Commit Graph

2830 Commits

Author SHA1 Message Date
Jan Arne Petersen
c31288daf1 window: Allow to get xkb context from display
Add display_get_xkb_context to get the xkb context from the display.

Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
2012-11-27 13:19:38 -05:00
Jan Arne Petersen
257201d2cc window: Add utils for xkb keyboard input
Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
2012-11-27 13:14:08 -05:00
Jan Arne Petersen
337df952f8 text: Add support for forwarding key events
Allow an input method to forward (unfiltered) key and modifier events
from the hardware keyboard to the client.

Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
2012-11-27 13:10:10 -05:00
Jan Arne Petersen
466b9c1047 text: Add support for grabbing the keyboard
Add support for requesting hardware input into an input method.

Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
2012-11-27 13:09:07 -05:00
Jan Arne Petersen
cd99706b61 text: Send more information with keysym events
Send state and modifier from the demo keyboard with the keysym event and
take them into account in the editor example.

Add some helper functions to write and read a modifiers_map array.

Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
2012-11-27 13:06:21 -05:00
Jan Arne Petersen
d9be93b964 text: Rename and extend text_model key event
Rename the key event in text_model to keysym and add serial, time and
modifiers arguments. Add a modifiers_map event to transfer an array of
0-terminated modifier names, so that a mapping of modifiers to the
modifier bit mask is possible.

Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
2012-11-27 13:02:26 -05:00
Jan Arne Petersen
674fd1d625 text: Start input method from configuration
Start the input method specified in the weston.ini configuration file.

Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
2012-11-27 12:57:39 -05:00
Ander Conselvan de Oliveira
1b4312d326 clients: Add a client that renders transformed buffers
This new client, called transformed, renders a cross with the top part
red and the right green, with the same transform as the output the
surface is in.

This is based on simple-egl.
2012-11-27 11:30:09 -05:00
Ander Conselvan de Oliveira
2908a3df0d compositor-drm: Support scan out of transformed buffers
If a client renders its buffers with the same transform as the output,
we can scan out them when fullscreen.
2012-11-27 11:30:04 -05:00
Ander Conselvan de Oliveira
012b4c78c9 compositor: Implement buffer transformation
Implement the wl_surface.set_buffer_transform request. This includes
tracking the double-buffered buffer transformation parameter and making
the gl renderer able to handle transformed buffers.
2012-11-27 11:29:31 -05:00
Pekka Paalanen
864c784b5c man: fill missing pieces to weston page
Config file, WAYLAND_SOCKET, XDG_CONFIG_HOME, segfault handler.

NOTE: This is a candidate for the stable branch
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-11-27 11:13:00 -05:00
Pekka Paalanen
424820f4bc man: add weston-drm page
Add some documentation about the DRM backend into its own man page, and
refer to it in weston(1).

Environment variable, that are reserved for backends, and currently used
only by the DRM backend, are moved to weston-drm page.

NOTE: This is a candidate for the stable branch
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-11-27 11:12:56 -05:00
Pekka Paalanen
326529f900 gl, rpi: consolidate print_egl_error_state()
Rename print_egl_error_state() to gl_renderer_print_egl_error_state()
and exports it.

Remove the copy of that function from the rpi backend, and call
the exported function instead.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-11-27 11:12:48 -05:00
Ander Conselvan de Oliveira
0a887728ea compositor: Move clearing of primary plane damage to the backends
Backends may move surfaces to different planes, in which case damage is
generated in the primary plane. This damage is usually passed to the
renderer, but in some cases the backend may decide to not render
anything (that's the case when drm compositor scans out a client
buffer). In that case the damage on the primary plane would be
discarded, leading to artifacts later.

This patch makes the backend's responsibility to clear the damage on
the primary plane, so that unrendered damage is kept for as long as
necessary.
2012-11-23 21:33:51 -05:00
Ander Conselvan de Oliveira
7e918da36f compositor-drm: Add debug binding for toggling sprites
While at it, consolidate all the bindings we already have into one
single function.
2012-11-23 21:31:18 -05:00
Ander Conselvan de Oliveira
180f42a382 compositor-drm: Add a debug binding for toggling usage of hw cursors 2012-11-21 11:44:17 -05:00
Ander Conselvan de Oliveira
434e8f3ae1 zoom: Don't update the zoom translation if zoom level is 0
On the first frame with zoom activated, the spring used for animation
will have a current value of zero. The translation calculated with that
value will be invalid (not a number). Using this value later leads to
having an invalid output matrix, so nothing is composited in the first
zoomed frame.

This problem is most evident when a sprite plane is being used. In that
case, enabling the zoom will cause the surface to be moved back to the
primary plane, but because of the bug described above, this surface
would not actually be rendered causing a quick flicker.
2012-11-21 11:40:39 -05:00
Scott Moreau
6655e00e03 simple-egl: Reset opaque region if not fullscreen.
If simple-egl is toggled fullscreen, the opqaue region is set for the surface
but never removed after exiting fullscreen. This patch resets the opaque region
to 0 if the surface is not fullscreen and -o was not passed. This fixes the
problem introduced sometime since d7f282b84e, when this was last fixed.
2012-11-19 17:23:59 -05:00
Pekka Paalanen
768117f90b window: make display_create_surface() shm-only
Nothing uses it to create EGL-surfaces outside of window.c. This makes
refactoring the EGL-based code easier, since we do not need to support
EGL-based Cairo surfaces without an associated struct window.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-11-19 16:00:01 -05:00
Pekka Paalanen
32127ca86d window: use different keys for different cairo privates
cairo_surface_t objects have a private set, either struct
shm_surface_data, or struct egl_window_surface_data. Use separate
private keys for each type to avoid mismatch.

This makes display_get_buffer_for_surface() safe, in that it won't
return garbage for an EGL-based cairo surface.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-11-19 15:55:28 -05:00
Pekka Paalanen
0c6a34378a window: merge struct surface_data into shm_surface_data
Struct surface_data was not really useful, and it definitely was not
used with EGL-based windows.

This also fixes a semantic mistake, where struct shm_surface_data was
put into cairo_surface_t private, but got out as struct surface_data
instead. Due to struct layout, however, this did not cause a real bug.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-11-19 15:55:26 -05:00
Pekka Paalanen
f86504c881 window: remove unused MULT macro
Leftovers from

commit f02a649a3c
Author: Kristian Høgsberg <krh@bitplanet.net>
Date:   Mon Mar 12 01:05:25 2012 -0400

    Consolidate image loading code and move to shared/

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-11-19 15:55:24 -05:00
Pekka Paalanen
a8d4c84693 window: make window_flush() private
Not called from any client.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-11-19 15:55:17 -05:00
Pekka Paalanen
ce36f6dff4 window: make window_{create,set}_surface private
I do not think these are meant to be called by the applications
directly. Applications certainly do not have to call them.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-11-19 15:55:12 -05:00
Pekka Paalanen
99b705bb17 simple-shm: honour wl_buffer.release
Change simple-shm to properly process the wl_buffer.release event, and
not reuse a buffer until it is released by the server, as specified in
the protocol.

In case the server has not released the buffer, but signals that it has
been shown (frame callback), allocate a second buffer. Simple-shm will
now automatically do double-buffering if needed.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-11-19 15:55:09 -05:00
Ander Conselvan de Oliveira
edce9c295c simple-egl: Set the right size for the opaque region when fullscreen
window.window_size holds the size of the window in windowed mode. Use
window.geometry for setting the opaque region since that holds the
current size.
2012-11-16 19:24:09 -05:00
Ander Conselvan de Oliveira
b8fcca915b compositor: Move buffer damage fields from weston_output to gl-renderer
Move fields current_buffer and buffer_damage out of weston_output into
gl_output_state, since they are actually specific to the renderer.

Also bring back the previous_damage field so that the screenshooter
can get the damage for the previous frame in a renderer independent
way.
2012-11-16 19:00:03 -05:00
Ville Syrjälä
aa628d0a7c shell/zoom: Increment/decrement disable_planes only when zoom.active changes
disable_planes should only be incremented when zoom.active actually
toggles. Otherwise the counter will be incremented too many times,
and planes will no longer get used.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
2012-11-16 18:39:30 -05:00
Ville Syrjälä
5a84f31514 compositor-drm: Don't use overlay when surface alpha != 1.0f
Assume that overlays can't handle alpha blending even with a constant
alpha factor.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
2012-11-16 18:39:06 -05:00
Kristian Høgsberg
f0377dd3a7 wcap: Transform damage rectangles according to output tranform
https://bugs.freedesktop.org/show_bug.cgi?id=56697
2012-11-14 20:28:30 -05:00
Kristian Høgsberg
f3dfe716f3 tests: Remove last GLfloat use
With the EGL/GLES2 types out of compositor.h this now fails to compile.

https://bugs.freedesktop.org/show_bug.cgi?id=57129
2012-11-14 14:42:51 -05:00
John Kåre Alsaker
779b52ac3a Rename gles2-renderer to gl-renderer. 2012-11-13 17:06:19 -05:00
John Kåre Alsaker
30d2b1fd4b Move EGL and GL includes to a gles2-renderer header. 2012-11-13 17:03:47 -05:00
John Kåre Alsaker
320711db0a Move weston_compositor GL and EGL state into gles2-renderer. 2012-11-13 17:03:33 -05:00
John Kåre Alsaker
75cc571839 Move weston_surface GL and EGL state into gles2-renderer. 2012-11-13 17:03:08 -05:00
John Kåre Alsaker
4068414a32 Moved shader state into gles2-renderer. 2012-11-13 17:02:38 -05:00
John Kåre Alsaker
d615980b6b gles2-renderer: Renaming some functions. 2012-11-13 17:02:14 -05:00
John Kåre Alsaker
878f44969d compositor: Move surface color state to gles2-renderer.
This moves the surface color state into gles2-renderer. To do this it
adds two new weston_renderer functions. create_surface to be able to
create per-surface renderer state, and surface_set_color to set the
color of a surface and changes it to a color surface.
2012-11-13 17:01:59 -05:00
John Kåre Alsaker
f9e710b57c screenshooter: Use the renderer function for reading out pixels
This also changes the compositor's read_format to a pixman format.
2012-11-13 17:01:02 -05:00
John Kåre Alsaker
a95b2d6d41 compositor: Add a renderer function to read out pixels 2012-11-13 17:00:06 -05:00
John Kåre Alsaker
4415450ef1 Move compositor-wayland border drawing into gles2-renderer. 2012-11-13 16:59:01 -05:00
John Kåre Alsaker
1b7ad160a3 Move EGLConfig, EGLContext and EGLDisplay fields into gles2-renderer.
This moves the EGLConfig, EGLContext and EGLDisplay fields into
gles2-renderer. It also moves EGLDisplay creation and EGLConfig
selection into gles2-renderer.
2012-11-13 16:56:28 -05:00
John Kåre Alsaker
94659274b4 Move weston_output EGL state into gles2-renderer.
This introduces callbacks for output creation and destruction for the
gles2-renderer. This enables the gles2-renderer to have per-output
state. EGL surface creation is now done by the output_create callback
and the EGL surface is stored in the new per-output gles2-renderer
state. On the first output_create call, the gles2-renderer will setup
it's GL context. This is because EGL requires a EGL surface to be able
to use the GL context.
2012-11-13 16:30:27 -05:00
Dima Ryazanov
ddf9bb3109 Fix a typo. 2012-11-13 15:56:05 -05:00
Ander Conselvan de Oliveira
8d360b47ad compositor-drm: Use drm_fbs for the sprite code too
This makes drm_fb_get_from_bo() use drmModeAddFB2() if possible so that
drm_output_prepare_overlay_surface() can use this instead of keeping
track of the fbs and buffers itself.
2012-11-09 12:00:58 -05:00
Ander Conselvan de Oliveira
af696af2bb compositor-drm: Don't schedule repaint on scanout buffer destroy handler
Let the compositor generic code decide what to do when the buffer goes
away. We still have a valid reference do the bo, so we can still show
the client contents until something else triggers a repaint.
2012-11-09 11:24:58 -05:00
Ander Conselvan de Oliveira
2f7a30b07e compositor-drm: Only request vblank events if needed
If the sprite is disabled and we're not enabling it on the next frame,
nothing is done in the vblank handler, so there's no need to ask for a
vblank event.
2012-11-09 11:13:44 -05:00
Ander Conselvan de Oliveira
3b2bd44d92 compositor-drm: Remove drm_disable_unused_sprites()
If a sprite is no longer used, it is disabled on the call to
drmModeSetPlane() when doing the output repaint, since its
pending_fb_id is 0.
2012-11-09 11:13:22 -05:00
Kristian Høgsberg
d6f09a75a7 compositor-x11: Improve fullscreen support
The old implementation didn't work because we set the minimum and maximum
sizes so that the WM can't resize us.  That makes the fullscreen protocol
not work.  Additionally we were requesting fullscreen after mapping, which
requires the more complicated (and potentially flickery) client message
approach.

Now we just set the _NET_WM_STATE before mapping and avoid setting
the size hints in case of fullscreen.  That's all good, but the problem
is that we now have to wait for configure notify before we know
what size our output will be.  For now we just block and pull events from
X until we get the size.

Ideally we would treat the map as an output hotplug event and just add the
output at that point, but we can't start up with no outputs present.
That may be worth fixing, but for now, the block-on-map is fine.
2012-11-09 11:12:23 -05:00
Pekka Paalanen
7fb46fbe95 rpi: Dispmanx elements as planes, completion callback
Dispmanx elements are like hardware overlays. Assign one weston_surface
to each overlay created, and the VideoCore will composite it on screen.
The maximum number of elements is configurable via the command line.
Specifying zero will disable the overlays (planes/elements) altogether,
and use only GLESv2 compositing.

You need an up-to-date Raspberry Pi firmware for:
- vc_dispmanx_resource_create(), that will also take stride. Otherwise
  surfaces ending up in elements may show up as corrupted.
- off-line compositing support. The on-line compositing of elements
  cannot handle too many elements. Look for the comments around
  DEFAULT_MAX_PLANES in the code.

Elements must be double-buffered to avoid tearing. Therefore two buffers
(Dispmanx resources) are allocated for each element. A command line
option is added to allow single-buffering instead to save memory, with
the risk of tearing.

The page flip timer is replaced with the Dispmanx update completion
callback. The callback is executed in a separate thread, therefore a
pipe is set up to integrate properly with Weston core.

If not disabled, usually all surfaces are assigned into planes, and
nothing is composited in GLESv2. Planes do not support surface
transformations though, so compositing will automatically switch the
necessary surfaces to GLESv2 compositing as needed. Switching between
GLESv2 and elements may cause transient visual glitches and jerks.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-11-08 16:56:26 -05:00