backend-drm: Further checks to skip plane assignment to HW planes
Mode change from mixed-mode to renderer-only means we should no longer try to place views in HW planes (as we composite everything into the primary plane) thus we should avoid that whenever that happens. In the same time we need to be able to place in mixed-mode/renderer-only mode the cursor view into the cursor plane (if one is available). This patch adds a further check to skip plane assignment when disabling overlay support (when we switch to renderer-only mode), when drivers do not have atomic-modeset or it has been disabled intentionally. Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
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@ -691,6 +691,24 @@ drm_output_prepare_plane_view(struct drm_output_state *state,
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}
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}
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if (mode == DRM_OUTPUT_PROPOSE_STATE_RENDERER_ONLY &&
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(plane->type == WDRM_PLANE_TYPE_OVERLAY ||
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plane->type == WDRM_PLANE_TYPE_PRIMARY)) {
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drm_debug(b, "\t\t\t\t[plane] not adding plane %d to "
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"candidate list: renderer-only mode\n",
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plane->plane_id);
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continue;
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}
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if (plane->type != WDRM_PLANE_TYPE_CURSOR &&
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b->sprites_are_broken) {
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drm_debug(b, "\t\t\t\t[plane] not adding plane %d, type %s to "
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"candidate list: sprites are broken!\n",
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plane->plane_id,
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drm_output_get_plane_type_name(plane));
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continue;
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}
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if (!drm_output_plane_view_has_valid_format(plane, state, ev, fb)) {
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drm_debug(b, "\t\t\t\t[plane] not adding plane %d to "
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"candidate list: invalid pixel format\n",
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