Commit Graph

4294 Commits

Author SHA1 Message Date
Adam Griffiths
b9ece86ffd
Add join_paths and join prefix with include/lib dirs (#1383)
Fixes #1380: incorrect usage of CMake paths which causes issues
on some more complicated environments (NixOS especially).
2020-09-25 16:20:49 +02:00
raysan5
bd512764ff REVIEW: example: models_cubicmap_pbr #1384
It does not work properly yet but it compiles correctly
2020-09-23 14:19:10 +02:00
raysan5
4a97a5c63a Update models_skybox.c 2020-09-23 14:18:15 +02:00
raysan5
032b2db398 REVIEWED: GenTextureCubemap()
Added some tracelog messages
2020-09-21 13:18:53 +02:00
André L. Alvares
59bbba19a7
update raylib-nelua repository url (#1382)
The repository is not a mirror anymore.
2020-09-20 18:46:51 +02:00
coderoth
c05dbb4581
Updated joystick mappings with latest version of gamecontrollerdb (executed GenerateMappings.cmake), so that raylib can identify more joysticks (#1381) 2020-09-19 21:51:32 +02:00
raysan5
8d41683917 REVIEWED: models_skybox example
Now supports dynamic panoramic view, just drag and drop
2020-09-19 20:42:19 +02:00
raysan5
789c5fbdf9 Updated build script to generate .a on WebAssembly
This is the recommended way
2020-09-18 20:53:57 +02:00
raysan5
4a242c2889 Updated library build script for HTML5 (emscripten 2.0.4) 2020-09-18 20:48:25 +02:00
raysan5
b5d50ee51a EXAMPLE: models_skybox works on OpenGL ES 2.0 2020-09-18 20:47:39 +02:00
raysan5
79d63e6ca1 Review comment 2020-09-18 16:44:28 +02:00
raysan5
55204dae03 Review Makefile path 2020-09-18 16:43:48 +02:00
raysan5
152665ff48 REDESIGNED: GenTexture*() #721
Functions have been redesigned to use rlgl and allow to externalize them (aka removing them from rlgl because they use custom shaders...).
2020-09-18 13:50:51 +02:00
Ray
b7867fb10d
Update raylib-pas binding version
Related to commit https://github.com/tazdij/raylib-pas/pull/15
2020-09-18 12:25:22 +02:00
raysan5
ccda320be4 REVIEWED: rlFramebufferAttach() to support texture layers
Required to attach multiple color textures and multiple cubemap faces
2020-09-18 11:37:57 +02:00
kernelkinetic
6038c8fdd5
fixed wrong error message for input device on RPI (#1379)
* fixed wrong error message for input device

* error message without errnofor input device on RPI
 to prevent from including additional header

Co-authored-by: kkl <klingenberger@bfmc.de>
2020-09-18 08:52:52 +02:00
raysan5
04406c0f1a Corrected minor framebuffer issue on OpenGL ES 2.0 2020-09-18 02:14:05 +02:00
raysan5
cdc8850e68 WARNING: REDESIGN of rlgl framebuffers API #721
This redesign allows more flexibility when creating RenderTexture and a simplification (and hopefully removal) of `GenTexture*()` functions, that should not belong to this model but the user code, due to the use of custom shaders.

Also, this new API opens the door for a possible GBuffers type and advance rendering possibilities...

Some functions of the API have been also simplified or even removed.

rlgl module can be used as an standalone library, so, a version for the library has been added: v3.1.0, matching current raylib version.
2020-09-18 02:11:49 +02:00
raysan5
fa2c114636 WARNING: struct RenderTexture2D: Removed depthTexture
Not required anymore, attachment type is queried when required
2020-09-17 13:44:03 +02:00
raysan5
6da3c1e7c3 Reverted previous change 2020-09-16 16:37:31 +02:00
raysan5
cbdb9bfe42 REVIEWED: UnloadShader() issue
Avoid unloading default shader, raylib will take care of it
2020-09-16 16:33:17 +02:00
raysan5
b870b9f828 Minor: remove tabs 2020-09-16 13:17:31 +02:00
raysan5
90befff4b8 Make sure to detach data before deleting
Before deleting certain objects, they must be detached from their parents. That's the case for shader objects after linkage to shader program and also for the texture/cubemaps/renderbuffers attached to framebuffers. If objects are deleted before detached, they are kept in memory to avoid accessing deleted data.
2020-09-16 13:17:16 +02:00
raysan5
11fbd49b73 Avoid GETCWD() warning #1371 2020-09-16 11:44:48 +02:00
raysan5
43d82c1f21 Add security checks when loading data from memory 2020-09-16 11:33:56 +02:00
raysan5
c5c156d65e Review GenDrawCube() and GenDrawQuad()
Better organized and commented
2020-09-15 13:44:04 +02:00
raysan5
2d96196d25 REVIEWED: SaveWAV() to use memory write insted of file 2020-09-15 13:17:10 +02:00
raysan5
405d3fac0c Corrected issue with floor() #1377 2020-09-15 11:40:51 +02:00
raysan5
0983d7b45c Solved issues when compiled for OpenGL 1.1 2020-09-15 11:30:20 +02:00
Ray
8cf0be4b6c Review memory loading functions signesness 2020-09-14 19:20:38 +02:00
raysan5
5073619962 REVIEWED: GetTextureData(), allow retrieving 32bit float data 2020-09-14 16:03:45 +02:00
raysan5
43b9113c0c Reverted some previous changes... 2020-09-14 15:55:31 +02:00
raysan5
d7853127db Reviewed some structs to reduce size and padding
Also updated raylib Wiki about struct sizes in 32bit and 64bit
2020-09-14 15:36:50 +02:00
ArnautDaniel
ddba31d423
Add Gforth bindings and update Factor bindings (#1375) 2020-09-13 21:37:55 +02:00
Ray
c196b09d33 Remove function declaration added by error 2020-09-13 16:43:19 +02:00
Ray
db652daf42 ADDED: LoadFontFromMemory() (TTF only) #1327 2020-09-13 16:42:31 +02:00
Ray
88c5deac87 WARNING: REDESIGNED: LoadFontData() 2020-09-13 16:41:52 +02:00
Ray
250a0e3592 Minor tweak 2020-09-13 16:40:34 +02:00
Ray
63b739bbfa Corrected issue on log 2020-09-13 16:01:51 +02:00
Ray
dace2172d1 Update cgltf library to v1.7 2020-09-13 15:55:48 +02:00
Ray
5b60a743bd ADDED: LoadWaveFromMemory() #1327 2020-09-13 15:38:57 +02:00
Ray
768b29dd74 ADDED: LoadImageFromMemory() #1327 2020-09-13 15:37:15 +02:00
Ray
cb8cbb038b WARNING: RENAMED: GetExtension() to GetFileExtension() 2020-09-13 14:07:08 +02:00
raysan5
f1ed8be5d7 REDESIGNED: ColorFromHSV()
Replaced Vector3 by direct values, easier to use and understand
2020-09-07 19:33:06 +02:00
raysan5
85d5744679 REVIEW: glfwSetWindowMaximizeCallback() not available on web 2020-09-07 15:34:21 +02:00
georgjz
311aa0ab58
Added Gambit Scheme to bindings (#1369) 2020-09-05 16:25:04 +02:00
Ray
6120ec9437
Added QuickJS-raylib version 2020-09-02 12:42:35 +02:00
Ray
4bc918fb9f
Added some more versions to bindings 2020-09-02 11:27:59 +02:00
Rabia Alhaffar
17b01e3b7a
Added more versions info! (#1366)
Co-authored-by: Ray <raysan5@gmail.com>
2020-09-02 11:03:54 +02:00
Rob Loach
900a28c165
Add versions for various bindings (#1365)
- raylib-cpp
- raylib-lua-sol
- node-raylib
- raylib-js
- raylib-chaiscript
- raylib-squirrel

Co-authored-by: Ray <raysan5@gmail.com>
2020-09-02 11:02:54 +02:00