Commit Graph

173 Commits

Author SHA1 Message Date
LelixSuper
d07e4f44f1 Edit the default target to conform to GNU standards
I've changed all default target names with 'all'. Here there is the explanation: <https://www.gnu.org/prep/standards/standards.html#Standard-Targets>.
2016-03-12 18:40:52 +01:00
Ray
893facdf6d Merge pull request #101 from victorfisac/develop
Redesigned physac module (IN PROGRESS)
2016-03-05 20:16:52 +01:00
victorfisac
305efcf5ad Redesigned physics module (IN PROGRESS)
physac modules is being redesigned. Physics base behaviour is done and
it is composed by three steps: apply physics, resolve collisions and fix
overlapping.

A basic example is currently in progress. The next steps are try to add
torque and unoriented physic collisions and implement physics basic
functions to add forces. Rigidbody grounding state is automatically
calculated and has a perfect result. Rigidbodies interacts well with
each others.

To achieve physics accuracy, UpdatePhysics() is called a number of times
per frame. In a future, it should be changed to another thread and call
it without any target frame restriction.

Basic physics example has been redone (not finished) using the new
module functions. Forces examples will be redone so I removed it from
branch.
2016-03-05 17:05:02 +01:00
raysan5
5ea18b9426 Support 2d camera system -IN PROGRESS- 2016-03-05 15:40:08 +01:00
raysan5
d8bd8634ab 3d Camera: Added support for field-of-view Y 2016-03-05 13:05:45 +01:00
raysan5
4476a9e241 Review rlglUnproject() system 2016-03-02 17:13:31 +01:00
raysan5
4011c13d4b Updated BoundingBox collision detections 2016-03-01 20:54:02 +01:00
raysan5
2a058338f3 Updated some files 2016-02-21 14:34:11 +01:00
raysan5
a8bb9b6b19 Updated image to POT 2016-02-20 22:43:10 +01:00
Ray San
8aab52aeda Redesigned RPI input system -IN PROGRESS- 2016-02-18 14:05:48 +01:00
raysan5
0018522031 Updated show-logo and start reviewing RPI inputs 2016-02-13 19:14:22 +01:00
raysan5
ed19064405 Reviewed physics module
A deeper revision required, not clear enough for the user
Key: Create a PhysicObjects pool
2016-02-13 17:09:53 +01:00
raysan5
cbbe948529 Some code tweaks 2016-02-12 19:02:23 +01:00
raysan5
685273675b Improved LoadHeightmap() 2016-02-11 15:51:04 +01:00
raysan5
15cd4dce4e Updated examples to make them clearer 2016-02-11 14:56:27 +01:00
raysan5
54c7fa491e Added 6 new examples 2016-02-11 12:26:45 +01:00
Constantine Tarasenkov
db5493b783 Fix shader versions 2016-01-29 03:47:43 +03:00
Ray
c21ca3ca1a Updated screenshots 2016-01-26 20:26:46 +01:00
raysan5
d0ff78e7f4 Move Light struct to example 2016-01-25 13:39:23 +01:00
raysan5
c5663ca015 Some formatting tweaks 2016-01-20 19:09:48 +01:00
raysan5
a640503119 Corrected literal value 2016-01-18 13:33:12 +01:00
Ray
f1d16386b6 Update shaders_basic_lighting.c 2016-01-17 02:13:08 +01:00
Ray
144681fc0f Rename lighting_blinn_phong.c to shaders_basic_lighting.c 2016-01-17 02:11:06 +01:00
raysan5
183795b8aa Review literals type 2016-01-16 12:52:55 +01:00
raysan5
4f0165f32d Example reviewed (more clear now) 2016-01-13 18:11:11 +01:00
raysan5
fb6ef2c2f4 Vertex shaders optimization 2016-01-13 17:13:28 +01:00
victorfisac
4cc394c376 Added world to screen conversion
- Added function WorldToScreen(...).
- Added world to screen example.
- Review GetMouseRay() comment.
- Removed deprecated lighting functions from raylib header.
2016-01-11 15:59:26 +01:00
raysan5
5e7686695f Review Light/Material system
Simplified for the user (more intuitive and clear)
Removed lighting module dependency
2016-01-11 13:29:55 +01:00
victorfisac
1793f2c3b8 Added collision check between ray and box
- Added CheckCollisionRayBox() function.
- Updated and improved core 3d picking example (currently working as
expected).
2016-01-07 16:18:24 +01:00
raysan5
70d405b41b Added functionality: Storage values
Two new functions added to save/load values as binary data:
- StorageSaveValue()
- StorageLoadValue()
2016-01-04 15:12:34 +01:00
victorfisac
1656d17b22 Fixed little bug in lighting blinn phong example 2016-01-03 18:24:20 +01:00
victorfisac
8fa5c9dce2 Added rigidbody force example image 2016-01-03 18:05:09 +01:00
victorfisac
b8b34a1b26 Added new physics example
New physics example to see AddForceAtPosition() behaviour applied to 5
rigidbodies.
2016-01-03 17:58:16 +01:00
victorfisac
6608c5a8a7 Fixed physics basic example example name 2016-01-03 17:54:06 +01:00
raysan5
b804f38150 Small code tweaks 2016-01-02 10:41:37 +01:00
raysan5
5335f262be Updated makefiles 2015-12-31 13:34:03 +01:00
Ray
b11cda959d Update lighting_blinn_phong.c 2015-12-30 13:46:01 +01:00
victorfisac
e683fe88b9 Added physics engine-module and example
- Added new physics engine-module with four new data types: Physics,
Transform, Rigidbody and Collider. This library contains functions to
apply physics calculations to a position vector calculating collisions
automatically.

- Fixed some writing mistakes of lighting module.
2015-12-21 21:12:35 +01:00
victorfisac
1bcb5ddd50 Added lighting engine module
- New lighting engine module which contains new data types Light and
Material. These data types and functions facilitates making a basic 3D
iluminated program with a light and a model.

- Added lighting engine module example (currently included in raylib.h;
it might be compiled by separate and include lighting.h in game source C
file).

- Corrected some opengl defines control structures and added some TODO
to fix raylib-opengl 1.1 source build (note: now source can be compiled
without errors, but rlglReadPixels() won't work properly).

Note: most of functions of phong version 330 shader are not in v100
shaders, so I couldn't write a version 100 phong shader. These functions
are included from version 150.
2015-12-21 17:25:22 +01:00
raysan5
b135bcd422 Corrected minor bugs 2015-10-26 12:14:26 +01:00
raysan5
35f1ebf9f3 Corrected model filenames 2015-09-02 20:33:58 +02:00
raysan5
a7a81ca749 Added example: box collisions 2015-09-02 02:41:21 +02:00
raysan5
e28fef6ee0 Reviewed examples 2015-09-02 01:07:16 +02:00
raysan5
9a578c5962 Added shaders examples resources 2015-09-02 01:06:55 +02:00
raysan5
acc322b3e1 Added new examples: SHADERS 2015-09-01 22:59:43 +02:00
raysan5
e5fe2c216e Added some comments to examples 2015-09-01 22:59:16 +02:00
raysan5
32330801c9 Updates some examples 2015-08-30 17:46:37 +02:00
raysan5
ecd6f77de7 New textures loading examples 2015-08-29 17:01:56 +02:00
raysan5
ea45223f1f New examples added 2015-08-28 18:07:39 +02:00
raysan5
12581c1721 Changed mail address by twitter user
Probably more useful...
2015-08-28 14:17:35 +02:00
raysan5
324259ef8e Remove crappy example 2015-08-28 14:17:03 +02:00
raysan5
773360caa3 Removed resources 2015-08-28 14:16:42 +02:00
raysan5
ca402e9d36 New examples added (with some resources) 2015-08-28 14:16:28 +02:00
raysan5
6ac5d3bc06 Remove file 2015-08-28 14:14:52 +02:00
raysan5
997170a317 Examples reviewed 2015-08-27 16:13:49 +02:00
raysan5
8745d733f9 Replaced 3d model example resources
Cat replaced by dwarf
2015-08-27 16:13:49 +02:00
raysan5
067b884f39 Updated examples for next raylib version 2015-07-18 19:26:13 +02:00
raysan5
eae98e1c34 Big batch of changes, check description:
- Camera system moved to a separate module [camera.c]
- WIP: Added customization functions for camera controls
- Added custom shaders support on batch drawing
- Complete redesign of textures module to support multiple texture
formats (compressed and uncompressed)
2015-05-04 23:46:31 +02:00
Constantine Tarasenkov
b92c1bbbf7 Fixes for makefiles, GLFW 3.1 library for Linux 2015-01-25 17:53:29 +03:00
raysan5
e96c22d6f8 Updated makefiles for templates
Now support multiple platforms
2015-01-18 11:19:25 +01:00
raysan5
bb8c1826d3 Uploaded basic window example for web 2015-01-10 13:26:34 +01:00
David Gallardo
31934ac374 Improved support for mac.
Reference to libglfw dylib fixed
2015-01-08 22:09:29 +01:00
raysan5
d739895e4a Reorganized external folders by platform
Improved makefiles!
2015-01-08 21:10:06 +01:00
raysan5
4a7e522d4b Review build system for Android and RPI 2015-01-04 18:05:50 +01:00
raysan5
7ea8326b52 makefiles reorganization
Edited to better accomodate to multiple platforms
2015-01-02 20:59:05 +01:00
raysan5
8847602061 Examples review... 2015-01-02 20:58:06 +01:00
Ray
e6bc655d6a Rename models_cubesmap.c to models_cubicmap.c 2015-01-02 20:51:14 +01:00
raysan5
061ee04cb5 Integrated ratalaika pull-request
Added first version of OS X compilation support
Some conflicts manually resolved...
2015-01-02 10:18:43 +01:00
raysan5
5e913c31a4 Updated example 2014-12-31 19:17:50 +01:00
raysan5
d51d6a4650 Prepare examples makefile to support emscripten 2014-12-31 19:17:41 +01:00
ratalaika
ab05ace3ce Added first version of OS X compilation support 2014-11-22 00:13:09 +01:00
Miguel Lechón
a471b6197a Renamed the PLATFORM_LINUX_DESKTOP into PLATFORM_DESKTOP_LINUX. 2014-11-09 13:18:32 +01:00
Miguel Lechón
db2ad9648d Small fixes to support a Debian/GNU Linux distro. Hopefully Ubuntu too. 2014-11-09 12:07:03 +01:00
Ray
d95f743b6f Added required linker libs 2014-09-30 18:12:27 +02:00
raysan5
5eff7d2642 Updated example filename 2014-09-30 00:00:52 +02:00
raysan5
51688c004c Code cleaning, removed useless spaces 2014-09-29 23:41:05 +02:00
raysan5
e2ff32eb84 Updated example screenshot 2014-09-28 01:53:40 +02:00
Ray
c79a46889f Update makefile 2014-09-28 01:47:40 +02:00
Ray
735bf98945 Update and rename shapes_color_palette.c to shapes_colors_palette.c 2014-09-28 00:45:14 +02:00
raysan5
0287319c38 Image renaming 2014-09-21 18:25:19 +02:00
raysan5
5ecb6801fa Examples renaming and test examples merge
Examples have been renamed for coherence with raylib modules and test
examples have been merged into examples folder.
2014-09-21 14:26:42 +02:00
Ray
3a0d164a76 Rename ex07c_3d_models.c to models_obj_loading.c 2014-09-21 14:13:05 +02:00
Ray
c389f62837 Rename ex07b_3d_shapes.c to models_geometric_shapes.c 2014-09-21 14:11:42 +02:00
Ray
b648a9ddee Rename ex07a_3d_mode.c to core_3d_mode.c 2014-09-21 14:11:15 +02:00
Ray
597b143634 Rename ex06c_font_select.c to text_font_select.c 2014-09-21 14:10:53 +02:00
Ray
1b2225a622 Rename ex06b_logo_anim.c to shapes_logo_raylib_anim.c 2014-09-21 14:10:33 +02:00
Ray
0cdeb4e267 Rename ex08_audio.c to audio_sound_loading.c 2014-09-21 14:10:03 +02:00
Ray
d09b9fbbde Rename ex06a_color_select.c to core_color_select.c 2014-09-21 14:09:36 +02:00
Ray
c40b3a287c Rename ex05b_rbmf_fonts.c to text_rbmf_fonts.c 2014-09-21 14:09:11 +02:00
Ray
1195025c4c Rename ex05a_sprite_fonts.c to text_sprite_fonts.c 2014-09-21 14:08:58 +02:00
Ray
a99ce2f306 Rename ex04b_texture_rectangle.c to textures_rectangle.c 2014-09-21 14:08:41 +02:00
Ray
9d47934a02 Rename ex04a_textures.c to textures_logo_raylib.c 2014-09-21 14:08:16 +02:00
Ray
3b6e5119f3 Rename ex03c_input_gamepad.c to core_input_gamepad.c 2014-09-21 14:07:48 +02:00
Ray
42b1cb1aaa Rename ex03b_input_mouse.c to core_input_mouse.c 2014-09-21 14:07:20 +02:00
Ray
1989b9fcd9 Rename ex03a_input_keys.c to core_input_keys.c 2014-09-21 14:07:04 +02:00
Ray
34d0851f79 Rename ex02c_color_palette.c to shapes_color_palette.c 2014-09-21 14:06:47 +02:00
Ray
b6d0e3adb2 Rename ex02b_basic_shapes.c to shapes_basic_shapes.c 2014-09-21 14:06:19 +02:00
Ray
07129b26c3 Rename ex02a_logo_raylib.c to shapes_logo_raylib.c 2014-09-21 14:06:00 +02:00
Ray
d25b56f6d4 Rename ex01_basic_window.c to core_basic_window.c 2014-09-21 14:05:04 +02:00
raysan5
fc6081fe70 raylib 1.2
This is a huge update. Check CHANGELOG for details
2014-09-16 22:51:31 +02:00