Solved issues when compiled for OpenGL 1.1
This commit is contained in:
parent
8cf0be4b6c
commit
0983d7b45c
16
src/rlgl.h
16
src/rlgl.h
@ -1765,11 +1765,7 @@ void rlglInit(int width, int height)
|
||||
glShadeModel(GL_SMOOTH); // Smooth shading between vertex (vertex colors interpolation)
|
||||
#endif
|
||||
|
||||
// Init state: Color/Depth buffers clear
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set clear color (black)
|
||||
glClearDepth(1.0f); // Set clear depth value (default)
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear color and depth buffers (depth buffer required for 3D)
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
// Store screen size into global variables
|
||||
RLGL.State.framebufferWidth = width;
|
||||
RLGL.State.framebufferHeight = height;
|
||||
@ -1779,6 +1775,12 @@ void rlglInit(int width, int height)
|
||||
RLGL.State.shapesTextureRec = (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f };
|
||||
|
||||
TRACELOG(LOG_INFO, "RLGL: Default state initialized successfully");
|
||||
#endif
|
||||
|
||||
// Init state: Color/Depth buffers clear
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set clear color (black)
|
||||
glClearDepth(1.0f); // Set clear depth value (default)
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear color and depth buffers (depth buffer required for 3D)
|
||||
}
|
||||
|
||||
// Vertex Buffer Object deinitialization (memory free)
|
||||
@ -1880,9 +1882,11 @@ void rlSetDebugMarker(const char *text)
|
||||
// Set blending mode factor and equation
|
||||
void rlSetBlendMode(int glSrcFactor, int glDstFactor, int glEquation)
|
||||
{
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
RLGL.State.glBlendSrcFactor = glSrcFactor;
|
||||
RLGL.State.glBlendDstFactor = glDstFactor;
|
||||
RLGL.State.glBlendEquation = glEquation;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Load OpenGL extensions
|
||||
@ -3604,6 +3608,7 @@ Texture2D GenTextureBRDF(Shader shader, int size)
|
||||
// NOTE: Only 3 blending modes supported, default blend mode is alpha
|
||||
void BeginBlendMode(int mode)
|
||||
{
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
if (RLGL.State.currentBlendMode != mode)
|
||||
{
|
||||
rlglDraw();
|
||||
@ -3621,6 +3626,7 @@ void BeginBlendMode(int mode)
|
||||
|
||||
RLGL.State.currentBlendMode = mode;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// End blending mode (reset to default: alpha blending)
|
||||
|
Loading…
Reference in New Issue
Block a user