window.c: Rename input handlers to input_handle_*
They're event handlers for the input object, not the window object.
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1f221fff71
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8a1d10d66c
@ -1225,9 +1225,9 @@ window_set_focus_item(struct window *window, struct item *focus)
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}
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static void
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window_handle_motion(void *data, struct wl_input_device *input_device,
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uint32_t time,
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int32_t x, int32_t y, int32_t sx, int32_t sy)
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input_handle_motion(void *data, struct wl_input_device *input_device,
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uint32_t time,
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int32_t x, int32_t y, int32_t sx, int32_t sy)
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{
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struct input *input = data;
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struct window *window = input->pointer_focus;
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@ -1254,9 +1254,9 @@ window_handle_motion(void *data, struct wl_input_device *input_device,
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}
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static void
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window_handle_button(void *data,
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struct wl_input_device *input_device,
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uint32_t time, uint32_t button, uint32_t state)
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input_handle_button(void *data,
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struct wl_input_device *input_device,
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uint32_t time, uint32_t button, uint32_t state)
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{
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struct input *input = data;
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struct window *window = input->pointer_focus;
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@ -1317,8 +1317,8 @@ window_handle_button(void *data,
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}
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static void
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window_handle_key(void *data, struct wl_input_device *input_device,
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uint32_t time, uint32_t key, uint32_t state)
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input_handle_key(void *data, struct wl_input_device *input_device,
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uint32_t time, uint32_t key, uint32_t state)
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{
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struct input *input = data;
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struct window *window = input->keyboard_focus;
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@ -1347,7 +1347,7 @@ window_handle_key(void *data, struct wl_input_device *input_device,
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}
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static void
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remove_pointer_focus(struct input *input, uint32_t time)
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input_remove_pointer_focus(struct input *input, uint32_t time)
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{
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struct window *window = input->pointer_focus;
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@ -1363,10 +1363,10 @@ remove_pointer_focus(struct input *input, uint32_t time)
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}
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static void
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window_handle_pointer_focus(void *data,
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struct wl_input_device *input_device,
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uint32_t time, struct wl_surface *surface,
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int32_t x, int32_t y, int32_t sx, int32_t sy)
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input_handle_pointer_focus(void *data,
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struct wl_input_device *input_device,
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uint32_t time, struct wl_surface *surface,
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int32_t x, int32_t y, int32_t sx, int32_t sy)
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{
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struct input *input = data;
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struct window *window;
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@ -1375,7 +1375,7 @@ window_handle_pointer_focus(void *data,
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window = input->pointer_focus;
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if (window && window->surface != surface)
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remove_pointer_focus(input, time);
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input_remove_pointer_focus(input, time);
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if (surface) {
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input->pointer_focus = wl_surface_get_user_data(surface);
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@ -1401,7 +1401,7 @@ window_handle_pointer_focus(void *data,
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}
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static void
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remove_keyboard_focus(struct input *input)
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input_remove_keyboard_focus(struct input *input)
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{
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struct window *window = input->keyboard_focus;
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@ -1417,18 +1417,18 @@ remove_keyboard_focus(struct input *input)
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}
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static void
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window_handle_keyboard_focus(void *data,
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struct wl_input_device *input_device,
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uint32_t time,
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struct wl_surface *surface,
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struct wl_array *keys)
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input_handle_keyboard_focus(void *data,
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struct wl_input_device *input_device,
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uint32_t time,
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struct wl_surface *surface,
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struct wl_array *keys)
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{
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struct input *input = data;
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struct window *window;
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struct display *d = input->display;
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uint32_t *k, *end;
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remove_keyboard_focus(input);
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input_remove_keyboard_focus(input);
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if (surface)
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input->keyboard_focus = wl_surface_get_user_data(surface);
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@ -1449,11 +1449,11 @@ window_handle_keyboard_focus(void *data,
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}
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static const struct wl_input_device_listener input_device_listener = {
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window_handle_motion,
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window_handle_button,
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window_handle_key,
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window_handle_pointer_focus,
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window_handle_keyboard_focus,
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input_handle_motion,
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input_handle_button,
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input_handle_key,
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input_handle_pointer_focus,
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input_handle_keyboard_focus,
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};
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void
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@ -2352,8 +2352,8 @@ display_add_input(struct display *d, uint32_t id)
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static void
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input_destroy(struct input *input)
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{
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remove_keyboard_focus(input);
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remove_pointer_focus(input, 0);
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input_remove_keyboard_focus(input);
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input_remove_pointer_focus(input, 0);
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if (input->drag_offer)
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data_offer_destroy(input->drag_offer);
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