Corrected minor framebuffer issue on OpenGL ES 2.0

This commit is contained in:
raysan5 2020-09-18 02:14:05 +02:00
parent cdc8850e68
commit 04406c0f1a

View File

@ -2909,7 +2909,6 @@ void *rlReadTexturePixels(Texture2D texture)
unsigned int fboId = rlLoadFramebuffer(texture.width, texture.height);
// TODO: Create depth texture/renderbuffer for fbo?
glBindFramebuffer(GL_FRAMEBUFFER, fboId);
glBindTexture(GL_TEXTURE_2D, 0);
@ -2921,13 +2920,10 @@ void *rlReadTexturePixels(Texture2D texture)
pixels = (unsigned char *)RL_MALLOC(GetPixelDataSize(texture.width, texture.height, UNCOMPRESSED_R8G8B8A8));
glReadPixels(0, 0, texture.width, texture.height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
// Re-attach internal FBO color texture before deleting it
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fbo.texture.id, 0);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
// Clean up temporal fbo
rlUnloadFramebuffer(fbo);
rlUnloadFramebuffer(fboId);
#endif
return pixels;