clients/dnd: adapt to new data_device icon protocol
Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
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@ -55,6 +55,7 @@ struct dnd_drag {
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int x_offset, y_offset;
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const char *mime_type;
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struct wl_surface *drag_surface;
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struct wl_data_source *data_source;
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};
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@ -256,8 +257,7 @@ data_source_target(void *data,
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surface = dnd_drag->translucent;
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buffer = display_get_buffer_for_surface(dnd->display, surface);
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wl_data_device_attach(device, dnd_drag->time, buffer,
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dnd_drag->hotspot_x, dnd_drag->hotspot_y);
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wl_surface_attach(dnd_drag->drag_surface, buffer, 0, 0);
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}
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static void
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@ -289,7 +289,9 @@ data_source_cancelled(void *data, struct wl_data_source *source)
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/* Destroy the item that has been dragged out */
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cairo_surface_destroy(dnd_drag->item->surface);
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free(dnd_drag->item);
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wl_surface_destroy(dnd_drag->drag_surface);
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cairo_surface_destroy(dnd_drag->translucent);
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cairo_surface_destroy(dnd_drag->opaque);
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free(dnd_drag);
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@ -361,6 +363,9 @@ dnd_button_handler(struct widget *widget,
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struct item *item;
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struct rectangle allocation;
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struct dnd_drag *dnd_drag;
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struct display *display;
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struct wl_compositor *compositor;
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struct wl_buffer *buffer;
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int i;
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widget_get_allocation(dnd->widget, &allocation);
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@ -385,6 +390,11 @@ dnd_button_handler(struct widget *widget,
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}
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}
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display = window_get_display(dnd->window);
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compositor = display_get_compositor(display);
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dnd_drag->drag_surface =
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wl_compositor_create_surface(compositor);
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dnd_drag->data_source =
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display_create_data_source(dnd->display);
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wl_data_source_add_listener(dnd_drag->data_source,
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@ -397,6 +407,7 @@ dnd_button_handler(struct widget *widget,
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wl_data_device_start_drag(input_get_data_device(input),
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dnd_drag->data_source,
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window_get_wl_surface(dnd->window),
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dnd_drag->drag_surface,
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time);
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input_set_pointer_image(input, time, POINTER_DRAGGING);
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@ -406,6 +417,10 @@ dnd_button_handler(struct widget *widget,
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dnd_drag->translucent =
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create_drag_cursor(dnd_drag, item, x, y, 0.2);
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buffer = display_get_buffer_for_surface(dnd->display, dnd_drag->translucent);
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wl_surface_attach(dnd_drag->drag_surface, buffer,
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-dnd_drag->hotspot_x, -dnd_drag->hotspot_y);
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window_schedule_redraw(dnd->window);
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}
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}
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