wayland-backend: Fully damage initial SHM buffer

In order to start the repaint loop, the Wayland backend tries to damage
the full SHM buffer, but doesn't actually damage the full area if we
have a frame.

Store the buffer's width and height alongside the buffer itself, so we
can damage the full area when required.

Signed-off-by: Daniel Stone <daniels@collabora.com>
This commit is contained in:
Daniel Stone 2020-03-17 21:52:28 +00:00
parent 4505f81111
commit cb481a66cd

View File

@ -180,6 +180,8 @@ struct wayland_shm_buffer {
struct wl_buffer *buffer;
void *data;
size_t size;
int width;
int height;
pixman_region32_t damage; /**< in global coords */
int frame_damaged;
@ -339,6 +341,8 @@ wayland_output_get_shm_buffer(struct wayland_output *output)
sb->frame_damaged = 1;
sb->data = data;
sb->width = width;
sb->height = height;
sb->size = height * stride;
pool = wl_shm_create_pool(shm, fd, sb->size);
@ -410,8 +414,7 @@ draw_initial_frame(struct wayland_output *output)
wl_surface_attach(output->parent.surface, sb->buffer, 0, 0);
wl_surface_damage(output->parent.surface, 0, 0,
output->base.current_mode->width,
output->base.current_mode->height);
sb->width, sb->height);
}
#ifdef ENABLE_EGL