Commit Graph

4486 Commits

Author SHA1 Message Date
Pekka Paalanen
6ea523b85d pixman-renderer: refactor transformation computation
Move the code computing the end-to-end transformation from
repaint_region() into a new function
pixman_renderer_compute_transform().

The code itself is not modified.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2015-03-11 12:27:25 +02:00
Pekka Paalanen
e54e31c84c compositor: add weston_surface_to_buffer_region()
This will be used by pixman-renderer.

v2: Fix doc typo.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2015-03-11 12:27:12 +02:00
Jason Ekstrand
8870a23fbd pixman-renderer: simplify the output-to-buffer matrix computation
Now that we have a buffer-to-surface matrix and the global-to-output matrix
is in pixels, we can remove a large chunk of confusing code from the pixman
renderer.  Hopefully, having this stuff in weston core will keep the pixman
renderer from gettin broken quite as often.

This patch makes attempting zoom on the pixman-renderer render funny
stuff. We didn't support zoom before, now it renders wrong instead of
not zooming at all.

[Pekka: adjust commit message]
Tested-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2015-03-11 12:26:53 +02:00
Jason Ekstrand
1e05904cd3 compositor: Add surface-to-buffer and buffer-to-surface matrices
Add matrix representations of these two transformations. Future patches
will leverage these to simplify the coordinate transformation code.

[Pekka: commit message]
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2015-03-11 12:26:45 +02:00
Derek Foreman
0f67941c2f compositor: use weston_matrix_transform for weston_output_transform_coordinate
We can greatly simplify weston_output_transform_coordinate now by simply
multiplying by the output matrix and converting the result to fixed point.

This patch fixes zoomed input behaviour on the nested backends (x11,
wayland) which use absolute input coordinates. And probably also
absolute input devices. The patch that broke this was "zoom: Use pixels
instead of GL coordinates".

Signed-off-By: Derek Foreman <derekf@osg.samsung.com>
[Pekka: adjusted coding style and message]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2015-03-11 12:26:22 +02:00
Pekka Paalanen
c143df1abd rpi-renderer: minimal fix to zoom coordinates
The patch "zoom: Use pixels instead of GL coordinates" changed the
meaning of weston_output_zoom::trans_x,trans_y from GL coordinate system
to global coordinates.

This patch is a minimal untested change to the rpi-renderer to try and
follow up on that change.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2015-03-11 12:26:06 +02:00
Jason Ekstrand
87535e24c2 zoom: Use pixels instead of GL coordinates
Previously, the zoom functions used GL coordinates natively which doesn't
work with the new output matrix calculations.  This changes zoom to work in
pixel coordinates to match the new output matrix format.  This also cleans
up the math in the zoom code substantially.

This patch changes the meaning of weston_output_zoom::trans_x,trans_y,
and doing so probably breaks zoom on the rpi-renderer and all absolute
input devices. These problems are fixed by the following patches:

	rpi-renderer: minimal fix to zoom coordinates
	compositor: use weston_matrix_transform for
		weston_output_transform_coordinate

[Pekka: added a comment]
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2015-03-11 12:25:55 +02:00
Jason Ekstrand
fb23df7b35 Use pixel coordinates for weston_output.matrix
Previously, weston_output.matrix was in GL coordinates and therefore only
really useful for the GL backend.

This breaks zoom, which will be fixed by the following patch:
	zoom: Use pixels instead of GL coordinates

[Pekka: added a comment to compositor.h, message]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2015-03-11 12:25:22 +02:00
Pekka Paalanen
9808708406 zoom: remove unused args from weston_zoom_transition
Also remove the now dead code from weston_output_update_zoom().

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2015-03-11 12:25:13 +02:00
Pekka Paalanen
13fd446514 zoom: remove animation_xy as unused
Remove several fields from struct weston_output_zoom as a consequence of
removing animation_xy from it. Animation_xy was always empty, unused.

Animation_xy was likely used by text_cursor_position implementation, but
that was removed in commit a7af70436b.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Rviewed-By: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2015-03-11 12:24:21 +02:00
Ryo Munakata
f3744f5e86 xwayland: wm: fix an invalid read
This `for` statement needs corresponding braces.

Signed-off-by: Ryo Munakata <ryomnktml@gmail.com>
Reviewed-by: Giulio Camuffo <giuliocamuffo@gmail.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-03-11 11:58:53 +02:00
Jason Ekstrand
ae0c6e35b0 gl-renderer: Call glViewport after the context is made current
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-03-09 13:49:35 +02:00
Ryo Munakata
76fb7ec272 shell,compositor-x11: Fix trivial memory leaks
Signed-off-by: Ryo Munakata <ryomnktml@gmail.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-03-09 09:26:46 +02:00
Derek Foreman
493d979e57 window: Fix crash in input_set_pointer_image when cursor is special
Certain circumstances may lead to the "force" clause in
input_set_pointer_image() being reached when the current cursor
is blank or unset.  These are special cursors that don't have
images, and they need to be handled differently than image cursors.

This patch puts the special cursor handling in its own function and calls
it from both places that need it.  Previously only the frame callback
handler did this correctly.

Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-03-05 10:14:25 +02:00
Pekka Paalanen
fa79b1d9dc gl-renderer: implement view scissor
Implement support for weston_view_set_mask().

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
2015-03-04 11:55:49 +02:00
Pekka Paalanen
5580f2246e compositor-drm: avoid scissor in assign_planes
Support for scissor not implemented yet on cursor overlay or for direct
scanout. Overlays OTOH use the boundingbox to compute their coordinates,
so that should probably work.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
2015-03-04 11:55:41 +02:00
Pekka Paalanen
380adf5bf0 compositor: add weston_view_set_mask() API and state
Add API for setting a clip ('scissor' in the code) rectangle per view,
in surface coordinates. Ivi-shell requires this feature to be able to
implement the IVI Layer Manager API, which includes clipping of
surfaces.

The names weston_view_set_mask() and weston_view_set_mask_infinite()
mirror the existing weston_layer_set_mask*() functions.

This view clipping complements the weston_layer clipping, because view
clipping is defined in surface local coordinates, while layer
mask/clipping is defined in global coordinates.

View clipping requires explicit support from the renderers. Therefore a
new Weston capability bit is added: WESTON_CAP_VIEW_CLIP_MASK. Shells
(and all users) of this new API are required to check the capability bit
is set before using the API. Otherwise the rendering will not be what
they expect.

View clips are inherited through the transformation inheritance
mechanism. However, there are restrictions. The clip rectangle can be
set only on the root view of a transformation inheritance tree. The
additional transformations in child views must not rotate the coordinate
axes. These restrictions avoid corner cases in clip inheritance, and
keep the renderer implementations as simple as they are right now.
Renderers only need to do an additional intersection with the clip
rectangle which is always aligned to the surface coordinate system.

For more details, see the API documentation in the patch.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
2015-03-04 11:55:25 +02:00
Pekka Paalanen
fc22a52647 compositor: restructure weston_compositor_pick_view()
Expand weston_compositor_pick_view() so it is easier to read. Use
short-hand variables, that make it easier to add one more test in the
future.

Write the output coordinate pointers only when returning non-NULL.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
2015-03-04 11:55:11 +02:00
Pekka Paalanen
6c7a1c7b07 ivi-shell: add exit binding
Let's me easily exit ivi-shell when testing with the DRM-backend.
Only available in ivi-shell developer mode.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Acked-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2015-03-02 16:56:02 +02:00
Pekka Paalanen
e35b223342 ivi-shell: developer mode debug key bindings
Add a weston.ini option for ivi-shell to enable "developer mode".

When developer mode is enabled, hook up the debug key bindings.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Acked-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2015-03-02 16:56:02 +02:00
Pekka Paalanen
2829f7c42e compositor,shell: move debug key code to core
The code for the key binding that triggers debug key bindings, that is,
the code that makes mod+SHIFT+SPACE work, used to live in shell.c. I
want to make the debug key bindings available in ivi-shell too, so this
code should be shared. Move it to core.

The code was originally introduced in
commit c509d2b152
so update the copyright in binding.c to reflect that.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Acked-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2015-03-02 16:56:01 +02:00
Carlos Olmedo Escobar
703f502036 ivi-layout: separate declarations from code
Thanks Pekka for pointing that out.

Signed-off-by: Carlos Olmedo Escobar <carlos.olmedo.e@gmail.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-03-02 15:13:25 +02:00
Jasper St. Pierre
5ba1e1d137 xdg-shell: Bump unstable version
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-02-27 14:59:43 +02:00
Jasper St. Pierre
c7384a0c58 xdg-shell: Rewrite documentation
This rewrites basically all of the text inside xdg-shell to be up to
date, clearer, and rid of wl_shell and X11 terminology.

[jadahl: Added paragraph about popup surface mapping order.]
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-02-27 14:59:34 +02:00
Jasper St. Pierre
084aa0b6f6 xdg-shell: Add a simple destructor request
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-02-27 14:59:23 +02:00
Jonas Ådahl
24185e2561 xdg-shell: Add invalid_parent error to xdg_popup
Send an invalid_parent error when the client tries to create a popup
with a paren that is neither a xdg_surface nor a xdg_popup.

Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-02-27 14:59:18 +02:00
Jasper St. Pierre
da6ecd0cc5 xdg-shell: Send an error when the client uses the not-topmost popup
Either in destroy or get_xdg_popup.

[jadahl: Verify that the new popup is the top most when mapping instead
of creating. Some renaming.]

Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-02-27 14:59:11 +02:00
Jasper St. Pierre
14f330c619 xdg-shell: Remove the flags from get_xdg_popup
There haven't been any ideas for flags, so we don't need a useless,
unused parameter hanging around. Any future ideas should be done with a
new request entirely.

Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-02-27 14:59:05 +02:00
Jasper St. Pierre
ecf2a0f1ca xdg-shell: Remove the serial from popup_done
It doesn't serve any purpose, as it's a serial that the client gave to
the server when starting the popup, which the client already has.

Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-02-27 14:58:57 +02:00
Jasper St. Pierre
66bc949b72 xdg-shell: Take a xdg_surface as the parent surface
There is no other valid surface that we should be using here.

Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-02-27 14:58:35 +02:00
Pekka Paalanen
502f5e06a2 compositor: fix plane coords in view_accumulate_damage()
All things everywhere, except this one case, assume weston_plane::damage
is in global coordinates. Document it.

view_accumulate_damage() is wrong in converting damage to plane
coordinates (similar to global coordinate except translated). Fix this
by removing the unwanted translation, and use only global coordinates.

We have not seen this bug manifest in real life because we get lucky:
the origin of the primary plane is always at 0, 0. We do not use
non-primary planes, except cursor plane on DRM backend where the actual
damage coordinates are ignored.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
2015-02-26 09:07:14 +02:00
Pekka Paalanen
c7d7fdfd11 compositor: let view_compute_bbox() take a box32_t
There are two call sites, one is already having a pixman_box32_t it
needs to call view_compute_bbox() with. The other call site will have a
box32_t when view clipping gets implemented.

Change view_compute_bbox() to take a pixman_box32_t as the input
argument, and convert call sites.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
2015-02-26 09:07:07 +02:00
Pekka Paalanen
efd08c7262 compositor: weston_output::region is in global coords
Add a comment saying it is. I'm not aware of misuses of it.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
2015-02-26 09:07:01 +02:00
Pekka Paalanen
9e944d3070 compositor: remove dead code from weston_output_move()
Also fixes a theoretical memory leak as the region was never fini'd.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
2015-02-26 09:06:55 +02:00
Pekka Paalanen
e508ce6a2b compositor: note, weston_surface_damage does it wrong
The fix is not trivial, so I want to document the problem before I
forget about it again.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
2015-02-26 09:06:47 +02:00
Pekka Paalanen
fbd00f1293 compositor: document view->transform.* regions
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
2015-02-26 09:06:32 +02:00
Pekka Paalanen
6764bbee3b pixman-renderer: implement surface_copy_content
Changes in v2:
- remove stride and format arguments from the API

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
v1 Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2015-02-25 14:48:18 +02:00
Pekka Paalanen
eb35cbe2b1 gl-renderer: implement surface_copy_content
Taking the easy way, always do a rendering pass when copying any real
buffer or texture. Will handle YUV formats, and makes it easy to always
return data the right y-direction up.

All the FBO GL state is created and torn down on every invocation, so this
is a pretty naive implementation.

If there was a wl_shm buffer giving the content to the surface, and the
stride of the buffer was greater than width * bytes_per_pixel, then this
implementation will return stride long rows, not width.

Changes in v2:
- simplify pack_color()
- remove stride and format from the API

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
v1 Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2015-02-25 14:48:12 +02:00
Pekka Paalanen
aeb917ee5d gl-renderer: add BUFFER_TYPE_SOLID
Add a new buffer type identifying the solid color contents which do not
have a real buffer.

Solid color surfaces now pretend to have 1x1 pixel content data.

This helps the future surface_get_data_size() implementation.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2015-02-25 14:48:09 +02:00
Pekka Paalanen
312fe5f445 surface-screenshot: a new manual test module
Add a new Weston plugin under tests/ for manual testing of the
surface-shooting API.

The debug key binding 'h' triggers a surface shot from the surface that
currently has the pointer focus. The shot is written in PAM format into
a file. PAM format was chosen because it is dead-simple to write from
scratch and can carry an RGBA format.

Changes in v2:
- check fprintf calls, fix a malloc without free
- remove stride and format arguments from the API

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
v1 Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2015-02-25 14:48:02 +02:00
Pekka Paalanen
23a07005ed timeline: use file_create_dated() helper
Use shared code for this kind of stuff.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2015-02-25 14:47:59 +02:00
Pekka Paalanen
899b50b126 shared: add file_create_dated() helper
For easy creation of unique new files. I'm looking at you,
screenshooter.

This code is based on timeline.c weston_timeline_do_open().

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2015-02-25 14:47:50 +02:00
Pekka Paalanen
c647ed79de compositor: add surface-shooting API
This is an optional API that will be implemented by the renderers. It
allows to fetch the current contents of a surface, essentially the
buffer contents from a client buffer, converted to an RGBA format.

This is meant as a debugging API. The implementations may be heavy and
cause a stall, so they are not intended to be used often during normal
operations.

Renderers are expected to convert whatever data a surface has to a
single RGBA format.

Changes in v2:
- remove stride and format arguments from the API

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
v1 Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2015-02-25 14:47:31 +02:00
Derek Foreman
f6a65928a8 tests: Rename wayland-test to weston-test
wayland-test isn't and will never be wayland protocol, it's weston internal.

Renamed wayland-test to weston-test, and wl_test to weston_test.

Also added a Big Fat Warning to the description of weston_test to try to
keep people from thinking it's a good idea to use some of these functions
outside of testing.

Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Acked-by: Bryce Harrington <bryce@osg.samsung.com>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
2015-02-24 11:26:29 -08:00
Pekka Paalanen
25c0ca5715 compositor: turn weston_view boundingbox into masked
weston_view::transform.boundingbox is made to include the layer mask,
which removes the need for masked_boundingbox.

The following were using boundingbox when they should have used
masked_boundingbox:
- drm_output_prepare_overlay_view() uses boundingbox to compute overlay
  position, source and destination coordinates.
- drm_assign_planes() uses boundingbox for view overlap checks.
- is_view_not_visible() uses boundingbox, but nothing will show outside
  the layer mask.
- weston_surface_assign_output() intersects boundingbox with output
  region to choose the primary output for a surface.
- weston_view_assign_output() intersects boundingbox with output region
  to pick the outputs the view is on.

This patch essentially changes all those cases to use the masked
boundingbox.

Therefore there are no cases which would need the boundingbox without
the layer mask, and we can convert boundingbox into masked and remove
the left-over member.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
[v2: don't move the decl of 'mask' in weston_view_update_transform]
Reviewed-By: Giulio Camuffo <giuliocamuffo@gmail.com>
2015-02-24 09:45:55 +02:00
Pekka Paalanen
8844bf2ab0 compositor: turn weston_view::transform.opaque into masked
Turns out there were no users of weston_view::transform.opaque,
everything was already using transform.masked_opaque. Therefore
repurpose transform.opaque as masked_opaque, and remove masked_opaque
member.

Now this opaque region in global coordinates is clipped by the layer
mask, if set. There are no cases where you would need the opaque region
without the effect of layer mask.

Also add a note in compositor.h, that changing view's layer counts as
changing geometry, which requires calling weston_view_geometry_dirty()
to let all derived state update.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-By: Giulio Camuffo <giuliocamuffo@gmail.com>
2015-02-24 09:44:37 +02:00
Pekka Paalanen
2d6e551a0b compositor: add a doc note for weston_view::parent_view
It is used by sub-surfaces only, for fetching the root view's
weston_layer.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-By: Giulio Camuffo <giuliocamuffo@gmail.com>
2015-02-24 09:44:20 +02:00
Emil Velikov
32318a52c0 configure.ac: make use of wayland-scanner.pc
Currently we use the wayland-scanner executable as found with
AC_PATH_PROG, and then check the presence of wayland-scanner.pc

Currently the latter is unused even if AC_PATH_PROG fails to find the
binary. Rework things to use the pkg-config variable as a fall-back.

Cc: Andrew Oakley <aoakley@espial.com>
Cc: Bill Spitzak <spitzak@gmail.com>
Cc: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Andrew Oakley <aoakley@espial.com>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
Reviewed-by: Quentin Glidic <sardemff7+wayland@sardemff7.net>
2015-02-23 18:01:46 -08:00
Jonas Ådahl
01193aeb12 desktop-shell: Fix coding style of add_popup_grab
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-02-23 15:41:57 +02:00
Jonas Ådahl
c2b101114f desktop-shell: Simplify popup_end_grab popup_done sending loop
Can just use wl_list_for_each_safe instead of dealing with pointers
ourself.

Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-02-23 15:37:22 +02:00