Commit Graph

530 Commits

Author SHA1 Message Date
Ray
b4d67499a7 BREAKING CHANGE: Read description
Changes:

 - Font structure has been redesigned, CharInfo structure contained character rectangle within font texture, it has not much sense, considering that it was an information relative to the font atlas generated and not the character itself, so character rectangles have been moved out from CharInfo to Font.
 - CharInfo included a data parameters to contain character pixel data (usually grayscale), generated on TTF font generation. It was inconsistent with other fonts types, so, now CharInfo includes directly an Image of the glyph.
 - REDESIGNED: GenImageFontAtlas(), additional recs parameter added, loaded and filled inside the function to export atlas characters rectangles, instead of silently modify the input CharInfo data.
 - REVIEWED: ImageTextEx(), funtion retrieved the font atlas image from the GPU, that was slow and problematic in several platforms. Now it uses directly the CharInfo image. Support for unicode codepoints has also been added.
 - REDESIGNED: ImageDraw(), now it includes an additional parameter, the color tint, not only it could be useful for several situations but also function signature is more consistent with similar functions.
 - ADDED: ImageFromImage() to generate a new image from a piece of another image.
 - REVIEWED: GetNextCodepoint(), renamed parameters to be more clear.

Also all examples and games that were affected by those changes have been reviewed.
2019-07-24 15:05:14 +02:00
Ray
7b448f59e2 Update raylib.h 2019-07-23 23:37:14 +02:00
Ray
2cb3b91913 Try to avoid collision with CoreAudio on macOS 2019-07-23 23:08:29 +02:00
Ray
b44b7dd310 WARNING: Complete review of raudio -WIP-
This module has been completely reviewed, old structures still contained OpenAL useless data, a full module revision. Some of the changes:
 - Redesigned internal MusicData structure
 - Exposed MusicStream structure data
 - Reviewed AudioStream structure
 - Redesigned Sound structure

Still some work to do...
2019-07-23 22:21:01 +02:00
Ray
632d064b21 Review text functions return value
It needs to be freed
2019-07-22 21:29:50 +02:00
Ray
892813de76 Review multichannel PR addition
- Capital letters at beginning
- for loop spacing and brackets
- Functions naming for consistency
- Example following examples template
- Other tweaks
2019-06-29 11:26:08 +02:00
chriscamacho
83a4eb0852 add multi channel audio to raudio (#895)
* added multi channel sound replay to raudio
added -fPIC to Makefile for Linux
added simple lighting and audio multi channel to examples Makefile

* not properly reporting audio buffer pool size...
2019-06-29 10:49:42 +02:00
Ray
e0854696b4 ADDED: DrawTriangleStrip() 2019-06-17 10:29:58 +02:00
Ray
dccd61bef9 Support new flag: FLAG_WINDOW_ALWAYS_RUN
Do not stop update/draw on window minimized

WARNING: SetConfigFlag() was reviewed to support int flags
2019-06-14 17:18:33 +02:00
Ray
498c172d8e Review function prototype 2019-06-06 11:38:45 +02:00
Ray
9824387773 Added resource file for raylib.dll
Some minor tweaks
2019-05-07 15:16:14 +02:00
raysan5
100c82e369 Review formatting to follow raylib style 2019-04-28 18:23:21 +02:00
Reece Mackie
86eba24970 This is dumb... 2019-04-28 16:08:07 +01:00
Reece Mackie
7ca856f9b7 Formatting changes 2019-04-28 15:59:39 +01:00
Reece Mackie
f8c6226826 Merge branch 'master' into gamepad-rework 2019-04-28 15:54:50 +01:00
raysan5
604a8c0b78 WARNING: Functions renamed
Two functions have been renamed for coherence; previous naming was confusing for several users:

 - DrawPolyEx()         ---> DrawTriangleFan()
 - DrawPolyExLines() ---> DrawLineStrip()
2019-04-28 14:45:46 +02:00
Reece Mackie
c1f33eb817 Line cleaning 2019-04-27 21:43:32 +01:00
Reece Mackie
56ded3259d More work, UWP now supports it and deleted old gamepads 2019-04-27 21:36:57 +01:00
Reece Mackie
b911cefab3 First gamepad stuff 2019-04-27 20:49:33 +01:00
Ray
e67ebabb02 Support custom memory management macros
Users can define their custom memory management macros.

NOTE: Most external libraries support custom macros in the same way, raylib should redefine those macros to raylib ones, to unify custom memory loading. That redefinition is only implemented as example for stb_image.h in [textures] module.
2019-04-23 14:55:35 +02:00
Ray
2d4c2ff351 Review rnet errors 2019-04-22 20:54:50 +02:00
Ray
f7d978e726 Reviewed rnet inclusion
Move to own header for a more deep review of the module
2019-04-22 20:27:54 +02:00
Jak
4b8d06f501 [rnet] module WIP (#809)
Added experimental network module
2019-04-22 20:03:00 +02:00
Demizdor
f3a5a6871d Initial unicode implementation for UTF8 encoded text 2019-04-21 12:27:46 +03:00
Björn Wahlstrand
7cc8faf7da Use typedef rather than #define in order to avoid issues in application code 2019-04-12 21:41:30 +02:00
Ray
4e58d4102c Corrected typo 2019-04-12 13:29:37 +02:00
Ray
30d51ec26c Reorganize struct 2019-04-12 11:29:01 +02:00
Ray
5bfa675350 Review VR simulator mechanism
- No default VR device parameteres inside raylib
- VR device parameter should be provided by user
- VR distortion shader should be provided by user
2019-04-11 13:53:01 +02:00
Ray
1934f2a2f4 Some tweaks 2019-04-11 00:11:11 +02:00
Ray
6168a4ca37 Comments review 2019-04-10 23:50:48 +02:00
ChillerDragon
f21761fbbb Happy new year 2019 2019-04-07 17:49:12 +02:00
Ray
9282b8ba83 ADDED: SetShaderValueTexture()
Some tweaks
2019-04-05 17:08:46 +02:00
Ray
92733d6695 BIG UPDATE: New models functions for animations!
Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
2019-04-05 13:15:56 +02:00
Ray
a103086443 Removed trail spaces 2019-04-04 13:50:52 +02:00
Ray
6ecd8249bc
Merge pull request #787 from Demizdor/master
Added `DrawRoundedRect()` and `DrawRoundedRectLines()`
2019-04-04 13:42:20 +02:00
Ray
d89d24c5e8 BIG UPDATE: Support model animations! 2019-04-04 13:33:54 +02:00
Vlad Adrian
1415d514ba
Update raylib.h 2019-03-31 13:20:45 +03:00
Demizdor
a28023b58f Added DrawRoundedRect() 2019-03-30 22:18:29 +02:00
Ray
afab8b36ab
Merge pull request #786 from Demizdor/draw_ring
Added DrawRing(), DrawRingLines() and DrawCircleSectorLines()
2019-03-29 17:28:37 +01:00
Ray
a643dc4ca0 WARNING: Redesigned model struct for multi-meshes
This is quite a big change, Model struct has been redesigned to support multiple meshes and multiple materials, most 3d fileformats contain multiple meshes and reference multiple materials.

Consequently, multiple functions have been reviewed.

LoadOBJ(), LoadIQM(), LoadGLFT() now return a Model.

Current LoadOBJ() is not valid anymore, actually, tinyobj_loader_c library is considered for replacement.
2019-03-29 16:48:23 +01:00
Demizdor
ab9c6da26f Added DrawRing(), DrawRingLines() and DrawCircleSectorLines() 2019-03-29 16:22:09 +02:00
Ray
88dfd2ab23 REDESIGNED: DrawCircleSector() 2019-03-28 18:53:41 +01:00
raysan5
f02a0334d8 ADDED: GetScreenData() 2019-03-17 11:58:02 +01:00
Rafael Sachetto
9f54a69cec Adding DrawCubeWiresV for convenience 2019-03-08 15:06:17 -03:00
Ray
2f97a3f835 Proposed Model struct review 2019-03-05 16:46:48 +01:00
Ray
2e99c6cefb ADDED: IsWindowResized() 2019-03-04 22:58:20 +01:00
Ray
297dd641e8 ADDED: DrawCircleSector() 2019-02-13 00:06:06 +01:00
Ray
e996fe2ff5 ADDED: GetClipboardText(), SetClipboardText() 2019-02-11 18:03:06 +01:00
Ray
d356b1d1cc Reviewed fbo creation and VR system 2019-02-06 14:21:44 +01:00
Ray
fce48e85f4 ADDED: LoadTextureCubemap()
Probably uncomplete, not tested yet...
2019-02-04 13:27:36 +01:00