Pekka Paalanen eb35cbe2b1 gl-renderer: implement surface_copy_content
Taking the easy way, always do a rendering pass when copying any real
buffer or texture. Will handle YUV formats, and makes it easy to always
return data the right y-direction up.

All the FBO GL state is created and torn down on every invocation, so this
is a pretty naive implementation.

If there was a wl_shm buffer giving the content to the surface, and the
stride of the buffer was greater than width * bytes_per_pixel, then this
implementation will return stride long rows, not width.

Changes in v2:
- simplify pack_color()
- remove stride and format from the API

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
v1 Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2015-02-25 14:48:12 +02:00

Weston

Weston is the reference implementation of a Wayland compositor, and a
useful compositor in its own right.  Weston has various backends that
lets it run on Linux kernel modesetting and evdev input as well as
under X11.  Weston ships with a few example clients, from simple
clients that demonstrate certain aspects of the protocol to more
complete clients and a simplistic toolkit.  There is also a quite
capable terminal emulator (weston-terminal) and an toy/example desktop
shell.  Finally, weston also provides integration with the Xorg server
and can pull X clients into the Wayland desktop and act as a X window
manager.

Refer to http://wayland.freedesktop.org/building.html for building
weston and its dependencies.

The test suite can be invoked via `make check`; see
http://wayland.freedesktop.org/testing.html for additional details.
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