:661
    #13 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
    #14 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)

Indirect leak of 320 byte(s) in 5 object(s) allocated from:
    #0 0x7fae74658279 in __interceptor_malloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:145
    #1 0x7fae74473bc3 in wl_array_add (/usr/lib/libwayland-client.so.0+0xabc3)
    #2 0x7fae74473c10 in wl_array_copy (/usr/lib/libwayland-client.so.0+0xac10)
    #3 0x7fae744dbfe0 in add_format_and_modifiers ../libweston/drm-formats.c:108
    #4 0x7fae744dd389 in weston_drm_format_array_subtract ../libweston/drm-formats.c:418
    #5 0x55723c67d1b7 in subtract_arrays_exclusive_formats ../tests/drm-formats-test.c:552
    #6 0x55723c67cb23 in wrapsubtract_arrays_exclusive_formats ../tests/drm-formats-test.c:529
    #7 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
    #8 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
    #9 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
    #10 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
    #11 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
    #12 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
    #13 0x55723c680844 in main ../tests/weston-test-runner.c:661
    #14 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
    #15 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)

Indirect leak of 256 byte(s) in 1 object(s) allocated from:
    #0 0x7fae74658652 in __interceptor_realloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:164
    #1 0x7fae74473b76 in wl_array_add (/usr/lib/libwayland-client.so.0+0xab76)
    #2 0x7fae744dc19f in weston_drm_format_array_add_format ../libweston/drm-formats.c:166
    #3 0x7fae744dbfb7 in add_format_and_modifiers ../libweston/drm-formats.c:104
    #4 0x7fae744dd389 in weston_drm_format_array_subtract ../libweston/drm-formats.c:418
    #5 0x55723c67d1b7 in subtract_arrays_exclusive_formats ../tests/drm-formats-test.c:552
    #6 0x55723c67cb23 in wrapsubtract_arrays_exclusive_formats ../tests/drm-formats-test.c:529
    #7 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
    #8 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
    #9 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
    #10 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
    #11 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
    #12 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
    #13 0x55723c680844 in main ../tests/weston-test-runner.c:661
    #14 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
    #15 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)

Indirect leak of 256 byte(s) in 1 object(s) allocated from:
    #0 0x7fae74658652 in __interceptor_realloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:164
    #1 0x7fae74473b76 in wl_array_add (/usr/lib/libwayland-client.so.0+0xab76)
    #2 0x7fae744dc19f in weston_drm_format_array_add_format ../libweston/drm-formats.c:166
    #3 0x7fae744dd3de in weston_drm_format_array_subtract ../libweston/drm-formats.c:426
    #4 0x55723c67bed5 in subtract_arrays ../tests/drm-formats-test.c:487
    #5 0x55723c67b6bb in wrapsubtract_arrays ../tests/drm-formats-test.c:467
    #6 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
    #7 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
    #8 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
    #9 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
    #10 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
    #11 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
    #12 0x55723c680844 in main ../tests/weston-test-runner.c:661
    #13 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
    #14 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)

Indirect leak of 128 byte(s) in 2 object(s) allocated from:
    #0 0x7fae74658279 in __interceptor_malloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:145
    #1 0x7fae74473bc3 in wl_array_add (/usr/lib/libwayland-client.so.0+0xabc3)
    #2 0x7fae74473c10 in wl_array_copy (/usr/lib/libwayland-client.so.0+0xac10)
    #3 0x7fae744dbfe0 in add_format_and_modifiers ../libweston/drm-formats.c:108
    #4 0x7fae744dd389 in weston_drm_format_array_subtract ../libweston/drm-formats.c:418
    #5 0x55723c67bed5 in subtract_arrays ../tests/drm-formats-test.c:487
    #6 0x55723c67b6bb in wrapsubtract_arrays ../tests/drm-formats-test.c:467
    #7 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
    #8 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
    #9 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
    #10 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
    #11 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
    #12 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
    #13 0x55723c680844 in main ../tests/weston-test-runner.c:661
    #14 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
    #15 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)

Indirect leak of 96 byte(s) in 3 object(s) allocated from:
    #0 0x7fae74658652 in __interceptor_realloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:164
    #1 0x7fae74473b76 in wl_array_add (/usr/lib/libwayland-client.so.0+0xab76)
    #2 0x7fae744dd142 in modifiers_subtract ../libweston/drm-formats.c:384
    #3 0x7fae744dd408 in weston_drm_format_array_subtract ../libweston/drm-formats.c:431
    #4 0x55723c67bed5 in subtract_arrays ../tests/drm-formats-test.c:487
    #5 0x55723c67b6bb in wrapsubtract_arrays ../tests/drm-formats-test.c:467
    #6 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
    #7 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
    #8 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
    #9 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
    #10 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
    #11 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
    #12 0x55723c680844 in main ../tests/weston-test-runner.c:661
    #13 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
    #14 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)

Indirect leak of 64 byte(s) in 1 object(s) allocated from:
    #0 0x7fae74658652 in __interceptor_realloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:164
    #1 0x7fae74473b76 in wl_array_add (/usr/lib/libwayland-client.so.0+0xab76)
    #2 0x7fae744dd142 in modifiers_subtract ../libweston/drm-formats.c:384
    #3 0x7fae744dd408 in weston_drm_format_array_subtract ../libweston/drm-formats.c:431
    #4 0x55723c67d8d5 in subtract_arrays_exclusive_modifiers ../tests/drm-formats-test.c:584
    #5 0x55723c67d31d in wrapsubtract_arrays_exclusive_modifiers ../tests/drm-formats-test.c:561
    #6 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
    #7 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
    #8 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
    #9 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
    #10 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
    #11 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
    #12 0x55723c680844 in main ../tests/weston-test-runner.c:661
    #13 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
    #14 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)

Indirect leak of 32 byte(s) in 1 object(s) allocated from:
    #0 0x7fae74658279 in __interceptor_malloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:145
    #1 0x7fae74473bc3 in wl_array_add (/usr/lib/libwayland-client.so.0+0xabc3)
    #2 0x7fae744dc19f in weston_drm_format_array_add_format ../libweston/drm-formats.c:166
    #3 0x7fae744dd3de in weston_drm_format_array_subtract ../libweston/drm-formats.c:426
    #4 0x55723c67d8d5 in subtract_arrays_exclusive_modifiers ../tests/drm-formats-test.c:584
    #5 0x55723c67d31d in wrapsubtract_arrays_exclusive_modifiers ../tests/drm-formats-test.c:561
    #6 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
    #7 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
    #8 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
    #9 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
    #10 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
    #11 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
    #12 0x55723c680844 in main ../tests/weston-test-runner.c:661
    #13 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
    #14 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)

Indirect leak of 32 byte(s) in 1 object(s) allocated from:
    #0 0x7fae74658279 in __interceptor_malloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:145
    #1 0x7fae74473bc3 in wl_array_add (/usr/lib/libwayland-client.so.0+0xabc3)
    #2 0x7fae744dc19f in weston_drm_format_array_add_format ../libweston/drm-formats.c:166
    #3 0x7fae744dd3de in weston_drm_format_array_subtract ../libweston/drm-formats.c:426
    #4 0x55723c67deca in subtract_arrays_modifier_invalid ../tests/drm-formats-test.c:613
    #5 0x55723c67da3d in wrapsubtract_arrays_modifier_invalid ../tests/drm-formats-test.c:593
    #6 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
    #7 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
    #8 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
    #9 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
    #10 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
    #11 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
    #12 0x55723c680844 in main ../tests/weston-test-runner.c:661
    #13 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
    #14 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)

Indirect leak of 32 byte(s) in 1 object(s) allocated from:
    #0 0x7fae74658279 in __interceptor_malloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:145
    #1 0x7fae74473bc3 in wl_array_add (/usr/lib/libwayland-client.so.0+0xabc3)
    #2 0x7fae744dc19f in weston_drm_format_array_add_format ../libweston/drm-formats.c:166
    #3 0x7fae744dd3de in weston_drm_format_array_subtract ../libweston/drm-formats.c:426
    #4 0x55723c67c9c0 in subtract_arrays_same_content ../tests/drm-formats-test.c:521
    #5 0x55723c67c55b in wrapsubtract_arrays_same_content ../tests/drm-formats-test.c:504
    #6 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
    #7 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
    #8 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
    #9 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
    #10 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
    #11 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
    #12 0x55723c680844 in main ../tests/weston-test-runner.c:661
    #13 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
    #14 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2021-06-16 13:36:43 +00:00
Alexandros Frantzis
10937feef8 backend-drm: Clear drm_output cursor_view when view is destroyed
The DRM backend uses changes in the cursor view memory address and
surface damage to detect when it needs to re-upload to a cursor plane
framebuffer.

However, when a cursor view is destroyed and then recreated, e.g., when
the pointer cursor surface is updated, the newly created view may have
the same memory address as the just destroyed one. If no new cursor
buffer is provided (because it was attached, committed and used
previously) when this address reuse occurs, then there also isn't any
updated surface damage and the backend doesn't update the cursor plane
framebuffer at all.

To fix this issue utilize the destroy signal to track when the cursor
view is destroyed, and clear the cached cursor_view value in drm_output.
After clearing the cached value, the next cursor view is always
considered new and thus uploaded to the plane properly.

Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
2021-06-14 13:31:41 +00:00
Pekka Paalanen
f0c6104444 libweston: remove weston_output_set_renderer_shadow_buffer()
This is no longer used.

This was originally added in b5265af620.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-06-14 16:04:43 +03:00
Pekka Paalanen
d2cfbff186 gl-renderer: use shadow framebuffer automatically
This creates the FP16 shadow framebuffer automatically if the color
transformation from blending space to output space is not identity and
the backend does not claim to implement it on the renderer's behalf.

That makes the weston_output_set_renderer_shadow_buffer() API and
use-renderer-shadow weston.ini option obsolete.

To still cater for the one test that needs to enable the shadow
framebuffer in spite of not needing it for color correct blending, the
quirk it uses now also forces the shadow.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-06-14 16:04:43 +03:00
Pekka Paalanen
37fe6fde49 gl-renderer: define fragment shader compile_const
Compile time constants play an important role in keeping the shader
programs fast. Introduce an informal annotation to mark compile time
constants to make the shader code easier to reason with.

This will make much more sense once functions with compile time constant
parameters are added.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-06-14 16:04:43 +03:00
Pekka Paalanen
734c2278f9 gl-renderer: require GL ES 3.0 for color management
Trying to support GL ES 2.0 + extensions along with GL ES 3.0 for better
control is becoming too complicated fast. In this patch you see the
GL_RGBA vs. GL_RBA16F and GL_HALF_FLOAT vs. GL_HALF_FLOAT_OES paths.
More such cases will come, e.g. GL_RED_EXT vs. GL_R32F.

Make things simpler and require GL ES 3.0 +
GL_EXT_color_buffer_half_float for all color management related
functionality. If one doesn't have GL ES 3.0, all you lose is color
management.

Also, all extensions needed by color transformation operations are
gathered under one boolean flag instead of having a flag per extension,
again for simplicity.

This makes the GL ES extension handling much easier.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-06-14 16:04:43 +03:00
Pekka Paalanen
401e190913 Revert "gl-renderer: Make dummy surface current after all outputs are gone"
This reverts commit 36d699a164.

A different way to fix this same issue is the previous commit
"gl-renderer: do not unbind the context on output destroy"
which is needed for other reasons.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-06-14 16:04:43 +03:00
Pekka Paalanen
6d0aa8f0e9 gl-renderer: do not unbind the context on output destroy
If we make EGL_NO_CONTEXT current, all following GL calls are
no-ops. This will be a problem when gl-renderer introduces
gl_renderer_color_transform containing GL textures and needs to destroy
them when weston_color_transform is destroyed. Mesa would print the the
warning that glDeleteTextures is no-op.

To fix this, keep our GL context current when destroying a GL output.

In case EGL_KHR_surfaceless_context is not available, we must use
dummy_surface.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-06-14 16:04:43 +03:00
Pekka Paalanen
5e79dd4892 libweston: begin color-lcms plugin
This creates the color-lcms plugin that in the future will be using
Little CMS as the color matching module, processing ICC profiles, and
producing HDR tone mappings.

Right now, this new plugin is functionally equivalent to the no-op color
manager, except it already links to lcms2 and checks that the renderer
supports color operations.

Color-lcms is a libweston plugin that is loaded with explicit
weston_compositor API. This does not currently allow loading alternative
color manager plugins. External color manager plugins might be
considered in the future when the libweston APIs around color management
stabilize.

This libweston plugin uses the same build option as the old cms-static
Weston plugins, as they both need lcms2. The minimum version for lcms2
was chosen by what Debian Buster provides today and for no other reason.

This plugin intends to support the Wayland CM&HDR protocol extension and
hence sets supports_client_protocol to true. This will expose the
protocol extension to clients when it gets implemented.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-06-14 12:53:41 +00:00
Pekka Paalanen
8fb23ed110 color: add from sRGB to blending color transformation
This is needed when the compositor produces any content internally:
- the lines in triangle fan debug
- the censoring color fill (unmet HDCP requirements)

Solid color surfaces do not need this special-casing because
weston_surface is supposed to carry color space information, which will
get used in gl_shader_config_init_for_view().

This makes sure the internally produced graphics fit in, e.g on a
monitor in HDR mode.

For now, just ensure there is an identity transformation. Actual
implementations in GL-renderer will follow later.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-06-14 12:53:41 +00:00
Pekka Paalanen
cda3951a9a color: add from sRGB to output color transformation
This is needed when drawing anything internal directly to an output,
like the borders/decorations in a nested compositor setup. This makes
the assumption that the internal stuff starts in sRGB, which should be
safe. As borders are never blended with other content, this should also
be sufficient.

This patch is a reminder that that path exists, rather than a real
implementation. To be implemented when someone needs it.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-06-14 12:53:41 +00:00
Pekka Paalanen
1d2eee208c color: add output color transform API
This is the blending space to monitor space color transform. It needs to
be implemented in the renderers, unless a backend sets
from_blend_to_output_by_backend = true, in which case the backend does
it and the renderer does not.

The intention is that from_blend_to_output_by_backend can be toggled
frame by frame to allow backends to react to dynamic change of output
color profile.

For now, renderers just assert that they don't need to do anything for
output color transform.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-06-14 12:53:41 +00:00
Pekka Paalanen
90a5ffa097 libweston: introduce CMS component architecture
See: https://gitlab.freedesktop.org/wayland/weston/-/issues/467#note_814985

This starts building the framework required for implementing color
management.

The main new interface is struct weston_color_manager. This commit also
adds a no-op color manager implementation, which is used if no other
color manager is loaded. This no-op color manager simply provides
identity color transforms for everything, so that Weston keeps running
exactly like before.

weston_color_manager interface is incomplete and will be extended later.

Colorspace objects are not introduced in this commit. However, when
client content colorspace and output colorspace definitions are
combined, they will produce color transformations from client content to
output blending space and from output blending space to output space.

This commit introduces a placeholder struct for color transforms,
weston_color_transform. Objects of this type are expected to be heavy to
create and store, which is why they are designed to be shared as much as
possible, ideally making their instances unique. As color transform
description is intended to be generic in libweston core, renderers and
backends are expected to derive their own state for each transform
object as necessary. Creating and storing the derived state maybe be
expensive as well, more the reason to re-use these objects as much as
possible. E.g. GL-renderer might upload a 3D LUT into a texture and keep
the texture around. DRM-backend might create a KMS blob for a LUT and
keep that around.

As a color transform depends on both the surface and the output, a
transform object may need to be created for each unique pair of them.
Therefore color transforms are referenced from weston_paint_node. As
paint nodes exist for not just surface+output but surface+view+output
triplets, the code ensures that all paint nodes (having different view)
for the same surface+output have the same color transform state.

As a special case, if weston_color_transform is NULL, it means identity
transform. This short-circuits some checks and memory allocations, but
it does mean we use a separate member on weston_paint_node to know if
the color transform has been initialized or not.

Color transformations are pre-created at the weston_output
paint_node_z_order_list creation step. Currently the z order lists
contain all views globally, which means we populate color transforms we
may never need, e.g. a view is never shown on a particular output.
This problem should get fixed naturally when z order lists are
constructed "pruned" in the future: to contain only those paint nodes
that actually contribute to the output's image.

As nothing actually supports color transforms yet, both renderers and
the DRM-backend assert that they only get identity transforms. This
check has the side-effect that all surface-output pairs actually get a
weston_surface_color_transform_ref even though it points to NULL
weston_color_transform.

This design is inspired by Sebastian Wick's Weston color management
work.

Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-06-14 12:53:41 +00:00
Pekka Paalanen
da0f7ea4a7 gl-renderer: draw_view -> draw_paint_node
A following patch will need the paint node in
gl_shader_config_init_for_view() for color transformations.

While passing the paint node through, rename the functions to be more
appropriate and get surface/view/output from the paint node.

This is a pure refactoring with no functional change.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-06-14 12:53:41 +00:00
Pekka Paalanen
79885af165 pixman-renderer: draw_view -> draw_paint_node
A following patch will need the paint node in draw_view() for color
transformations.

While passing the paint node into draw_paint_node, also use the paint
node. This is a pure refactoring with no functional change.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-06-14 12:53:41 +00:00
Alexandros Frantzis
28d66344a0 input: Use cursor surface dimensions to evaluate presence of content
When setting a cursor surface, use the surface dimensions, instead of the
weston_surface buffer reference, to check if the surface has any
content. A weston_surface without any buffer reference may in fact
have a buffer which was committed in a previous pointer entry, dropped
by weston_surface and now held only internally by the renderer.

Without this fix, when a pointer enters a surface, the cursor image is
not correctly updated if we set a cursor surface with an already
committed buffer from a previous pointer entry, without recommitting the
cursor buffer for the current entry. This can be seen, for example, in
the experimental Wine Wayland driver which handles the cursor in a way
that leads to the following scenario:

Setup: cursor_surface.attach(buffer) & cursor_surface.commit()
On first wl_pointer.enter: pointer.set_cursor(cursor_surface)
compositor/renderer redraws
wl_pointer.leave
On second wl_pointer.enter: pointer.set_cursor(cursor_surface)

When handling the second pointer.set_cursor() request the current code
doesn't find a buffer attached to the cursor_surface (only the renderer
now has a reference to it), so it doesn't update the respective view for
the cursor.

Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
2021-06-10 17:20:30 +03:00
Igor Matheus Andrade Torrente
bfcb1adc14 backend-drm: Drop support to non universal plane drivers
Remove all the backend code to support drivers without universal planes.

From[1]:

"The code needed to support kernels where DRM does not support uiniversal
planes makes the DRM-backend a little more complicated, because it needs
to create fake planes for primary and cursor. The lifetimes of the fake
planes does not match the lifetime of "proper" planes, which is surprising."

And since the universal planes left the experimetal flag in 2014[2] it is
safe to remove the support now.

[1] https://gitlab.freedesktop.org/wayland/weston/-/issues/427
[2] https://cgit.freedesktop.org/drm/drm-tip/commit/?id=c7dbc6c9ae5c3baa3be755a228a349374d043b5b

Signed-off-by: Igor Matheus Andrade Torrente <igormtorrente@gmail.com>
2021-06-01 17:25:20 +00:00
Samu Nuutamo
58a2faf716 libinput-seat: update leds when a new device is added
Fix an issue where the keyboard leds will go out of sync when a new
keyboard is connected.

The issue can be easily reproduced by connecting two keyboards, enabling
caps lock, and reconnecting one of the keyboards. Without the patch the
leds on both keyboards will turn off while the actual caps lock state
will stay enabled.

Signed-off-by: Samu Nuutamo <samu.nuutamo@gmail.com>
2021-05-31 11:31:22 +00:00
Lujin Wang
d4b46cdd3c libweston: Remove source repaint_timer in weston_compositor_shutdown
Fixes a definitely lost:
== 56 bytes in 1 blocks are definitely lost in loss record 16 of 45
==    at 0x48450F8: malloc (vg_replace_malloc.c:309)
==    by 0x4B55E93: wl_event_loop_add_timer (event-loop.c:197)
==    by 0x4126CF: weston_compositor_create (in /usr/local/bin/weston)
==    by 0x409997: main (in /usr/local/bin/weston)

Signed-off-by: Lujin Wang <luwang@nvidia.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-05-28 13:38:28 +03:00
Pekka Paalanen
8740037a93 libweston: add weston_layer_fini()
Layers did not have a fini sequence before, which means the compositor
layer list might have stale pointers temporarily when shutting down. A
bigger problem might be having views linger after the destruction of the
layer.

These problems were not observed yet, but if they exist, this patch
should help to find them and then fix them.

The check in weston_compositor_shutdown() is not an assert yet, because
it will trigger until all components call weston_layer_fini() correctly.
Some components do not even have a tear-down function to call it from at
all, like fullscreen-shell.

The same with the check in weston_layer_fini().

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-05-28 13:38:28 +03:00
Pekka Paalanen
6551c09d63 libweston: comment places that cannot use paint node lists
These are all the remaining places that still use the global view_list,
and cannot avoid it. Add a comment to explain why in each.

Now all places that use view_list have been audited for paint node
lists.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-05-18 14:06:21 +03:00
Pekka Paalanen
aa2e0b2075 drm-backend: iterate paint nodes
Iterate paint nodes instead of the global view list. Right now this does
not change behavior.

This is a step towards using per-output view lists that can then be
optimized for the output in libweston core.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-05-18 14:06:21 +03:00
Pekka Paalanen
20ab6f88ec libweston: iterate paint nodes in accumulate damage
Iterate paint nodes instead of the global view list. Right now this does
not change behavior.

This is a step towards using per-output view lists that can then be
optimized for the output in libweston core.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-05-18 14:06:21 +03:00
Pekka Paalanen
6d6b36738f libweston: iterate paint nodes on output repaint
Iterate paint nodes instead of the global view list. Right now this does
not change behavior.

This is a step towards using per-output view lists that can then be
optimized for the output in libweston core.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-05-18 14:06:21 +03:00
Pekka Paalanen
29cdb34019 gl-renderer: iterate paint nodes
Iterate paint nodes instead of the global view list. Right now this does
not change behavior.

This is a step towards using per-output view lists that can then be
optimized for the output in libweston core.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-05-18 14:03:44 +03:00
Pekka Paalanen
e02dbf650b pixman-renderer: iterate paint nodes
Iterate paint nodes instead of the global view list. Right now this does
not change behavior.

This is a step towards using per-output view lists that can then be
optimized for the output in libweston core.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-05-18 14:03:44 +03:00
Pekka Paalanen
2fddc539c5 libweston: per-output z-ordered paint node list
This patch creates a per-output paint node list in the same z-order as
the global view_list in weston_compositor.

The next step is to switch output repaints and backends to use the
z-order list instead of view_list.

Having a per-output paint node list for repaints allows including only
those paint nodes that actually contribute to the output image, so that
completely occluded and out-of-screen views can be ignored in libweston
core already.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-05-18 14:03:44 +03:00
Pekka Paalanen
1a4f87dec5 libweston: introduce weston_paint_node
This new object is created for every surface-view-output triplet. As
there is always exactly one surface for a view and it does not change
during a view's lifetime, this is really for a view-output pair or a
surface-output pair.

The object is created on-demand as a part of preparing for an output
repaint, so it applies only to surfaces that are going through repaint.
A prerequisite for that is that the surface is mapped, which means it
has a mapped view.

When any one of surface or view gets destroyed or output gets disabled,
all related paint nodes are destroyed.

In future, paint node will be useful for caching surface-output or
view-output pair dependent data:
- damage regions for overlapping outputs
- color transformations
- backend-specific bookkeeping (e.g. DRM KMS plane assigments)
- per-output repaint lists
- surface geometry transformed into output space

Suggested by Daniel Stone in
https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/582#note_899406

PS. The call in weston_view_destroy() to
weston_compositor_build_view_list() might be so that if the view has
sub-surfaces, rebuilding the view list removes those those too and
automagically deletes their views.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-05-18 14:03:44 +03:00
ahe
c76cf48f3e libweston/renderer-gl/gl-renderer.c: use glDeleteTextures() and update gs->num_textures if num_textures is decrased
Signed-off-by: ahe <Andreas.Heynig@meetwise.com>
2021-05-15 16:03:42 +00:00
Michael Olbrich
7803e83a94 wayland-backend: forward seats with the correct name
Use the real name of the seat instead of calling each seat 'default'. This makes
it easier to identify the current seat in a multi-seat environment.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2021-05-15 15:57:18 +00:00
Jonathan Marler
d3223cc4b4 data-device: cleanup after touch drag
This change fixes the "touch-up" operation to clear "data_source"
by setting "seat" to NULL.  This operation is done in the mouse button
release operation, but seems to have been forgotten in the "touch up"
case.

Forgetting this operation causes weston to send a "premature finish
request" error to the client which causes the client to exit.

This issue can be reproduced with the "weston-dnd" program by performing
a drag-and-drop operation with a touch input device. Once the drag
is released, the weston-dnd program will exit with an error.

Signed-off-by: Jonathan Marler <johnnymarler@gmail.com>
2021-05-15 15:54:03 +00:00
Jonathan Marler
5ba5a86a7f launcher: remove unused enum value
Signed-off-by: Jonathan Marler <johnnymarler@gmail.com>
2021-05-15 15:40:24 +00:00
Daniel Stone
3d9b73c9e5 drm/state-propose: Remove unnecessary check
If sprites_are_broken, then we will only ever arrive in renderer_only
mode, so this case will be caught by the checks above.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2021-05-15 15:24:12 +00:00
Marius Vlad
f722dc6f08 compositor: Prevent an invalid access against content protection
Avoids an user-after-free when destroying the surface, like in the
following ASAN message:

==25180==ERROR: AddressSanitizer: heap-use-after-free on address 0x6060000589d8 at pc 0x7ff70a4f7102 bp 0x7fff8f7e13b0 sp 0x7fff8f7e13a8
READ of size 8 at 0x6060000589d8 thread T0
    #0 0x7ff70a4f7101 in weston_schedule_surface_protection_update ../libweston/compositor.c:1163
    #1 0x7ff70a4f743b in weston_surface_update_output_mask ../libweston/compositor.c:1212
    #2 0x7ff70a4f7a47 in weston_surface_assign_output ../libweston/compositor.c:1298
    #3 0x7ff70a4f7f44 in weston_view_assign_output ../libweston/compositor.c:1348
    #4 0x7ff70a4fa12f in weston_view_update_transform ../libweston/compositor.c:1589
    #5 0x7ff70a4ffc20 in view_list_add ../libweston/compositor.c:2657
    #6 0x7ff70a5000ee in weston_compositor_build_view_list ../libweston/compositor.c:2688
    #7 0x7ff70a4fd577 in weston_view_destroy ../libweston/compositor.c:2202
    #8 0x7ff70a4fd7df in weston_surface_destroy ../libweston/compositor.c:2239
    #9 0x7ff70a4fdbb0 in destroy_surface ../libweston/compositor.c:2285
    #10 0x7ff70a4a2d3e in destroy_resource ../src/wayland-server.c:723
    #11 0x7ff70a4a8940 in for_each_helper ../src/wayland-util.c:372
    #12 0x7ff70a4a8e1f in wl_map_for_each ../src/wayland-util.c:385
    #13 0x7ff70a4a3748 in wl_client_destroy ../src/wayland-server.c:882
    #14 0x7ff6fe04e866 in shell_destroy ../desktop-shell/shell.c:5004
    #15 0x7ff70a4ee923 in wl_signal_emit /home/mvlad/install-amd64/include/wayland-server-core.h:481
    #16 0x7ff70a51598d in weston_compositor_destroy ../libweston/compositor.c:7903
    #17 0x7ff70a903a58 in wet_main ../compositor/main.c:3493
    #18 0x560de7b3b179 in main ../compositor/executable.c:33
    #19 0x7ff70a73ecc9 in __libc_start_main ../csu/libc-start.c:308
    #20 0x560de7b3b099 in _start (/home/mvlad/install-amd64/bin/weston+0x1099)

0x6060000589d8 is located 56 bytes inside of 64-byte region [0x6060000589a0,0x6060000589e0)
freed by thread T0 here:
    #0 0x7ff70a9d3b6f in __interceptor_free (/usr/lib/x86_64-linux-gnu/libasan.so.6+0xa9b6f)
    #1 0x7ff70a5167d2 in cp_destroy_listener ../libweston/content-protection.c:193
    #2 0x7ff70a4ee923 in wl_signal_emit /home/mvlad/install-amd64/include/wayland-server-core.h:481
    #3 0x7ff70a51598d in weston_compositor_destroy ../libweston/compositor.c:7903
    #4 0x7ff70a903a58 in wet_main ../compositor/main.c:3493
    #5 0x560de7b3b179 in main ../compositor/executable.c:33
    #6 0x7ff70a73ecc9 in __libc_start_main ../csu/libc-start.c:308

previously allocated by thread T0 here:
    #0 0x7ff70a9d4037 in calloc (/usr/lib/x86_64-linux-gnu/libasan.so.6+0xaa037)
    #1 0x7ff70a5160aa in zalloc ../include/libweston/zalloc.h:38
    #2 0x7ff70a516cda in weston_compositor_enable_content_protection ../libweston/content-protection.c:329
    #3 0x7ff7070247e0 in drm_backend_create ../libweston/backend-drm/drm.c:3180
    #4 0x7ff707024cae in weston_backend_init ../libweston/backend-drm/drm.c:3250
    #5 0x7ff70a515d02 in weston_compositor_load_backend ../libweston/compositor.c:7999
    #6 0x7ff70a8fbcfb in load_drm_backend ../compositor/main.c:2614
    #7 0x7ff70a900b46 in load_backend ../compositor/main.c:3103
    #8 0x7ff70a902ecd in wet_main ../compositor/main.c:3380
    #9 0x560de7b3b179 in main ../compositor/executable.c:33
    #10 0x7ff70a73ecc9 in __libc_start_main ../csu/libc-start.c:308

SUMMARY: AddressSanitizer: heap-use-after-free ../libweston/compositor.c:1163 in weston_schedule_surface_protection_update

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2021-05-12 17:51:49 +03:00
Pekka Paalanen
f48277b577 drm-backend: require DRM_CAP_TIMESTAMP_MONOTONIC
Weston internals and Wayland clients assume that output presentation
clock cannot go backwards. Therefore require unconditionally that KMS
uses the monotonic clock.

The kernel unconditionally supports DRM_CAP_TIMESTAMP_MONOTONIC. See:

commit 25e1a79874eb3821d93310c908cc0a81b47af060
Author: Arnd Bergmann <arnd@arndb.de>
Date:   Wed Oct 11 17:20:13 2017 +0200

    drm: vblank: remove drm_timestamp_monotonic parameter

That one removed the final possibility of DRM_CAP_TIMESTAMP_MONOTONIC
being false, by removing the module option. But even before that, all
drivers have been supporting monotonic, since

commit c61eef726a78ae77b6ce223d01ea2130f465fe5c
Author: Imre Deak <imre.deak@intel.com>
Date:   Tue Oct 23 18:53:26 2012 +0000

    drm: add support for monotonic vblank timestamps

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-05-11 09:07:46 +00:00
Pekka Paalanen
1ae3a25642 libweston: choose only monotonic software presentation clocks
This drops the software presentation clocks that could jump backwards.

See the previous commit "libweston: assert frame times never go
backwards" for the rationale.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-05-11 09:07:46 +00:00
Pekka Paalanen
98b4e20a68 libweston: assert frame times never go backwards
Adding this check was prompted by
https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/609

There is no reason to allow frame times jump backwards, and apparently
we already have code that makes that assumption.

DRM KMS uses CLOCK_MONOTONIC as the vblank and page flip timestamps,
which by definition cannot go backwards. Other backends call
weston_compositor_set_presentation_clock_software().

Frame times are also reported directly to Wayland clients via
presentation-time extension, and clients too will not expect that the
timestamp could go backwards.

So make sure time can never go backwards.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-05-11 09:07:46 +00:00
Marius Vlad
bc7c8332df backend-wayland: Avoid spinning forever if dispatching failed
As observed in #420 (Running Weston under Weston's kiosk shell with
multiple outputs causes the scrollback to go nuts), not
being able to cope with (a correct) resize of the parent surface would
cause the client weston instance to spin forever.  If dispatching
failed, just exit.

Fixes #420

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2021-05-10 12:01:46 +00:00
Marius Vlad
529fae91f7 backend-wayland: Avoid iterating over un-intialized lists
As an in-flight resize call might cause a call to
wayland_output_destroy_shm_buffers() to go over a list of free_buffers
list. Just initialize the lists before attempting to create the parent
surface to avoid it.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2021-05-10 12:01:46 +00:00
Bastian Krause
d8b861766c backend-drm/state-propose: print format instead of *pixel_format_info address
fb->format is *pixel_format_info, whereas fb->format->format is the
actual DRM/wl_shm format code we want to see here. Fix the drm_debug()
call accordingly.

Signed-off-by: Bastian Krause <bst@pengutronix.de>
2021-05-06 14:12:32 +02:00
Leandro Ribeiro
b4cf450ce1 shared/helpers: use ARRAY_COPY where possible
In "backend-drm: simplify compile time array copy", ARRAY_COPY was
introduced to be used by the DRM-backend.

In this patch we expand its usage to other code where hardcoded arrays
are being copied.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2021-04-28 12:17:24 -03:00
Leandro Ribeiro
3193ab5807 backend-drm: simplify compile time array copy
In drm_fb_get_from_dmabuf() we have some compile time array copies, and
multiple static_assert() calls are needed (for safety). This makes the
code unpleasant to read.

Add ARRAY_COPY macro, to simplify the code.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2021-04-27 19:00:38 -03:00
Leandro Ribeiro
bdb37b30b3 gl-renderer: always add DRM_FORMAT_MOD_INVALID to EGL formats
EGL implementations have no way to tell that implicit modifiers are not
supported. So Weston must consider that implicit modifiers are
supported. Always add DRM_FORMAT_MOD_INVALID to formats that we query
from EGL.

The implication is that clients using dmabuf extension may pick
DRM_FORMAT_MOD_INVALID to allocate their buffers, and so these buffers
will not be directly imported to KMS and placed in planes. See commit
"backend-drm: do not import dmabuf buffers with no modifiers to KMS" for
more details.

But we should not avoid advertising DRM_FORMAT_MOD_INVALID in the dmabuf
protocol just because we hope that the client don't choose it, it's not
our choice.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2021-04-27 19:56:38 +00:00
Leandro Ribeiro
1b403263d4 gl-renderer: do not expose query_dmabuf_formats and query_dmabuf_modifiers
In commit "libweston: add struct weston_drm_format" struct
weston_drm_format and its helper functions were added to libweston.

The functions query_dmabuf_formats and query_dmabuf_modifiers are very
specific to GL-renderer and its internals. So instead of exposing them
in libweston, query and store DRM formats and modifiers internally in
GL-renderer. Also, add a vfunction to struct weston_renderer in order
to retrieve the formats.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2021-04-27 19:56:38 +00:00
Leandro Ribeiro
a5560d6dbe backend-drm: document that we allow to import wl_drm buffers to KMS with no modifiers
In commit "backend-drm: do not import dmabuf buffers with no modifiers
to KMS" we've stopped to import dmabuf with no modifiers to KMS.

In this patch we document why we can still import wl_drm buffers with no
modifiers to KMS.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2021-04-27 19:56:38 +00:00
Leandro Ribeiro
5aea1bc522 backend-drm: do not import dmabuf buffers with no modifiers to KMS
We can't tell the layout of a buffer that has been allocated with no
modifiers. Although usually drivers use linear layouts to allocate in
these cases, it is not a rule. It can use a tiling layout, for instance,
under the hood.

So it is not safe to import a buffer with no modifiers to KMS, as it
can't tell the buffer layout and this may result in garbage being
displayed. In this patch we start to require explicit modifiers to
import buffers to KMS.

In most cases things just work as expected, but just because both sides
(display and render driver) usually end up using the linear layout when
modifiers are not exposed. It also works on systems where the display
and render devices are tied (desktops with Intel or AMD, for instance),
as there's only one driver and it knows the layout of the buffer (no
need to guess).

But in SoC's where the display and render device are split, things can
go wrong. It is better to lose performance and not break things. To
solve the problem, drivers should be updated to expose modifiers (even
if only DRM_FORMAT_MOD_LINEAR), as the concept of implicit modifiers is
the root of the problem.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2021-04-27 19:56:38 +00:00
Leandro Ribeiro
98101e88cc backend-drm: ignore formats without modifiers from IN_FORMATS
In commit "backend-drm: add DRM_FORMAT_MOD_INVALID to modifier sets when
no modifiers are supported" we've changed the code that iterates through
the IN_FORMATS blob property. Now it adds DRM_FORMAT_MOD_INVALID for
formats exposed without modifiers.

But the thing is that there shouldn't be formats in the IN_FORMATS blob
exposed without modifiers, as the blob has been added after the
introduction of the explicit modifiers API in the kernel. For now,
there's nothing in the kernel to ensure this correct behavior. So
instead of adding DRM_FORMAT_MOD_INVALID in this case, ignore these
formats, as userspace can't do much in this case.

In the future this may be fixed by the kernel. Or maybe the following MR
in libdrm, which adds an iterator API for the IN_FORMATS blob:

https://gitlab.freedesktop.org/mesa/drm/-/merge_requests/146

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2021-04-27 19:56:38 +00:00
Leandro Ribeiro
567cc92797 backend-drm: add DRM_FORMAT_MOD_INVALID to modifier sets when no modifiers are supported
From now on, when we can't know the modifiers supported for a certain
format, we add DRM_FORMAT_MOD_INVALID to its modifier set.

There is some parts where nothing is being added an others where
DRM_FORMAT_MOD_LINEAR is being added, so fix them.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2021-04-27 19:56:38 +00:00
Leandro Ribeiro
f767302729 backend-drm: fix slightly wrong comment about allocating with no modifiers
In create_gbm_surface() we may allocate with no modifiers in the
following situations:

1. old GBM version, so HAVE_GBM_MODIFIERS is false;
2. the KMS driver does not support modifiers;
3. if allocating with modifiers failed, what can happen when the KMS
   display device supports modifiers but the GBM driver does not, e.g.
   the old i915 Mesa driver.

The comment was only stating the third situation, so add the other two.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2021-04-27 19:56:38 +00:00
Leandro Ribeiro
3459bad63d backend-drm: move code that creates gbm surface to a separate function
The function drm_output_init_egl() is too big, so move the code to
create the gbm surface to a separate function: create_gbm_surface().

Also made some minor style changes to the code that has been moved, in
order to improve readability.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2021-04-27 19:56:38 +00:00
Scott Anderson
7466309c12 backend-drm: start to use weston_drm_format in drm_plane
In commit "libweston: add struct weston_drm_format" struct
weston_drm_format and its helper functions were added to libweston.
Also, unit tests for this API have been added in commit "tests: add unit
tests for struct weston_drm_format".

Start to use this API in the DRM-backend, as it enhances the code by
avoiding repetition and ensuring correctness.

Signed-off-by: Scott Anderson <scott.anderson@collabora.com>
Co-authored-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2021-04-27 19:56:38 +00:00
Leandro Ribeiro
78f01927b6 libweston: add struct weston_drm_format
Add struct weston_drm_format, which contains a DRM format and a list of
modifiers. The patch also adds struct weston_drm_format_array and some
helper functions to handle these two new structs: init/fini, find
elements, add elements, etc.

This will be useful in the next commits in which we add support to
dmabuf-hints. It also allows a cleanup in the DRM-backend, where we
currently have a similar struct in drm_plane but with no helper
functions, so the code to handle it is scattered throughout the
functions and there is a lot of repetition.

This patch is based on previous work of Scott Anderson (@ascent).

Signed-off-by: Scott Anderson <scott.anderson@collabora.com>
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2021-04-27 19:56:38 +00:00
Leandro Ribeiro
4b5df8b39f backend-drm: move check that skips cursor planes for views that don't use wl_shm buffer
In drm_output_prepare_plane_view() we iterate the list of planes and add
them as candidates to promote the view to one of them.

Cursor planes do not support buffers other than wl_shm (at least for
now). So when we have a dmabuf or an EGL buffer in the view, the
function drm_output_plane_cursor_has_valid_format() returns false and
the cursor plane is not added to the candidate list.

In this patch we move the responsibility of doing this from
drm_output_plane_cursor_has_valid_format() to
drm_output_prepare_plane_view() itself, as the incompatibility between
other types of buffers and cursor planes is different from the
incompatibility between formats. This makes the code easier to read
and also documents the current incompatibility between cursor planes
and buffers that are not created through wl_shm.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2021-04-27 19:56:38 +00:00
Leandro Ribeiro
2984f36c72 backend-drm: set plane format to gbm_format at the appropriate time
In the absence of universal planes support,
drm_output_find_special_plane() sets the plane format to zero as a
placeholder. Then in drm_output_init_planes() it sets the format to
output->gbm_format.

As output->gbm_format is already set by the time we call
drm_output_find_special_plane(), simply set the plane format to it
directly in this function. This makes the code clearer, as there is no
reason to use the placeholder.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2021-04-27 19:56:38 +00:00
Kenny Levinsen
97d421a7e8 libweston/launcher: Allow VT switch without get_vt
get_vt is used to check if VTs are enabled, by verifying that a VT greater than
0 is returned.

libseat always implements switching, with switch to an active session
currently being a noop in all backends. libseat does not currently have
a get_vt implementation. Make get_vt errors more explicit, and allow VT
switching anyway if the error is ENOSYS.

Signed-off-by: Kenny Levinsen <kl@kl.wtf>
2021-04-14 09:22:17 +00:00
Kenny Levinsen
6c4a993a99 libweston/launcher: libseat backend
This adds support for libseat as a seat backend. libseat provides seatd,
(e)logind and direct seat backends as compile-time and runtime options.

The backend is currently disabled by default. It can be enabled through the
launcher-libseat option.

Signed-off-by: Kenny Levinsen <kl@kl.wtf>
2021-04-14 09:22:17 +00:00
Jonathan Marler
669d5737fa launcher: remove unused field
Signed-off-by: Jonathan Marler <johnnymarler@gmail.com>
2021-04-12 08:03:42 -06:00
Marius Vlad
7a465d855e backend-drm/state-propose: Check the surface buffer dimensions for cursor case
In some situations, like positioning a sub-surface that exceeds the
output's dimensions we would adjust the plane state dimensions to some
lower values to that of the buffer. That would ultimately trip the cursor
update function because the buffer itself actually exceeds the maximum
size/dimension of the cursor.

The plane state destination co-ordinates is the area of the view which
is visible on the output, which in some situations, would actually be
smaller than the original buffer dimensions (making it so that it will
pass the cropping/scaling check), but depending on of
how large is the surface buffer, it would tripping the assert wrt to
cursor width/height dimensions.

This hasn't been seen so far due to the fact that until recently we had
a cursor surface that always reached the cursor plane and that was
already being set-up by default (with desktop-shell, which is no longer
the case), and also because kiosk-shell, which doesn't set-up a cursor
surface, was not available.

This adds a check to skip placing the view in the cursor plane if the
buffer dimensions exceed the cursor permitted width/height.
(Suggested-by Daniel Stone).

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2021-04-10 23:03:23 +00:00
Jonathan Marler
f153c49430 launcher: fix socket message race condition
fixes issue #484 (race condition with message to/from weston launch)

The race condition occurs after weston sends the WESTON_LAUNCHER_OPEN
message to weston-launch.  The race is between when weston-launch replies
with the fd handle versus weston-launch sending an activation message.  If
weston-launch sends an activation message before sending the fd handle,
then weston will be in an invalid state.

To fix this, I modified the fd handle reply that weston-launch sends to
include a message id at the beginning, which I called
WESTON_LAUNCHER_OPEN_REPLY.  Along with this, weston now inspects the
first part of any reply to determine whether it is an activation message
or a reply to the OPEN message.  In the newly handled case that it's an
activation message, it tracks whether the latest result is a deactivate
message and stores it in a flag to be handled once the open function has
completed.

Signed-off-by: Jonathan Marler <johnnymarler@gmail.com>
2021-04-10 22:29:30 +00:00
Pekka Paalanen
55f334cfdf gl-renderer: add note about fallback shader color
Now that pieces of color management implementation start to land, the
fallback shader becomes even more special than before. It is the only
case where the compositor ignores color management.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-04-07 11:45:10 +00:00
Pekka Paalanen
0e1ddc4759 gl-renderer: remove redundant 'target'
The texture target can be uniquely inferred from the shader variant, so
do not store texture target separately.

Shortens the code a bit.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-04-07 11:45:10 +00:00
Pekka Paalanen
3ddcf07b4c gl-renderer: gl_surface_state has only shader_variant
Replace the shader_requirements with just shader_variant. The variant is
the only thing gl_surface_state will actually carry. All the other
requirements fields are always unused.

Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-04-07 11:45:10 +00:00
Pekka Paalanen
0f52da6226 gl-renderer: rework uniform value assignments
This patch gathers all values to be loaded to shader uniforms into a new
struct gl_shader_config along with texture target and filter
information. Struct gl_shader becomes opaque outside of gl-shaders.c.
Everything that used or open-coded these are converted.

The aim is to make gl-renderer.c easier to read. Previously, uniform
values were loaded up in various places, texture units were set up in
one place, textures were bound into units in different places. Stuff was
all over the place.

Now, shader requirements and associated uniform data is stored in a
single struct. The data is loaded into a shader program in one function
only.

That makes it easy for things like maybe_censor_override() to replace
the whole config rather than poke only the shader requirements. This may
not look like much right now, but when color management adds more
uniforms and even hardcoded color need to go through the proper color
pipeline, doing things the old way would become intractable.

Similar simplification can be seen in draw_view(), where the RGBA->RGBX
override becomes more contained. There is no longer a need to "pre-load"
the shader used by triangle fan debug. Triangle fan debug no longer
needs to play tricks with saving and restoring the current shader.

The real benefit of this change will probably come when almost all
shader operations need to take color spaces into account. That means
filling in gl_shader_config parts based on a color transformation.

This is based on an idea Sebastian already used in his Weston color
management work.

Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-04-07 11:45:10 +00:00
Pekka Paalanen
6d1a7df42f gl-renderer: move shader list destroy to gl-shaders.c
This paves way for making struct gl_shader opaque outside of
gl-shaders.c.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-04-07 11:45:10 +00:00
Pekka Paalanen
83e4315e41 gl-renderer: pass 'gr' from draw_view()
Avoid looking up 'gr' from view->compositor by passing it explicitly
into the functions needing it.

Also fixes the whitespace in repaint_region() signature.

Clarifies code by removing local variables, but also future changes will
need 'gr' more.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-04-07 11:45:10 +00:00
Pekka Paalanen
6e45fcc999 gl-renderer: move gl_renderer_send_shader_error() upwards
A future change will call this function from draw_view(), so move it
upwards to avoid adding a function declaration.

No functional or even cosmetic change.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-04-07 11:45:10 +00:00
Pekka Paalanen
9f428a633c gl-renderer: move functions into gl-shaders.c
These functions are related to shaders, so they are more at home in
gl-shaders.c. gl-renderer.c is too long already.

This allows making a couple functions static while the moved functions
become non-static. Future changes turn some of these functions into
static again, with the ultimate goal of making struct gl_shader opaque.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-04-07 11:45:10 +00:00
Marius Vlad
d171c7b3ba libweston/backend-drm: Re-order gbm destruction at DRM-backend tear down
Tearing down the drm-backend when there are no input devices, would call
for the gbm device destruction before compositor shutdown. The latter
would call into the renderer detroy function and assume that the
EGLDisplay, which was created using the before-mentioned gbm device, is
still available. This patch re-orders the gbm destruction after the
compositor shutdown when no one would make use of it.

Fixes: #314

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Daniel Stone <daniel.stone@collabora.com>
2021-04-01 11:28:44 +03:00
Pekka Paalanen
a4ecf96316 libweston: fix #ifdef ENABLE_EGL
Everywhere else uses #ifdef, this used just #if. When the next commit
adds -Wundef to the compiler options, this #if here will start failing
as ENABLE_EGL is undefined.

It would be much better to use Meson's set10() for ENABLE_EGL and change
all #ifdef into #if, but I opted for the smaller change for now.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-03-12 16:14:28 +02:00
Pekka Paalanen
f65ba18853 gl-renderer: print use time with gl-shader-generator debug
This should help correlate which shaders were used in repainting outputs
recently.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 14:36:46 +02:00
Pekka Paalanen
1ed2cad87e gl-renderer: garbage-collect old shaders
This adds a heuristic for freeing shader programs that have not been
needed for a while. The intention is to stop Weston accumulating shader
programs indefinitely, especially in the future when color management
will explode the number of possible different shader programs.

Shader programs that have not been used in the past minute are freed,
except always keep the ten most recently used shader programs anyway.
The former rule is to ensure we keep shader programs that are actively
used regardless of how many.  The latter rule is to prevent freeing too
many shader programs after Weston has been idle for a long time and then
repaints just a small area. Many of the shader programs could still be
relevant even though not needed in the first repaint after idle.

The numbers ten and one minute in the above are arbitrary and not based
on anything.

These heuristics are simpler to implement than e.g. views taking
references on shader programs. Expiry by time allows shader programs to
survive a while even after their last user is gone, with the hope of
being re-used soon. Tracking actual use instead of references also
adapts to what is actually visible rather than what merely exists.

Keeping the shader list in most recently used order might also make
gl_renderer_get_program() more efficient on average.

last_repaint_start time is used for shader timestamp to avoid calling
clock_gettime() more often. Adding that variable is an ABI break, but
libweston major has already been bumped to 10 since last release.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 14:36:46 +02:00
Pekka Paalanen
a8c4dfead5 gl-renderer: log shader deletions too
This is useful for seeing that the shader program garbage collection
works in a future patch.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 14:36:46 +02:00
Pekka Paalanen
40c26a0b7c gl-renderer: add compositor shorthand pointer
One more thing is coming to need this, so add the compositor pointer and
migrate existing places to use it where it simplifies things.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 14:36:46 +02:00
Pekka Paalanen
768f07cb38 gl-renderer: whitespace style clean-up
Fix some deviations from the coding style.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 14:36:46 +02:00
Pekka Paalanen
9a59303a4f gl-renderer: doc YCbCr-RGB conversion
I have verified that the conversion here follows ITU-R BT.601 except for
the offsets 16/256 and 128/256 which should be 16/255 and 128/255
respectively.

I used to following octave script to verify this:

rf = 0.299;
gf = 0.587;
bf = 0.114;

crdiv = 1.402;
cbdiv = 1.772;

M = [ rf, gf, bf ;
      -rf / cbdiv, -gf / cbdiv, (1 - bf) / cbdiv;
      (1 - rf) / crdiv, -gf / crdiv, -bf / crdiv ];

YCbCr = [ 'Y'; 'Cb'; 'Cr' ];
RGB = [ 'R'; 'G'; 'B' ];
eq = [ ' '; '='; ' ' ];
l = [ ' [ '; ' [ '; ' [ ' ];
r = [ ' ] '; ' ] '; ' ] ' ];

mat = [
	sprintf('%9f %9f %9f', M(1,:));
	sprintf('%9f %9f %9f', M(2,:));
	sprintf('%9f %9f %9f', M(3,:));
];

[ l YCbCr r eq l mat r l RGB r ]

R = inv(M);

mat = [
	sprintf('%9f %9f %9f', R(1,:));
	sprintf('%9f %9f %9f', R(2,:));
	sprintf('%9f %9f %9f', R(3,:));
];

[ l RGB r eq l mat r l YCbCr r ]

[ R(:,1), R(:,2:3) .* (255/224) ]

The final matrix printed is what the shader uses down to +/- one digit,
so at least 7 correct decimals.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 14:36:46 +02:00
Pekka Paalanen
2b5a863974 gl-renderer: move view alpha out of sample_input_texture()
Sampling input texture has nothing to do with view alpha. This clarifies
the code structure.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 14:36:46 +02:00
Pekka Paalanen
3f6be39f94 gl-renderer: factor out sample_input_texture()
Reading the input texture is just one part of the future color pipeline,
so separate it into a function of its own. This makes it easier to add
more steps to the pipeline, and shows the green tint is separate as
well.

Making use of early returns, reducing the if-else ladder should help
with readability. Sharing the call to yuva2rgba() likewise.

Setting yuva.w = alpha is not shared though, in case support for AYUV
format might be added in the future.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 14:36:46 +02:00
Pekka Paalanen
d278015d00 gl-renderer: drop redundant texture lookups
Do not call texture2D() in the shader when we already have the result.
Simpler code, maybe even a little bit faster?

Suggested-by: Harish Krupo <harishkrupo@gmail.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 14:36:46 +02:00
Pekka Paalanen
a88144f9e1 gl-renderer: move magic constants into yuva2rgba()
These same magic constants were used in all cases, so move them into a
common place.

While we are touching all these lines, also change from the four floats
into a vec4. This allows further clean-up in the next patch.

This makes the code easier to read.

Behavior and results are unchanged.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 14:36:46 +02:00
Pekka Paalanen
054ba37084 gl-renderer: move alpha pre-mult from YUV to RGB
Mathematically the result is the same, while multiplying RGB with alpha
is easier to understand as correct than the earlier form.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 14:36:46 +02:00
Pekka Paalanen
a8d5ef4a04 gl-renderer: rename color uniform to unicolor
A more unique name is easier to grep for. Using 'color' as a local
variable might be useful in the future.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 14:36:46 +02:00
Pekka Paalanen
30104bd89a gl-renderer: support XYUV8888 wl_shm format
This support is added so that the XYUV shader variant can be tested with
wl_shm from the test suite.

Libwayland version requirement is bumped to get WL_SHM_FORMAT_XYUV8888.
Libwayland is bumped to 1.18 too in the CI image. libwayland-dev package
is dropped, because we build wayland anyway.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 14:36:24 +02:00
Pekka Paalanen
4b301fe7f2 Add weston-drm-fourcc.h
This header is for sharing fallback definitions for drm_fourcc.h. A new
test in tests/yuv-buffer-test.c is going to be needing XYUV8888 format,
and more new formats will be expected with HDR supports.

Share these fallback definitions in one place instead of copying them
all over.

All users of drm_fourcc.h are converted to include weston-drm-fourcc.h
instead for consistency: have the same definitions available everywhere.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 14:35:03 +02:00
Pekka Paalanen
b9ca801324 drop MOD_INVALID, MOD_LINEAR definitions
MOD_INVALID came with libdrm 2.4.83 and MOD_LINEAR came with libdrm
2.4.82. libweston unconditionally depends on libdrm >= 2.4.95, so the
fallback is not necessary.

Since linux-dmabuf.h itself has no use for these and also forgets to
include drm_fourcc.h, .c files including drm_fourcc.h after this header
would trigger compiler warnings.

linux-dmabuf.c does need these, so add the proper include.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 14:35:03 +02:00
Pekka Paalanen
e51a75c7b3 gl-renderer: drop R8 and GR88 definitions
These were introduced in libdrm 2.4.68, commit
268ae7cae5afd76462c3ef14ed9021a2d40c2e57. Weston unconditionally
requires libdrm >= 2.4.95, so these fallback definitions are
unnecessary now.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 14:35:03 +02:00
Pekka Paalanen
b1e56143c5 tests: extend output-damage to GL shadow framebuffer
Extend the existing output-damage test to test
blit_shadow_to_output() specifically. This function had problems
originally, so make sure they can't reappear.

The added quirk is explained in the test.

An additional check of the quirk in gl_renderer_output_create() ensures
that the shadow framebuffer is really used. The test could false-pass if
the shadow is not used.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 13:27:33 +02:00
Harish Krupo
7ef26886f5 gl-renderer: implement intermediate framebuffer (shadow)
Proper color management will need blending done with linear light pixel
values, that is, EOTF applied before blending, and then inverse-EOTF
applied for scanout after blending. The simplest way to set that up is
to use an intemediate framebuffer a.k.a shadow buffer containing the
composited image in linear light values, then blit from that to the
actual framebuffer.

This patch implements the shadow buffer, but the linear light
blending is left for another patch. This allows GL-renderer to turn
WESTON_CAP_COLOR_OPS on.

Half-float is chosen as the buffer format because linear light values
require more bits to encode with sufficient precision than the usual
non-linear pixel values.

v2: Use /* */ instead of // (Pekka)
    Rename fbo and tex to shadow_{fbo,tex} (Pekka)
    Check for OpenGLES capabilities before creating
    shadow_{tex,fbo} (Pekka)

Signed-off-by: Harish Krupo <harishkrupo@gmail.com>

v3: Rebased.
    Simplified GL version checks (Sebastian)
    Apply changes from "libweston: add color ops cap and bool renderer
    shadow buffer"
    Renamed supports_half_float_texture to has_gl_half_float to
    follow the existing naming pattern.
    Introduce gl_renderer_create_shadow_16f().
    Undo moving of glViewport() call.
    Replace half_float_texture_enabled with shadow_exists().
    Introduce struct gl_output_state_shadow.
    Assert no resizing with shadow.
    Fix triangle fan debug.
    Rename repaint_from_texture() to blit_shadow_to_output().
    Rewrite commit message because linear light blending is not
    implemented in this patch.
    Fix blit_shadow_to_output() for scaled/transformed outputs and
    remove redundant code.
    Fix has_gl_half_float determination.

v4: Disable blending in blit_shadow. (Daniel)
    Port to gl_renderer_get_program().
    Make a generic fbo-texture struct with parameterized format. (Daniel)
    Change has_gl_half_float into gl_half_float_type.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 13:16:02 +02:00
Pekka Paalanen
0692079aae pixman-renderer: share region_global_to_output()
Converting a region from global coordinates to output pixel coordinates
will become useful in GL-renderer soon, so move this function to be
shared. It is tricky to reinvent.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 13:16:02 +02:00
Pekka Paalanen
b5265af620 libweston: add color ops cap and bool renderer shadow buffer
This adds the libweston capability bit for "color operations" which
refers to a renderer's support for operations needed for color
management. GL-renderer will grow the support while Pixman-renderer will
not, which is why the cap is needed.

To make an example use of the cap, this also adds new API:
weston_output_set_renderer_shadow_buffer(). This is a temporary API to
enable future experimental features. The first such feature will be the
renderer internal shadow buffer, the boolean variable for it taken from
Harish Krupo's "weston.ini: introduce use-shadow-fbo in output config".

Obviously this patch does not implement the renderer shadow buffer. No
renderer sets WESTON_CAP_COLOR_OPS yet so trying to enable it will fail.

The documentation here is deliberately vague, because the bits needed
for color management will come in trickling for a long time until we can
call it color management in any sense. Until then, the temporary API
shall remain, perhaps poorly named.

Cc: Harish Krupo <harishkrupo@gmail.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 13:16:02 +02:00
Harish Krupo
71078b4044 gl-renderer: Add debug scope for shader generator
This helps accounting how many shaders live in the cache, what the
shader source code is, and when shaders are compiled.

Signed-off-by: Harish Krupo <harishkrupo@gmail.com>

v2: Resolved rebase conflicts.
    Put shader_scope in struct gl_renderer, remove struct
    gl_shader_generator.
    Wrote commit message.
    Rebased for "gl-renderer: rewrite fragment shaders" which completely
    changed how shader sources are generated.
    Added cache statistics to debug output on subscribe.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 13:16:02 +02:00
Pekka Paalanen
7714c6172d gl-renderer: add missing glActiveTexture calls
Various functions leave the current active texture as whatever. The
functions touched in this commit forgot to reset the active texture to
slot 0 before binding their textures. If not explicitly unbound, this
could leave textures lingering in unused slots, perhaps. Not sure if
that could cause any harm, but for consistency's sake, always use slot 0
when not multitexturing.

Found by code inspection.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 13:16:02 +02:00
Pekka Paalanen
c12963f98d gl-renderer: add fallback shader
If shader compiling on demand fails, then rather than using whatever
random shader happens to be current, use an explicit fallback shader
painting stuff brown.

The color is chosen dim enough to hopefully not cause problems even in
a HDR setting as it will be written verbatim into the fb/shadow.

This also prevents NULL dereference on shader->key.variant in
draw_view().

One way to test this shader is to hack fragment.glsl:
 #if DEF_VARIANT == SHADER_VARIANT_EXTERNAL
 #extension GL_OES_EGL_image_external : require
+#error haa haa
 #endif

and then run e.g. weston-simple-dmabuf-v4l -f YUYV
with vivid kernel module loaded. This worked on Intel.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 13:16:02 +02:00
Pekka Paalanen
06c9d0f054 gl-renderer: send protocol error on shader failure
If we are trying to use a NULL shader, it is likely that the shader
compilation failed for some reason. Since we are trying this for a view,
the failure was probably triggered by a client. If there is a client,
get rid of it by sending it a protocol error. Hopefully the compositor
can then continue operation after a glitch on screen.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 13:16:02 +02:00
Harish Krupo
7903c5e667 gl-renderer: Requirement based shader generation
This patch modifies the shader generation code so that the shaders are
stitched together based on the requirement instead of creating them
during initialization. This is necessary for HDR use cases where each
surface would have different properties based on which different
de-gamma or tone mapping or gamma shaders are stitched together.

v2: Use /* */ instead of // (Pekka)
    Move shader strings to gl-shaders.c file (Pekka)
    Remove Makefile.am changes (Pekka)
    Use a struct instead of uint32_t for storing requirements (Pekka)
    Clean up shader list on destroy (Pekka)
    Rename shader_release -> shader_destroy (Pekka)
    Move shader creation/deletion into gl-shaders.c (Pekka)
    Use create_shaders's multi string capbility instead of
    concatenating (Pekka)

v3: Add length check when adding shader string (Pekka)

Signed-off-by: Harish Krupo <harishkrupo@gmail.com>

v4: Rebased, PROTECTION_MODE_ENFORCED converted.
    Dropped unnecessary { }.
    Ported setup_censor_overrides().
    Split out moving code into gl-shaders.c.
    Changed to follow "gl-renderer: rewrite fragment shaders",
    no more shader source stitching.
    Added SHADER_VARIANT_XYUV.
    Const'fy function arguments.
    Added gl_shader_requirements_cmp() and moved the early return in
    use_gl_program().
    Moved use_gl_program() before first use in file.
    Split solid shader requirements by use case: requirements_censor and
    requirements_triangle_fan.
    Simplified fragment_debug_binding() since no need to force anything.

    Ensure struct gl_shader_requirements has no padding. This allows us
    to use normal C syntax instead of memset() and memcpy() when
    initializing or assigning. See also:
    https://gitlab.freedesktop.org/mesa/mesa/-/issues/2071
    Make it also a bitfield to squeeze the size.

v5: Move wl_list_insert() into gl_shader_create() (Daniel)
    Compare variant to explicit value. (Daniel)
    Change functions to gl_renderer_get_program,
    gl_renderer_use_program, and
    gl_renderer_use_program_with_view_uniforms.
    Use local variable instead of gr->current_shader. (Daniel)
    Simplified gl_renderer_get_program.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 13:16:02 +02:00
Pekka Paalanen
e41c6d90d0 gl-renderer: simplify shader replacement in draw_view()
Do not change in setup_censor_overrides() and then put back gs->shader
in draw_view() when the shader needs to be something else than what the
surface content calls for.

This makes the logic simpler, and makes following changes simpler as
well.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 13:16:02 +02:00
Pekka Paalanen
5b86f366c7 gl-renderer: dump failed shader source
To help debugging shader compilation errors, print the shader source the
way it was given to the GLSL compiler and with line numbers that match
the compiler error messages.

This is necessary because some snippets are added at runtime to the
beginning, the source is not only what is in the respective .glsl file.

I did look into using #line directives, but you cannot put source file
names to it, only "source string numbers" which must be an integer
expression. If we used #line, the reader would need to know that string
number 0 is the version, string 1 is the config and string number 2 is
fragment.glsl. I think that would have been too cumbersome.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 13:16:02 +02:00
Pekka Paalanen
5d64e66e06 gl-renderer: rename shader debug flag to green_tint
The new name reflects better what it does.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 13:16:02 +02:00
Pekka Paalanen
477bdc85c9 gl-renderer: rewrite fragment shaders
The main goal of this patch is to improve the readability of how and
what fragment shaders are generated.

Instead of having C code that assembles each shader variant from literal
string snippets, create one big fragment shader source that has
everything in it. This relies on a GLSL compiler to optimize statically
false conditions and unused uniforms away.

Having all the fragment shader code in one file, uncluttered by C string
literal syntax, improves readability significantly. A disadvantage is
that the code is more verbose, but it allows comments much better.

The actual shader code is kept unchanged except:
- FRAGMENT_CONVERT_YUV macro is now a proper function
- GLSL version is explicitly set to 1.00 ES
- RGBA and EXTERNAL use the same path, the difference is how the sampler
  is declared

Further shader code consolidation is possible, but is left for another
time.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 13:16:02 +02:00
Pekka Paalanen
d913363394 gl-renderer: move vertex shader into new file
This patch adds the tooling for incorporating files as C data, so that
files can be built into the binaries. The tool is in Python to avoid
adding extra dependencies like xxd.

xxd.py is copied from Mesa as-is, from commit
b729cd58d76f97f3fc04a67569535ee5ef2f5278 (master branch on 2021-01-26),
a.k.a 21.0-branchpoint-635-gb729cd58d76.

Moving the GLSL vertex shader into a separate file is not that
interesting, the purpose of this commit is to provide a simple
demonstration of the tooling. The real benefits come in a following
patch where the fragment shaders are re-written and externalized.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 13:16:02 +02:00
Pekka Paalanen
3ec25d7812 gl-renderer: split into gl-shaders.c
This is purely moving code as is with no changes other than making the
three functions non-static.

Originally this was part of "gl-renderer: Requirement based shader
generation" by Harish Krupo, but that patch made also big changes to the
code at the same time. Patches are easier to review when code movement
is separate from behavioral changes, therefore I introduced this patch.

Cc: Harish Krupo <harishkrupo@gmail.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 13:16:02 +02:00
Pekka Paalanen
d8a0ba893d gl-renderer: bikeshed GL version handling
The main point here is to print "GL ES %d.%d" instead of "GL ES 2"
because GL-renderer can and will use GL ES 3 features when present.
Saying it's GL ES 2 renderer is not quite true.

To print that, I need to extract major, minor from gr->gl_version and
those didn't have ready made macros yet. While writing the extraction,
make all these trivial functions, so that the compiler might warn us if
one passes e.g. negative literal numbers to gr_gl_version(). Explicit
types help keeping the bit operations safe too.

The only purpose for GR_GL_VERSION_INVALID was to fall back to version
2.0. Moving the fallback and logging into get_gl_version() makes that
macro unnecessary.

Finally, just in case GL version string contained garbage, reject
negative version numbers.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 13:16:02 +02:00
Pekka Paalanen
fbd4160474 tests: add output damage test
This test ensures that client submitted damage goes to the screen
correctly, regardless of output scale or transform.

The added quirk is explained in the test that uses it.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 12:54:17 +02:00
Pekka Paalanen
1e365c8c4c gl-renderer: assume pbuffers preserve contents
For a pbuffer EGLSurface, assume that EGL swap behavior is "preserved"
which means buffer age is always 1 (after the very first
eglSwapBuffers()).

EGL pbuffers are always single-buffered.

Mesa EGL Surfaceless platform does not seem to expose EGL_EXT_buffer_age
that could have told us the same. Hence all repaints to pbuffer surfaces
used to need to repaint the whole output always. This patch makes
repainting only the latest damage possible.

Repainting only the latest damage is required for a future test on
output damage regions: "tests: add output damage test".

Technically, setting buffer_age to 1 is not correct before the very
first eglSwapBuffers(), but to keep the code simpler I chose to rely on
a newly enabled output always having full damage anyway.

Checking that EGL_SWAP_BEHAVIOR is EGL_BUFFER_PRESERVED would do too.
Unfortunately, Mesa seems to return EGL_BUFFER_DESTROYED, so I cannot
fail the headless-backend in that check. Even so, the output damage test
actually succeeds.

See also: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4278

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 12:47:07 +02:00
Pekka Paalanen
b4f91edb5e libweston: do not damage on screenshot
If full output damage is forced every time a screenshot is taken, the
test suite cannot take screenshots of damage as that would depend on
repainting only the damaged area.

Stop damaging the output and instead just schedule a repaint so the
screenshot can be taken. This is safe because:

- if any views were promoted to hw planes previously,
  weston_output_disable_planes_incr() would force them to be demoted at
  assing_planes() time causing damage via weston_view_move_to_plane()

- even when hardware primary plane has no damage, DRM-backend will not
  skip calling to the renderer after commit
  "drm-backend: do not skip renderer if capturing screen".

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 12:47:07 +02:00
Pekka Paalanen
7f1a113c89 drm-backend: do not skip renderer if capturing screen
The renderer must be called for any pending screen capture to complete.
Previously this was guaranteed by weston_screenshooter_shoot() forcing
full output damage, so damage was never empty. If the future,
screenshooting stops inflicting damage, and the damage on the primary
plane even after disabling hardware planes may be empty.

This patch ensures that screenshots do not get stuck until damage
occurs.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 12:47:07 +02:00
Maxime Roussin-Bélanger
1d009c248e libweston: fix typos
Signed-off-by: Maxime Roussin-Bélanger <maxime.roussinbelanger@gmail.com>
2021-02-24 10:01:17 -05:00
Maxime Roussin-Bélanger
35e34505ce backend-drm: fix typos
Signed-off-by: Maxime Roussin-Bélanger <maxime.roussinbelanger@gmail.com>
2021-02-24 10:01:07 -05:00
Pekka Paalanen
eb5a95bfc9 libweston: move TYPEVERIFY macro into shared
This will be useful in the test harness macros.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-17 12:52:33 +00:00
Emmanuel Gil Peyrot
0b48e6b5ca backend-wayland: Abort early when wl_shm isn’t advertised
This prevents a segfault in libwayland-cursor when the parent compositor
doesn’t have any of the needed protocols implemented.

Signed-off-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
2021-02-12 12:31:26 +01:00
nerdopolis
9cb96f8353 launcher-logind: handle any seat without VTs
Instead of assuming that seat0 has TTYs, use logind to check if
the seat has TTYs
2021-01-21 09:02:26 +00:00
nerdopolis
72db3ac694 launcher-direct: handle seat0 without VTs
This allows launcher-direct to run when seat0 has no TTYs
This checks for a proper /dev/tty0 device as /dev/tty0
does not get created by kernels compiled with CONFIG_VT=n
2021-01-21 09:02:26 +00:00
Anurup M
aa7de33e03 launcher: Add more error logging to launcher backends
Add error logging in three different launcher backends:
launcher-logind, launcher-weston-launch, and launcher-direct
to indicate failures for easier debug

Signed-off-by: Anurup M <anurup.m@huawei.com>
2020-12-16 07:23:02 +00:00
Pekka Paalanen
593d5af43a gl-renderer: require GL_EXT_unpack_subimage
Require GL_EXT_unpack_subimage unconditionally in GL-renderer. Without
this extension, it would take considerable effort in GL-renderer to
handle correctly images that contain row padding, either as a temporary
copy to remove padding or doing SubImage updates row by row.

I would guess that this path has gone long completely untested, and if
it was exercised, the rows never had padding thanks to 32-bit pixel
formats. Instead of writing tests to poke the corner cases and fixing
it, remove it.

This will make it easier to fix other problems in GL-renderer in this
area in the future - one less path to consider and many restrictions in
GL API gone.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2020-12-15 14:42:46 +00:00
Pekka Paalanen
2d738b856d launcher-direct: warn when opening devices non-root
Warn the user that this is not supposed to work. Developers who know
what they are doing know to ignore this message, others should think
twice.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2020-12-11 10:18:19 +00:00
Pekka Paalanen
4e9f4d0474 launcher-direct: allow non-root on non-seat0
If the launcher is told to use a non-default seat (not seat0), there
will not be a VT or tty to set up. VT/tty setup requires privileges.

This patch allows a non-root user to use launcher-direct, provided that
the seat is not the default. There is still the problem of opening DRM
and input devices, which is left for the user to solve.

This mode of operation is useful for developers who can set up a
secondary seat on their machine. You can run Weston/DRM from a terminal
window by pointing it to a non-default seat. You have to arrange a
DRM device by having an extra unused graphics card in the machine. You
also need dedicated input devices. Both the DRM device and the input
devices must be assigned to the secondary seat and device file
permissions adjusted so that they can be opened.

Doing so is an obvious security risk, as input could easily be
eavesdropped.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2020-12-11 10:18:19 +00:00
Marius Vlad
e825fe389e libweston/libinput-device: Enable/Set pointer capabilities only on pointer movement
Some panels advertise both pointer/touch capabilities but without having
real capability of driving a cursor (they're basically touch panels) and
use USB as a communication tunnel to transfer/send out input events.

As we can't really tell if they're fake or not, only advertise to
clients pointer capabilities if we detect movement on the cursor/pointer.

We handle it at lower level as that allows to handle the case where
removal of a real pointer should also remove the cursor from being
displayed on the screen.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2020-12-08 17:54:55 +02:00
Marius Vlad
a86b590fea backend-drm: Fix ignoring config 'require-input' option
Without this patch, the DRM-backend would rewrite the 'require-input',
core section option given by the user.

This removes 'continue_without_input' DRM-backend option and takes into
consideration the cmd line option only if that was passed (Pekka Paalanen).

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2020-12-07 12:49:38 +02:00
Leandro Ribeiro
cdb7218daf compositor: move tests quirks initialization to weston_compositor_create()
Until now we had the test quirks initialization in wet_main(),
just after calling weston_compositor_create(). But there are
some cases that require the quirks during struct weston_compositor
creation time.

Move test quirks initialization to weston_compositor_create()
in order to cover more use cases for the test quirks mechanism.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2020-11-17 12:38:42 +00:00
bnlrnz
cf83b48be4 backend-headless: NULL check after wl_event_loop_add_timer
Running weston with headless backend will segfault if wl_event_loop_add_timer fails
   Closes #102

   Signed-off-by: Ben Lorenz <bnlrnz@gmail.com>
2020-11-06 16:13:24 +00:00
Leandro Ribeiro
2d4dd70ff5 libweston: drop opaque struct wet_testsuite_data
Until now we had struct wet_testsuite_data as an opaque
struct that should be defined by the testsuite of libweston
users. Instead, keep the data as a void * and document that
users are responsible for defining the data type.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2020-10-27 11:21:55 +00:00
Leandro Ribeiro
32a5acde5b tests: add mechanism to change Weston's behavior when running certain tests
There are some specific cases in which we need Weston to
behave differently when running in the test suite. This
adds a new API to allow the tests to select these behaviors.

For instance, in the DRM backend we plan to add a writeback
connector screenshooter. In case it fails for some
reason, it should fallback to the renderer screenshooter
that all other backends use. But if we add a test to
ensure the correctness of the writeback screenshooter,
we don't want it to fallback to the renderer one, we
want it to fail. With this new API we can choose to
disable the fallback behavior specifically for this test.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2020-10-27 11:21:55 +00:00
Heiko Thiery
ea0b03dff0 libweston/backend/drm: might need EGL
gbm-drm.c includes gl-renderer.h. When EGL is enabled, that in turns
includes egl.h. As such, dependencies for drm should include EGL if
it is available.

This condition is modelled after a similar one in libweston/meson.build

Reported-by: Gary Bisson <gary.bisson@boundarydevices.com>
Reported-by: Heiko Thiery <heiko.thiery@gmail.com>
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
Cc: Refik Tuzakli <tuzakli.refik@gmail.com>
Cc: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Signed-off-by: Heiko Thiery <heiko.thiery@gmail.com>
2020-10-26 15:44:34 +01:00
Pekka Paalanen
8285005744 libweston: constify data_source_interface
Found mutable global variables with
 $ grep -P '^static (?!const).*[=;]' -- compositor libweston shared

Mutable global or static variables make it harder to run several
compositor instances in the same process. That is what the test suite
would probably need to do to test wayland-backend.

This one variable does not need to be mutable.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2020-10-21 14:18:30 +03:00
Igor Matheus Andrade Torrente
6354455979 backend-drm: Reuse drmModeRes in drm_backend_create
Rework some functions in `drm.c` to reuse the `drmModeRes` and
reduce the usage of `drmModeGetResources` and `drmModeGetResources`.

Signed-off-by: Igor Matheus Andrade Torrente <igormtorrente@gmail.com>
2020-10-19 09:12:02 +00:00
Pekka Paalanen
9b94a7d833 Bump libdrm dependency to 2.4.95
96bef0517e "drm-backend: add support for
writeback connectors" started using DRM_MODE_CONNECTOR_WRITEBACK and
DRM_CLIENT_CAP_WRITEBACK_CONNECTORS. These were introduced in libdrm
2.4.95.

According to
https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/311
Ubunut Xenial is the only mentioned distribution that does not provide a
libdrm new enough. I think that is fine to drop now, 2016 was a good
while ago.

Libdrm 2.4.95 also introduced DRM_CLIENT_CAP_ASPECT_RATIO,
DRM_MODE_PICTURE_ASPECT_64_27, DRM_MODE_PICTURE_ASPECT_256_135.

The fallback definitions for the above are dropped.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2020-10-16 16:20:54 +00:00
Stefan Agner
7d2da94b05 backend-rdp: release seat on peer disconnect
Properly release the seat on RDP disconnect. Using current master
branch which is commit d93c0f7059 ("backend-rdp: fix memory leak")
I was not able to reproduce the crash on reconnect as mentioned in the
current comment. Using Weston with rdp-backend directly as well as
using the screen-share plug-in allowed to reconnect just fine. Hence
release the Weston seat properly using weston_seat_release and free
the seat structure. This also avoids mouse pointers displayed for
every RDP connection.

Signed-off-by: Stefan Agner <stefan@agner.ch>
2020-10-16 12:11:27 +00:00
David Fort
e3f447eee8 rdp-backend: require FreeRDP >= 2.2 to remove all the version hacks
The stable FreeRDP 2.x branch has been released, so let's rely on that maintained
version and drop all the hacks for older versions. That makes the code and build
cleaner.

Signed-off-by: David Fort <contact@hardening-consulting.com>
2020-10-01 18:15:42 +02:00
David Fort
495a892190 rdp-backend: unify creation of pixman_renderer_output
As pointed by Daniel Stone in #372, creation of pixman renderer outputs in the
rdp backend were inconsistant regarding use_shadow.
2020-09-30 09:55:56 +02:00
Leandro Ribeiro
96bef0517e drm-backend: add support for writeback connectors
Recognize writeback connectors and add 'struct drm_writeback'
objects in order to store them.

These objects are created and stored in a list by the time
that DRM-backend is initialized. This list is updated if a
writeback connector dynamically appears or is disconnected.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2020-09-16 14:03:18 +00:00
Leandro Ribeiro
7243022b38 drm-backend: add function drm_backend_add_connector() to create drm_head for connectors that appear
Instead of directly creating heads for the connectors in functions
drm_backend_create_heads() and drm_backend_update_connectors(),
add drm_backend_add_connector() that will handle this.

This split makes the code look better and will also make our lives
easier when we introduce writeback connectors.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2020-09-16 14:03:18 +00:00
Leandro Ribeiro
99611c8788 drm-backend: add helper function resources_has_connector()
Add helper function resources_has_connector(), what makes
the function drm_backend_update_connectors() look better.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2020-09-16 14:03:18 +00:00
Leandro Ribeiro
993920dd81 drm-backend: rename drm_backend_update_heads() to drm_backend_update_connectors()
To deal with appearing/disappearing connectors we have the
function drm_backend_update_heads(). Rename it to
drm_backend_update_connectors(), as it is more in line with
what it does.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2020-09-16 14:03:18 +00:00
Leandro Ribeiro
4a5b67a5db drm-backend: update description of drm_head_create() and drm_head_update_info()
In case of success, drm_head_create() and drm_head_update_info()
take ownership of a connector. As this is an important
information, update the description of these functions
to include this.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2020-09-16 14:03:18 +00:00
Leandro Ribeiro
6794164bd9 drm-backend: move drm_head management from drm_connector_assign_connector_info() to drm_head_update_info()
The function drm_connector_assign_connector_info() should
not be calling functions to handle drm_head, as connectors
and heads are not the same thing after patch "drm-backend:
move connector data from struct drm_head to struct drm_connector".

Move drm_head specific calls to drm_head_update_info(). This
is more in line with the hierarchy of the objects and also
allow us to drop drm_head pointer from drm_connector.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2020-09-16 14:03:18 +00:00
Leandro Ribeiro
7086396f75 drm-backend: reduce number of drmModeGetConnector() calls
Instead of calling drmModeGetConnector() in drm_head_create()
and drm_head_update_info(), it is better to call it in
drm_backend_create_heads() and drm_backend_update_heads().
Then we can pass the drmModeConnector object as parameter.
This does not change the behavior of the code, but help us
to avoid unnecessarily calling drmModeGetConnector().

Besides that, in the future we will have support for writeback
connectors. And so drm_backend_create_heads() will be reworked
to also populate a list of writeback connectors. To make this
work, we are going to need to know if a connector is of the
writeback type or not, to know if we should call drm_head_create()
or drm_writeback_create(). We can only tell the type of connector
if we have the drmModeConnector object.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2020-09-16 14:03:18 +00:00
Leandro Ribeiro
702fbf7282 drm-backend: cache drmModeObjectProperties for connectors
Instead of calling drmModeObjectGetProperties() each time that we need
the connector properties, it is better to keep a reference for it in
struct drm_connector. This reference is only updated when is necessary.
E.g. hotplug events.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2020-09-16 14:03:18 +00:00
Leandro Ribeiro
e636990de3 drm-backend: move connector data from struct drm_head to struct drm_connector
This is the first step in order to add support for writeback
connector in Weston. We don't want writeback connectors data
to be stored in 'struct drm_head' objects, as these objects are
used to output content and we should not use writeback connectors
for this purpose.

The writeback connectors will be stored in a new 'struct
drm_writeback', but the connector data is common between
'struct drm_head' and 'struct drm_writeback'.

So move connector data from 'struct drm_head' to 'struct
drm_connector'. This helps to avoid code duplication and makes
the code clearer.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2020-09-16 14:03:18 +00:00
Leandro Ribeiro
bb33f90658 drm-backend: free old connector props before replacing it with newer data
In commit c1e89ba2 "compositor-drm: move connector fields into
drm_head" the function drm_head_assign_connector_info() was
introduced. By that time it was being used only at drm_head
creation, and not to handle connector changes.

In d2e6242e "compositor-drm: create heads for all connectors"
it started to be used also to handle connector changes. In
this scenario we replace old connector props with newer data.
Before doing this, free the old connector data to avoid memory
leak.

Note that as drm_property_info_free() is safe to be called on
a zero-initialized struct, we can call it even in the case where
the head is being created and there are no props yet.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2020-09-16 14:03:18 +00:00
Pekka Paalanen
3d6721eb15 drm-backend: fix deinit_planes
Commit "drm-backend: move code to init/deinit planes to specific
functions" lost a chunk of drm_output_deinit() when moving code into
drm_output_deinit_planes(). Reinstate the missing chunk.

This fixes an endless loop over weston_compositor::plane_list when you
start with three monitors connected, unplug and re-plug one.

Fixes: 3be23eff99

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2020-09-16 15:04:04 +03:00
Leandro Ribeiro
de1b77e7cd drm-backend: do not set output->crtc to NULL in drm_output_init_planes() failure
After commit "drm-backend: move code to init/deinit planes to specific
functions" we have a specific function to init planes. As this function
does not set output->crtc, it should not set it to NULL in case of
failure. This is caller's responsibility.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2020-09-08 10:05:26 -03:00
Leandro Ribeiro
05cecc8ef3 drm-backend: cosmetic changes to make the code easier to read
There are some places where we can make some cosmetic changes
to make code simpler and easier to read. Make these cosmetic
changes. Note that they do not change the code behavior.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2020-09-07 13:08:18 -03:00
Leandro Ribeiro
3be23eff99 drm-backend: move code to init/deinit planes to specific functions
The code to init/deinit scanout and cursor planes was in
drm_output_init() and drm_output_deinit(). Move this code
to specific functions drm_output_init_planes() and
drm_output_deinit_planes(), as it makes the code clearer
and easier to maintain.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2020-09-07 13:06:14 -03:00
Leandro Ribeiro
744c0cbb32 drm-backend: drop unused_crtcs from struct drm_backend
Now that we have a CRTC list in the DRM-backend, we can
iterate through it and look for the CRTCs that do not have
assigned outputs in order to find unused CRTCS.

So we can drop unused_crtcs from struct drm_backend and also
drop the functions drm_backend_update_unused_outputs() and
wl_array_remove_uint32().

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2020-09-07 13:04:06 -03:00
Leandro Ribeiro
b00d1a2efb drm-backend: move CRTC data from struct drm_output to new struct drm_crtc
There are no 'struct drm_output' for CRTCs that are not active.
Also, CRTC data lives in 'struct drm_output'. This is causing
us some trouble, as the DRM-backend needs to program those
unnactive CRTCs to be off.

If the DRM-backend had the reference for every CRTC (being
active or not), it would make certain functions (e.g.
drm_pending_state_apply_atomic()) more simple and efficient.

Move CRTC data from 'struct drm_output' to 'struct drm_crtc',
as this is the first step to allow the DRM-backend to have
references for every CRTC.

Also, add list of CRTCs to DRM-backend object. Now the
DRM-backend is responsible for allocating/deallocating the CRTC
objects. The outputs will only reference, init and fini the CRTCs
in this list.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2020-09-07 12:39:10 -03:00
Daniel Stone
ebcf4f35b4 drm/state-propose: Flatten and clarify control flow
Try to make drm_output_state_propose a little more clear by reducing
divergence between plane and renderer modes towards the end, removing
a possibly-surprising conditional continue.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2020-09-04 11:04:26 +00:00
Daniel Stone
71e6ba5c06 drm/state-propose: Fix fix typo typo
Signed-off-by: Daniel Stone <daniels@collabora.com>
2020-09-04 11:04:26 +00:00
Daniel Stone
8ca5d73355 drm/state-propose: Reduce variable scope
Reduce the scope of surface_overlap to where it's actually used, which
is only in the per-view loop, where it gets initialised and destroyed
every time.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2020-09-04 11:04:26 +00:00
Daniel Stone
b625cdcf20 drm/state-propose: Remove special casing for cursor plane
Previously we assumed that cursor planes occluded nothing and would
always be blended, but overlay and scanout planes would always occlude
what's behind them. This is not actually true, as we can support alpha
blending on any kind of plane type now.

Remove the special case, which might hopefully fix some weird display
issues along the way. (Noticed by inspection.)

Signed-off-by: Daniel Stone <daniels@collabora.com>
2020-09-04 11:04:26 +00:00
Daniel Stone
9217ec9c6c drm/state-propose: Remove unused planes_region member
We used to use planes_region for the output regions which were being
displayed on hardware planes; before we grew zpos awareness, we couldn't
have any planes overlapping with each other, since the ordering would be
undefined.

Since the zpos awareness though, this region is unused, so we can just
remove it.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2020-09-04 11:04:26 +00:00
Michael Olbrich
0e4f097d08 compositor: clip the opaque region with the scissor area
The opaque region is used to determine where the views underneath the current
view must be drawn. If the opaque is not clipped, then the area that is part of
the opaque region but not part of the scissor area is not drawn at all.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2020-09-04 11:01:26 +00:00
Michael Olbrich
cb04f9894f compositor: update scissor region before using it
Subsurfaces inherit the scissor region from the parent surface. Currently
the region is updated at the end of weston_view_update_transform(). As a
result, the old region is used to clip the transform.boundingbox of the
subsurface.

Change the order to update the scissor region after the transform.matrix is
updated but before it is used.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2020-09-04 11:01:26 +00:00
Marius Vlad
67b382ccdc compositor: Avoid using weston_log() in weston_view_is_opaque()
As from commit b7e5f10bf4, weston_view_is_opaque() is called from
debug_scene_graph_cb(), which on its own represents a (different)
scope. By default, we already have a subscriber for the 'log' scope,
which will cause a harmless, yet spurious, message.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2020-08-24 14:19:02 +03:00
Michael Olbrich
d70e712c2f drm: always check the repaint_status in update_complete
Initially finish_frame() was never called in drm_output_update_complete() for
'dpms_off_pending = true'. This is wrong for repaint_status ==
REPAINT_AWAITING_COMPLETION and that was fixed in
68d49d772c ("compositor-drm: run finish_frame when
dpms is turned off in update_complete").
However finish_frame() may now be called for repaint_status !=
REPAINT_AWAITING_COMPLETION, which is not allowed and results in a failed
assertion.

Fix this by checking dpms and repaint_status unconditionally.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2020-08-19 07:35:14 +02:00
Marius Vlad
5130a8c21a backend-drm: Correctly tear down the DRM backend
It seem that we skipped to put back in TEXT mode the tty, in case a DRM
device node wasn't present at that time, or it isn't present at all. This
orders the destroy part correctly as to handle that case as well.

As a side effect, as the tty will still be set to GRAPHICS mode we will
require a manual change of the tty number, which might be not possible
on all systems. Properly putting back the tty to TEXT mode should avoid
that, and allows to re-use the same tty no in case the DRM device has
been created at a later point in time.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2020-08-18 12:59:50 +03:00
Andreas Heynig
2592d6591e libweston/launcher-direct.c: do not fail if already in graphics mode
In case of a crash tty remains in graphic mode. This change allows to restart weston without
taking care of the actual tty mode.

Signed-off-by: ahe <Andreas.Heynig@meetwise.com>
2020-08-17 11:59:39 +00:00
Stefan Agner
465ab2cd92 backend-drm: allow to disable GBM modifiers
Allow to disable GBM modifiers at runtime using the environment variable
WESTON_DISABLE_GBM_MODIFIERS.

This can be useful for debugging or when modifiers cause issues, e.g. in
case modifiers use higher memory bandwidth and hence impose a lower
resolution limit as it is the case with Intel Kaby Lake graphics.

Related to: https://gitlab.freedesktop.org/wayland/weston/-/issues/404
Signed-off-by: Stefan Agner <stefan@agner.ch>
2020-08-17 10:17:30 +00:00
Michael Olbrich
43ebb7e25a backend-drm: the GL renderer is a hard requirement for DRM virtual outputs
Building fails without it. So don't just warn about it but fail immediately.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2020-08-17 10:12:54 +00:00
Michael Olbrich
27fb564a19 backend-drm: build DRM virtual support when the pipewire plugin is enabled
The pipewire plugin uses this API as well, not just the remoting plugin. So
enable it if either is enabled.

And disable pipewire in the no-gl-renderer CI build. The virtual outputs don't
work without it.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2020-08-17 10:12:54 +00:00
Michael Olbrich
3097acc702 backend-drm: reorder plane checks to avoid unnecessary rendering
If a surface is not visible, then is does not matter if the view is on multiple
outputs. It will be skipped anyways when the output is rendered.

So check first if the surface is acually visible on the output before doing any
checks that might force rendering. This avoids unnecessary rendering.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2020-08-17 09:53:38 +00:00
Alexandros Frantzis
53a71cb186 drm: Reset associated universal plane states when finalizing a crtc
When dissociating a universal plane from a crtc, we currently don't
reset the current state of the plane (plane->state_cur). When attempting
to use this plane in the future, we can run into invalid memory accesses
due to left over associations with potentially freed drm backend
objects. This commit resets the state of the scanout and cursor
universal planes associated with a crtc.

The following scenario exhibits the problem:

1. Start a (fullscreen) client that is suitable for and assigned to
   the scanout plane. The plane's state_cur->output value is set.
2. Unplug the monitor: the scanout plane is "released" but still
   maintains the state_cur->output association.
3. Replug the monitor: the plane is deemed unavailable due to an
   existing, albeit invalid, state_cur->output value. Note the memory
   errors trying to access the drm_output which was freed at step (2).

Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
2020-08-17 09:44:45 +00:00
Alexandros Frantzis
9975134593 drm: Introduce drm_plane_reset_state() helper function
Introduce a helper function to reset the current state of a drm_plane.

Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
2020-08-17 09:44:45 +00:00
Michael Olbrich
ad41ad968a gl-renderer: remove incorrect assertion
The refcount is not zero if the corresponding buffer is attached to multiple
surfaces.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2020-08-13 18:50:57 +00:00
Michael Olbrich
c5ea495f7a compositor: ignore views on other outputs during compositor_accumulate_damage()
compositor_accumulate_damage() is called for each output during repaint.
The DRM backend will only set keep_buffer for the surfaces that are visible on
the current output. So a buffer_ref is released that may still be needed. When
the output that shows the surface is repainted, the buffer_ref is gone and the
surface cannot be put on a plane.

Ignore all surfaces that are not visible on the current output to avoid this.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2020-08-12 11:03:43 +00:00
Michael Olbrich
b7e5f10bf4 compositor: use weston_view_is_opaque() to check for opacity in debug_scene_view_print()
Currently the debug output for 'drm-backend' can be confusing. In the output of
debug_scene_view_print() views may be listed as 'not opaque' but later, during
plane assignment, other views underneath such a view is reported as 'occluded on
our output'.
This happens because weston_view_is_opaque() has some extra checks to determine
if a view is fully opaque, such as 'is_opaque' provided by the renderer for
formats that have no alpha channel.

Use weston_view_is_opaque() in debug_scene_view_print() as well to get more
accurate results.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2020-08-11 16:41:14 +02:00
Michael Olbrich
3ac911f69b drm: remove duplicate function declarations
These functions are all declared twice in the same file. Remove on of the two
declarations.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2020-08-06 10:22:18 +02:00
Leandro Ribeiro
ea4d13b3e3 drm-backend: remove log that advertises universal planes support
There's a log that advertises support for universal planes. That
can make users think there's something wrong with Weston or their
systems when universal planes are not supported, but that's not
the case. Remove this log from the code.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2020-07-28 11:13:53 -03:00
Kirill Chibisov
c46c70dac8 libweston: Send wl_keyboard.modifiers after wl_keyboard.enter
The core Wayland protocol explicitly states that wl_keyboard.modifiers
must be send after wl_keyboard.enter.

This commit also changes the behavior of `seat_get_keyboard` to not
send `wl_keyboard.modifiers` in case where seat had pointer focus,
but not keyboard one.

Signed-off-by: Kirill Chibisov <contact@kchibisov.com>
2020-07-09 17:47:11 +03:00
Leandro Ribeiro
887a7e5717 launcher: do not touch VT/tty while using non-default seat
Launcher-direct does not allow us to run using a different
seat from the default seat0. This happens because VTs are
only exposed to the default seat, and users that are on
non-default seat should not touch VTs.

Add check in launcher-direct to skip VT/tty management if user
is running on a non-default seat.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2020-06-25 10:17:31 +00:00
James Hilliard
c8feaae7d2 libweston: don't clean up surface role
Surface roles are permanent, so it should not be cleaned up.

Fixes: #409
weston: ../libweston/compositor.c:4094: weston_surface_set_role: Assertion `role_name' failed.

Signed-off-by: James Hilliard <james.hilliard1@gmail.com>
2020-06-12 09:23:11 +00:00
Tomek Bury
ba54831100 gl-renderer: fix pbuffer surface creation
When there's neither configless nor surfaceless EGL extension
(i.e. not a Mesa driver), Weston falls back to a dummy pbuffer surface.

Weston attempts to find for that surface an EGL config but uses a NULL
array of pixel formats. This fails with the following messages:

 EGL_KHR_surfaceless_context unavailable. Trying PbufferSurface
 Found an EGLConfig matching { pbf;  } but it is not usable because
    neither EGL_KHR_no_config_context nor EGL_MESA_configless_context
    are supported by EGL.
 failed to choose EGL config for PbufferSurface
 EGL error state: EGL_SUCCESS (0x3000)
 Failed to initialise the GL renderer;

Signed-off-by: Tomek Bury <tomek.bury@broadcom.com>
2020-06-11 10:52:22 +01:00
Scott Anderson
15c603caa6 drm: Fix leak of damage blob id
This moves the creation of the blob to be earlier, to when the damage is
calculated. It replaces the damage tracked inside of the plane state
with the blob id itself.

This should stop creating new blob ids for TEST_ONLY commits, and them
being leaked in general, as the blob ids are now freed with the plane
state.

The FB_DAMAGE_CLIPS property is now always set if it's supported, and
will be 0 in the case that we have no damage information, which
signifies full damage to the kernel.

Signed-off-by: Scott Anderson <scott.anderson@collabora.com>
2020-06-04 09:52:16 +00:00
Leandro Ribeiro
e57d8ae818 drm-backend: add --continue-without-input command line option to DRM-backend
In the test suite we may want to run a DRM-backend test on a
non-default seat, which may not have a input device associated.
Weston's default behavior is to not open if input devices are
not found, as it may cause troubles. For instance, Weston can
open but if no input device is set than the user can not
interact or leave it.

Add flag --continue-without-input to DRM-backend so we can run
these types of tests with no input. Notice that this won't force
the compositor to skip opening a input device if it finds it on
the non-default seat.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2020-06-02 13:47:15 +00:00
Pekka Paalanen
50aa3a76c0 timeline: convert vblank timestamp to MONOTONIC
All timeline event timestamps are in CLOCK_MONOTONIC already. DRM KMS
timestamps are practically guaranteed to be CLOCK_MONOTONIC too, even though
presentation clock could theoretically be something else. For other backends,
the presentation clock is likely CLOCK_MONOTONIC_RAW due to
weston_compositor_set_presentation_clock_software().

This patch ensures that the recorded vblank timestamp is in CLOCK_MONOTONIC.
Otherwise interpreting the timeline traces might be difficult to do accurately,
since it would be hard to recover the relationship between the presentation
clock and timeline event timestamps.

The time conversion routine is the simplest possible, I don't think we need any
more accurate conversion for timeline purposes. Besides, DRM-backend is the
only backend where the timings actually matter, the other backends are
software-timed anyway.

Since the clock domain of the "vblank" attribute potentially changes, the
attribute is renamed. Wesgr never used this attribute.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2020-05-28 16:34:48 +03:00