Reviewed some structs to reduce size and padding
Also updated raylib Wiki about struct sizes in 32bit and 64bit
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src/raylib.h
25
src/raylib.h
@ -367,9 +367,8 @@ typedef struct Model {
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Matrix transform; // Local transform matrix
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int meshCount; // Number of meshes
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Mesh *meshes; // Meshes array
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int materialCount; // Number of materials
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Mesh *meshes; // Meshes array
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Material *materials; // Materials array
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int *meshMaterial; // Mesh material number
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@ -382,9 +381,8 @@ typedef struct Model {
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// Model animation
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typedef struct ModelAnimation {
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int boneCount; // Number of bones
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BoneInfo *bones; // Bones information (skeleton)
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int frameCount; // Number of animation frames
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BoneInfo *bones; // Bones information (skeleton)
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Transform **framePoses; // Poses array by frame
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} ModelAnimation;
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@ -422,29 +420,28 @@ typedef struct rAudioBuffer rAudioBuffer;
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// Audio stream type
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// NOTE: Useful to create custom audio streams not bound to a specific file
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typedef struct AudioStream {
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unsigned int sampleRate; // Frequency (samples per second)
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unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
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unsigned int channels; // Number of channels (1-mono, 2-stereo)
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rAudioBuffer *buffer; // Pointer to internal data used by the audio system
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unsigned int sampleRate; // Frequency (samples per second)
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unsigned short sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
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unsigned short channels; // Number of channels (1-mono, 2-stereo)
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} AudioStream;
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// Sound source type
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typedef struct Sound {
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unsigned int sampleCount; // Total number of samples
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AudioStream stream; // Audio stream
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unsigned int sampleCount; // Total number of samples
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} Sound;
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// Music stream type (audio file streaming from memory)
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// NOTE: Anything longer than ~10 seconds should be streamed
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typedef struct Music {
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AudioStream stream; // Audio stream
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unsigned int sampleCount; // Total number of samples
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bool looping; // Music looping enable
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int ctxType; // Type of music context (audio filetype)
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void *ctxData; // Audio context data, depends on type
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bool looping; // Music looping enable
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unsigned int sampleCount; // Total number of samples
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AudioStream stream; // Audio stream
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} Music;
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// Head-Mounted-Display device parameters
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