A following patch will need the paint node in draw_view() for color
transformations.
While passing the paint node into draw_paint_node, also use the paint
node. This is a pure refactoring with no functional change.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
When setting a cursor surface, use the surface dimensions, instead of the
weston_surface buffer reference, to check if the surface has any
content. A weston_surface without any buffer reference may in fact
have a buffer which was committed in a previous pointer entry, dropped
by weston_surface and now held only internally by the renderer.
Without this fix, when a pointer enters a surface, the cursor image is
not correctly updated if we set a cursor surface with an already
committed buffer from a previous pointer entry, without recommitting the
cursor buffer for the current entry. This can be seen, for example, in
the experimental Wine Wayland driver which handles the cursor in a way
that leads to the following scenario:
Setup: cursor_surface.attach(buffer) & cursor_surface.commit()
On first wl_pointer.enter: pointer.set_cursor(cursor_surface)
compositor/renderer redraws
wl_pointer.leave
On second wl_pointer.enter: pointer.set_cursor(cursor_surface)
When handling the second pointer.set_cursor() request the current code
doesn't find a buffer attached to the cursor_surface (only the renderer
now has a reference to it), so it doesn't update the respective view for
the cursor.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Remove all the backend code to support drivers without universal planes.
From[1]:
"The code needed to support kernels where DRM does not support uiniversal
planes makes the DRM-backend a little more complicated, because it needs
to create fake planes for primary and cursor. The lifetimes of the fake
planes does not match the lifetime of "proper" planes, which is surprising."
And since the universal planes left the experimetal flag in 2014[2] it is
safe to remove the support now.
[1] https://gitlab.freedesktop.org/wayland/weston/-/issues/427
[2] https://cgit.freedesktop.org/drm/drm-tip/commit/?id=c7dbc6c9ae5c3baa3be755a228a349374d043b5b
Signed-off-by: Igor Matheus Andrade Torrente <igormtorrente@gmail.com>
Fix an issue where the keyboard leds will go out of sync when a new
keyboard is connected.
The issue can be easily reproduced by connecting two keyboards, enabling
caps lock, and reconnecting one of the keyboards. Without the patch the
leds on both keyboards will turn off while the actual caps lock state
will stay enabled.
Signed-off-by: Samu Nuutamo <samu.nuutamo@gmail.com>
Fixes a definitely lost:
== 56 bytes in 1 blocks are definitely lost in loss record 16 of 45
== at 0x48450F8: malloc (vg_replace_malloc.c:309)
== by 0x4B55E93: wl_event_loop_add_timer (event-loop.c:197)
== by 0x4126CF: weston_compositor_create (in /usr/local/bin/weston)
== by 0x409997: main (in /usr/local/bin/weston)
Signed-off-by: Lujin Wang <luwang@nvidia.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Layers did not have a fini sequence before, which means the compositor
layer list might have stale pointers temporarily when shutting down. A
bigger problem might be having views linger after the destruction of the
layer.
These problems were not observed yet, but if they exist, this patch
should help to find them and then fix them.
The check in weston_compositor_shutdown() is not an assert yet, because
it will trigger until all components call weston_layer_fini() correctly.
Some components do not even have a tear-down function to call it from at
all, like fullscreen-shell.
The same with the check in weston_layer_fini().
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
These are all the remaining places that still use the global view_list,
and cannot avoid it. Add a comment to explain why in each.
Now all places that use view_list have been audited for paint node
lists.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Iterate paint nodes instead of the global view list. Right now this does
not change behavior.
This is a step towards using per-output view lists that can then be
optimized for the output in libweston core.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Iterate paint nodes instead of the global view list. Right now this does
not change behavior.
This is a step towards using per-output view lists that can then be
optimized for the output in libweston core.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Iterate paint nodes instead of the global view list. Right now this does
not change behavior.
This is a step towards using per-output view lists that can then be
optimized for the output in libweston core.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Iterate paint nodes instead of the global view list. Right now this does
not change behavior.
This is a step towards using per-output view lists that can then be
optimized for the output in libweston core.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Iterate paint nodes instead of the global view list. Right now this does
not change behavior.
This is a step towards using per-output view lists that can then be
optimized for the output in libweston core.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This patch creates a per-output paint node list in the same z-order as
the global view_list in weston_compositor.
The next step is to switch output repaints and backends to use the
z-order list instead of view_list.
Having a per-output paint node list for repaints allows including only
those paint nodes that actually contribute to the output image, so that
completely occluded and out-of-screen views can be ignored in libweston
core already.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This new object is created for every surface-view-output triplet. As
there is always exactly one surface for a view and it does not change
during a view's lifetime, this is really for a view-output pair or a
surface-output pair.
The object is created on-demand as a part of preparing for an output
repaint, so it applies only to surfaces that are going through repaint.
A prerequisite for that is that the surface is mapped, which means it
has a mapped view.
When any one of surface or view gets destroyed or output gets disabled,
all related paint nodes are destroyed.
In future, paint node will be useful for caching surface-output or
view-output pair dependent data:
- damage regions for overlapping outputs
- color transformations
- backend-specific bookkeeping (e.g. DRM KMS plane assigments)
- per-output repaint lists
- surface geometry transformed into output space
Suggested by Daniel Stone in
https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/582#note_899406
PS. The call in weston_view_destroy() to
weston_compositor_build_view_list() might be so that if the view has
sub-surfaces, rebuilding the view list removes those those too and
automagically deletes their views.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Use the real name of the seat instead of calling each seat 'default'. This makes
it easier to identify the current seat in a multi-seat environment.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
This change fixes the "touch-up" operation to clear "data_source"
by setting "seat" to NULL. This operation is done in the mouse button
release operation, but seems to have been forgotten in the "touch up"
case.
Forgetting this operation causes weston to send a "premature finish
request" error to the client which causes the client to exit.
This issue can be reproduced with the "weston-dnd" program by performing
a drag-and-drop operation with a touch input device. Once the drag
is released, the weston-dnd program will exit with an error.
Signed-off-by: Jonathan Marler <johnnymarler@gmail.com>
If sprites_are_broken, then we will only ever arrive in renderer_only
mode, so this case will be caught by the checks above.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Avoids an user-after-free when destroying the surface, like in the
following ASAN message:
==25180==ERROR: AddressSanitizer: heap-use-after-free on address 0x6060000589d8 at pc 0x7ff70a4f7102 bp 0x7fff8f7e13b0 sp 0x7fff8f7e13a8
READ of size 8 at 0x6060000589d8 thread T0
#0 0x7ff70a4f7101 in weston_schedule_surface_protection_update ../libweston/compositor.c:1163
#1 0x7ff70a4f743b in weston_surface_update_output_mask ../libweston/compositor.c:1212
#2 0x7ff70a4f7a47 in weston_surface_assign_output ../libweston/compositor.c:1298
#3 0x7ff70a4f7f44 in weston_view_assign_output ../libweston/compositor.c:1348
#4 0x7ff70a4fa12f in weston_view_update_transform ../libweston/compositor.c:1589
#5 0x7ff70a4ffc20 in view_list_add ../libweston/compositor.c:2657
#6 0x7ff70a5000ee in weston_compositor_build_view_list ../libweston/compositor.c:2688
#7 0x7ff70a4fd577 in weston_view_destroy ../libweston/compositor.c:2202
#8 0x7ff70a4fd7df in weston_surface_destroy ../libweston/compositor.c:2239
#9 0x7ff70a4fdbb0 in destroy_surface ../libweston/compositor.c:2285
#10 0x7ff70a4a2d3e in destroy_resource ../src/wayland-server.c:723
#11 0x7ff70a4a8940 in for_each_helper ../src/wayland-util.c:372
#12 0x7ff70a4a8e1f in wl_map_for_each ../src/wayland-util.c:385
#13 0x7ff70a4a3748 in wl_client_destroy ../src/wayland-server.c:882
#14 0x7ff6fe04e866 in shell_destroy ../desktop-shell/shell.c:5004
#15 0x7ff70a4ee923 in wl_signal_emit /home/mvlad/install-amd64/include/wayland-server-core.h:481
#16 0x7ff70a51598d in weston_compositor_destroy ../libweston/compositor.c:7903
#17 0x7ff70a903a58 in wet_main ../compositor/main.c:3493
#18 0x560de7b3b179 in main ../compositor/executable.c:33
#19 0x7ff70a73ecc9 in __libc_start_main ../csu/libc-start.c:308
#20 0x560de7b3b099 in _start (/home/mvlad/install-amd64/bin/weston+0x1099)
0x6060000589d8 is located 56 bytes inside of 64-byte region [0x6060000589a0,0x6060000589e0)
freed by thread T0 here:
#0 0x7ff70a9d3b6f in __interceptor_free (/usr/lib/x86_64-linux-gnu/libasan.so.6+0xa9b6f)
#1 0x7ff70a5167d2 in cp_destroy_listener ../libweston/content-protection.c:193
#2 0x7ff70a4ee923 in wl_signal_emit /home/mvlad/install-amd64/include/wayland-server-core.h:481
#3 0x7ff70a51598d in weston_compositor_destroy ../libweston/compositor.c:7903
#4 0x7ff70a903a58 in wet_main ../compositor/main.c:3493
#5 0x560de7b3b179 in main ../compositor/executable.c:33
#6 0x7ff70a73ecc9 in __libc_start_main ../csu/libc-start.c:308
previously allocated by thread T0 here:
#0 0x7ff70a9d4037 in calloc (/usr/lib/x86_64-linux-gnu/libasan.so.6+0xaa037)
#1 0x7ff70a5160aa in zalloc ../include/libweston/zalloc.h:38
#2 0x7ff70a516cda in weston_compositor_enable_content_protection ../libweston/content-protection.c:329
#3 0x7ff7070247e0 in drm_backend_create ../libweston/backend-drm/drm.c:3180
#4 0x7ff707024cae in weston_backend_init ../libweston/backend-drm/drm.c:3250
#5 0x7ff70a515d02 in weston_compositor_load_backend ../libweston/compositor.c:7999
#6 0x7ff70a8fbcfb in load_drm_backend ../compositor/main.c:2614
#7 0x7ff70a900b46 in load_backend ../compositor/main.c:3103
#8 0x7ff70a902ecd in wet_main ../compositor/main.c:3380
#9 0x560de7b3b179 in main ../compositor/executable.c:33
#10 0x7ff70a73ecc9 in __libc_start_main ../csu/libc-start.c:308
SUMMARY: AddressSanitizer: heap-use-after-free ../libweston/compositor.c:1163 in weston_schedule_surface_protection_update
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Weston internals and Wayland clients assume that output presentation
clock cannot go backwards. Therefore require unconditionally that KMS
uses the monotonic clock.
The kernel unconditionally supports DRM_CAP_TIMESTAMP_MONOTONIC. See:
commit 25e1a79874eb3821d93310c908cc0a81b47af060
Author: Arnd Bergmann <arnd@arndb.de>
Date: Wed Oct 11 17:20:13 2017 +0200
drm: vblank: remove drm_timestamp_monotonic parameter
That one removed the final possibility of DRM_CAP_TIMESTAMP_MONOTONIC
being false, by removing the module option. But even before that, all
drivers have been supporting monotonic, since
commit c61eef726a78ae77b6ce223d01ea2130f465fe5c
Author: Imre Deak <imre.deak@intel.com>
Date: Tue Oct 23 18:53:26 2012 +0000
drm: add support for monotonic vblank timestamps
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This drops the software presentation clocks that could jump backwards.
See the previous commit "libweston: assert frame times never go
backwards" for the rationale.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Adding this check was prompted by
https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/609
There is no reason to allow frame times jump backwards, and apparently
we already have code that makes that assumption.
DRM KMS uses CLOCK_MONOTONIC as the vblank and page flip timestamps,
which by definition cannot go backwards. Other backends call
weston_compositor_set_presentation_clock_software().
Frame times are also reported directly to Wayland clients via
presentation-time extension, and clients too will not expect that the
timestamp could go backwards.
So make sure time can never go backwards.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
As observed in #420 (Running Weston under Weston's kiosk shell with
multiple outputs causes the scrollback to go nuts), not
being able to cope with (a correct) resize of the parent surface would
cause the client weston instance to spin forever. If dispatching
failed, just exit.
Fixes#420
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
As an in-flight resize call might cause a call to
wayland_output_destroy_shm_buffers() to go over a list of free_buffers
list. Just initialize the lists before attempting to create the parent
surface to avoid it.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
fb->format is *pixel_format_info, whereas fb->format->format is the
actual DRM/wl_shm format code we want to see here. Fix the drm_debug()
call accordingly.
Signed-off-by: Bastian Krause <bst@pengutronix.de>
In "backend-drm: simplify compile time array copy", ARRAY_COPY was
introduced to be used by the DRM-backend.
In this patch we expand its usage to other code where hardcoded arrays
are being copied.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In drm_fb_get_from_dmabuf() we have some compile time array copies, and
multiple static_assert() calls are needed (for safety). This makes the
code unpleasant to read.
Add ARRAY_COPY macro, to simplify the code.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
EGL implementations have no way to tell that implicit modifiers are not
supported. So Weston must consider that implicit modifiers are
supported. Always add DRM_FORMAT_MOD_INVALID to formats that we query
from EGL.
The implication is that clients using dmabuf extension may pick
DRM_FORMAT_MOD_INVALID to allocate their buffers, and so these buffers
will not be directly imported to KMS and placed in planes. See commit
"backend-drm: do not import dmabuf buffers with no modifiers to KMS" for
more details.
But we should not avoid advertising DRM_FORMAT_MOD_INVALID in the dmabuf
protocol just because we hope that the client don't choose it, it's not
our choice.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In commit "libweston: add struct weston_drm_format" struct
weston_drm_format and its helper functions were added to libweston.
The functions query_dmabuf_formats and query_dmabuf_modifiers are very
specific to GL-renderer and its internals. So instead of exposing them
in libweston, query and store DRM formats and modifiers internally in
GL-renderer. Also, add a vfunction to struct weston_renderer in order
to retrieve the formats.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In commit "backend-drm: do not import dmabuf buffers with no modifiers
to KMS" we've stopped to import dmabuf with no modifiers to KMS.
In this patch we document why we can still import wl_drm buffers with no
modifiers to KMS.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
We can't tell the layout of a buffer that has been allocated with no
modifiers. Although usually drivers use linear layouts to allocate in
these cases, it is not a rule. It can use a tiling layout, for instance,
under the hood.
So it is not safe to import a buffer with no modifiers to KMS, as it
can't tell the buffer layout and this may result in garbage being
displayed. In this patch we start to require explicit modifiers to
import buffers to KMS.
In most cases things just work as expected, but just because both sides
(display and render driver) usually end up using the linear layout when
modifiers are not exposed. It also works on systems where the display
and render devices are tied (desktops with Intel or AMD, for instance),
as there's only one driver and it knows the layout of the buffer (no
need to guess).
But in SoC's where the display and render device are split, things can
go wrong. It is better to lose performance and not break things. To
solve the problem, drivers should be updated to expose modifiers (even
if only DRM_FORMAT_MOD_LINEAR), as the concept of implicit modifiers is
the root of the problem.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In commit "backend-drm: add DRM_FORMAT_MOD_INVALID to modifier sets when
no modifiers are supported" we've changed the code that iterates through
the IN_FORMATS blob property. Now it adds DRM_FORMAT_MOD_INVALID for
formats exposed without modifiers.
But the thing is that there shouldn't be formats in the IN_FORMATS blob
exposed without modifiers, as the blob has been added after the
introduction of the explicit modifiers API in the kernel. For now,
there's nothing in the kernel to ensure this correct behavior. So
instead of adding DRM_FORMAT_MOD_INVALID in this case, ignore these
formats, as userspace can't do much in this case.
In the future this may be fixed by the kernel. Or maybe the following MR
in libdrm, which adds an iterator API for the IN_FORMATS blob:
https://gitlab.freedesktop.org/mesa/drm/-/merge_requests/146
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
From now on, when we can't know the modifiers supported for a certain
format, we add DRM_FORMAT_MOD_INVALID to its modifier set.
There is some parts where nothing is being added an others where
DRM_FORMAT_MOD_LINEAR is being added, so fix them.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In create_gbm_surface() we may allocate with no modifiers in the
following situations:
1. old GBM version, so HAVE_GBM_MODIFIERS is false;
2. the KMS driver does not support modifiers;
3. if allocating with modifiers failed, what can happen when the KMS
display device supports modifiers but the GBM driver does not, e.g.
the old i915 Mesa driver.
The comment was only stating the third situation, so add the other two.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
The function drm_output_init_egl() is too big, so move the code to
create the gbm surface to a separate function: create_gbm_surface().
Also made some minor style changes to the code that has been moved, in
order to improve readability.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In commit "libweston: add struct weston_drm_format" struct
weston_drm_format and its helper functions were added to libweston.
Also, unit tests for this API have been added in commit "tests: add unit
tests for struct weston_drm_format".
Start to use this API in the DRM-backend, as it enhances the code by
avoiding repetition and ensuring correctness.
Signed-off-by: Scott Anderson <scott.anderson@collabora.com>
Co-authored-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Add struct weston_drm_format, which contains a DRM format and a list of
modifiers. The patch also adds struct weston_drm_format_array and some
helper functions to handle these two new structs: init/fini, find
elements, add elements, etc.
This will be useful in the next commits in which we add support to
dmabuf-hints. It also allows a cleanup in the DRM-backend, where we
currently have a similar struct in drm_plane but with no helper
functions, so the code to handle it is scattered throughout the
functions and there is a lot of repetition.
This patch is based on previous work of Scott Anderson (@ascent).
Signed-off-by: Scott Anderson <scott.anderson@collabora.com>
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In drm_output_prepare_plane_view() we iterate the list of planes and add
them as candidates to promote the view to one of them.
Cursor planes do not support buffers other than wl_shm (at least for
now). So when we have a dmabuf or an EGL buffer in the view, the
function drm_output_plane_cursor_has_valid_format() returns false and
the cursor plane is not added to the candidate list.
In this patch we move the responsibility of doing this from
drm_output_plane_cursor_has_valid_format() to
drm_output_prepare_plane_view() itself, as the incompatibility between
other types of buffers and cursor planes is different from the
incompatibility between formats. This makes the code easier to read
and also documents the current incompatibility between cursor planes
and buffers that are not created through wl_shm.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In the absence of universal planes support,
drm_output_find_special_plane() sets the plane format to zero as a
placeholder. Then in drm_output_init_planes() it sets the format to
output->gbm_format.
As output->gbm_format is already set by the time we call
drm_output_find_special_plane(), simply set the plane format to it
directly in this function. This makes the code clearer, as there is no
reason to use the placeholder.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
get_vt is used to check if VTs are enabled, by verifying that a VT greater than
0 is returned.
libseat always implements switching, with switch to an active session
currently being a noop in all backends. libseat does not currently have
a get_vt implementation. Make get_vt errors more explicit, and allow VT
switching anyway if the error is ENOSYS.
Signed-off-by: Kenny Levinsen <kl@kl.wtf>
This adds support for libseat as a seat backend. libseat provides seatd,
(e)logind and direct seat backends as compile-time and runtime options.
The backend is currently disabled by default. It can be enabled through the
launcher-libseat option.
Signed-off-by: Kenny Levinsen <kl@kl.wtf>
In some situations, like positioning a sub-surface that exceeds the
output's dimensions we would adjust the plane state dimensions to some
lower values to that of the buffer. That would ultimately trip the cursor
update function because the buffer itself actually exceeds the maximum
size/dimension of the cursor.
The plane state destination co-ordinates is the area of the view which
is visible on the output, which in some situations, would actually be
smaller than the original buffer dimensions (making it so that it will
pass the cropping/scaling check), but depending on of
how large is the surface buffer, it would tripping the assert wrt to
cursor width/height dimensions.
This hasn't been seen so far due to the fact that until recently we had
a cursor surface that always reached the cursor plane and that was
already being set-up by default (with desktop-shell, which is no longer
the case), and also because kiosk-shell, which doesn't set-up a cursor
surface, was not available.
This adds a check to skip placing the view in the cursor plane if the
buffer dimensions exceed the cursor permitted width/height.
(Suggested-by Daniel Stone).
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
fixes issue #484 (race condition with message to/from weston launch)
The race condition occurs after weston sends the WESTON_LAUNCHER_OPEN
message to weston-launch. The race is between when weston-launch replies
with the fd handle versus weston-launch sending an activation message. If
weston-launch sends an activation message before sending the fd handle,
then weston will be in an invalid state.
To fix this, I modified the fd handle reply that weston-launch sends to
include a message id at the beginning, which I called
WESTON_LAUNCHER_OPEN_REPLY. Along with this, weston now inspects the
first part of any reply to determine whether it is an activation message
or a reply to the OPEN message. In the newly handled case that it's an
activation message, it tracks whether the latest result is a deactivate
message and stores it in a flag to be handled once the open function has
completed.
Signed-off-by: Jonathan Marler <johnnymarler@gmail.com>
Now that pieces of color management implementation start to land, the
fallback shader becomes even more special than before. It is the only
case where the compositor ignores color management.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The texture target can be uniquely inferred from the shader variant, so
do not store texture target separately.
Shortens the code a bit.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace the shader_requirements with just shader_variant. The variant is
the only thing gl_surface_state will actually carry. All the other
requirements fields are always unused.
Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This patch gathers all values to be loaded to shader uniforms into a new
struct gl_shader_config along with texture target and filter
information. Struct gl_shader becomes opaque outside of gl-shaders.c.
Everything that used or open-coded these are converted.
The aim is to make gl-renderer.c easier to read. Previously, uniform
values were loaded up in various places, texture units were set up in
one place, textures were bound into units in different places. Stuff was
all over the place.
Now, shader requirements and associated uniform data is stored in a
single struct. The data is loaded into a shader program in one function
only.
That makes it easy for things like maybe_censor_override() to replace
the whole config rather than poke only the shader requirements. This may
not look like much right now, but when color management adds more
uniforms and even hardcoded color need to go through the proper color
pipeline, doing things the old way would become intractable.
Similar simplification can be seen in draw_view(), where the RGBA->RGBX
override becomes more contained. There is no longer a need to "pre-load"
the shader used by triangle fan debug. Triangle fan debug no longer
needs to play tricks with saving and restoring the current shader.
The real benefit of this change will probably come when almost all
shader operations need to take color spaces into account. That means
filling in gl_shader_config parts based on a color transformation.
This is based on an idea Sebastian already used in his Weston color
management work.
Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Avoid looking up 'gr' from view->compositor by passing it explicitly
into the functions needing it.
Also fixes the whitespace in repaint_region() signature.
Clarifies code by removing local variables, but also future changes will
need 'gr' more.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
A future change will call this function from draw_view(), so move it
upwards to avoid adding a function declaration.
No functional or even cosmetic change.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
These functions are related to shaders, so they are more at home in
gl-shaders.c. gl-renderer.c is too long already.
This allows making a couple functions static while the moved functions
become non-static. Future changes turn some of these functions into
static again, with the ultimate goal of making struct gl_shader opaque.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Tearing down the drm-backend when there are no input devices, would call
for the gbm device destruction before compositor shutdown. The latter
would call into the renderer detroy function and assume that the
EGLDisplay, which was created using the before-mentioned gbm device, is
still available. This patch re-orders the gbm destruction after the
compositor shutdown when no one would make use of it.
Fixes: #314
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Daniel Stone <daniel.stone@collabora.com>
Everywhere else uses #ifdef, this used just #if. When the next commit
adds -Wundef to the compiler options, this #if here will start failing
as ENABLE_EGL is undefined.
It would be much better to use Meson's set10() for ENABLE_EGL and change
all #ifdef into #if, but I opted for the smaller change for now.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This adds a heuristic for freeing shader programs that have not been
needed for a while. The intention is to stop Weston accumulating shader
programs indefinitely, especially in the future when color management
will explode the number of possible different shader programs.
Shader programs that have not been used in the past minute are freed,
except always keep the ten most recently used shader programs anyway.
The former rule is to ensure we keep shader programs that are actively
used regardless of how many. The latter rule is to prevent freeing too
many shader programs after Weston has been idle for a long time and then
repaints just a small area. Many of the shader programs could still be
relevant even though not needed in the first repaint after idle.
The numbers ten and one minute in the above are arbitrary and not based
on anything.
These heuristics are simpler to implement than e.g. views taking
references on shader programs. Expiry by time allows shader programs to
survive a while even after their last user is gone, with the hope of
being re-used soon. Tracking actual use instead of references also
adapts to what is actually visible rather than what merely exists.
Keeping the shader list in most recently used order might also make
gl_renderer_get_program() more efficient on average.
last_repaint_start time is used for shader timestamp to avoid calling
clock_gettime() more often. Adding that variable is an ABI break, but
libweston major has already been bumped to 10 since last release.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is useful for seeing that the shader program garbage collection
works in a future patch.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
One more thing is coming to need this, so add the compositor pointer and
migrate existing places to use it where it simplifies things.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
I have verified that the conversion here follows ITU-R BT.601 except for
the offsets 16/256 and 128/256 which should be 16/255 and 128/255
respectively.
I used to following octave script to verify this:
rf = 0.299;
gf = 0.587;
bf = 0.114;
crdiv = 1.402;
cbdiv = 1.772;
M = [ rf, gf, bf ;
-rf / cbdiv, -gf / cbdiv, (1 - bf) / cbdiv;
(1 - rf) / crdiv, -gf / crdiv, -bf / crdiv ];
YCbCr = [ 'Y'; 'Cb'; 'Cr' ];
RGB = [ 'R'; 'G'; 'B' ];
eq = [ ' '; '='; ' ' ];
l = [ ' [ '; ' [ '; ' [ ' ];
r = [ ' ] '; ' ] '; ' ] ' ];
mat = [
sprintf('%9f %9f %9f', M(1,:));
sprintf('%9f %9f %9f', M(2,:));
sprintf('%9f %9f %9f', M(3,:));
];
[ l YCbCr r eq l mat r l RGB r ]
R = inv(M);
mat = [
sprintf('%9f %9f %9f', R(1,:));
sprintf('%9f %9f %9f', R(2,:));
sprintf('%9f %9f %9f', R(3,:));
];
[ l RGB r eq l mat r l YCbCr r ]
[ R(:,1), R(:,2:3) .* (255/224) ]
The final matrix printed is what the shader uses down to +/- one digit,
so at least 7 correct decimals.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Sampling input texture has nothing to do with view alpha. This clarifies
the code structure.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Reading the input texture is just one part of the future color pipeline,
so separate it into a function of its own. This makes it easier to add
more steps to the pipeline, and shows the green tint is separate as
well.
Making use of early returns, reducing the if-else ladder should help
with readability. Sharing the call to yuva2rgba() likewise.
Setting yuva.w = alpha is not shared though, in case support for AYUV
format might be added in the future.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Do not call texture2D() in the shader when we already have the result.
Simpler code, maybe even a little bit faster?
Suggested-by: Harish Krupo <harishkrupo@gmail.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
These same magic constants were used in all cases, so move them into a
common place.
While we are touching all these lines, also change from the four floats
into a vec4. This allows further clean-up in the next patch.
This makes the code easier to read.
Behavior and results are unchanged.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Mathematically the result is the same, while multiplying RGB with alpha
is easier to understand as correct than the earlier form.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
A more unique name is easier to grep for. Using 'color' as a local
variable might be useful in the future.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This support is added so that the XYUV shader variant can be tested with
wl_shm from the test suite.
Libwayland version requirement is bumped to get WL_SHM_FORMAT_XYUV8888.
Libwayland is bumped to 1.18 too in the CI image. libwayland-dev package
is dropped, because we build wayland anyway.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This header is for sharing fallback definitions for drm_fourcc.h. A new
test in tests/yuv-buffer-test.c is going to be needing XYUV8888 format,
and more new formats will be expected with HDR supports.
Share these fallback definitions in one place instead of copying them
all over.
All users of drm_fourcc.h are converted to include weston-drm-fourcc.h
instead for consistency: have the same definitions available everywhere.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
MOD_INVALID came with libdrm 2.4.83 and MOD_LINEAR came with libdrm
2.4.82. libweston unconditionally depends on libdrm >= 2.4.95, so the
fallback is not necessary.
Since linux-dmabuf.h itself has no use for these and also forgets to
include drm_fourcc.h, .c files including drm_fourcc.h after this header
would trigger compiler warnings.
linux-dmabuf.c does need these, so add the proper include.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
These were introduced in libdrm 2.4.68, commit
268ae7cae5afd76462c3ef14ed9021a2d40c2e57. Weston unconditionally
requires libdrm >= 2.4.95, so these fallback definitions are
unnecessary now.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Extend the existing output-damage test to test
blit_shadow_to_output() specifically. This function had problems
originally, so make sure they can't reappear.
The added quirk is explained in the test.
An additional check of the quirk in gl_renderer_output_create() ensures
that the shadow framebuffer is really used. The test could false-pass if
the shadow is not used.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Proper color management will need blending done with linear light pixel
values, that is, EOTF applied before blending, and then inverse-EOTF
applied for scanout after blending. The simplest way to set that up is
to use an intemediate framebuffer a.k.a shadow buffer containing the
composited image in linear light values, then blit from that to the
actual framebuffer.
This patch implements the shadow buffer, but the linear light
blending is left for another patch. This allows GL-renderer to turn
WESTON_CAP_COLOR_OPS on.
Half-float is chosen as the buffer format because linear light values
require more bits to encode with sufficient precision than the usual
non-linear pixel values.
v2: Use /* */ instead of // (Pekka)
Rename fbo and tex to shadow_{fbo,tex} (Pekka)
Check for OpenGLES capabilities before creating
shadow_{tex,fbo} (Pekka)
Signed-off-by: Harish Krupo <harishkrupo@gmail.com>
v3: Rebased.
Simplified GL version checks (Sebastian)
Apply changes from "libweston: add color ops cap and bool renderer
shadow buffer"
Renamed supports_half_float_texture to has_gl_half_float to
follow the existing naming pattern.
Introduce gl_renderer_create_shadow_16f().
Undo moving of glViewport() call.
Replace half_float_texture_enabled with shadow_exists().
Introduce struct gl_output_state_shadow.
Assert no resizing with shadow.
Fix triangle fan debug.
Rename repaint_from_texture() to blit_shadow_to_output().
Rewrite commit message because linear light blending is not
implemented in this patch.
Fix blit_shadow_to_output() for scaled/transformed outputs and
remove redundant code.
Fix has_gl_half_float determination.
v4: Disable blending in blit_shadow. (Daniel)
Port to gl_renderer_get_program().
Make a generic fbo-texture struct with parameterized format. (Daniel)
Change has_gl_half_float into gl_half_float_type.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Converting a region from global coordinates to output pixel coordinates
will become useful in GL-renderer soon, so move this function to be
shared. It is tricky to reinvent.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This adds the libweston capability bit for "color operations" which
refers to a renderer's support for operations needed for color
management. GL-renderer will grow the support while Pixman-renderer will
not, which is why the cap is needed.
To make an example use of the cap, this also adds new API:
weston_output_set_renderer_shadow_buffer(). This is a temporary API to
enable future experimental features. The first such feature will be the
renderer internal shadow buffer, the boolean variable for it taken from
Harish Krupo's "weston.ini: introduce use-shadow-fbo in output config".
Obviously this patch does not implement the renderer shadow buffer. No
renderer sets WESTON_CAP_COLOR_OPS yet so trying to enable it will fail.
The documentation here is deliberately vague, because the bits needed
for color management will come in trickling for a long time until we can
call it color management in any sense. Until then, the temporary API
shall remain, perhaps poorly named.
Cc: Harish Krupo <harishkrupo@gmail.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This helps accounting how many shaders live in the cache, what the
shader source code is, and when shaders are compiled.
Signed-off-by: Harish Krupo <harishkrupo@gmail.com>
v2: Resolved rebase conflicts.
Put shader_scope in struct gl_renderer, remove struct
gl_shader_generator.
Wrote commit message.
Rebased for "gl-renderer: rewrite fragment shaders" which completely
changed how shader sources are generated.
Added cache statistics to debug output on subscribe.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Various functions leave the current active texture as whatever. The
functions touched in this commit forgot to reset the active texture to
slot 0 before binding their textures. If not explicitly unbound, this
could leave textures lingering in unused slots, perhaps. Not sure if
that could cause any harm, but for consistency's sake, always use slot 0
when not multitexturing.
Found by code inspection.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If shader compiling on demand fails, then rather than using whatever
random shader happens to be current, use an explicit fallback shader
painting stuff brown.
The color is chosen dim enough to hopefully not cause problems even in
a HDR setting as it will be written verbatim into the fb/shadow.
This also prevents NULL dereference on shader->key.variant in
draw_view().
One way to test this shader is to hack fragment.glsl:
#if DEF_VARIANT == SHADER_VARIANT_EXTERNAL
#extension GL_OES_EGL_image_external : require
+#error haa haa
#endif
and then run e.g. weston-simple-dmabuf-v4l -f YUYV
with vivid kernel module loaded. This worked on Intel.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If we are trying to use a NULL shader, it is likely that the shader
compilation failed for some reason. Since we are trying this for a view,
the failure was probably triggered by a client. If there is a client,
get rid of it by sending it a protocol error. Hopefully the compositor
can then continue operation after a glitch on screen.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This patch modifies the shader generation code so that the shaders are
stitched together based on the requirement instead of creating them
during initialization. This is necessary for HDR use cases where each
surface would have different properties based on which different
de-gamma or tone mapping or gamma shaders are stitched together.
v2: Use /* */ instead of // (Pekka)
Move shader strings to gl-shaders.c file (Pekka)
Remove Makefile.am changes (Pekka)
Use a struct instead of uint32_t for storing requirements (Pekka)
Clean up shader list on destroy (Pekka)
Rename shader_release -> shader_destroy (Pekka)
Move shader creation/deletion into gl-shaders.c (Pekka)
Use create_shaders's multi string capbility instead of
concatenating (Pekka)
v3: Add length check when adding shader string (Pekka)
Signed-off-by: Harish Krupo <harishkrupo@gmail.com>
v4: Rebased, PROTECTION_MODE_ENFORCED converted.
Dropped unnecessary { }.
Ported setup_censor_overrides().
Split out moving code into gl-shaders.c.
Changed to follow "gl-renderer: rewrite fragment shaders",
no more shader source stitching.
Added SHADER_VARIANT_XYUV.
Const'fy function arguments.
Added gl_shader_requirements_cmp() and moved the early return in
use_gl_program().
Moved use_gl_program() before first use in file.
Split solid shader requirements by use case: requirements_censor and
requirements_triangle_fan.
Simplified fragment_debug_binding() since no need to force anything.
Ensure struct gl_shader_requirements has no padding. This allows us
to use normal C syntax instead of memset() and memcpy() when
initializing or assigning. See also:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/2071
Make it also a bitfield to squeeze the size.
v5: Move wl_list_insert() into gl_shader_create() (Daniel)
Compare variant to explicit value. (Daniel)
Change functions to gl_renderer_get_program,
gl_renderer_use_program, and
gl_renderer_use_program_with_view_uniforms.
Use local variable instead of gr->current_shader. (Daniel)
Simplified gl_renderer_get_program.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Do not change in setup_censor_overrides() and then put back gs->shader
in draw_view() when the shader needs to be something else than what the
surface content calls for.
This makes the logic simpler, and makes following changes simpler as
well.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
To help debugging shader compilation errors, print the shader source the
way it was given to the GLSL compiler and with line numbers that match
the compiler error messages.
This is necessary because some snippets are added at runtime to the
beginning, the source is not only what is in the respective .glsl file.
I did look into using #line directives, but you cannot put source file
names to it, only "source string numbers" which must be an integer
expression. If we used #line, the reader would need to know that string
number 0 is the version, string 1 is the config and string number 2 is
fragment.glsl. I think that would have been too cumbersome.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The main goal of this patch is to improve the readability of how and
what fragment shaders are generated.
Instead of having C code that assembles each shader variant from literal
string snippets, create one big fragment shader source that has
everything in it. This relies on a GLSL compiler to optimize statically
false conditions and unused uniforms away.
Having all the fragment shader code in one file, uncluttered by C string
literal syntax, improves readability significantly. A disadvantage is
that the code is more verbose, but it allows comments much better.
The actual shader code is kept unchanged except:
- FRAGMENT_CONVERT_YUV macro is now a proper function
- GLSL version is explicitly set to 1.00 ES
- RGBA and EXTERNAL use the same path, the difference is how the sampler
is declared
Further shader code consolidation is possible, but is left for another
time.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This patch adds the tooling for incorporating files as C data, so that
files can be built into the binaries. The tool is in Python to avoid
adding extra dependencies like xxd.
xxd.py is copied from Mesa as-is, from commit
b729cd58d76f97f3fc04a67569535ee5ef2f5278 (master branch on 2021-01-26),
a.k.a 21.0-branchpoint-635-gb729cd58d76.
Moving the GLSL vertex shader into a separate file is not that
interesting, the purpose of this commit is to provide a simple
demonstration of the tooling. The real benefits come in a following
patch where the fragment shaders are re-written and externalized.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is purely moving code as is with no changes other than making the
three functions non-static.
Originally this was part of "gl-renderer: Requirement based shader
generation" by Harish Krupo, but that patch made also big changes to the
code at the same time. Patches are easier to review when code movement
is separate from behavioral changes, therefore I introduced this patch.
Cc: Harish Krupo <harishkrupo@gmail.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The main point here is to print "GL ES %d.%d" instead of "GL ES 2"
because GL-renderer can and will use GL ES 3 features when present.
Saying it's GL ES 2 renderer is not quite true.
To print that, I need to extract major, minor from gr->gl_version and
those didn't have ready made macros yet. While writing the extraction,
make all these trivial functions, so that the compiler might warn us if
one passes e.g. negative literal numbers to gr_gl_version(). Explicit
types help keeping the bit operations safe too.
The only purpose for GR_GL_VERSION_INVALID was to fall back to version
2.0. Moving the fallback and logging into get_gl_version() makes that
macro unnecessary.
Finally, just in case GL version string contained garbage, reject
negative version numbers.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This test ensures that client submitted damage goes to the screen
correctly, regardless of output scale or transform.
The added quirk is explained in the test that uses it.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
For a pbuffer EGLSurface, assume that EGL swap behavior is "preserved"
which means buffer age is always 1 (after the very first
eglSwapBuffers()).
EGL pbuffers are always single-buffered.
Mesa EGL Surfaceless platform does not seem to expose EGL_EXT_buffer_age
that could have told us the same. Hence all repaints to pbuffer surfaces
used to need to repaint the whole output always. This patch makes
repainting only the latest damage possible.
Repainting only the latest damage is required for a future test on
output damage regions: "tests: add output damage test".
Technically, setting buffer_age to 1 is not correct before the very
first eglSwapBuffers(), but to keep the code simpler I chose to rely on
a newly enabled output always having full damage anyway.
Checking that EGL_SWAP_BEHAVIOR is EGL_BUFFER_PRESERVED would do too.
Unfortunately, Mesa seems to return EGL_BUFFER_DESTROYED, so I cannot
fail the headless-backend in that check. Even so, the output damage test
actually succeeds.
See also: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4278
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If full output damage is forced every time a screenshot is taken, the
test suite cannot take screenshots of damage as that would depend on
repainting only the damaged area.
Stop damaging the output and instead just schedule a repaint so the
screenshot can be taken. This is safe because:
- if any views were promoted to hw planes previously,
weston_output_disable_planes_incr() would force them to be demoted at
assing_planes() time causing damage via weston_view_move_to_plane()
- even when hardware primary plane has no damage, DRM-backend will not
skip calling to the renderer after commit
"drm-backend: do not skip renderer if capturing screen".
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The renderer must be called for any pending screen capture to complete.
Previously this was guaranteed by weston_screenshooter_shoot() forcing
full output damage, so damage was never empty. If the future,
screenshooting stops inflicting damage, and the damage on the primary
plane even after disabling hardware planes may be empty.
This patch ensures that screenshots do not get stuck until damage
occurs.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This prevents a segfault in libwayland-cursor when the parent compositor
doesn’t have any of the needed protocols implemented.
Signed-off-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
This allows launcher-direct to run when seat0 has no TTYs
This checks for a proper /dev/tty0 device as /dev/tty0
does not get created by kernels compiled with CONFIG_VT=n
Add error logging in three different launcher backends:
launcher-logind, launcher-weston-launch, and launcher-direct
to indicate failures for easier debug
Signed-off-by: Anurup M <anurup.m@huawei.com>
Require GL_EXT_unpack_subimage unconditionally in GL-renderer. Without
this extension, it would take considerable effort in GL-renderer to
handle correctly images that contain row padding, either as a temporary
copy to remove padding or doing SubImage updates row by row.
I would guess that this path has gone long completely untested, and if
it was exercised, the rows never had padding thanks to 32-bit pixel
formats. Instead of writing tests to poke the corner cases and fixing
it, remove it.
This will make it easier to fix other problems in GL-renderer in this
area in the future - one less path to consider and many restrictions in
GL API gone.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Warn the user that this is not supposed to work. Developers who know
what they are doing know to ignore this message, others should think
twice.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If the launcher is told to use a non-default seat (not seat0), there
will not be a VT or tty to set up. VT/tty setup requires privileges.
This patch allows a non-root user to use launcher-direct, provided that
the seat is not the default. There is still the problem of opening DRM
and input devices, which is left for the user to solve.
This mode of operation is useful for developers who can set up a
secondary seat on their machine. You can run Weston/DRM from a terminal
window by pointing it to a non-default seat. You have to arrange a
DRM device by having an extra unused graphics card in the machine. You
also need dedicated input devices. Both the DRM device and the input
devices must be assigned to the secondary seat and device file
permissions adjusted so that they can be opened.
Doing so is an obvious security risk, as input could easily be
eavesdropped.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Some panels advertise both pointer/touch capabilities but without having
real capability of driving a cursor (they're basically touch panels) and
use USB as a communication tunnel to transfer/send out input events.
As we can't really tell if they're fake or not, only advertise to
clients pointer capabilities if we detect movement on the cursor/pointer.
We handle it at lower level as that allows to handle the case where
removal of a real pointer should also remove the cursor from being
displayed on the screen.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Without this patch, the DRM-backend would rewrite the 'require-input',
core section option given by the user.
This removes 'continue_without_input' DRM-backend option and takes into
consideration the cmd line option only if that was passed (Pekka Paalanen).
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Until now we had the test quirks initialization in wet_main(),
just after calling weston_compositor_create(). But there are
some cases that require the quirks during struct weston_compositor
creation time.
Move test quirks initialization to weston_compositor_create()
in order to cover more use cases for the test quirks mechanism.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Until now we had struct wet_testsuite_data as an opaque
struct that should be defined by the testsuite of libweston
users. Instead, keep the data as a void * and document that
users are responsible for defining the data type.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
There are some specific cases in which we need Weston to
behave differently when running in the test suite. This
adds a new API to allow the tests to select these behaviors.
For instance, in the DRM backend we plan to add a writeback
connector screenshooter. In case it fails for some
reason, it should fallback to the renderer screenshooter
that all other backends use. But if we add a test to
ensure the correctness of the writeback screenshooter,
we don't want it to fallback to the renderer one, we
want it to fail. With this new API we can choose to
disable the fallback behavior specifically for this test.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
gbm-drm.c includes gl-renderer.h. When EGL is enabled, that in turns
includes egl.h. As such, dependencies for drm should include EGL if
it is available.
This condition is modelled after a similar one in libweston/meson.build
Reported-by: Gary Bisson <gary.bisson@boundarydevices.com>
Reported-by: Heiko Thiery <heiko.thiery@gmail.com>
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
Cc: Refik Tuzakli <tuzakli.refik@gmail.com>
Cc: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Signed-off-by: Heiko Thiery <heiko.thiery@gmail.com>
Found mutable global variables with
$ grep -P '^static (?!const).*[=;]' -- compositor libweston shared
Mutable global or static variables make it harder to run several
compositor instances in the same process. That is what the test suite
would probably need to do to test wayland-backend.
This one variable does not need to be mutable.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Rework some functions in `drm.c` to reuse the `drmModeRes` and
reduce the usage of `drmModeGetResources` and `drmModeGetResources`.
Signed-off-by: Igor Matheus Andrade Torrente <igormtorrente@gmail.com>
96bef0517e "drm-backend: add support for
writeback connectors" started using DRM_MODE_CONNECTOR_WRITEBACK and
DRM_CLIENT_CAP_WRITEBACK_CONNECTORS. These were introduced in libdrm
2.4.95.
According to
https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/311
Ubunut Xenial is the only mentioned distribution that does not provide a
libdrm new enough. I think that is fine to drop now, 2016 was a good
while ago.
Libdrm 2.4.95 also introduced DRM_CLIENT_CAP_ASPECT_RATIO,
DRM_MODE_PICTURE_ASPECT_64_27, DRM_MODE_PICTURE_ASPECT_256_135.
The fallback definitions for the above are dropped.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Properly release the seat on RDP disconnect. Using current master
branch which is commit d93c0f7059 ("backend-rdp: fix memory leak")
I was not able to reproduce the crash on reconnect as mentioned in the
current comment. Using Weston with rdp-backend directly as well as
using the screen-share plug-in allowed to reconnect just fine. Hence
release the Weston seat properly using weston_seat_release and free
the seat structure. This also avoids mouse pointers displayed for
every RDP connection.
Signed-off-by: Stefan Agner <stefan@agner.ch>
The stable FreeRDP 2.x branch has been released, so let's rely on that maintained
version and drop all the hacks for older versions. That makes the code and build
cleaner.
Signed-off-by: David Fort <contact@hardening-consulting.com>
Recognize writeback connectors and add 'struct drm_writeback'
objects in order to store them.
These objects are created and stored in a list by the time
that DRM-backend is initialized. This list is updated if a
writeback connector dynamically appears or is disconnected.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Instead of directly creating heads for the connectors in functions
drm_backend_create_heads() and drm_backend_update_connectors(),
add drm_backend_add_connector() that will handle this.
This split makes the code look better and will also make our lives
easier when we introduce writeback connectors.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Add helper function resources_has_connector(), what makes
the function drm_backend_update_connectors() look better.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
To deal with appearing/disappearing connectors we have the
function drm_backend_update_heads(). Rename it to
drm_backend_update_connectors(), as it is more in line with
what it does.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In case of success, drm_head_create() and drm_head_update_info()
take ownership of a connector. As this is an important
information, update the description of these functions
to include this.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
The function drm_connector_assign_connector_info() should
not be calling functions to handle drm_head, as connectors
and heads are not the same thing after patch "drm-backend:
move connector data from struct drm_head to struct drm_connector".
Move drm_head specific calls to drm_head_update_info(). This
is more in line with the hierarchy of the objects and also
allow us to drop drm_head pointer from drm_connector.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Instead of calling drmModeGetConnector() in drm_head_create()
and drm_head_update_info(), it is better to call it in
drm_backend_create_heads() and drm_backend_update_heads().
Then we can pass the drmModeConnector object as parameter.
This does not change the behavior of the code, but help us
to avoid unnecessarily calling drmModeGetConnector().
Besides that, in the future we will have support for writeback
connectors. And so drm_backend_create_heads() will be reworked
to also populate a list of writeback connectors. To make this
work, we are going to need to know if a connector is of the
writeback type or not, to know if we should call drm_head_create()
or drm_writeback_create(). We can only tell the type of connector
if we have the drmModeConnector object.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Instead of calling drmModeObjectGetProperties() each time that we need
the connector properties, it is better to keep a reference for it in
struct drm_connector. This reference is only updated when is necessary.
E.g. hotplug events.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This is the first step in order to add support for writeback
connector in Weston. We don't want writeback connectors data
to be stored in 'struct drm_head' objects, as these objects are
used to output content and we should not use writeback connectors
for this purpose.
The writeback connectors will be stored in a new 'struct
drm_writeback', but the connector data is common between
'struct drm_head' and 'struct drm_writeback'.
So move connector data from 'struct drm_head' to 'struct
drm_connector'. This helps to avoid code duplication and makes
the code clearer.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In commit c1e89ba2 "compositor-drm: move connector fields into
drm_head" the function drm_head_assign_connector_info() was
introduced. By that time it was being used only at drm_head
creation, and not to handle connector changes.
In d2e6242e "compositor-drm: create heads for all connectors"
it started to be used also to handle connector changes. In
this scenario we replace old connector props with newer data.
Before doing this, free the old connector data to avoid memory
leak.
Note that as drm_property_info_free() is safe to be called on
a zero-initialized struct, we can call it even in the case where
the head is being created and there are no props yet.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Commit "drm-backend: move code to init/deinit planes to specific
functions" lost a chunk of drm_output_deinit() when moving code into
drm_output_deinit_planes(). Reinstate the missing chunk.
This fixes an endless loop over weston_compositor::plane_list when you
start with three monitors connected, unplug and re-plug one.
Fixes: 3be23eff99
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
After commit "drm-backend: move code to init/deinit planes to specific
functions" we have a specific function to init planes. As this function
does not set output->crtc, it should not set it to NULL in case of
failure. This is caller's responsibility.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
There are some places where we can make some cosmetic changes
to make code simpler and easier to read. Make these cosmetic
changes. Note that they do not change the code behavior.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
The code to init/deinit scanout and cursor planes was in
drm_output_init() and drm_output_deinit(). Move this code
to specific functions drm_output_init_planes() and
drm_output_deinit_planes(), as it makes the code clearer
and easier to maintain.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Now that we have a CRTC list in the DRM-backend, we can
iterate through it and look for the CRTCs that do not have
assigned outputs in order to find unused CRTCS.
So we can drop unused_crtcs from struct drm_backend and also
drop the functions drm_backend_update_unused_outputs() and
wl_array_remove_uint32().
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
There are no 'struct drm_output' for CRTCs that are not active.
Also, CRTC data lives in 'struct drm_output'. This is causing
us some trouble, as the DRM-backend needs to program those
unnactive CRTCs to be off.
If the DRM-backend had the reference for every CRTC (being
active or not), it would make certain functions (e.g.
drm_pending_state_apply_atomic()) more simple and efficient.
Move CRTC data from 'struct drm_output' to 'struct drm_crtc',
as this is the first step to allow the DRM-backend to have
references for every CRTC.
Also, add list of CRTCs to DRM-backend object. Now the
DRM-backend is responsible for allocating/deallocating the CRTC
objects. The outputs will only reference, init and fini the CRTCs
in this list.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Try to make drm_output_state_propose a little more clear by reducing
divergence between plane and renderer modes towards the end, removing
a possibly-surprising conditional continue.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reduce the scope of surface_overlap to where it's actually used, which
is only in the per-view loop, where it gets initialised and destroyed
every time.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Previously we assumed that cursor planes occluded nothing and would
always be blended, but overlay and scanout planes would always occlude
what's behind them. This is not actually true, as we can support alpha
blending on any kind of plane type now.
Remove the special case, which might hopefully fix some weird display
issues along the way. (Noticed by inspection.)
Signed-off-by: Daniel Stone <daniels@collabora.com>
We used to use planes_region for the output regions which were being
displayed on hardware planes; before we grew zpos awareness, we couldn't
have any planes overlapping with each other, since the ordering would be
undefined.
Since the zpos awareness though, this region is unused, so we can just
remove it.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The opaque region is used to determine where the views underneath the current
view must be drawn. If the opaque is not clipped, then the area that is part of
the opaque region but not part of the scissor area is not drawn at all.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Subsurfaces inherit the scissor region from the parent surface. Currently
the region is updated at the end of weston_view_update_transform(). As a
result, the old region is used to clip the transform.boundingbox of the
subsurface.
Change the order to update the scissor region after the transform.matrix is
updated but before it is used.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
As from commit b7e5f10bf4, weston_view_is_opaque() is called from
debug_scene_graph_cb(), which on its own represents a (different)
scope. By default, we already have a subscriber for the 'log' scope,
which will cause a harmless, yet spurious, message.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Initially finish_frame() was never called in drm_output_update_complete() for
'dpms_off_pending = true'. This is wrong for repaint_status ==
REPAINT_AWAITING_COMPLETION and that was fixed in
68d49d772c ("compositor-drm: run finish_frame when
dpms is turned off in update_complete").
However finish_frame() may now be called for repaint_status !=
REPAINT_AWAITING_COMPLETION, which is not allowed and results in a failed
assertion.
Fix this by checking dpms and repaint_status unconditionally.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
It seem that we skipped to put back in TEXT mode the tty, in case a DRM
device node wasn't present at that time, or it isn't present at all. This
orders the destroy part correctly as to handle that case as well.
As a side effect, as the tty will still be set to GRAPHICS mode we will
require a manual change of the tty number, which might be not possible
on all systems. Properly putting back the tty to TEXT mode should avoid
that, and allows to re-use the same tty no in case the DRM device has
been created at a later point in time.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
In case of a crash tty remains in graphic mode. This change allows to restart weston without
taking care of the actual tty mode.
Signed-off-by: ahe <Andreas.Heynig@meetwise.com>
Allow to disable GBM modifiers at runtime using the environment variable
WESTON_DISABLE_GBM_MODIFIERS.
This can be useful for debugging or when modifiers cause issues, e.g. in
case modifiers use higher memory bandwidth and hence impose a lower
resolution limit as it is the case with Intel Kaby Lake graphics.
Related to: https://gitlab.freedesktop.org/wayland/weston/-/issues/404
Signed-off-by: Stefan Agner <stefan@agner.ch>
The pipewire plugin uses this API as well, not just the remoting plugin. So
enable it if either is enabled.
And disable pipewire in the no-gl-renderer CI build. The virtual outputs don't
work without it.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
If a surface is not visible, then is does not matter if the view is on multiple
outputs. It will be skipped anyways when the output is rendered.
So check first if the surface is acually visible on the output before doing any
checks that might force rendering. This avoids unnecessary rendering.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
When dissociating a universal plane from a crtc, we currently don't
reset the current state of the plane (plane->state_cur). When attempting
to use this plane in the future, we can run into invalid memory accesses
due to left over associations with potentially freed drm backend
objects. This commit resets the state of the scanout and cursor
universal planes associated with a crtc.
The following scenario exhibits the problem:
1. Start a (fullscreen) client that is suitable for and assigned to
the scanout plane. The plane's state_cur->output value is set.
2. Unplug the monitor: the scanout plane is "released" but still
maintains the state_cur->output association.
3. Replug the monitor: the plane is deemed unavailable due to an
existing, albeit invalid, state_cur->output value. Note the memory
errors trying to access the drm_output which was freed at step (2).
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
compositor_accumulate_damage() is called for each output during repaint.
The DRM backend will only set keep_buffer for the surfaces that are visible on
the current output. So a buffer_ref is released that may still be needed. When
the output that shows the surface is repainted, the buffer_ref is gone and the
surface cannot be put on a plane.
Ignore all surfaces that are not visible on the current output to avoid this.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Currently the debug output for 'drm-backend' can be confusing. In the output of
debug_scene_view_print() views may be listed as 'not opaque' but later, during
plane assignment, other views underneath such a view is reported as 'occluded on
our output'.
This happens because weston_view_is_opaque() has some extra checks to determine
if a view is fully opaque, such as 'is_opaque' provided by the renderer for
formats that have no alpha channel.
Use weston_view_is_opaque() in debug_scene_view_print() as well to get more
accurate results.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
There's a log that advertises support for universal planes. That
can make users think there's something wrong with Weston or their
systems when universal planes are not supported, but that's not
the case. Remove this log from the code.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
The core Wayland protocol explicitly states that wl_keyboard.modifiers
must be send after wl_keyboard.enter.
This commit also changes the behavior of `seat_get_keyboard` to not
send `wl_keyboard.modifiers` in case where seat had pointer focus,
but not keyboard one.
Signed-off-by: Kirill Chibisov <contact@kchibisov.com>
Launcher-direct does not allow us to run using a different
seat from the default seat0. This happens because VTs are
only exposed to the default seat, and users that are on
non-default seat should not touch VTs.
Add check in launcher-direct to skip VT/tty management if user
is running on a non-default seat.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Surface roles are permanent, so it should not be cleaned up.
Fixes: #409
weston: ../libweston/compositor.c:4094: weston_surface_set_role: Assertion `role_name' failed.
Signed-off-by: James Hilliard <james.hilliard1@gmail.com>
When there's neither configless nor surfaceless EGL extension
(i.e. not a Mesa driver), Weston falls back to a dummy pbuffer surface.
Weston attempts to find for that surface an EGL config but uses a NULL
array of pixel formats. This fails with the following messages:
EGL_KHR_surfaceless_context unavailable. Trying PbufferSurface
Found an EGLConfig matching { pbf; } but it is not usable because
neither EGL_KHR_no_config_context nor EGL_MESA_configless_context
are supported by EGL.
failed to choose EGL config for PbufferSurface
EGL error state: EGL_SUCCESS (0x3000)
Failed to initialise the GL renderer;
Signed-off-by: Tomek Bury <tomek.bury@broadcom.com>
This moves the creation of the blob to be earlier, to when the damage is
calculated. It replaces the damage tracked inside of the plane state
with the blob id itself.
This should stop creating new blob ids for TEST_ONLY commits, and them
being leaked in general, as the blob ids are now freed with the plane
state.
The FB_DAMAGE_CLIPS property is now always set if it's supported, and
will be 0 in the case that we have no damage information, which
signifies full damage to the kernel.
Signed-off-by: Scott Anderson <scott.anderson@collabora.com>
In the test suite we may want to run a DRM-backend test on a
non-default seat, which may not have a input device associated.
Weston's default behavior is to not open if input devices are
not found, as it may cause troubles. For instance, Weston can
open but if no input device is set than the user can not
interact or leave it.
Add flag --continue-without-input to DRM-backend so we can run
these types of tests with no input. Notice that this won't force
the compositor to skip opening a input device if it finds it on
the non-default seat.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
All timeline event timestamps are in CLOCK_MONOTONIC already. DRM KMS
timestamps are practically guaranteed to be CLOCK_MONOTONIC too, even though
presentation clock could theoretically be something else. For other backends,
the presentation clock is likely CLOCK_MONOTONIC_RAW due to
weston_compositor_set_presentation_clock_software().
This patch ensures that the recorded vblank timestamp is in CLOCK_MONOTONIC.
Otherwise interpreting the timeline traces might be difficult to do accurately,
since it would be hard to recover the relationship between the presentation
clock and timeline event timestamps.
The time conversion routine is the simplest possible, I don't think we need any
more accurate conversion for timeline purposes. Besides, DRM-backend is the
only backend where the timings actually matter, the other backends are
software-timed anyway.
Since the clock domain of the "vblank" attribute potentially changes, the
attribute is renamed. Wesgr never used this attribute.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Using the number of planes to determine if GL_TEXTURE_EXTERNAL_OES should be
used is incorrect with some modifiers: For example RGBA with a
I915_FORMAT_MOD_Y_TILED_CCS modifier has two planes.
Use eglQueryDmaBufModifiersEXT() to query if the current format/modifier only
supports GL_TEXTURE_EXTERNAL_OES.
Use the current code as fallback of modifiers are not supported.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
If a surface has subsurfaces then the surface itself is in the subsurface
list. To avoid printing it again there is a check to skip the child view,
if it is the same as the current view.
However, this fails when a surface with subsurfaces has two (or more) views:
The check to skip the parent fails for the other view and the two views are
printed again and again until a stack overflow occurs.
So instead check if the parent view of the subsurface view is the current
view. This way, any view that does not belong to a real subsurface is
skipped.
As a side effect, this ensures that each view of the subsurfaces is only
printed once at the correct place in the hierarchy.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Without universal plane, the weston crashes with null pointer access in
set_gbm_format function because that function called before output
enable function. By changing timing to set color format for primary
plane in this case, this issue fixes.
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
pixman_renderer_output_create currently takes a flags enum bitmask for
its options. Switch this to using a structure, so we can introduce other
non-boolean options.
Signed-off-by: Daniel Stone <daniels@collabora.com>
gl_rendererer's output_pbuffer_create has a lot of arguments now. Add a
structure for the options to make it more clear what is what.
This is in preparation for adding bare-integer arguments which are ripe
for confusion when passing positional arguments.
Signed-off-by: Daniel Stone <daniels@collabora.com>
gl_rendererer's output_window_create has a lot of arguments now. Add a
structure for the options to make it more clear what is what.
This is in preparation for adding bare-integer arguments which are ripe
for confusion when passing positional arguments.
Signed-off-by: Daniel Stone <daniels@collabora.com>
gl_rendererer's output_create has a lot of arguments now. Add a
structure for the options to make it more clear what is what.
This is in preparation for adding bare-integer arguments which are ripe
for confusion when passing positional arguments.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The renderer buffer size is usually the same size as the current mode,
so we were taking the dimensions from the currently-set mode. However,
using current_mode is quite confusing in places when it comes to scale,
and it also hampers our ability to do mode switches, as well as to
introduce a future option which will let the renderer use a smaller
buffer than the output and display scaled.
Simply take the dimensions of the renderer's output buffer from the
buffer itself.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This condition inside drm_output_render() checks if we can reuse the
existing renderer buffer for the primary plane; this occurs in
mixed-mode composition where a client buffer promoted to a plane has
changed, but the primary plane is unchanged.
We accomplish this by checking if there is no damage on the
primary/renderer plane, and then if there is already a renderer buffer
active on the primary plane: in that case, we can reuse the buffer we
already have.
There was a further condition checking if the width and height were
identical. This was designed to prevent against issues on mode changes.
However, runtime mode changes are already quite broken, and a mode
change will also cause damage on the full plane. We can simply remove
this condition.
Signed-off-by: Daniel Stone <daniels@collabora.com>
In order to start the repaint loop, the Wayland backend tries to damage
the full SHM buffer, but doesn't actually damage the full area if we
have a frame.
Store the buffer's width and height alongside the buffer itself, so we
can damage the full area when required.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When weston-desktop-shell uses a solid color for the wallpaper, it creates a
1x1 buffer and uses wp_viewport to scale that up to fullscreen. It's a very
nice memory saving optimization.
If you also have output scale != buffer scale, it means pixman-renderer chooses
bilinear filter. Arguably pixman-renderer should choose bilinear filter also
when wp_viewport implies scaling, but it does not. As w-d-s always sets buffer
scale from output scale, triggering the bilinear filter needs some effort.
What happens when you sample with bilinear filter from a 1x1 buffer, stretching
it to cover a big area? Depends on the repeat mode. The default repeat mode is
NONE, which means that samples outside of the buffer come out as (0,0,0,0).
Bilinear filter makes it so that every sampling point on the 1x1 buffer except
the very center is actually a mixture of the pixel value and (0,0,0,0). The
resulting color is no longer opaque, but the renderer and damage tracking
assume it is. This leads to the issue 373.
Fix half of the issue by using repeat mode PAD which corresponds to OpenGL
CLAMP_TO_EDGE. GL-renderer already uses CLAMP_TO_EDGE always.
This is only a half-fix, because composite_clipped() cannot actually be fixed.
It relies on repeat mode NONE to work. It would need a whole different approach
to rendering potentially non-axis-aligned regions exactly like GL-renderer.
Fixes: https://gitlab.freedesktop.org/wayland/weston/issues/373
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The KMS 'panel orientation' property allows the driver to statically
declare a fixed rotation of an output device. Now that weston_head has a
transform member, plumb the KMS property through to weston_head so the
compositor can make a smarter choice out of the box.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
[daniels: Extracted from one of Lucas's patches]
Signed-off-by: Daniel Stone <daniels@collabora.com>
Like physical size, subpixel arrangement, etc, transform advises of a
physical transform of a head, if present.
This commit adds the transform member and setter to weston_head, however
it is currently unused.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
[daniels: Extracted from one of Lucas's patches.]
Signed-off-by: Daniel Stone <daniels@collabora.com>
b_lundef was overriden for the RDP backend since it triggered linking
errors due to functions that were defined in a missing dependency. This
issue was fixed, so the override is removed. The global project's
linker parameters are now applied to the RDP backend.
Signed-off-by: Guillaume Champagne <champagne.guillaume.c@gmail.com>
The RDP backend uses functions defined by the Windows Portable Runtime
library (WinPR). The library's code is contained within FreeRDP
repository, but it is packaged as its own library (seperate pkg-config
file).
WinPR is added as a dependency to the RDP backend. The version 2.0 is
choosen as the version to on since the backend depends on FreeRDP 2.0.
Signed-off-by: Guillaume Champagne <champagne.guillaume.c@gmail.com>
It was discovered in issue #99 that the implementations of the 90 and 270
degree rotations were actually the inverse of what the Wayland specification
spelled out. This patch fixes the libweston implementation to follow the
specification.
As a result, the behaviour of the the weston.ini transform key also changes. To
force all users to re-think their configuration, the transform key values are
also changed. Since Weston and libweston change their behaviour, the handling
of clients' buffer transform changes too.
All the functions had their 90/270 cases simply swapped, probably due to
confusion of whether WL_OUTPUT_TRANSFORM_* refers to rotating the monitor or
the content.
Hint: a key to understanding weston_matrix_rotate_xy(m, c, s) is that the
rotation matrix is formed as
c -s
s c
that is, it's column-major. This fooled me at first.
Fixing window.c fixes weston-terminal and weston-transformed.
In simple-damage, window_get_transformed_ball() is fixed to follow the proper
transform definitions, but the fix to the viewport path in redraw() is purely
mechanical. The viewport path looks broken to me in the presence of any
transform, but it is not this patch's job to fix it.
Screen-share fix just repeats the general code fix pattern, I did not even try
to understand that bit.
https://gitlab.freedesktop.org/wayland/weston/issues/99
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Clarifies which direction the transformation happens. All exported function
need documentation.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is to put more of the EGL client extension handling in the same
place. This also adds a boolean to check if EGL_EXT_platform_base is
supported, similar to other extensions we check.
Signed-off-by: Scott Anderson <scott.anderson@collabora.com>
EGL client extensions are not tied to the EGLDisplay we create, and have
an effect on how we create the EGLDisplay. Since we're using this to
look for EGL_EXT_platform_base, it makes more sense for this to be near
the start of the GL renderer initialization.
Signed-off-by: Scott Anderson <scott.anderson@collabora.com>
Make stream_destroy() use weston_log_subscriber_release().
This avoids code duplication and allow us to destroy
weston_log_subscriber_get_only_subscription(), since it's
being used only in this case and it's internal.
Calls for weson_log_subscriber_release() leads to
weston_log_debug_wayland_to_destroy(), which should not
send an error event when the stream has already been closed.
Also, stream_destroy() shouldn't lead to an event error, as
it is a wl_resource destroy handler. So close the stream before
calling weston_log_subscriber_release() in stream_destroy()
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
Both weston_log_scope_destroy() and weston_log_subscriber_release()
have calls for destroy_subscription(). We can move this call to
weston_log_subscription_destroy() without losing anything and
avoiding repetition.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
The subscription is directly related to both the log scope and
the subscriber. It makes no sense to destroy one of them and
keep the subscriptions living.
We only had code to destroy subscription with
the destruction of log scopes. Add code to destroy
subscriptions with destruction of subscribers.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
Log subscriber API is not type-safe. File and flight recorder
subscribers are created with functions that return
weston_log_subscriber objects. But there's a problem: to destroy
these objects you have to call the right function for each type
of subscriber, and a user calling the wrong destroy function
wouldn't get a warning.
Merge functions that destroy different types of subscribers, making
the log subscriber API type-safe.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
weston_log_subscriber has a member named destroy. There are
other structs (weston_output, for instance) that have this
member, and by convention it is a pointer to a function
that destroys the struct.
In weston_log_subscriber it is being used to destroy
subscriptions of the debug protocol, and not the subscriber,
so this name is misleading. Rename it to destroy_subscription.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
weston_primary_flight_recorder_ring_buffer needs to be cleared on destruction
of the subscriber it was assigned from so that a compositor and be re-executed
in-process (static variables do not get re-initialized automatically).
This will be used by the test harness when it will execute wet_main() multiple
times in the same process. Otherwise it would hit the assert in
weston_log_subscriber_create_flight_rec().
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If gl-renderer fails its initialisation, we return to compositor
teardown, which will try to free the renderer if ec->renderer was set.
This is unfortunate when we've already torn it down whilst failing
gl-renderer init, so just clear the renderer member so we don't try to
tear down twice.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reported-by: Emil Velikov <emil.velikov@collabora.com>
When using weston-launch launcher deactivating the VT is sometimes
racy and leads to Weston still being displayed. The launcher-direct.c
backend makes sure that the session signal is emitted first, then DRM
master is dropped and finally the VT switch is acknowledged via
VT_RELDISP.
However, in the weston-launch case the session signal is emitted via
a socket message to the weston process, which might get handled a bit
later. This leads to dropping DRM master and acknowledging the VT
switch prematurely.
Add a socket message which allows weston to notify weston-launch that
the signal has been emitted and deactivating can be proceeded.
Signed-off-by: Stefan Agner <stefan@agner.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
On weston-launch exit we see errors such as:
failed to restore keyboard mode: Invalid argument
failed to set KD_TEXT mode on tty: Invalid argument
This has been resolved by making sure the tty file descriptor
does not get closed. However, the ioctrl's KDSKBMODE/KDSETMODE
and VT_SETMODE still fail with -EIO:
failed to restore keyboard mode: Input/output error
failed to set KD_TEXT mode on tty: Input/output error
It turns out the reason for this lies in some very particular
behavior of the kernel, the separation of weston-launch/weston
and the fact that we restore the tty only after the weston
process quits: When the controlling process for a TTY exits,
all open file descriptors for that TTY are put in a hung-up
state! For more details see this systemd-logind issue:
https://github.com/systemd/systemd/issues/989
We can work around by reopening the particular TTY. This allows
to properly restore the TTY settings such that a successive VT
switch will show text terminals fine again.
Signed-off-by: Stefan Agner <stefan@agner.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Since weston-launch is a setuid-root program we should be extra careful:
Check for a potential string trunction. Move the check in a separate
function and return with error in case trunction has happened.
Signed-off-by: Stefan Agner <stefan@agner.ch>
Currently weston-launch does not activate the VT when opening the
terminal directly (e.g. using --tty=/dev/tty7). Weston takes full
control over the terminal by switching it to graphical mode etc.
However, the old VT stays active as can be seen when looking at
sysfs:
# cat /sys/class/tty/tty0/active
tty1
Always switch to the new VT to make sure the correct VT is active.
This aligns with how TTY setup is implemented in launcher-direct.c.
Signed-off-by: Stefan Agner <stefan@agner.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Add newline character at the end of the error message to make sure we
get a new line after this error has been printed.
Fixes: a1450a8a71 ("make error() portable")
Signed-off-by: Stefan Agner <stefan@agner.ch>
In case an user is given but no tty, the code opens tty0 to allocate a
new tty. With that ttynr is known.
In case a tty name is given the user must be given too. In this case
we later recover the ttynr by using stat on the file tty file descriptor
which allows as to find the ttynr by looking at the devices minor number.
However, the third case, when no user and no tty name is given, we do
not get the ttynr.
This hasn't been a problem in practise since ttynr has not been used.
However, it makes sense to get the ttynr always for consistency. Also
upcomming fixes will start to make use of ttynr.
Fixes: 636156d5f6 ("weston-launch: Don't start new session unless -u is given")
Signed-off-by: Stefan Agner <stefan@agner.ch>
The tty file descriptor is used in signal handling (when switching
VT via SIGUSR1/SIGUSR2 for the VT_RELDISP ioctrl) and in quit() when
weston-launch exits for the KDSKBMUTE/KDSKBMODE/KDSETMODE/VT_SETMODE
ioctrls.
This fixes VT switching when using weston-launch from a non-VT shell
(e.g. ssh or from within a container).
Signed-off-by: Stefan Agner <stefan@agner.ch>
The only reason why we have both weston_compositor_tear_down() and
weston_compositor_destroy() is that the only we had to destroy
the log context was keeping weston_compositor alive and calling
weston_log_ctx_compositor_destroy().
After commit "weston-log: replace weston_log_ctx_compositor_destroy()
by weston_log_ctx_destroy()", it's not necessary to keep a zombie
weston_compositor just to be able to call
weston_log_ctx_compositor_destroy().
Fold weston_compositor_tear_down() into weston_compositor_destroy(),
as this split is useless now.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
The function weston_log_ctx_compositor_destroy(), which destroys struct
weston_log_context, takes weston_compositor as argument. We may have a
weston_log_context unlinked from a weston_compositor and currently there
is no way to destroy it.
Add function weston_log_ctx_destroy(), what makes the destruction of
weston_log_context independent of weston_compositor.
With this change, one could destroy a weston_compositor and keep the
related weston_log_context (since now weston_log_context can be destroyed
without the need of a weston_compositor). But if weston_compositor gets
destroyed it's also necessary to destroy weston_log_context::global,
as the debug protocol depends on the compositor. So a listener has been
added to the destroy signal of weston_compositor.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
Since weston_log_ctx_compositor_create() does not have any relation
with weston_compositor, rename it to weston_log_ctx_create().
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
The function weston_log_ctx_compositor_setup() is being called only inside
weston_compositor_create() and it is so tiny that the code gets easier to
follow if it gets folded in weston_compositor_create().
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
Commit "weston-log: add function to avoid direct
access to compositor members in non-core code" added the
function weston_compositor_add_log_scope mainly to allow
libweston users to avoid direct accessing core structs, as
weston_compositor.
Replace weston_log_context_add_log_scope usage by
weston_compositor_add_log_scope.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
Commit "weston-log: add function to avoid direct
access to compositor members in non-core code" added the
function weston_compositor_add_log_scope mainly to allow
libweston users to avoid direct accessing core structs, as
weston_compositor.
Replace weston_log_context_add_log_scope usage by
weston_compositor_add_log_scope.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
Commit "weston-log: add function to avoid direct
access to compositor members in non-core code" added the
function weston_compositor_add_log_scope mainly to allow
libweston users to avoid direct accessing core structs, as
weston_compositor.
Replace weston_log_context_add_log_scope usage by
weston_compositor_add_log_scope.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
If we use the function weston_log_context_add_log_scope()
in non-core code, it's necessary to access
weston_compositor::weston_log_ctx.
This is not ideal, since the goal is to make core structs
(weston_compositor, weston_surface, weston_output, etc)
opaque.
Add function weston_compositor_add_log_scope(), so non-core
users are able to pass weston_compositor as argument instead
of weston_compositor::weston_log_ctx.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
There's a function named weston_compositor_add_log_scope()
but it doesn't take a struct weston_compositor argument.
Rename it to weston_log_ctx_add_log_scope(), as
the log_scope is being added to a log_context.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
Fixes missing prototypes compilation warnings emitted when a function
is defined before its prototype is declared.
These warnings were introduced over time since the switch to meson
because the -Wmissing-protoypes was not included in the compilation
arguments.
Signed-off-by: Guillaume Champagne <champagne.guillaume.c@gmail.com>
weston_environment_get_fd was declared in weston-launch and implemented
in compositor.c. Since the function is not used elsewhere in the code,
it is replaced by a static function in launcher-weston-launch.c
Signed-off-by: Guillaume Champagne <champagne.guillaume.c@gmail.com>
Just a couple of places which shouldn't be possible, so initialized and
added assertions to make sure.
Signed-off-by: Scott Anderson <scott.anderson@collabora.com>
There's a function named weston_compositor_log_scope_destroy()
but it doesn't take a struct weston_compositor argument.
Rename it to weston_log_scope_destroy(), as the argument is a
struct weston_log_scope.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
There's a function named weston_compositor_add_log_scope()
but it doesn't take a struct weston_compositor argument.
Rename it to weston_log_ctx_add_log_scope(), as
the log_scope is being added to a log_context.
Also, bump libweston_major to 9.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
The function weston_seat_init_keyboard makes sure that it has its
own reference to keymap, hence we can safely drop our reference.
This is similarly done in the X11 backend. It avoids leaking a
struct xkb_keymap per connection.
Signed-off-by: Stefan Agner <stefan@agner.ch>
Instead of allocating our own copy of struct xkb_context use the
compositor wide instance. This avoids leaking of a struct
xkb_context per connection as well.
Signed-off-by: Stefan Agner <stefan@agner.ch>
Properly disconnect and free all RDP peers on compositor shutdown.
This makes sure that all events are disabled, which should avoid
any race conditions with pending events.
Signed-off-by: Stefan Agner <stefan@agner.ch>
The RDP-backend is reporting a non-zero physical size
value, and there are some clients that get the resolution
in pixels directly from the physical size reported. This
leads to a resolution of 25.4 PPI (or 1px/1mm), which is too
small.
But there's no need for that. The physical size is reported
on enabling the output (in the case of RDP-backend we have
no information about it before this), and the resolution is
already set in this moment.
Report a zero physical size to compositor, what makes frontend
and clients use their default values and applications become
readable.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
The aspect ratio definitions for 64:27 and 256:135 have been added with
libdrm 2.4.95. However, Weston currently depends on libdrm 2.4.89 or
higher. Define the definitions in Weston to support libdrm older than
2.4.95.
Fixes: #332
Fixes: 6093772f45 ("backend-drm: Use aspect-ratio bit definitions from libdrm")
Signed-off-by: Stefan Agner <stefan@agner.ch>
Commit adaf8c7410 ("renderer: change frame_signal emission to pass
previous_damage as data argument") missed updating all frame_signal
emissions. Later commit 2619bfe420 ("move frame_signal emission to
weston_output_repaint()") fixed this deficency along with moving the
location of the emission. Due to an issue of the location change, this
commit had to be reverted again.
This makes sure that the pixman as well as the GL renderer now also
emits the damage region instead of the Weston output.
Fixes: adaf8c7410 ("renderer: change frame_signal emission to pass previous_damage as data argument")
Signed-off-by: Stefan Agner <stefan@agner.ch>
The member previous_damage from struct weston_output is no longer necessary.
First, stop calling init, fini and copying output_damage to it. Then remove
it from struct weston_output.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
The emission of frame_signal has to happen before a flip, otherwise
glReadPixels() could read an old frame or even worse an uninitialized buffer.
So move frame_signal emission back to renderers.
This reverts commit 2619bfe420.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
When the aspect-ratio-aware mode support was added to Weston, it was
done before the libdrm support was finalised and merged. Between it
being added to Weston and being merged, it changed to no longer provide
the offset for the bitmask.
Instead of using the mask and a compatible enum, if we update our
libdrm dependency, we can use the flag definitions directly from libdrm.
In 94e4068ba1, the libdrm dependency was bumped to 2.4.83, which
enabled us to remove a bunch of error-prone ifdefs by making atomic and
modifier support mandatory.
We determined in the discussion of !311 that it was safe to push the
dependency as high as 2.4.91, as that was what was available in major
distributions.
Bumping to 2.4.86 allows us to safely remove the ifdef and go with
upstream flags, as that was added in mesa/drm@0d889201d1.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Instead of getting previous_damage from the weston_output struct, get it from
the frame_signal data argument. This will make possible to remove
previous_damage from weston_output after we decide what to do with
output->previous_damage usage in DRM backend.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
This will make possible to users that are listening to frame_signal to get
previous_damage from the data parameter instead of using
output->previous_damage.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
Instead of getting weston_output from the frame_signal argument 'void *data',
add weston_output in the private data struct of the users that are listening
to frame_signal. With this change we are able to pass previous_damage as the
data argument.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
In order to remove duplication and make the code easier to follow, move
frame_signal emission from renderers to weston_output_repaint(). This should
have no observable effect.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
Accept XYUV dmabuf buffers that a client application such as
weston-simple-dmabuf-v4l might submit.
v2 (Daniel):
Add XYUV to yuv_formats array to have the compositor color convert
with a shader if GL_TEXTURE_EXTERNAL_OES does not work.
Signed-off-by: Vivek Kasireddy <vivek.kasireddy@intel.com>
Instead of using the EGL_*_WL macros imported from EGL headers,
start using enums that would be defined locally. This is needed as
there are limited number of macros defined in EGL headers and
adding new ones is not practically feasible when adding a new
texture type. (suggested by Daniel Stone)
Signed-off-by: Vivek Kasireddy <vivek.kasireddy@intel.com>
contents of the flight recorder
The overlap variable is sufficient to determine from where to start
displaying the contents of the ring buffer. Also redundant to verify
if the position in the buffer went over the maximum size.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Reported-by: Pekka Paalanen <pekka.paalanen@collabora.com>
created
Having a (single) global variable which others depend on it implies
having a single flight recorder present. Until we have a reason to
support multiple flight recorders limit the amount to a maximum of one.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Reported-by: Pekka Paalanen <pekka.paalanen@collabora.com>
With it add also a function which can be used in an assert()-like
situation to display the contents of the ring buffer. Within gdb
this call also be called if the program is loaded/still loaded into
memory.
The global variable will be used in a later patch to be accessed from a
python gdb script.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Libweston is not allowed to depend on Weston. Fortunately this include is
unnecessary and can be simply removed.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Remove unnecessary ifdefs for DRM_MODE_CONNECTOR_DSI, DRM_MODE_CONNECTOR_DPI.
They are both provided by libdrm and were introduced long before 2.4.83 (the
lowest version we currently support).
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
Since commit 28d26483 ("build: bump libdrm requirement to newer version
(2.4.83)"), all supported libdrm versions provide modifier formats,
atomic API and blob formats. Remove ifdef checks (HAVE_DRM_ADDFB2_MODIFIERS,
HAVE_DRM_ATOMIC, HAVE_DRM_FORMATS_BLOB) to improve the code and make it
simpler.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
Mode change from mixed-mode to renderer-only means we should no longer
try to place views in HW planes (as we composite everything into the
primary plane) thus we should avoid that whenever that happens.
In the same time we need to be able to place in mixed-mode/renderer-only
mode the cursor view into the cursor plane (if one is available).
This patch adds a further check to skip plane assignment when disabling
overlay support (when we switch to renderer-only mode), when drivers do
not have atomic-modeset or it has been disabled intentionally.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Adds a further assert() to make sure we're not checking against invalid
values. This was seen in the wild when the kernel rejects the commit for
overlay resulting in a check for invalid zpos values.
Fixes: #304
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
when switching to mixed-mode of compositing
This way we avoid an (incorrect) duplicate check of zpos values. Also,
this would be needed because the renderer needs have the lowest zpos value
available as we don't (yet) properly support underlays, the primary
plane serves as our renderer.
Adds also a check to see if we try to assign a view to a plane with
a lower zpos value than the one assigned to the primary when switching
to mixed-mode of compositing.
Fixes: #304
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This is necessary for the test harness to be able to execute the compositor
multiple times in the same process. As we never unload opened modules, the
first compositor iteration will leave them all loaded and following compositor
iterations will then have them already loaded.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This introduces a new convention of checking through the compositor destroy
listener if the plugin is already initialized. If the plugin is already
initialized, then the plugin entry function succeeds as a no-op. This makes it
safe to load the same plugin multiple times in a running compositor.
Currently module loading functions return failure if a plugin is already
loaded, but that will change in the future. Therefore we need this other method
of ensuring we do not double-initialize a plugin which would lead to list
corruptions the very least.
All plugins are converted to use the new helper, except:
- those that do not have a destroy listener already, and
- hmi-controller which does the same open-coded as the common code pattern
did not fit there.
Plugins should always have a compositor destroy listener registered since they
very least allocate a struct to hold their data. Hence omissions are
highlighted in code.
Backends do not need this because weston_compositor_load_backend() already
protects against double-init. GL-renderer does not export a standard module
init function so cannot be initialized the usual way and therefore is not
vulnerable to double-init.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
As we avoid importing the buffer in the GPU, when attaching the buffer
we'll not have a valid image to retrieve it from, and as such we'll
avoid touching and setting the surface state shader.
This adds also 'direct_display' to the surface state and with it, sets the
surface state 'direct_display' member whenever the imported buffer will
have the direct-display member set.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Adds a new callback 'can_scanout_dmabuf' in weston_backend, which
can be set by the back-end do determine if the buffer supplied can be
imported directly by KMS.
This patch adds a wrapper over it, 'weston_compositor_dmabuf_can_scanout'
which is called before importing the dmabuf in the GPU if the
direct_display dmabuf is being set. If that's true and the check
failed, we refuse to create a wl_buffer.
This patch avoids importing in the GPU.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This comment was added in 230f3b1bf8 with the
intent that if we had an information table about pixel formats (which we do
have today), we could implement more sanity checks like ensuring that width
pixels fit into stride.
Daniel Vetter said on #dri-devel IRC recently:
< danvet> since userspace shouldn't look at stride for buffers with
modifiers, only pass it around unchanged
I asked for clarification. It was expected that userspace would not do any kind
of sanity checks as modifiers could change everything.
Let's remove the misleading code comment so that people don't get the idea of
adding more well-intended but ill-advised sanity checks. If more checks are
added, they must take the modifier into account, which the existing checks do
not do.
After 5 years, it is far too late to remove our existing sanity checks, but we
can attempt to not cause any more damage that would restrict what people can do
in the kernel.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
It makes much more sense to be there. It adds some additional drm_debug()
statements to provide reason for failing to place the view in the HW
plane. Makes the reason for failing more accurate.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Daniel Stone <daniel.stone@collabora.com>
Avoids the need to retrieve the DRM framebuffer in each function and
re-uses the one got before constructing the zpos candidate list.
Takes another reference for the scanout as to live the state, like
there's one for the overlay bit.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
As we already have a potential plane available to use, pass it
over the _prepare_overlay_view instead of trying to find one
from the backend plane list.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Daniel Stone <daniel.stone@collabora.com>
In this manner we will allow views to reach the overlay (or underlays)
even if the damage tracking will detect that the new view will
occlude the view underneath it.
Renames occluded_region to planes_region, and uses occluded_region
to represent the region where we add each view's visible-and-opaque region.
Sprinkle some comments about each region.
Re-uses the view's clipped region to determine visible-and-opaque region
which is accumulated (for both renderer and HW planes cases) into
occluded_region. The current view's clipped_region is then checked against
occluded_region.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Daniel Stone <daniel.stone@collabora.com>
We can determine if the pixel format used by the clients buffer is
scan-out capable much sooner, so do it when constructing the zpos
candidate list. It also removes the checks in their respective
prepare_ functions.
Avoids the situation where we'd need to retrieve the DRM framebuffer each time
when checking the pixel format.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
function
The idea is to place pixel the format checks in a common part and until
then, to make it available as a function so we can re-use easily.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
In order to better optimize view assignment to HW planes, we construct
an intermediary zpos candidate list which is used aggregate all suitable
planes for handling scan-out capable client buffers.
We go over it twice: once to construct it and once to pick-and-choose a
suitable plane based its highest zpos position.
In order to maintain the view order correctly we track current zpos
value being applied to the plane state and use it when trying to place
a view into a plane.
Pass the computed zpos value to be applied to the plane state.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Daniel Stone <daniel.stone@collabora.com>
This is based on the assumption that overlays are in between cursor and
primary plane and it is required to be able to assign views to planes,
even if the driver doesn't not expose such property.
As we hard-code them as immutable the commit part would not need any
further modifications.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Daniel Stone <daniel.stone@collabora.com>
Functional no change, as nobody makes use of it. Only apply the zpos
value if the zpos property is mutable (that is, zpos_max and zpos_min
are not the same).
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Due to an error in driving GitLab, this commit erroneously contained the
entirety of !267 (zpos support in the KMS backend) squashed into one
single commit, pushed into master.
In order to keep the history clean, this is being reverted; a rebased
version of !267 with the clear individual commits which were already
present will be applied in its place.
This reverts commit 95e3b0deae.
Use exec to make sure the direct child process of weston-launch is
weston. This makes sure that signal delivery (SIGINT/SIGTERM) is
properly forwarded to weston.
Fixes ff3230952a ("weston-launch: Run weston in the user login shell")
Signed-off-by: Stefan Agner <stefan@agner.ch>
pending subscription
It limits to scope name to an exact match.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Reported-by: Pekka Paalanen <pekka.paalanen@collabora.com>
timeline subscription
When subscribing over the command line to the 'timeline' scope we hit
the situation where we could emit a timeline message but without the
weston_output object being (fully) enabled. The timeline subscription
object requires to install its own callback on the 'destroy_signal' but
at that time, the 'destroy_signal' is not initialized.
This moves 'destroy_signal' initialization before timeline has a chance
to emit a timeline subscription message for that weston_output.
While at it, move also 'frame_signal' initialization before any function
call to keep them nicely organized.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Since version 7 clients must use MAP_PRIVATE to map the keymap fd so we
can use memfd_create in os_ro_anonymous_file_get_ref using
RO_ANONYMOUS_FILE_MAPMODE_PRIVATE, for older version we use
RO_ANONYMOUS_FILE_MAPMODE_SHARED to be compatibile with MAP_SHARED.
Signed-off-by: Sebastian Wick <sebastian@sebastianwick.net>
New in version 6 are touch shape, touch orientation and axis source
wheel tilt. Weston doesn't support any of them yet but simply not
sending the new events and new enum value is sufficient to claim to
support this version.
Also bump the Wayland requirement to 1.17 to ensure both version 6 and 7
definitions are in the XML.
The reason for bumping to v6 without implementing the new features is
that we must support v7 to make use of struct ro_anonymous_file
introduced in the previous commit.
Signed-off-by: Sebastian Wick <sebastian@sebastianwick.net>
Make GBM optional in case GL renderer is disabled. This allows to
build Weston with DRM backend without Mesa dependencies.
Signed-off-by: Stefan Agner <stefan@agner.ch>
Move DRM virtual support into a separate file. Use the remoting
compile time option to disable DRM virtual support since this is the
only user of DRM virtual support currently. This will make it easier
to build the DRM backend without GBM support.
Signed-off-by: Stefan Agner <stefan@agner.ch>
This is preparation for disallowing unresolved symbols project-wide.
This is a temporary fix that should be reverted and fixed properly later.
/usr/bin/ld: libweston/backend-rdp/13a5658@@rdp-backend@sha/rdp.c.o: in function `rdp_peer_context_new':
/home/pq/build/weston-meson/../../git/weston/libweston/backend-rdp/rdp.c:748: undefined reference to `Stream_New'
/usr/bin/ld: libweston/backend-rdp/13a5658@@rdp-backend@sha/rdp.c.o: in function `rdp_peer_context_free':
/home/pq/build/weston-meson/../../git/weston/libweston/backend-rdp/rdp.c:781: undefined reference to `Stream_Free'
/usr/bin/ld: libweston/backend-rdp/13a5658@@rdp-backend@sha/rdp.c.o: in function `xf_input_keyboard_event':
/home/pq/build/weston-meson/../../git/weston/libweston/backend-rdp/rdp.c:1220: undefined reference to `GetVirtualKeyCodeFromVirtualScanCode'
/usr/bin/ld: /home/pq/build/weston-meson/../../git/weston/libweston/backend-rdp/rdp.c:1224: undefined reference to `GetKeycodeFromVirtualKeyCode'
/usr/bin/ld: libweston/backend-rdp/13a5658@@rdp-backend@sha/rdp.c.o: in function `weston_backend_init':
/home/pq/build/weston-meson/../../git/weston/libweston/backend-rdp/rdp.c:1469: undefined reference to `winpr_InitializeSSL'
See also #262
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Make the libweston dependency objects pull in only those secondary dependencies
that are actually used in the API. This way in-tree users of libweston link to
fewer libraries needlessly, and it matches better what external users get via
pkg-config.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
9ddb3bc315 started using drm_fourcc.h but forgot
to add libdrm headers to the dependencies.
This fixes the build for build-native-meson-no-gl-renderer when a future patch
reduces the dependencies pulled in by the libweston dependency object.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
In the future libweston will stop providing it for its users, since it's not
part of libweston API.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
In the future libweston will stop providing it for its users, since it's not
part of libweston API.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We have two kinds of libweston users: internal and external. Weston, the
frontend, counts as an external user, and should not have access to libweston
private headers. The shell plugins are external users as well, because we
intend people to be able to write them. Renderers, backends, and some plugins
are internal users who will need access to private headers.
Create two different Meson dependency objects, one for each kind.
This makes it less likely to accidentally use a private header.
Screen-share is a Weston plugin and therefore counts as an external user, but
it needs the backend API to deliver input. Until we are comfortable exposing
public API for that purpose, let it use internal headers.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If the gl-renderer is disabled build fails with:
../libweston/backend-headless/headless.c:394:9: error:
‘EGL_PLATFORM_SURFACELESS_MESA’ undeclared (first use in this function)
Fix this by including shared/weston-egl-ext.h.
Signed-off-by: Stefan Agner <stefan@agner.ch>
Use doxygen ingroup command as to show the symbols in the sphinx
documentation.
Include some basic comments and document the exported functions from
timeline.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
We notify the timeline of the fact that the object suffered
modifications through the 'set_label' function. Remove the old
refresh variable.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
With the timeline scope being created it is time to convert TL_POINT()
to use the timeline scope through the compositor instance.
This patch removes the global variable allowing to run the new timeline
code.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
An object based on 'weston_timeline_subscription' will be created for
each subscription created. It contains the next object ID and list of
'weston_timeline_subscription_object'.
It will automatically be cleaned by the logging framework when the
subscription gets destroyed, or use the object destroy signal to trigger
the destruction of the timeline subscription (@pq), when the object
itself is being destroyed.
This class will hanged-off the subscription, such that we can
retrieve it when going over all the subscriptions.
An object based on 'weston_timeline_subscription_object' will help
maintain the state of the objects seen and will be created when a new
object will be emitted for a particular 'weston_timeline_subscription'.
Adds wrappers for ensuring the timeline subscription object is created
or has to be searched in order to be found, as to avoid duplicated code.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Daniel Stone <daniel.stone@collabora.com>
With it this removes the parts responsible for creating the file,
timeline_log class, removes the debug key binding when creating the
compositor instace, keeping only what can be re-used.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Helper to retrieve next available subscription as to avoid exposing the
subscription, which is an opaque (internal) class of the logging
framework.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Daniel Stone <daniel.stone@collabora.com>
As 'new_subscription' can create additional objects, 'destroy_subscription'
will be needed when cleaning up.
As this requires a libweston_major bump (noticed by @pq), bump it up to
8.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Daniel Stone <daniel.stone@collabora.com>
The callback is executed when the subscription is created, so it doesn't
really have a proper name.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Commit 284d5345ad introduced a new tear_down function for the
compositor, it seems we missed a comment reference for it.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
ubsan doesn't like what we were doing here:
../libweston/compositor.c:3021:21: runtime error: signed integer overflow: -2147483648 + -1 cannot be represented in type 'int'
Rather than try to be clever in invoking weston_layer_set_mask, just build the
maximal mask explicitly.
weston_compositor_build_view_list can reconstruct the view_list without a view which was
previously in it. The existing pointers in view->link are left unchanged, which could
lead to corruption or access to released memory in wl_list_remove, depending of the
order of destruction of the views.
This can happen at least with the black view created by the desktop shell for fullscreen
surfaces, when it is hidden in lower_fullscreen_layer.
Signed-off-by: Loïc Yhuel <loic.yhuel@softathome.com>
Use the surfaceless platform in the headless backend to initialize the
GL-renderer and create pbuffer outputs. This allows headless backend to use
GL-renderer, even hardware accelerated.
This paves way for exercising GL-renderer in CI and using the Weston test suite
to test hardware GL ES implementations.
Relates to: https://gitlab.freedesktop.org/wayland/weston/issues/278
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This ensures that all function pointers we do not fill in will be NULL.
I had a crash in the Xwayland test with
https://gitlab.freedesktop.org/wayland/weston/merge_requests/274 without this,
because import_dmabuf was garbage.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This allows passing EGL_PLATFORM_SURFACELESS_MESA to
gl_renderer_display_create(). It is not useful on its own, because the
surfaceless platform has no window surfaces.
This feature will be used by the headless backend.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
In case the base EGLConfig is needed, gl_renderer_display_create() needs to
know it should use EGL_WINDOW_BIT or EGL_PBUFFER_BIT.
The PBUFFER case is added for when the headless backend will grow GL-renderer
support.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Since the RDP backend allocates regular memory already as hw buffer
anyway, a shadow buffer is not required. The read_pixels interface
anyway renders directly into the hardware buffer, hence this does
not make a performance difference in practise. It avoids allocating
an unnecessary buffer.
Signed-off-by: Stefan Agner <stefan@agner.ch>
Define common_inc which includes both public_inc and the project root directory.
The project root directory will allow access to config.h and all the shared/
headers.
Replacing all custom '.', '..', '../..', '../shared' etc. include paths with
common_inc reduces clutter in the target definitions and enforces the common
#include directive style, as e.g. including shared/ headers without the
subdirectory name no longer works.
Unfortunately this does not prevent one from using private libweston headers
with the usual include pattern for public headers.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
When all shared/ headers are included in the same way, we can drop unnecessary
include seach paths from the compiler.
This include style was chosen because it is prevalent in the code base. Doing
anything different would have been a bigger patch.
This also means that we need to keep the project root directory in the include
search path, which means that one could accidentally include private headers
with
#include "libweston/dbus.h"
or even
#include <libweston/dbus.h>
IMO such problem is smaller than the churn caused by any of the alternatives,
and we should be able to catch those in review. We might even be able to catch
those with grep in CI if necessary.
The "bad" include style was found with:
$ for h in shared/*.h; do git grep -F $(basename $h); done | grep -vF '"shared/'
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
matrix.c needs to be built differently for a test program vs. everything else,
so it cannot be in a helper lib. Instead, make a dependency object for it for
easy use which always gets all the paths correct automatically.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace the old config printer with the new fancy one: less duplicate code,
more details logged.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Print details of all available EGLConfigs in case none match what we are
looking for. This helps debugging.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If configless_context is not supported, we pick one EGLConfig as the "base
config" because we have just one GL context and different configs between the
context and EGLSurfaces might not work. Until now, we did not actually make
sure to pick the base config.
If the base config matches the requirements, prefer it. Only if it doesn't
match, go looking for another config.
This should give better chances of success on systems where configless_context
is not supported by relying less on eglChooseConfig().
Cc: Madhurkiran Harikrishnan <madhurkiran.harikrishnan@xilinx.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If we don't have the surfaceless_context extension, we create a pbuffer as a
dummy surface to work with. If we also don't have configless_context, then it
is possible the config used for creating the context does not support pbuffers.
Therefore, if both conditions apply, we need to pick a config that supports
both window and pbuffer surfaces.
This makes the "base" config compatible, but it does not yet guarantee that we
actually pick it again when creating the pbuffer surface. Fixing that is
another patch.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Fold more code into the common config choosing, the pbuffer path this time.
Simplifies code and allows gl_renderer_get_egl_config() to grow smarter in the
future to guarantee config compatility in the absence of configless_context
extension.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Now that all backends pass in a list of acceptable DRM formats, that is used to
determine if the EGLConfig has an alpha channel or not. Therefore the
opaque_attribs and alpha_attribs are now useless, and we can remove the whole
config_attribs argument from the API.
gl_renderer_get_egl_config() uses an internal attrib list that matches at least
the union of the opaque_attribs and alpha_attribs matches.
Overall, behaviour should remain unchanged.
The new attribute array becomes variable in the future, so it is left
non-const.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Define a specific DRM format for the GL-renderer to render in. It goes through
fuzzy matching in egl-glue.c which ensures we get exactly the number of bits
for each channel, but does not require an exact format match.
This ensures we get the bit depth we expect instead of the first arbitrary
EGLConfig.
This should not change the current behaviour, because Mesa EGL takes care to
order the configs as apps expect.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Define a specific DRM format for the GL-renderer to render in. It goes through
fuzzy matching in egl-glue.c which ensures we get exactly the number of bits
for each channel, but does not require an exact format match.
This ensures we get the bit depth we expect instead of the first arbitrary
EGLConfig.
This should not change the current behaviour, because Mesa EGL takes care to
order the configs as apps expect.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Implement fuzzy EGLConfig pixel format matching, where we ensure that R, G, B
and A channels have the expected number of bits exactly. This is used on EGL
platforms where the EGLConfig native visual ID is not a DRM format code. On EGL
GBM platform, the old exact matching of native visual ID is kept.
As only the DRM backend uses a DRM format list for picking a config, this patch
should not change any behaviour.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Using arrays of pixel_format_info instead of just DRM format codes is useful
for fuzzy matching of formats with EGLConfigs in the future. The immediate
benefit is that we can easily print format names in log messages.
We should never deal with formats we don't have in our database, so discarding
unknown formats should be ok. Using unknown formats would become hard later,
too.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
These fields are necessary when looking for an EGLConfig matching a pixel
format, but the configs do not expose a native visual id. Such happens on the
EGL surfaceless platform where one does not actually care about the exact pixel
format, one just cares it has the right number of bits for each channel and the
right component type.
FP16 formats are coming, so this paves way for them too, allowing them to be
described.
The FIXED/FLOAT terminology comes from EGL_EXT_pixel_format_float.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If configless context is supported, we can skip choosing the "base" config
completely as it will never be used.
This simplifies the code a little bit.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace a direct call to egl_choose_config() with a higher level function
gl_renderer_get_egl_config(). This will make follow-up work easier when
attribute lists will be generated inside gl_renderer_get_egl_config() instead
of passed in as is.
We explicitly replace visual_id with drm_formats, because that is what they
really are. Only the DRM backend passes in other than NULL/0, and if other
backends start caring about the actual pixel format, drm_format is the lingua
franca.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
In an attempt to pull more of EGLConfig choosing into one place, refactor code
into the new gl_renderer_get_egl_config(). The purpose of this function is to
find an EGL config that not only satisfies the requested attributes and the
pixel formats if given but also makes sure the config is generally compatible
with the single GL context we have.
All this was already checked in gl_renderer_create_window_surface(), but
gl_renderer_create_pbuffer_surface() is still missing it. This patch is
preparation for fixing the pbuffer path.
We explicitly replace visual_id with drm_formats, because that is what they
really are. Only the DRM backend passes in other than NULL/0, and if other
backends start caring about the actual pixel format, drm_format is the lingua
franca.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Start a new source file for EGL glue stuff, for the EGL platform Weston runs
on. gl-renderer.c is getting too long, and I want to add even more boring code
(config pretty-printing etc.).
This pure code move, no changes.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Some extensions (such as EGL_KHR_partial_update) add functions to EGL.
When the extension is present, GetProcAddress must return usable
function pointers for those entrypoints.
Assert that GetProcAddress returns a non-NULL function pointer in these
cases.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Some drivers support EGL_EXT_image_dma_buf_import_modifiers for format
enumeration, but don't have any modifiers. In this case, on platforms where
malloc(0) returns non-NULL, we would leak that allocation to the caller.
Handle this by noticing when the number of supported modifiers is 0 and
returning early.
Replace one more open-coded pixel format translation map with a call to our
central pixel format database, reducing duplication of format information.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
No caller ever used anything but NULL here, so just use NULL to simplify code.
In fact, no EGL platform defined today even defines any platform attributes
except the X11 platform for choosing a non-default SCREEN.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This became unused in:
commit e77f8ad79b
Author: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Date: Wed Jun 8 17:39:37 2016 +0300
compositor-fbdev: drop EGL support
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
For supporting output layout, compositors need the ability to manually set the
'weston_output' by 'weston_output_move'.
Signed-off-by: sichem <sichem.zh@gmail.com>
Currently, a check is missing for the case if the HDCP Content Type
property is requested, but is not supported by the driver.
Signed-off-by: Ankit Nautiyal <ankit.k.nautiyal@intel.com>
In case of enforced protection mode, the renderer takes care of
censoring the protected content when the output recording is going on.
But in case of relaxed protection mode, the client must be notified to
avoid showing the protected content, if the output recording is on.
This patch handles the case, where the content-protection is enabled
with relaxed protection mode, and notifies the client, whenever the
recording is started or stopped.
Signed-off-by: Ankit Nautiyal <ankit.k.nautiyal@intel.com>
Contents on an ouput are captured when screenshooter/recorder/screen
sharing is enabled. In such cases the protected content must
be censored to ensure that it is not recorded along with unprotected
content. This is a required only when the surface protection is in
enforced mode.
Signed-off-by: Harish Krupo <harishkrupo@gmail.com>
Signed-off-by: Ankit Nautiyal <ankit.k.nautiyal@intel.com>
Currently, the idle task for updating surface protection is scheduled
in case of change in the output mask of a surface or in case of change
in protection status of an output.
This patch adds a function for reusing the code to schedule the
idle-tasks, that can be called whenever there is a chance of a change
in the protection status of a surface.
Signed-off-by: Ankit Nautiyal <ankit.k.nautiyal@intel.com>
The member disable_planes of weston_output signifies the recording
status of the output, and is incremented and decremented from various
places. This patch provides helper functions to increment and decrement
the counter. These functions can then be used to do processing, before
and after the recording has started or stopped.
Signed-off-by: Ankit Nautiyal <ankit.k.nautiyal@intel.com>
Currently drm-layer supports HDCP1.4 using connector property:
Content Protection. This property if available for a platform, can be
read and set for requesting content-protection.
Also, the patch series [1] adds HDCP2.2 support in drm, and patch [2]
adds support to send udev events for change in connector properties,
made by the kernel.
This patch adds these HDCP connector properties in weston, and exposes
the content-protection support to the client for drm-backend.
It adds the enums to represent 'Content Protection' and 'Content Type'
connector properties exposed by drm layer. It adds a member
'protection' in drm_output_state, to store the desired protection
from the weston_output in the drm-backend output-repaint cycle. This
is then used to write the HDCP connector properties for the drm_heads
attached to the drm_output.
The kernel sends uevents to the user-space for any change made by it
in the "Content Protection" connector property. No event is sent in
case of change in the property made by the user-space.
It means, when there is a change of the property value from "DESIRED"
to "ENABLE" i.e. successful authentication by the kernel, a uevent
will be generated, but in case of userspace requesting for disabling
the protection by writing "UNDESIRED" into the property, no uevent
will be generated.
This patch also adds support for handling new udev events for HDCP
connector property changes. Any such change, triggers change in the
weston_head's current_protection.
[1] https://patchwork.freedesktop.org/series/57233/#rev7
[2] https://patchwork.freedesktop.org/patch/303903/?series=57233&rev=7
Signed-off-by: Ankit Nautiyal <ankit.k.nautiyal@intel.com>
62626cbfec ensures that the GL render will not render a view's content
to the screen when the surface has requested a higher content-protection
level than the output currently offers.
When the HDCP MR was split into the core content-protection support in !83
and specific DRM support for HDCP in !48 (not yet landed), this opened a
hole where the DRM backend could promote a view to a hardware plane,
even if the output offered a lower protection level than the surface
wanted to enforce.
In the DRM backend, check the desired protection level, and refuse to
promote the view to a hardware plane if the output does not offer
sufficient protection. This will lead to presentation falling back to
the renderer, which may censor the content, reduce quality, etc.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes: 4b6e73d617 ("libweston: Add support to set content-protection for a weston_surface")