Ray
687fe2c3c7
Updated
2016-02-08 09:06:26 +01:00
Ray
e98ea900cf
Reviewing gestures module (IN PROGRESS)
2016-02-08 09:06:23 +01:00
Ray
2ef9552454
WARNING message shortened
2016-02-08 09:06:20 +01:00
Ray
6a392f0eb2
GLAD not used on HTML5
2016-02-08 09:06:16 +01:00
raysan5
c00062655f
GLAD only available on PLATFORM_DESKTOP
2016-02-07 11:35:36 +01:00
raysan5
4ad375a378
Code review
...
Most of this code was developed by students, it requires some additional
review to be used for teaching.
2016-02-07 11:23:12 +01:00
raysan5
4a3509f06d
Added game sources: Skully Escape
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This game was developed for King GameJam 2015
2016-02-07 11:09:12 +01:00
raysan5
4fae37bb88
Removed floppy game, available as sample
2016-02-07 11:08:31 +01:00
Ray
646f1c3f71
Some formating tweaks
2016-02-03 17:45:28 +01:00
Ray
df5c64d0be
Functions parameters reorganize: Axis and Angle
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sin(), cos() functions cached and replaced by float c99 versions sinf(),
cos()
2016-02-02 18:41:01 +01:00
Ray
65ecde1e75
Cleaned code a little bit
2016-02-02 17:59:13 +01:00
Ray
728e1715cc
Redesigned gestures system...
...
...and improved mouse gestures support
Some testing still required...
2016-02-02 16:43:42 +01:00
Ray
e484d58d9c
Uploaded gamejam game sources
2016-01-31 15:31:51 +01:00
Ray
708e8c558c
Added a bunch of sample games
...
Those games have been developed by students and ported to a common base
template. Some of them still require some review to be consistent with
each other (formatting, variables naming, code structure...)
2016-01-29 07:26:06 -08:00
Ray
4ec0ac89cd
Merge pull request #82 from procedural/disable-cursor
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Disable cursor feature
2016-01-29 06:57:42 -08:00
Ray
196bda0597
Merge pull request #81 from procedural/fix-shader-versions
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Fix shader versions
2016-01-29 06:53:05 -08:00
Ray
bf32081fa9
Merge pull request #80 from procedural/fix-compiling-on-linux
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Fix raylib compiling on Linux
2016-01-29 06:52:41 -08:00
Constantine Tarasenkov
13925f7bd4
Add functions to disable and enable cursor
2016-01-29 09:09:18 +03:00
Constantine Tarasenkov
e6ad166ae3
2016-01-29 08:02:53 +03:00
Constantine Tarasenkov
db5493b783
Fix shader versions
2016-01-29 03:47:43 +03:00
Constantine Tarasenkov
5d6475c93b
Fix raylib compiling on Linux
2016-01-29 03:22:51 +03:00
raysan5
ac475f46b9
Added touch points id to gestures
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Required by ProcessGestureEvent()
2016-01-28 10:03:37 +01:00
Ray
c21ca3ca1a
Updated screenshots
2016-01-26 20:26:46 +01:00
raysan5
99f99bea47
Simplified shader matrix uniforms
2016-01-25 13:54:09 +01:00
raysan5
d0ff78e7f4
Move Light struct to example
2016-01-25 13:39:23 +01:00
raysan5
3113a20390
Added bounding box calculation
2016-01-25 11:12:31 +01:00
raysan5
41959eeae1
Added support for mouse gestures (need testing)
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Mouse input is interpreted as touches to allow mouse gestures
detection... and get an unified inputs system for all platforms!
2016-01-24 19:17:08 +01:00
raysan5
08da91047e
Some code tweaks
2016-01-23 13:22:13 +01:00
raysan5
6e9d3eb0f9
Review comments
2016-01-23 12:37:42 +01:00
Ray
ed674d865b
Merge pull request #79 from victorfisac/develop
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Fixed hold gesture detection
2016-01-23 11:16:59 +01:00
victorfisac
233f7611da
Fixed hold gesture detection
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- Fixed gestures hold detection.
- Improved hold state detection for little touch position increments
(sensitivity).
2016-01-22 17:07:54 +01:00
victorfisac
f874fdc1ad
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-01-22 15:36:56 +01:00
raysan5
4e57bd1f18
Replaced GLEW by GLAD
...
Removed GLEW external dependency, now it works with GLAD
Kept GLEW path, just in case... detected weird behaviour when testing
with gDEBugger
2016-01-22 01:22:45 +01:00
raysan5
455be7f6f6
Try to implement GLAD support
2016-01-21 13:52:09 +01:00
raysan5
23d66e9b6f
Move extensions loading to core module
2016-01-21 12:24:35 +01:00
raysan5
882e2abee1
Corrected bug
2016-01-21 12:24:12 +01:00
raysan5
68ba34c17b
Updated struct types
2016-01-21 01:03:43 +01:00
Ray
a286d9166b
Merge pull request #78 from victorfisac/develop
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Added ray-sphere collision detection
2016-01-20 19:34:34 +01:00
victorfisac
fcd30c5649
Added ray-sphere collision detection
2016-01-20 19:28:47 +01:00
victorfisac
8ae0da1fa1
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-01-20 19:26:52 +01:00
victorfisac
25f5995be0
Revert "Added ray-sphere collision detection"
...
This reverts commit 423a45ac85
.
2016-01-20 19:26:30 +01:00
raysan5
cf6c6fefd7
Review some function names for consistency with raymath
2016-01-20 19:23:58 +01:00
raysan5
c5663ca015
Some formatting tweaks
2016-01-20 19:09:48 +01:00
raysan5
51c0b61a43
Updated to latest version of stb libs
2016-01-20 18:48:52 +01:00
raysan5
634f8f0d0f
Adapted easings as single header and inline functions
2016-01-20 18:20:36 +01:00
raysan5
efa1c96d19
Adapted raymath as single header library
...
Added support for single header implementation and also inline functions
support
2016-01-20 18:20:05 +01:00
victorfisac
423a45ac85
Added ray-sphere collision detection
...
- Added simple ray-sphere collision detection.
- Added extra function with extended parameters to obtain collision
point vector.
- Fixed bounding box calculations init values (were causing compiling
errors).
2016-01-20 16:01:59 +01:00
victorfisac
dc385ba4ec
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-01-20 15:59:32 +01:00
Ray
c8e8c0a002
Merge pull request #76 from kd7tck/develop
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standalone raymath
2016-01-20 15:47:48 +01:00
victorfisac
c04752c0e4
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-01-20 13:48:00 +01:00