Move compositor-wayland border drawing into gles2-renderer.
This commit is contained in:
parent
1b7ad160a3
commit
4415450ef1
@ -36,8 +36,6 @@
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#include <wayland-client.h>
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#include <wayland-egl.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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@ -63,8 +61,6 @@ struct wayland_compositor {
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struct {
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int32_t top, bottom, left, right;
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GLuint texture;
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int32_t width, height;
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} border;
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struct wl_list input_list;
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@ -72,7 +68,6 @@ struct wayland_compositor {
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struct wayland_output {
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struct weston_output base;
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struct wl_listener frame_listener;
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struct {
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struct wl_surface *surface;
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struct wl_shell_surface *shell_surface;
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@ -95,126 +90,11 @@ struct wayland_input {
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struct wayland_output *output;
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};
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static int
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texture_border(struct wayland_output *output)
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{
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struct wayland_compositor *c =
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(struct wayland_compositor *) output->base.compositor;
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GLfloat *d;
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unsigned int *p;
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int i, j, k, n;
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GLfloat x[4], y[4], u[4], v[4];
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x[0] = -c->border.left;
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x[1] = 0;
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x[2] = output->base.current->width;
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x[3] = output->base.current->width + c->border.right;
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y[0] = -c->border.top;
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y[1] = 0;
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y[2] = output->base.current->height;
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y[3] = output->base.current->height + c->border.bottom;
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u[0] = 0.0;
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u[1] = (GLfloat) c->border.left / c->border.width;
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u[2] = (GLfloat) (c->border.width - c->border.right) / c->border.width;
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u[3] = 1.0;
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v[0] = 0.0;
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v[1] = (GLfloat) c->border.top / c->border.height;
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v[2] = (GLfloat) (c->border.height - c->border.bottom) / c->border.height;
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v[3] = 1.0;
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n = 8;
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d = wl_array_add(&c->base.vertices, n * 16 * sizeof *d);
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p = wl_array_add(&c->base.indices, n * 6 * sizeof *p);
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k = 0;
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for (i = 0; i < 3; i++)
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for (j = 0; j < 3; j++) {
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if (i == 1 && j == 1)
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continue;
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d[ 0] = x[i];
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d[ 1] = y[j];
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d[ 2] = u[i];
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d[ 3] = v[j];
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d[ 4] = x[i];
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d[ 5] = y[j + 1];
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d[ 6] = u[i];
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d[ 7] = v[j + 1];
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d[ 8] = x[i + 1];
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d[ 9] = y[j];
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d[10] = u[i + 1];
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d[11] = v[j];
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d[12] = x[i + 1];
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d[13] = y[j + 1];
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d[14] = u[i + 1];
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d[15] = v[j + 1];
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p[0] = k + 0;
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p[1] = k + 1;
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p[2] = k + 2;
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p[3] = k + 2;
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p[4] = k + 1;
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p[5] = k + 3;
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d += 16;
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p += 6;
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k += 4;
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}
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return k / 4;
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}
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static void
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draw_border(struct wayland_output *output)
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{
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struct wayland_compositor *c =
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(struct wayland_compositor *) output->base.compositor;
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struct weston_shader *shader = &c->base.texture_shader_rgba;
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GLfloat *v;
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int n;
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glDisable(GL_BLEND);
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glUseProgram(shader->program);
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c->base.current_shader = shader;
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glUniformMatrix4fv(shader->proj_uniform,
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1, GL_FALSE, output->base.matrix.d);
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glUniform1i(shader->tex_uniforms[0], 0);
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glUniform1f(shader->alpha_uniform, 1);
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n = texture_border(output);
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glBindTexture(GL_TEXTURE_2D, c->border.texture);
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v = c->base.vertices.data;
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glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
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glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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glDrawElements(GL_TRIANGLES, n * 6,
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GL_UNSIGNED_INT, c->base.indices.data);
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glDisableVertexAttribArray(1);
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glDisableVertexAttribArray(0);
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c->base.vertices.size = 0;
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c->base.indices.size = 0;
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}
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static void
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create_border(struct wayland_compositor *c)
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{
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pixman_image_t *image;
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int32_t edges[4];
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image = load_image(DATADIR "/weston/border.png");
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if (!image) {
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@ -222,21 +102,14 @@ create_border(struct wayland_compositor *c)
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return;
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}
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c->border.width = pixman_image_get_width(image);
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c->border.height = pixman_image_get_height(image);
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edges[0] = c->border.left;
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edges[1] = c->border.right;
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edges[2] = c->border.top;
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edges[3] = c->border.bottom;
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glGenTextures(1, &c->border.texture);
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glBindTexture(GL_TEXTURE_2D, c->border.texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
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c->border.width,
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c->border.height,
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0, GL_BGRA_EXT, GL_UNSIGNED_BYTE,
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pixman_image_get_data(image));
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gles2_renderer_set_border(&c->base, pixman_image_get_width(image),
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pixman_image_get_height(image),
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pixman_image_get_data(image), edges);
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pixman_image_unref(image);
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}
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@ -254,16 +127,6 @@ static const struct wl_callback_listener frame_listener = {
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frame_done
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};
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static void
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wayland_output_frame_notify(struct wl_listener *listener, void *data)
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{
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struct wayland_output *output =
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container_of(listener,
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struct wayland_output, frame_listener);
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draw_border(output);
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}
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static void
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wayland_output_repaint(struct weston_output *output_base,
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pixman_region32_t *damage)
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@ -316,10 +179,6 @@ wayland_compositor_create_output(struct wayland_compositor *c,
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weston_output_init(&output->base, &c->base, 0, 0, width, height,
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WL_OUTPUT_TRANSFORM_NORMAL);
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output->base.border.top = c->border.top;
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output->base.border.bottom = c->border.bottom;
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output->base.border.left = c->border.left;
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output->base.border.right = c->border.right;
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output->base.make = "waywayland";
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output->base.model = "none";
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@ -359,9 +218,6 @@ wayland_compositor_create_output(struct wayland_compositor *c,
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wl_list_insert(c->base.output_list.prev, &output->base.link);
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output->frame_listener.notify = wayland_output_frame_notify;
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wl_signal_add(&output->base.frame_signal, &output->frame_listener);
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return 0;
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cleanup_window:
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@ -851,6 +851,9 @@ gles2_renderer_output_destroy(struct weston_output *output);
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EGLSurface
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gles2_renderer_output_surface(struct weston_output *output);
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void
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gles2_renderer_set_border(struct weston_compositor *ec, int32_t width, int32_t height, void *data,
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int32_t *edges);
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void
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gles2_renderer_destroy(struct weston_compositor *ec);
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int
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@ -42,6 +42,12 @@ struct gles2_renderer {
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EGLDisplay egl_display;
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EGLContext egl_context;
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EGLConfig egl_config;
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struct {
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int32_t top, bottom, left, right;
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GLuint texture;
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int32_t width, height;
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} border;
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};
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static inline struct gles2_output_state *
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@ -722,6 +728,123 @@ repaint_surfaces(struct weston_output *output, pixman_region32_t *damage)
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draw_surface(surface, output, damage);
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}
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static int
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texture_border(struct weston_output *output)
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{
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struct weston_compositor *ec = output->compositor;
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struct gles2_renderer *gr = get_renderer(ec);
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GLfloat *d;
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unsigned int *p;
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int i, j, k, n;
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GLfloat x[4], y[4], u[4], v[4];
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x[0] = -gr->border.left;
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x[1] = 0;
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x[2] = output->current->width;
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x[3] = output->current->width + gr->border.right;
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y[0] = -gr->border.top;
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y[1] = 0;
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y[2] = output->current->height;
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y[3] = output->current->height + gr->border.bottom;
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u[0] = 0.0;
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u[1] = (GLfloat) gr->border.left / gr->border.width;
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u[2] = (GLfloat) (gr->border.width - gr->border.right) / gr->border.width;
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u[3] = 1.0;
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v[0] = 0.0;
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v[1] = (GLfloat) gr->border.top / gr->border.height;
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v[2] = (GLfloat) (gr->border.height - gr->border.bottom) / gr->border.height;
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v[3] = 1.0;
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n = 8;
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d = wl_array_add(&ec->vertices, n * 16 * sizeof *d);
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p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
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k = 0;
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for (i = 0; i < 3; i++)
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for (j = 0; j < 3; j++) {
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if (i == 1 && j == 1)
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continue;
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d[ 0] = x[i];
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d[ 1] = y[j];
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d[ 2] = u[i];
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d[ 3] = v[j];
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d[ 4] = x[i];
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d[ 5] = y[j + 1];
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d[ 6] = u[i];
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d[ 7] = v[j + 1];
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d[ 8] = x[i + 1];
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d[ 9] = y[j];
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d[10] = u[i + 1];
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d[11] = v[j];
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d[12] = x[i + 1];
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d[13] = y[j + 1];
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d[14] = u[i + 1];
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d[15] = v[j + 1];
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p[0] = k + 0;
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p[1] = k + 1;
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p[2] = k + 2;
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p[3] = k + 2;
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p[4] = k + 1;
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p[5] = k + 3;
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d += 16;
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p += 6;
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k += 4;
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}
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return k / 4;
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}
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static void
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draw_border(struct weston_output *output)
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{
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struct weston_compositor *ec = output->compositor;
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struct gles2_renderer *gr = get_renderer(ec);
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struct weston_shader *shader = &ec->texture_shader_rgba;
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GLfloat *v;
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int n;
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glDisable(GL_BLEND);
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glUseProgram(shader->program);
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ec->current_shader = shader;
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glUniformMatrix4fv(shader->proj_uniform,
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1, GL_FALSE, output->matrix.d);
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glUniform1i(shader->tex_uniforms[0], 0);
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glUniform1f(shader->alpha_uniform, 1);
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n = texture_border(output);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, gr->border.texture);
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v = ec->vertices.data;
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glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
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glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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glDrawElements(GL_TRIANGLES, n * 6,
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GL_UNSIGNED_INT, ec->indices.data);
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glDisableVertexAttribArray(1);
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glDisableVertexAttribArray(0);
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ec->vertices.size = 0;
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ec->indices.size = 0;
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}
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static void
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gles2_renderer_repaint_output(struct weston_output *output,
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pixman_region32_t *output_damage)
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@ -775,6 +898,9 @@ gles2_renderer_repaint_output(struct weston_output *output,
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repaint_surfaces(output, output_damage);
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if (gr->border.texture)
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draw_border(output);
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wl_signal_emit(&output->frame_signal, output);
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ret = eglSwapBuffers(gr->egl_display, go->egl_surface);
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@ -1237,6 +1363,47 @@ log_egl_config_info(EGLDisplay egldpy, EGLConfig eglconfig)
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weston_log_continue(" unknown\n");
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}
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static void
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output_apply_border(struct weston_output *output, struct gles2_renderer *gr)
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{
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output->border.top = gr->border.top;
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output->border.bottom = gr->border.bottom;
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output->border.left = gr->border.left;
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output->border.right = gr->border.right;
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}
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WL_EXPORT void
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gles2_renderer_set_border(struct weston_compositor *ec, int32_t width, int32_t height, void *data,
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int32_t *edges)
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{
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struct gles2_renderer *gr = get_renderer(ec);
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struct weston_output *output;
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gr->border.left = edges[0];
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gr->border.right = edges[1];
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gr->border.top = edges[2];
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gr->border.bottom = edges[3];
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gr->border.width = width;
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gr->border.height = height;
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glGenTextures(1, &gr->border.texture);
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glBindTexture(GL_TEXTURE_2D, gr->border.texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
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width,
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height,
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0, GL_BGRA_EXT, GL_UNSIGNED_BYTE,
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data);
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wl_list_for_each(output, &ec->output_list, link)
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output_apply_border(output, gr);
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}
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static int
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gles2_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface);
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@ -1270,6 +1437,8 @@ gles2_renderer_output_create(struct weston_output *output,
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output->renderer_state = go;
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output_apply_border(output, gr);
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return 0;
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}
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