window: fix segfault in window_handle_key()
When a window destroyed, if any input had the window in keyboard focus, the keyboard focus is reset to NULL. A new keyboard focus is set only, if the user clicks something. If the user presses a key instead of clicking, the key press event is sent to the client which has NULL keyboard focus, triggering a segfault in window_handle_key(). Fix the segfault by ignoring the key event, if there is no target window. I triggered this segfault by clicking the unlock dialog away, and then pressing a key. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
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@ -1314,11 +1314,11 @@ window_handle_key(void *data, struct wl_input_device *input_device,
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{
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struct input *input = data;
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struct window *window = input->keyboard_focus;
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struct display *d = window->display;
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struct display *d = input->display;
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uint32_t code, sym, level;
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code = key + d->xkb->min_key_code;
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if (window->keyboard_device != input)
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if (!window || window->keyboard_device != input)
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return;
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level = 0;
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@ -1394,7 +1394,6 @@ window_handle_keyboard_focus(void *data,
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struct display *d = input->display;
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uint32_t *k, *end;
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window = input->keyboard_focus;
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if (window) {
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window->keyboard_device = NULL;
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if (window->keyboard_focus_handler)
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