Reviewed examples

This commit is contained in:
raysan5 2015-09-02 01:07:16 +02:00
parent 9a578c5962
commit e28fef6ee0
3 changed files with 14 additions and 21 deletions

View File

@ -27,7 +27,7 @@ int main()
// Generates some random columns
float heights[MAX_COLUMNS];
Vector3 positions[MAX_COLUMNS] = { 0.0, 2.5, 0.0 };
Vector3 positions[MAX_COLUMNS];
Color colors[MAX_COLUMNS];
for (int i = 0; i < MAX_COLUMNS; i++)
@ -76,7 +76,7 @@ int main()
DrawText("First person camera default controls:", 20, 20, 10, GRAY);
DrawText("- Move with keys: W, A, S, D", 40, 50, 10, DARKGRAY);
DrawText("- Mouse move to lokk around", 40, 70, 10, DARKGRAY);
DrawText("- Mouse move to look around", 40, 70, 10, DARKGRAY);
EndDrawing();
//----------------------------------------------------------------------------------

View File

@ -1,26 +1,22 @@
/*******************************************************************************************
*
* raylib [core] example - Basic window
* raylib [core] example - Basic window (adapted for HTML5 platform)
*
* Welcome to raylib!
* This example is prepared to compile for PLATFORM_WEB, PLATFORM_DESKTOP and PLATFORM_RPI
* As you will notice, code structure is slightly diferent to the other examples...
* To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning
*
* To test examples, just press F6 and execute raylib_compile_execute script
* Note that compiled executable is placed in the same folder as .c file
*
* You can find all basic examples on C:\raylib\raylib\examples folder or
* raylib official webpage: www.raylib.com
*
* Enjoy using raylib. :)
*
* This example has been created using raylib 1.0 (www.raylib.com)
* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
//#define PLATFORM_WEB
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif

View File

@ -23,8 +23,8 @@ int main()
// Define the camera to look into our 3d world
Camera camera = {{ 3.0, 3.0, 3.0 }, { 0.0, 1.5, 0.0 }, { 0.0, 1.0, 0.0 }};
Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture
Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
Model dwarf = LoadModel("resources/model/_dwarf.obj"); // Load OBJ model
Texture2D texture = LoadTexture("resources/model/_dwarf_diffuse.png"); // Load model texture
SetModelTexture(&dwarf, texture); // Bind texture to model
Vector3 position = { 0.0, 0.0, 0.0 }; // Set model position
@ -36,10 +36,7 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyDown(KEY_LEFT)) position.x -= 0.2;
if (IsKeyDown(KEY_RIGHT)) position.x += 0.2;
if (IsKeyDown(KEY_UP)) position.z -= 0.2;
if (IsKeyDown(KEY_DOWN)) position.z += 0.2;
//...
//----------------------------------------------------------------------------------
// Draw
@ -54,7 +51,7 @@ int main()
DrawGrid(10.0, 1.0); // Draw a grid
DrawGizmo(position); // Draw gizmo
DrawGizmo(position); // Draw gizmo
End3dMode();