desktop-shell: Fix coding style of add_popup_grab
Signed-off-by: Jonas Ådahl <jadahl@gmail.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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@ -3372,33 +3372,44 @@ touch_popup_grab_end(struct weston_touch *touch)
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}
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static void
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add_popup_grab(struct shell_surface *shsurf, struct shell_seat *shseat, int32_t type)
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add_popup_grab(struct shell_surface *shsurf,
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struct shell_seat *shseat,
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int32_t type)
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{
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struct weston_seat *seat = shseat->seat;
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if (wl_list_empty(&shseat->popup_grab.surfaces_list)) {
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shseat->popup_grab.type = type;
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shseat->popup_grab.client = wl_resource_get_client(shsurf->resource);
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shseat->popup_grab.client =
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wl_resource_get_client(shsurf->resource);
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if (type == POINTER) {
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shseat->popup_grab.grab.interface = &popup_grab_interface;
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/* We must make sure here that this popup was opened after
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* a mouse press, and not just by moving around with other
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* popups already open. */
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shseat->popup_grab.grab.interface =
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&popup_grab_interface;
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/* We must make sure here that this popup was opened
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* after a mouse press, and not just by moving around
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* with other popups already open. */
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if (shseat->seat->pointer->button_count > 0)
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shseat->popup_grab.initial_up = 0;
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} else if (type == TOUCH) {
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shseat->popup_grab.touch_grab.interface = &touch_popup_grab_interface;
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shseat->popup_grab.touch_grab.interface =
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&touch_popup_grab_interface;
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}
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wl_list_insert(&shseat->popup_grab.surfaces_list, &shsurf->popup.grab_link);
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wl_list_insert(&shseat->popup_grab.surfaces_list,
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&shsurf->popup.grab_link);
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if (type == POINTER)
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weston_pointer_start_grab(seat->pointer, &shseat->popup_grab.grab);
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else if (type == TOUCH)
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weston_touch_start_grab(seat->touch, &shseat->popup_grab.touch_grab);
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if (type == POINTER) {
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weston_pointer_start_grab(seat->pointer,
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&shseat->popup_grab.grab);
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} else if (type == TOUCH) {
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weston_touch_start_grab(seat->touch,
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&shseat->popup_grab.touch_grab);
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}
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} else {
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wl_list_insert(&shseat->popup_grab.surfaces_list, &shsurf->popup.grab_link);
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wl_list_insert(&shseat->popup_grab.surfaces_list,
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&shsurf->popup.grab_link);
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}
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}
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