Commit Graph

2664 Commits

Author SHA1 Message Date
Michael Vetter
a8dffc63fb Add warning to OpenURL()
See https://github.com/raysan5/raylib/issues/686
2018-11-12 12:32:41 +01:00
Ray
30a1edd40e Review OpenURL() 2018-11-12 00:34:32 +01:00
Ray
657897b493
Merge pull request #685 from jubalh/master
Improve OpenURL()
2018-11-10 12:04:22 +01:00
Michael Vetter
80dbe636cd core: OpenURL() fix xdg-open call
Calling just `xdg-open` is not right. One needs to pack the URL in `'`.
If we don't do this then some special characters (like ampersand) will
be executed.

Maybe this is true for Windows and Apple case too, but I don't own any
such system. So please merge this, and if it's true for more cases let's
use `sprintf()` in the other cases too.
2018-11-10 08:36:15 +01:00
Michael Vetter
4c83cee810 core: Use dynamic string in OpenURL()
OpenURL() is a function that most games probably will never need.
Wasting 512 bytes to store of a static char to store an the URL is not
wise.

I propose to have it dynamic building the string on the fly.
2018-11-10 08:29:53 +01:00
Ray
5167f78d5f ADDED: OpenURL()
Corrected bug on ImageDrawRectangleLines()
2018-11-09 23:09:02 +01:00
Ray
6428317739 Corrected 1px thick issue 2018-11-07 22:50:27 +01:00
Ray
e17bd422fa Corrected issue with line drawing 2018-11-07 22:31:35 +01:00
GoblinBob
8e219272e5
Update core.c
Some projects need the buffer to not be empited when drawing to the render texture. I would suggest making maybe a variation of the function if you'd like to keep backwards compatibility, maybe like: BeginTextureModeNoClear() ?
2018-11-07 21:06:00 +01:00
Ray
b356ef5564 Modifies some Image functions
REVIEWED: ImageDrawRectangle()
ADDED: ImageDrawRectangleLines()
2018-11-07 17:58:26 +01:00
Ray
065994219e Review parameter issue with MSVC 2018-11-06 16:11:11 +01:00
Ray
ff64e860a1 Minor review 2018-11-06 15:12:01 +01:00
Ray
fc1c9505ba Remove end-line spaces 2018-11-06 15:10:50 +01:00
Ray
e340517a73 Support custom texture on shapes drawing
By default, internal white texture was used to draw most of the shapes; some time ago, support for white font character from default internal font was added. That way, all basic drawing (shapes, text) could be performed without a texture change and in a single drawing pass.

Now, we move a step further and we allow configuring the texture (and rectangle) used to do the shapes drawing.
2018-11-06 15:06:01 +01:00
Ray
c79b342f0b Corrected issue with sampleCount 2018-11-05 10:22:59 +01:00
Ray
0f6f326a86 Add flag: SUPPORT_EVENTS_WAITING
Wait for input events passively (sleep) instead of polling events actively every frame
2018-10-31 23:19:29 +01:00
Ray
f7667aad8d Reviewed audio issues
- Updated dr_mp3 and implemented it
- Reviewed sampleCount vs frameCount
- Reviewed XM playing (some weird things...)
2018-10-31 17:04:24 +01:00
Ray
b051f7778f Corrected typo 2018-10-29 16:39:54 +01:00
Ray
298203a41a ADDED: Some functions...
text:     IsEqualText() -WIP-
audio:  SaveWAV()
audio:  ExportWaveAsCode()
textures:  ExportImageAsCode()
2018-10-29 16:18:06 +01:00
Ray
78064dee09
Merge pull request #676 from jubalh/pathdefines
Pathdefines
2018-10-25 16:45:30 +02:00
Michael Vetter
b13c9716e4 Fix GetDirectoryFiles description
The comment sais it allows max 256 files, but the MAX_DIRECTORY_FILES
define actually is set to 512.
2018-10-25 16:18:44 +02:00
Michael Vetter
65b5de962d Use seperate blog for MAX_FILEPATH_LENGTH define
Let's have a seperate if linux block for this. Since we will need to
define MAX_FILEPATH_LENGTH for all other cases. And its more readable
like this.
2018-10-25 16:16:44 +02:00
Michael Vetter
9bad248b54 Use filepath define
On Linux systems the length of the path is defined in linux/limits.h as
PATH_MAX.
Lets use that for MAX_FILEPATH_LENGTH, which is a define that we can
find in some comments in the code that is actually never used. Instead
often we see 256 handwritten.
So lets have MAX_FILEPATH_LENGTH as a proper define, being set to
PATH_MAX on Linux and to 256 on Windows systems.
2018-10-25 16:09:38 +02:00
Ray
0f0d271a85
Merge pull request #675 from MurrayIRC/master
VSCode Project Updates
2018-10-24 23:12:04 +02:00
Ray
fc6f5a92f3 Reviewed functions definition 2018-10-24 22:24:59 +02:00
Murray Campbell
bcbe042dd2
Merge pull request #8 from MurrayIRC/vscode-updates
Vscode updates
2018-10-24 14:37:42 -05:00
Murray Campbell
d916ac9b5d
Update Makefile 2018-10-24 14:36:57 -05:00
Murray Campbell
411b2827a8
Update tasks.json 2018-10-24 14:35:51 -05:00
Murray Campbell
5b0ab656f1
Update launch.json 2018-10-24 14:35:03 -05:00
Murray Campbell
03fb5499a0
Merge pull request #7 from raysan5/master
pull
2018-10-24 14:33:53 -05:00
Ray
72431c6c36 Code tweaks 2018-10-24 13:45:17 +02:00
Ray
550dd40cb3 ADDED: SplitText() function 2018-10-23 15:43:19 +02:00
Ray
b5bcf2c934 Review code formatting for RPI inputs 2018-10-22 11:48:16 +02:00
Ray
0694caaa22
Merge pull request #674 from Berni8k/master
Added RaspberryPi option to ignore duplicate touchscreens (Default on)
2018-10-22 09:23:17 +02:00
Berni8k
3d825eb973 Added RaspberryPi option to ignore duplicate touchscreens (On by default) 2018-10-21 15:06:40 +01:00
Ray
804b291ff1
Merge pull request #673 from Berni8k/master
Added multitouch example
2018-10-21 11:38:44 +02:00
Berni8k
7a712d00e6 Added multitouch example 2018-10-21 10:10:50 +01:00
Ray
30f2483bdb
Merge pull request #672 from Berni8k/master
RaspberryPi Mouse and touch overhaul
2018-10-21 09:56:26 +02:00
Berni8k
e07ec6a2e8 Overhaul mouse and touch for RaspberryPi \n\nNow all '/dev/input/event*' devices are now used for input. No longer uses '/dev/input/mouse*', keyboard and gamepad continue to use existing method\nMultitouch is now supported on RPi with 10 point multitouch\nFixed bugs with IsMouseButtonPressed(Used to constantly fire when holding button) and GetMouseWheelMove(Did not work)\n Fixed exesive CPU usage of GamepadThread 2018-10-21 00:09:17 +01:00
Ray
bd383fe219 Tweak for OpenGL 2.1
Why am I still supporting this???
2018-10-20 12:48:03 +02:00
Berni8k
464a559020
Merge pull request #1 from raysan5/master
Update
2018-10-20 12:34:40 +02:00
Ray
161b18edea Reviewed possible issue with external libs 2018-10-20 12:30:37 +02:00
Ray
1f4866276a Corrected typo 2018-10-19 21:50:50 +02:00
Ray
16914dfaa2 Reviewed possible issue with...
...disposing RenderTexture.
2018-10-19 21:40:34 +02:00
Ray
2759218368 Added comment on issue 2018-10-19 16:17:44 +02:00
Ray
fa5cebdfd2 Comment tweak 2018-10-19 16:17:29 +02:00
Ray
3b674cd281 Some security checks on font loading 2018-10-18 17:48:33 +02:00
Ray
764766bfb2 Some formatting tweaks 2018-10-18 16:00:11 +02:00
Ray
1dba2788bb
Merge pull request #669 from dj0nes/master
Remove non-Windows includes from Makefile
2018-10-18 13:49:33 +02:00
Dillon Jones
59bbad9360 Remove non-Windows includes from Makefile 2018-10-18 07:31:22 -04:00