On one hand, getopt (in particular the -o suboption syntax) sucks on the
server side, and on the client side we would like to avoid the glib
dependency. We can roll out own option parser and solve both problems
and save a few lines of code total.
If you don't have anything at ~/.config/weston-desktop-shell.ini and
have weston installed somewhere other than /usr, then this patch will
help.
Cheers,
Signed-off-by: Rodney Lorrimar <rodney@rodney.id.au>
We end up doing an attach at the non-fullscreen size before resizing to
fullscreen, causing the terminal to jump to the center for a frame before we
render the fullscreen image.
We just set the input region to the bounding box of the window frame
and set the opaque region to be the opaque rectangle inside the window
if the child widget is opaque.
The X11 compositor currently posts its key presses as keycode - 8; this
is due to X11 having a historical minimum keycode of 8, whereas evdev is
numbered starting from 1. So while the KEY_* constants begin with
KEY_ESC at 1, the corresponding keycode in both X11 and the XKB keymaps
is 9.
window, on the other hand, was relying on xkb->min_key_code being 8 to
translate its keycodes back to useful values in the XKB 'evdev' keycode
map. min_key_code may not always be 8, for restricted subsets of the
keycode map.
Perhaps not the best solution, but at least consistent.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
This change depens on the Wayland core commit:
"protocol: remove absolute coordinates from pointer".
Remove the absolute coordinates from pointer motion and pointer_focus
events.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Add widget_set_size in the initiate time to allow smoke get the
correct surface later. Or it will report segment fault error because
of the null surface.
Also add resize_handler to not allow resizing just like flower.
Signed-off-by: Juan Zhao <juan.j.zhao@linux.intel.com>
When window_attach_surface() calls window_get_resize_dx_dy(),
window->resize_edges is cleared. However if there is already a pending
surface to be attached, the resize won't be done until the following
call to window_attach_surface(). In this next call, since resize_edges
is now zero, the top-left corner of the window will be unchanged. If
the user is resizing from the top or left border, this causes the
resize to happen in the wrong direction.
This patch changes window_attach_surface() to call
window_get_resize_dx_dy() only if an attach will actually happen.
Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
Remove all unneeded resizor features, and add the feature why clickdot
exists: put a visible marker to exactly where mouse was clicked.
This app can be used to check input coordinate transformations in a
compositor.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
The code which sends the button events was checking whether there is a
focus widget with a button handler but then always sending the button
event to the grab widget. If the grab widget is different from the
focus widget at this point then it will check the wrong widget for a
button handler and potentially crash. It is also possible for there to
be no grab widget here in the following situation:
1. Press and hold down the left mouse button
2. Press and hold down the right mouse button
3. Release the left mouse button
4. Release the right mouse button
In this case the grab will be released at step 3 because the code only
keeps track of the grab for one button. Then it will try to send the
release event for the right mouse button to a NULL widget so it will
crash.
When a menu self-destructs, free also the widget and struct menu.
As menus are self-destructing, it does not make sense to store the
window pointer, since we cannot clear it automatically. Therefore,
rename window_create_menu() to window_show_menu() that does not return
the window pointer. It also calls window_schedule_redraw() internally.
Fixes Valgrind reported memory leaks.
The alternative would be to explicitly destroy the menu in application's
menu callback.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Input devices may hold a pointer to the widget being destroyed. Reset
such pointers in widget_destroy().
This fixes a use-after-free in window_destroy(), if an application
destroys its widgets before the window.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Fix a memory leak reported by Valgrind, by destroying the window
decorations widget, if it exists.
All widget pointers returned from toytoolkit to the application should
be destroyed by the application explicitly.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
The decorations were not responding, could not move or resize the
dialog, and it painted with a black shade.
When the dialog is created, schedule a resize instead of a repaint. The
resize will initialise the widget tree, and let everything draw and work
as it should.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
In the great toytoolkit widget revolution, wscreensaver demo mode lost
its window decorations. Bring them back.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Fixes the following build failure:
In file included from window.c:58:0:
window.h:194:16: error: redefinition of typedef 'widget_resize_handler_t'
window.h:178:16: note: previous declaration of 'widget_resize_handler_t' was here
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
With all input events going to widgets now, we can grab an input device
to a widget, so that all events are delivered to that widgets handlers.
This lets us implement the last bit of the menu behaviour, that is
the client side grabbing of events. The result is that we can now pop down
the menu when we receive clicks in the clients own windows and we
don't send motion and button events to other widgets.
This lands the basic behavior of the popup surface type, but there are still
a number of details to be worked out. Mainly there's a hardcoded timeout
to handle the case of releasing the popup button outside any of the
client windows, which triggers popup_end if it happens after the timeout.
Maybe we just need to add that as an argument, or we could add a new event
that fires in this case to let the client decide whether it ends the popup
or not.
This rename addresses a few problems around the split between core
Wayland and the wayland-demos repository.
1) Initially, we had one big repository with protocol code, sample
compositor and sample clients. We split that repository to make it
possible to implement the protocol without pulling in the sample/demo
code. At this point, the compositor is more than just a "demo" and
wayland-demos doesn't send the right message. The sample compositor
is a useful, self-contained project in it's own right, and we want to
move away from the "demos" label.
2) Another problem is that the wayland-demos compositor is often
called "the wayland compsitor", but it's really just one possible
compositor. Existing X11 compositors are expected to add Wayland
support and then gradually phase out/modularize the X11 support, for
example. Conversely, it's hard to talk about the wayland-demos
compositor specifically as opposed to, eg, the wayland protocol or a
wayland compositor in general.
We are also renaming the repo to weston, and the compositor
subdirectory to src/, to emphasize that the main "output" is the
compositor.
Windows are supposed to be destroyed by the application explicitly.
Deferred tasks are not supposed to be added after returning from
display_run().
Destroy remaining wl objects (except input related will be in a
following patch).
Close the epoll fd.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Make resizor quit when you press Esc key.
Call the toytoolkit cleanup functions, properly destroy window, display
and frame callback.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Add a function to destroy the 'struct display', supposedly with all
contained resources, that are not explicitly created by the application.
The implementation at this time is incomplete. It does clean up the
following:
- xkb structure is freed (needs new libxkbcommon from git)
- EGL resources are freed
- wl_display is flushed and destroyed
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Add a function, that schedules the display_run() event loop to break
out.
When display_exit() is called, processing continues as usual, until
currently waiting events and deferred tasks have been processed, and
sent requests are flushed. Then, display_run() will return.
This enables toytoolkit apps to handle their exit instead of just being
killed or call exit().
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Destroy all wl objects and call EGL cleanup functions. Reduces leaks
reported by Valgrind considerably, though not to zero.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Implement proper destructors that call the wayland destroy functions.
With this and the "client: fix a strdup memory leak" patch in Wayland
core, simple-shm now runs Valgrind-clean (memcheck).
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Add signal handler for SIGINT to simple-egl and simple-shm, so they can
be exited voluntarily, without killing them. Later we can add clean-up
code and destructors, and check with valgrind for leaks and errors.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
The Cairo documentation tells us to always call cairo_device_flush()
before using other rendering APIs on the cairo surface, especially where
the Cairo device shares state with us (that is, EGL and GL state in this
case).
Add a call to cairo_device_flush() into display_acquire_window_surface(),
which the toytoolkit offers for switching to native (GL) rendering.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Create instances from outputs, and register the surfaces as
screensavers. Support multiple "Mode" instances.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Add output_configure_handler as a display property. This exposes only
configured outputs, that is the current mode info is already received,
to applications.
The handler is also called for mode changes on an existing output. This
simplifies the implementation in toytoolkit as we can defer the handler
calls from wl_output binding time to when we receive the current mode.
We do not need separate handlers for "new output" and "mode changed". A
plain "new output" handler would be problematic as the current mode is
not known yet.
Also add delete_handler hook for outputs, but that will never be called
for now, as the protocol lacks a way to signal output disconnections.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Add the screensaver interface to the desktop-shell protocol file. Also
add stubs for it in the compositor, and make wscreensaver to bind to the
screensaver interface. Wscreensaver gets a new option --demo to retain
the current behaviour as a regular wayland client.
When a screensaver application starts, it should bind to the screensaver
interface, enumerate all outputs, create a surface per output, and
register those surfaces via screensaver::set_surface request. Then it
continues with the usual animation loop, waiting for frame events. The
compositor will decide, when the given screensaver surfaces are
displayed. A screensaver application should respond to outputs coming
and going away by creating and destroying surfaces.
The compositor is supposed to activate a screensaver by exec'ing it, and
stop the screensaver by killing the client process. Only one client may
be bound to the screensaver interface at a time. If there already is a
client, the compositor could either kill it first, or not exec a new
one.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Eventually we will want more functionality in the shared library and we
will rename it at that point. Perhaps we'll name it libnih, but for now
let's stick with libconfig-parser.
Add an option to the desktop-shell ini file that defines whether screen
locking is used or not.
Useful for testing screensaver interactions without a lock surface.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Create a new directory for convenience librariers that can be shared
between compositor components and clients.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
As of commit "client: unset WAYLAND_SOCKET env variable",
58bb064afa3bfc706e3b30dd170804235aa272ea, in the Wayland core, the
Wayland library will unset the environment variable automatically.
No need to explicitly unset it again here.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Since it is the desktop-shell plugin in the compositor that offers both
wl_shell global interface and wl_shell_surface interface, those are not
available on the tablet-shell plugin.
The tablet-shell client uses the toytoolkit, so toytoolkit must work
somehow even without wl_shell.
Turn all operations in toytoolkit that would require wl_shell or
wl_shell_surface into no-ops.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Change desktop-shell protocol to use wl_shell_surface instead of
wl_surface.
Adapt the desktop-shell client and the shell plugin.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Protocol changes in Wayland core introduced a new interface
wl_shell_surface, and moved all wl_shell surface methods into it. Adapt
the compositor and its Wayland backend, shell plugin, and all clients to
the new interface.
Depends on the Wayland core commit "protocol: introduce wl_shell_surface"
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
When a window destroyed, if any input had the window in keyboard
focus, the keyboard focus is reset to NULL. A new keyboard focus is set
only, if the user clicks something. If the user presses a key instead of
clicking, the key press event is sent to the client which has NULL
keyboard focus, triggering a segfault in window_handle_key().
Fix the segfault by ignoring the key event, if there is no target
window.
I triggered this segfault by clicking the unlock dialog away, and then
pressing a key.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>