REVIEWED: UnloadShader() issue

Avoid unloading default shader, raylib will take care of it
This commit is contained in:
raysan5 2020-09-16 16:33:17 +02:00
parent b870b9f828
commit cbdb9bfe42

View File

@ -3161,13 +3161,13 @@ Shader LoadShaderCode(const char *vsCode, const char *fsCode)
// Unload shader from GPU memory (VRAM)
void UnloadShader(Shader shader)
{
if (shader.id > 0)
if ((shader.id != RLGL.State.defaultShader.id) && (shader.id > 0))
{
rlDeleteShader(shader.id);
RL_FREE(shader.locs);
TRACELOG(LOG_INFO, "SHADER: [ID %i] Unloaded shader program data from VRAM (GPU)", shader.id);
}
RL_FREE(shader.locs);
}
// Begin custom shader mode