Commit Graph

631 Commits

Author SHA1 Message Date
raysan5
ec72a8868e Comment tweak 2016-05-07 18:04:22 +02:00
raysan5
ba60918eaa Updated Oculus sample
Now GLFW3 windows/context creation works ok and a sample red rectangle
has been drawn using rlgl. Next step is working in tracking
position/orientation maths and try to get a simple 3d scene...
2016-05-04 20:25:32 +02:00
raysan5
fd67e31f63 Renamed function for consistency 2016-05-03 19:27:06 +02:00
raysan5
8301980ba8 Clean up and consistency review
- Renamed some functions for consistency (default buffers)
- Removed mystrdup() function (implemented inline)
- Renamed TextFileRead() to ReadTextFile()
2016-05-03 19:20:25 +02:00
raysan5
5f73850fa6 Renamed functions for consistency 2016-05-03 18:04:21 +02:00
raysan5
e94acf86f8 Reorganized internal funcs 2016-05-03 17:54:50 +02:00
Ray
f2152aa391 Reorganize functions 2016-05-02 14:11:57 +02:00
Ray
2646ed0393 Removed debug functions 2016-05-02 14:11:42 +02:00
Ray
17732fa9c4 Corrected warning with array 2016-05-02 00:38:01 +02:00
Ray
fa98289ddb Added 2D camera mode functions
Removed BeginDrawingEx()
Added Begin2dMode() and End2dMode()
2016-05-02 00:37:33 +02:00
Ray
0e6d1cb272 Working on materials system... 2016-05-02 00:16:32 +02:00
raysan5
cc39b4660a New oculus sample to test... 2016-05-01 21:55:34 +02:00
Ray
6ca1fd59a9 Merge pull request #111 from kd7tck/develop
First stage of audio API update
2016-05-01 01:49:40 +02:00
Ray
1fb874cdc5 Check for WebGL/Webkit extensions
Improve DXT-ETC1 support on HTML5
2016-05-01 01:09:48 +02:00
Joshua Reisenauer
34e5fcf47e removed enums 2016-04-30 16:05:43 -07:00
Joshua Reisenauer
a1038f61b6 BPS type added to ensure consistency 2016-04-30 15:41:46 -07:00
Joshua Reisenauer
5f1e8b8278 hide struct from user
Hiding the struct from user should protect from accidentally modifying
the mix channel. This could cause serious errors down the road.
2016-04-29 23:43:21 -07:00
Joshua Reisenauer
91f1f324c0 First stage of audio API update
Look over changes and give feedback please.
2016-04-29 23:00:12 -07:00
Ray
eb36c351cf Merge pull request #110 from kd7tck/develop
quick fix (module audio support)
2016-04-27 09:09:31 +02:00
Joshua Reisenauer
f707c1ca46 this should work 2016-04-27 00:02:11 -07:00
Joshua Reisenauer
299ae7a4bd new trace logs and optimizations 2016-04-26 16:50:07 -07:00
Joshua Reisenauer
3104d3d6cd small fix for streaming
There is still an issue where audio will cut off after a brief moment
2016-04-25 22:18:49 -07:00
Joshua Reisenauer
04d9deac92 setting up openal 2016-04-25 20:05:03 -07:00
Joshua Reisenauer
f12754b01f quick fix
Boolean errors
2016-04-25 18:40:19 -07:00
Ray
f9bbce0da7 Merge pull request #109 from kd7tck/develop
Added proto version of jar_xm
2016-04-25 09:32:14 +02:00
Joshua Reisenauer
62087d21cc updated jar_xm 2016-04-24 23:44:49 -07:00
Joshua Reisenauer
89a84a621b implement 2016-04-24 22:04:31 -07:00
Joshua Reisenauer
1c370f5a17 cleaned up calculations 2016-04-24 22:00:40 -07:00
Joshua Reisenauer
cb05c51911 tabs to spaces fix 2016-04-24 18:18:18 -07:00
Joshua Reisenauer
ec2cbaa5eb Added proto version of jar_xm
This is an early draft, needs lots of work. Still need to figure out way
to calculate total length of song. This is hard because xm tracks stream
out zeros when done, only position in track can be found. Position does
not give any direct value of how much more time is left. I think that by
setting the loop count to 1 and seeking until the end I can total up the
number of samples and come up with a length.
2016-04-24 15:25:48 -07:00
raysan5
173529e048 Oculus SDK 1.3 + GLFW3 sample -NOT WORKING- 2016-04-23 11:29:19 +02:00
raysan5
9639b14e1b Reduce PCM buffer size for Android to avoid stalls 2016-04-17 14:48:20 +02:00
raysan5
17eefed08f Improved gestures system 2016-04-17 11:36:40 +02:00
raysan5
2e5d898443 Corrected bug with old FBO struct 2016-04-17 11:25:04 +02:00
raysan5
6b5e18e6bf Make mouse inputs available on Android for...
... easy code porting, transalating them to touches and gestures
internally.

Removed function SetCustomCursor(), it can be managed by the user.
2016-04-17 11:19:32 +02:00
raysan5
0da88ac5c5 Updated template game library name 2016-04-17 11:11:48 +02:00
raysan5
c8a30b262d Updated gestures example 2016-04-17 11:11:23 +02:00
raysan5
284eaf1576 Use Depth Texture on OpenGL 3.3 2016-04-10 19:38:57 +02:00
raysan5
c1e49d2b13 Removed function
I decided it is redundant and could be confusing (when mixed with 3D
drawing). It's not KISS.
2016-04-08 12:00:29 +02:00
raysan5
cde2c1aa6d Added depth drawing shader
NOTE: It requires a depth texture as input, it should be configured on
rlgl, by default RenderTexture (fbo) uses Depth Renderbuffer instead of
Depth Texture. Check rlglLoadRenderTexture()
2016-04-08 00:21:21 +02:00
raysan5
aa22d97983 Simplified texture flip and added comments 2016-04-07 13:31:53 +02:00
raysan5
4b51248372 Review shader and add comments 2016-04-07 12:43:45 +02:00
raysan5
1d545449bb Reviewed shaders and added comments 2016-04-07 12:32:32 +02:00
raysan5
78b502b0bf Folders rename for consistency on shaders version 2016-04-07 11:48:09 +02:00
raysan5
3b67a4cfba Update stb libs to latest version 2016-04-06 17:45:25 +02:00
Ray
1a2a44200a Merge pull request #108 from LelixSuper/develop
Fix Makefile files
2016-04-06 17:12:03 +02:00
LelixSuper
9361615786 Fix Makefile files
I've added .PHONY targets and fixed "clean" recipe.
2016-04-06 13:21:29 +02:00
raysan5
0133917bf9 Correct detail 2016-04-04 01:15:43 +02:00
Ray
b6cec214bd Unified internal shader to only one
Only defaultShader required, set default value for vertex color
attribute if not enabled and fragColor uniform
2016-04-03 20:14:07 +02:00
raysan5
a66c8531d6 Some code simplifications 2016-04-03 18:31:42 +02:00