dnd: Use a widget for enter/leave handling
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@ -41,6 +41,7 @@ struct dnd {
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struct display *display;
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uint32_t key;
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struct item *items[16];
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struct widget *widget;
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};
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struct dnd_drag {
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@ -431,12 +432,11 @@ lookup_cursor(struct dnd *dnd, int x, int y)
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return POINTER_LEFT_PTR;
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}
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static int
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dnd_enter_handler(struct window *window,
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struct input *input, uint32_t time,
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int32_t x, int32_t y, void *data)
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static void
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dnd_enter_handler(struct widget *widget,
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struct input *input, uint32_t time,
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int32_t x, int32_t y, void *data)
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{
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return lookup_cursor(data, x, y);
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}
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static int
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@ -536,11 +536,13 @@ dnd_create(struct display *display)
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window_set_keyboard_focus_handler(dnd->window,
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keyboard_focus_handler);
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window_set_button_handler(dnd->window, dnd_button_handler);
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window_set_enter_handler(dnd->window, dnd_enter_handler);
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window_set_motion_handler(dnd->window, dnd_motion_handler);
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window_set_data_handler(dnd->window, dnd_data_handler);
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window_set_drop_handler(dnd->window, dnd_drop_handler);
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dnd->widget = window_add_widget(dnd->window, dnd);
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widget_set_enter_handler(dnd->widget, dnd_enter_handler);
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width = 4 * (item_width + item_padding) + item_padding;
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height = 4 * (item_height + item_padding) + item_padding;
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window_set_child_size(dnd->window, width, height);
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