Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
This commit is contained in:
commit
8ae0da1fa1
@ -32,28 +32,30 @@ int main()
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [physics] example - basic rigidbody");
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SetTargetFPS(60); // Enable v-sync
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InitPhysics(); // Initialize internal physics values (max rigidbodies/colliders available: 1024)
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// Physics initialization
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Physics worldPhysics = {true, false, (Vector2){0, -9.81f}};
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Physics worldPhysics = { true, false, (Vector2){ 0, -9.81f } };
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// Set internal physics settings
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SetPhysics(worldPhysics);
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// Object initialization
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Transform player = (Transform){(Vector2){(screenWidth - OBJECT_SIZE) / 2, (screenHeight - OBJECT_SIZE) / 2}, 0.0f, (Vector2){OBJECT_SIZE, OBJECT_SIZE}};
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AddCollider(PLAYER_INDEX, (Collider){true, RectangleCollider, (Rectangle){player.position.x, player.position.y, player.scale.x, player.scale.y}, 0});
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AddCollider(PLAYER_INDEX, (Collider){true, COLLIDER_RECTANGLE, (Rectangle){player.position.x, player.position.y, player.scale.x, player.scale.y}, 0});
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AddRigidbody(PLAYER_INDEX, (Rigidbody){true, 1.0f, (Vector2){0, 0}, (Vector2){0, 0}, false, false, true, 0.5f, 1.0f});
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// Floor initialization
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// NOTE: floor doesn't need a rigidbody because it's a static physic object, just a collider to collide with other dynamic colliders (with rigidbody)
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Transform floor = (Transform){(Vector2){0, screenHeight * 0.8f}, 0.0f, (Vector2){screenWidth, screenHeight * 0.2f}};
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AddCollider(PLAYER_INDEX + 1, (Collider){true, RectangleCollider, (Rectangle){floor.position.x, floor.position.y, floor.scale.x, floor.scale.y}, 0});
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AddCollider(PLAYER_INDEX + 1, (Collider){true, COLLIDER_RECTANGLE, (Rectangle){floor.position.x, floor.position.y, floor.scale.x, floor.scale.y}, 0});
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// Object properties initialization
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float moveSpeed = 6.0f;
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float jumpForce = 4.5f;
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float jumpForce = 5.0f;
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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@ -67,7 +69,7 @@ int main()
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ApplyPhysics(PLAYER_INDEX, &player.position);
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// Check jump button input
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if(IsKeyDown(KEY_SPACE) && GetRigidbody(PLAYER_INDEX).isGrounded)
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if (IsKeyDown(KEY_SPACE) && GetRigidbody(PLAYER_INDEX).isGrounded)
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{
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// Reset object Y velocity to avoid double jumping cases but keep the same X velocity that it already has
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SetRigidbodyVelocity(PLAYER_INDEX, (Vector2){GetRigidbody(PLAYER_INDEX).velocity.x, 0});
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@ -77,12 +79,12 @@ int main()
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}
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// Check movement buttons input
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if(IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_D))
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if (IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_D))
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{
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// Set rigidbody velocity in X based on moveSpeed value and apply the same Y velocity that it already has
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SetRigidbodyVelocity(PLAYER_INDEX, (Vector2){moveSpeed, GetRigidbody(PLAYER_INDEX).velocity.y});
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}
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else if(IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_A))
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else if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_A))
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{
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// Set rigidbody velocity in X based on moveSpeed negative value and apply the same Y velocity that it already has
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SetRigidbodyVelocity(PLAYER_INDEX, (Vector2){-moveSpeed, GetRigidbody(PLAYER_INDEX).velocity.y});
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@ -110,12 +112,12 @@ int main()
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DrawText("Use P to switch DEBUG MODE", (screenWidth - MeasureText("Use P to switch DEBUG MODE", 20)) / 2, screenHeight * 0.3f, 20, LIGHTGRAY);
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// Check if debug mode is enabled
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if(worldPhysics.debug)
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if (worldPhysics.debug)
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{
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// Draw every internal physics stored collider if it is active
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for(int i = 0; i < 2; i++)
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for (int i = 0; i < 2; i++)
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{
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if(GetCollider(i).enabled)
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if (GetCollider(i).enabled)
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{
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DrawRectangleLines(GetCollider(i).bounds.x, GetCollider(i).bounds.y, GetCollider(i).bounds.width, GetCollider(i).bounds.height, GREEN);
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}
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@ -11,11 +11,11 @@
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#include "raylib.h"
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#define MAX_OBJECTS 5
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#define OBJECTS_OFFSET 150
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#define MAX_OBJECTS 5
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#define OBJECTS_OFFSET 150
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#define FORCE_INTENSITY 250.0f // Customize by user
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#define FORCE_RADIUS 100 // Customize by user
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#define FORCE_INTENSITY 250.0f // Customize by user
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#define FORCE_RADIUS 100 // Customize by user
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int main()
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{
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@ -25,7 +25,7 @@ int main()
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [physics] example - rigidbodies forces");
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SetTargetFPS(60); // Enable v-sync
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InitPhysics(); // Initialize internal physics values (max rigidbodies/colliders available: 1024)
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// Physics initialization
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@ -36,17 +36,20 @@ int main()
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// Objects initialization
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Transform objects[MAX_OBJECTS];
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for(int i = 0; i < MAX_OBJECTS; i++)
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for (int i = 0; i < MAX_OBJECTS; i++)
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{
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objects[i] = (Transform){(Vector2){75 + OBJECTS_OFFSET * i, (screenHeight - 50) / 2}, 0.0f, (Vector2){50, 50}};
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AddCollider(i, (Collider){true, RectangleCollider, (Rectangle){objects[i].position.x, objects[i].position.y, objects[i].scale.x, objects[i].scale.y}, 0});
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AddCollider(i, (Collider){true, COLLIDER_RECTANGLE, (Rectangle){objects[i].position.x, objects[i].position.y, objects[i].scale.x, objects[i].scale.y}, 0});
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AddRigidbody(i, (Rigidbody){true, 1.0f, (Vector2){0, 0}, (Vector2){0, 0}, false, false, true, 0.5f, 0.5f});
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}
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// Floor initialization
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// NOTE: floor doesn't need a rigidbody because it's a static physic object, just a collider to collide with other dynamic colliders (with rigidbody)
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Transform floor = (Transform){(Vector2){0, screenHeight * 0.8f}, 0.0f, (Vector2){screenWidth, screenHeight * 0.2f}};
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AddCollider(MAX_OBJECTS, (Collider){true, RectangleCollider, (Rectangle){floor.position.x, floor.position.y, floor.scale.x, floor.scale.y}, 0});
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AddCollider(MAX_OBJECTS, (Collider){true, COLLIDER_RECTANGLE, (Rectangle){floor.position.x, floor.position.y, floor.scale.x, floor.scale.y}, 0});
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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@ -57,19 +60,19 @@ int main()
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// Update object physics
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// NOTE: all physics detections and reactions are calculated in ApplyPhysics() function (You will live happier :D)
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for(int i = 0; i < MAX_OBJECTS; i++)
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for (int i = 0; i < MAX_OBJECTS; i++)
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{
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ApplyPhysics(i, &objects[i].position);
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}
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// Check foce button input
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if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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{
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AddForceAtPosition(GetMousePosition(), FORCE_INTENSITY, FORCE_RADIUS);
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}
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// Check debug mode toggle button input
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if(IsKeyPressed(KEY_P))
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if (IsKeyPressed(KEY_P))
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{
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// Update program physics value
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worldPhysics.debug = !worldPhysics.debug;
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@ -86,21 +89,21 @@ int main()
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ClearBackground(RAYWHITE);
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// Check if debug mode is enabled
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if(worldPhysics.debug)
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if (worldPhysics.debug)
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{
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// Draw every internal physics stored collider if it is active (floor included)
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for(int i = 0; i < MAX_OBJECTS + 1; i++)
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for (int i = 0; i < MAX_OBJECTS + 1; i++)
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{
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if(GetCollider(i).enabled)
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if (GetCollider(i).enabled)
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{
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// Draw collider bounds
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DrawRectangleLines(GetCollider(i).bounds.x, GetCollider(i).bounds.y, GetCollider(i).bounds.width, GetCollider(i).bounds.height, GREEN);
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// Check if current collider is not floor
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if(i < MAX_OBJECTS)
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if (i < MAX_OBJECTS)
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{
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// Draw lines between mouse position and objects if they are in force range
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if(CheckCollisionPointCircle(GetMousePosition(), (Vector2){GetCollider(i).bounds.x + GetCollider(i).bounds.width / 2, GetCollider(i).bounds.y + GetCollider(i).bounds.height / 2}, FORCE_RADIUS))
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if (CheckCollisionPointCircle(GetMousePosition(), (Vector2){GetCollider(i).bounds.x + GetCollider(i).bounds.width / 2, GetCollider(i).bounds.y + GetCollider(i).bounds.height / 2}, FORCE_RADIUS))
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{
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DrawLineV(GetMousePosition(), (Vector2){GetCollider(i).bounds.x + GetCollider(i).bounds.width / 2, GetCollider(i).bounds.y + GetCollider(i).bounds.height / 2}, RED);
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}
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@ -114,7 +117,7 @@ int main()
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else
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{
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// Draw objects
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for(int i = 0; i < MAX_OBJECTS; i++)
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for (int i = 0; i < MAX_OBJECTS; i++)
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{
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DrawRectangleRec((Rectangle){objects[i].position.x, objects[i].position.y, objects[i].scale.x, objects[i].scale.y}, GRAY);
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}
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45
src/core.c
45
src/core.c
@ -38,9 +38,12 @@
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#include "raylib.h" // raylib main header
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#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
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#include "raymath.h" // Required for data type Matrix and Matrix functions
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#include "utils.h" // TraceLog() function
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// NOTE: Includes Android fopen map, InitAssetManager()
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#define RAYMATH_IMPLEMENTATION // Use raymath as a header-only library (includes implementation)
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#define RAYMATH_EXTERN_INLINE // Compile raymath functions as static inline (remember, it's a compiler hint)
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#include "raymath.h" // Required for Vector3 and Matrix functions
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#include <stdio.h> // Standard input / output lib
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#include <stdlib.h> // Declares malloc() and free() for memory management, rand(), atexit()
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@ -643,6 +646,46 @@ float *ColorToFloat(Color color)
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return buffer;
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}
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// Converts Vector3 to float array
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float *VectorToFloat(Vector3 vec)
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{
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static float buffer[3];
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buffer[0] = vec.x;
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buffer[1] = vec.y;
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buffer[2] = vec.z;
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return buffer;
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}
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// Converts Matrix to float array
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// NOTE: Returned vector is a transposed version of the Matrix struct,
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// it should be this way because, despite raymath use OpenGL column-major convention,
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// Matrix struct memory alignment and variables naming are not coherent
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float *MatrixToFloat(Matrix mat)
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{
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static float buffer[16];
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buffer[0] = mat.m0;
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buffer[1] = mat.m4;
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buffer[2] = mat.m8;
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buffer[3] = mat.m12;
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buffer[4] = mat.m1;
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buffer[5] = mat.m5;
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buffer[6] = mat.m9;
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buffer[7] = mat.m13;
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buffer[8] = mat.m2;
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buffer[9] = mat.m6;
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buffer[10] = mat.m10;
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buffer[11] = mat.m14;
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buffer[12] = mat.m3;
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buffer[13] = mat.m7;
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buffer[14] = mat.m11;
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buffer[15] = mat.m15;
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return buffer;
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}
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// Returns a Color struct from hexadecimal value
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Color GetColor(int hexValue)
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{
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|
@ -1,6 +1,12 @@
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/*******************************************************************************************
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*
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* raylib Easings - Useful easing functions for values animation
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* raylib easings (header only file)
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*
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* Useful easing functions for values animation
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*
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||||
* This header uses:
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||||
* #define EASINGS_STATIC_INLINE // Inlines all functions code, so it runs faster.
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* // This requires lots of memory on system.
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*
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* A port of Robert Penner's easing equations to C (http://robertpenner.com/easing/)
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*
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@ -56,6 +62,14 @@
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#ifndef EASINGS_H
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#define EASINGS_H
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#define EASINGS_STATIC_INLINE // NOTE: By default, compile functions as static inline
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|
||||
#if defined(EASINGS_STATIC_INLINE)
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#define EASEDEF static inline
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#else
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#define EASEDEF extern
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#endif
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|
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#include <math.h>
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|
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#ifdef __cplusplus
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@ -63,47 +77,47 @@ extern "C" { // Prevents name mangling of functions
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||||
#endif
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|
||||
// Linear Easing functions
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float EaseLinearNone(float t, float b, float c, float d) { return (c*t/d + b); }
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float EaseLinearIn(float t, float b, float c, float d) { return (c*t/d + b); }
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||||
float EaseLinearOut(float t, float b, float c, float d) { return (c*t/d + b); }
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||||
float EaseLinearInOut(float t,float b, float c, float d) { return (c*t/d + b); }
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||||
EASEDEF float EaseLinearNone(float t, float b, float c, float d) { return (c*t/d + b); }
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||||
EASEDEF float EaseLinearIn(float t, float b, float c, float d) { return (c*t/d + b); }
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||||
EASEDEF float EaseLinearOut(float t, float b, float c, float d) { return (c*t/d + b); }
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||||
EASEDEF float EaseLinearInOut(float t,float b, float c, float d) { return (c*t/d + b); }
|
||||
|
||||
// Sine Easing functions
|
||||
float EaseSineIn(float t, float b, float c, float d) { return (-c*cos(t/d*(PI/2)) + c + b); }
|
||||
float EaseSineOut(float t, float b, float c, float d) { return (c*sin(t/d*(PI/2)) + b); }
|
||||
float EaseSineInOut(float t, float b, float c, float d) { return (-c/2*(cos(PI*t/d) - 1) + b); }
|
||||
EASEDEF float EaseSineIn(float t, float b, float c, float d) { return (-c*cos(t/d*(PI/2)) + c + b); }
|
||||
EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sin(t/d*(PI/2)) + b); }
|
||||
EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2*(cos(PI*t/d) - 1) + b); }
|
||||
|
||||
// Circular Easing functions
|
||||
float EaseCircIn(float t, float b, float c, float d) { return (-c*(sqrt(1 - (t/=d)*t) - 1) + b); }
|
||||
float EaseCircOut(float t, float b, float c, float d) { return (c*sqrt(1 - (t=t/d-1)*t) + b); }
|
||||
float EaseCircInOut(float t, float b, float c, float d)
|
||||
EASEDEF float EaseCircIn(float t, float b, float c, float d) { return (-c*(sqrt(1 - (t/=d)*t) - 1) + b); }
|
||||
EASEDEF float EaseCircOut(float t, float b, float c, float d) { return (c*sqrt(1 - (t=t/d-1)*t) + b); }
|
||||
EASEDEF float EaseCircInOut(float t, float b, float c, float d)
|
||||
{
|
||||
if ((t/=d/2) < 1) return (-c/2*(sqrt(1 - t*t) - 1) + b);
|
||||
return (c/2*(sqrt(1 - t*(t-=2)) + 1) + b);
|
||||
}
|
||||
|
||||
// Cubic Easing functions
|
||||
float EaseCubicIn(float t, float b, float c, float d) { return (c*(t/=d)*t*t + b); }
|
||||
float EaseCubicOut(float t, float b, float c, float d) { return (c*((t=t/d-1)*t*t + 1) + b); }
|
||||
float EaseCubicInOut(float t, float b, float c, float d)
|
||||
EASEDEF float EaseCubicIn(float t, float b, float c, float d) { return (c*(t/=d)*t*t + b); }
|
||||
EASEDEF float EaseCubicOut(float t, float b, float c, float d) { return (c*((t=t/d-1)*t*t + 1) + b); }
|
||||
EASEDEF float EaseCubicInOut(float t, float b, float c, float d)
|
||||
{
|
||||
if ((t/=d/2) < 1) return (c/2*t*t*t + b);
|
||||
return (c/2*((t-=2)*t*t + 2) + b);
|
||||
}
|
||||
|
||||
// Quadratic Easing functions
|
||||
float EaseQuadIn(float t, float b, float c, float d) { return (c*(t/=d)*t + b); }
|
||||
float EaseQuadOut(float t, float b, float c, float d) { return (-c*(t/=d)*(t-2) + b); }
|
||||
float EaseQuadInOut(float t, float b, float c, float d)
|
||||
EASEDEF float EaseQuadIn(float t, float b, float c, float d) { return (c*(t/=d)*t + b); }
|
||||
EASEDEF float EaseQuadOut(float t, float b, float c, float d) { return (-c*(t/=d)*(t-2) + b); }
|
||||
EASEDEF float EaseQuadInOut(float t, float b, float c, float d)
|
||||
{
|
||||
if ((t/=d/2) < 1) return (((c/2)*(t*t)) + b);
|
||||
return (-c/2*(((t-2)*(--t)) - 1) + b);
|
||||
}
|
||||
|
||||
// Exponential Easing functions
|
||||
float EaseExpoIn(float t, float b, float c, float d) { return (t == 0) ? b : (c*pow(2, 10*(t/d - 1)) + b); }
|
||||
float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c*(-pow(2, -10*t/d) + 1) + b); }
|
||||
float EaseExpoInOut(float t, float b, float c, float d)
|
||||
EASEDEF float EaseExpoIn(float t, float b, float c, float d) { return (t == 0) ? b : (c*pow(2, 10*(t/d - 1)) + b); }
|
||||
EASEDEF float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c*(-pow(2, -10*t/d) + 1) + b); }
|
||||
EASEDEF float EaseExpoInOut(float t, float b, float c, float d)
|
||||
{
|
||||
if (t == 0) return b;
|
||||
if (t == d) return (b + c);
|
||||
@ -113,20 +127,20 @@ float EaseExpoInOut(float t, float b, float c, float d)
|
||||
}
|
||||
|
||||
// Back Easing functions
|
||||
float EaseBackIn(float t, float b, float c, float d)
|
||||
EASEDEF float EaseBackIn(float t, float b, float c, float d)
|
||||
{
|
||||
float s = 1.70158f;
|
||||
float postFix = t/=d;
|
||||
return (c*(postFix)*t*((s + 1)*t - s) + b);
|
||||
}
|
||||
|
||||
float EaseBackOut(float t, float b, float c, float d)
|
||||
EASEDEF float EaseBackOut(float t, float b, float c, float d)
|
||||
{
|
||||
float s = 1.70158f;
|
||||
return (c*((t=t/d-1)*t*((s + 1)*t + s) + 1) + b);
|
||||
}
|
||||
|
||||
float EaseBackInOut(float t, float b, float c, float d)
|
||||
EASEDEF float EaseBackInOut(float t, float b, float c, float d)
|
||||
{
|
||||
float s = 1.70158f;
|
||||
if ((t/=d/2) < 1) return (c/2*(t*t*(((s*=(1.525f)) + 1)*t - s)) + b);
|
||||
@ -136,8 +150,7 @@ float EaseBackInOut(float t, float b, float c, float d)
|
||||
}
|
||||
|
||||
// Bounce Easing functions
|
||||
float EaseBounceIn(float t, float b, float c, float d) { return (c - EaseBounceOut(d-t, 0, c, d) + b); }
|
||||
float EaseBounceOut(float t, float b, float c, float d)
|
||||
EASEDEF float EaseBounceOut(float t, float b, float c, float d)
|
||||
{
|
||||
if ((t/=d) < (1/2.75f))
|
||||
{
|
||||
@ -160,14 +173,15 @@ float EaseBounceOut(float t, float b, float c, float d)
|
||||
}
|
||||
}
|
||||
|
||||
float EaseBounceInOut(float t, float b, float c, float d)
|
||||
EASEDEF float EaseBounceIn(float t, float b, float c, float d) { return (c - EaseBounceOut(d-t, 0, c, d) + b); }
|
||||
EASEDEF float EaseBounceInOut(float t, float b, float c, float d)
|
||||
{
|
||||
if (t < d/2) return (EaseBounceIn(t*2, 0, c, d)*0.5f + b);
|
||||
else return (EaseBounceOut(t*2-d, 0, c, d)*0.5f + c*0.5f + b);
|
||||
}
|
||||
|
||||
// Elastic Easing functions
|
||||
float EaseElasticIn(float t, float b, float c, float d)
|
||||
EASEDEF float EaseElasticIn(float t, float b, float c, float d)
|
||||
{
|
||||
if (t == 0) return b;
|
||||
if ((t/=d) == 1) return (b + c);
|
||||
@ -180,7 +194,7 @@ float EaseElasticIn(float t, float b, float c, float d)
|
||||
return (-(postFix*sin((t*d-s)*(2*PI)/p )) + b);
|
||||
}
|
||||
|
||||
float EaseElasticOut(float t, float b, float c, float d)
|
||||
EASEDEF float EaseElasticOut(float t, float b, float c, float d)
|
||||
{
|
||||
if (t == 0) return b;
|
||||
if ((t/=d) == 1) return (b + c);
|
||||
@ -192,7 +206,7 @@ float EaseElasticOut(float t, float b, float c, float d)
|
||||
return (a*pow(2,-10*t)*sin((t*d-s)*(2*PI)/p) + c + b);
|
||||
}
|
||||
|
||||
float EaseElasticInOut(float t, float b, float c, float d)
|
||||
EASEDEF float EaseElasticInOut(float t, float b, float c, float d)
|
||||
{
|
||||
if (t == 0) return b;
|
||||
if ((t/=d/2) == 2) return (b + c);
|
||||
|
@ -34,8 +34,8 @@
|
||||
#include <string.h> // Required for strcmp()
|
||||
#include <math.h> // Used for sin, cos, tan
|
||||
|
||||
#include "raymath.h" // Required for data type Matrix and Matrix functions
|
||||
#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
|
||||
#include "raymath.h" // Required for data type Matrix and Matrix functions
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Defines and Macros
|
||||
@ -1373,8 +1373,8 @@ bool CheckCollisionRayBox(Ray ray, Vector3 minBBox, Vector3 maxBBox)
|
||||
BoundingBox CalculateBoundingBox(Mesh mesh)
|
||||
{
|
||||
// Get min and max vertex to construct bounds (AABB)
|
||||
Vector3 minVertex = mesh.vertices[0];
|
||||
Vector3 maxVertex = mesh.vertices[0];
|
||||
Vector3 minVertex = (Vector3){ mesh.vertices[0], mesh.vertices[1], mesh.vertices[2] };
|
||||
Vector3 maxVertex = (Vector3){ mesh.vertices[0], mesh.vertices[1], mesh.vertices[2] };
|
||||
|
||||
for (int i = 1; i < mesh.vertexCount; i++)
|
||||
{
|
||||
|
32
src/physac.c
32
src/physac.c
@ -55,8 +55,8 @@ static bool collisionChecker = false;
|
||||
// Module specific Functions Declarations
|
||||
//----------------------------------------------------------------------------------
|
||||
static float Vector2Length(Vector2 vector);
|
||||
static float Vector2LengthPoints(Vector2 a, Vector2 b);
|
||||
static Vector2 Vector2Normalize(Vector2 vector);
|
||||
static float Vector2Distance(Vector2 a, Vector2 b);
|
||||
static void Vector2Normalize(Vector2 *vector);
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definitions
|
||||
@ -183,9 +183,9 @@ void ApplyPhysics(int index, Vector2 *position)
|
||||
{
|
||||
if (colliders[index].enabled && colliders[j].enabled)
|
||||
{
|
||||
if (colliders[index].type == RectangleCollider)
|
||||
if (colliders[index].type == COLLIDER_RECTANGLE)
|
||||
{
|
||||
if (colliders[j].type == RectangleCollider)
|
||||
if (colliders[j].type == COLLIDER_RECTANGLE)
|
||||
{
|
||||
if (CheckCollisionRecs(colliders[index].bounds, colliders[j].bounds))
|
||||
{
|
||||
@ -207,7 +207,7 @@ void ApplyPhysics(int index, Vector2 *position)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (colliders[j].type == RectangleCollider)
|
||||
if (colliders[j].type == COLLIDER_RECTANGLE)
|
||||
{
|
||||
if (CheckCollisionCircleRec((Vector2){colliders[index].bounds.x, colliders[index].bounds.y}, colliders[index].radius, colliders[j].bounds))
|
||||
{
|
||||
@ -277,7 +277,7 @@ void AddForceAtPosition(Vector2 position, float intensity, float radius)
|
||||
Vector2 pos = {colliders[i].bounds.x, colliders[i].bounds.y};
|
||||
|
||||
// Get distance between rigidbody position and target position
|
||||
float distance = Vector2LengthPoints(position, pos);
|
||||
float distance = Vector2Distance(position, pos);
|
||||
|
||||
if(distance <= radius)
|
||||
{
|
||||
@ -285,7 +285,7 @@ void AddForceAtPosition(Vector2 position, float intensity, float radius)
|
||||
Vector2 force = {colliders[i].bounds.x - position.x, colliders[i].bounds.y - position.y};
|
||||
|
||||
// Normalize the direction vector
|
||||
force = Vector2Normalize(force);
|
||||
Vector2Normalize(&force);
|
||||
|
||||
// Invert y value
|
||||
force.y *= -1;
|
||||
@ -323,20 +323,24 @@ static float Vector2Length(Vector2 vector)
|
||||
return sqrt((vector.x * vector.x) + (vector.y * vector.y));
|
||||
}
|
||||
|
||||
static float Vector2LengthPoints(Vector2 a, Vector2 b)
|
||||
static float Vector2Distance(Vector2 a, Vector2 b)
|
||||
{
|
||||
Vector2 vector = {b.x - a.x, b.y - a.y};
|
||||
return sqrt((vector.x * vector.x) + (vector.y * vector.y));
|
||||
}
|
||||
|
||||
static Vector2 Vector2Normalize(Vector2 vector)
|
||||
static void Vector2Normalize(Vector2 *vector)
|
||||
{
|
||||
float length = Vector2Length(vector);
|
||||
float length = Vector2Length(*vector);
|
||||
|
||||
if(length != 0)
|
||||
if (length != 0.0f)
|
||||
{
|
||||
return (Vector2){vector.x / length, vector.y / length};
|
||||
vector->x /= length;
|
||||
vector->y /= length;
|
||||
}
|
||||
else
|
||||
{
|
||||
vector->x = 0.0f;
|
||||
vector->y = 0.0f;
|
||||
}
|
||||
|
||||
return (Vector2){0, 0};
|
||||
}
|
||||
|
@ -32,7 +32,8 @@
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
typedef enum { RectangleCollider, CircleCollider } ColliderType;
|
||||
// Collider types
|
||||
typedef enum { COLLIDER_CIRCLE, COLLIDER_RECTANGLE, COLLIDER_CAPSULE } ColliderType;
|
||||
|
||||
// Physics struct
|
||||
typedef struct Physics {
|
||||
@ -65,8 +66,8 @@ typedef struct Rigidbody {
|
||||
typedef struct Collider {
|
||||
bool enabled;
|
||||
ColliderType type;
|
||||
Rectangle bounds; // Just used for RectangleCollider type
|
||||
int radius; // Just used for CircleCollider type
|
||||
Rectangle bounds; // Used for COLLIDER_RECTANGLE and COLLIDER_CAPSULE
|
||||
int radius; // Used for COLLIDER_CIRCLE and COLLIDER_CAPSULE
|
||||
} Collider;
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
12
src/raylib.h
12
src/raylib.h
@ -463,12 +463,12 @@ typedef struct {
|
||||
typedef enum { CAMERA_CUSTOM = 0, CAMERA_FREE, CAMERA_ORBITAL, CAMERA_FIRST_PERSON, CAMERA_THIRD_PERSON } CameraMode;
|
||||
|
||||
// Collider types
|
||||
typedef enum { RectangleCollider, CircleCollider } ColliderType;
|
||||
typedef enum { COLLIDER_CIRCLE, COLLIDER_RECTANGLE, COLLIDER_CAPSULE } ColliderType;
|
||||
|
||||
// Physics struct
|
||||
typedef struct Physics {
|
||||
bool enabled;
|
||||
bool debug; // Should be used by programmer for testing purposes
|
||||
bool debug; // Should be used by programmer for testing purposes
|
||||
Vector2 gravity;
|
||||
} Physics;
|
||||
|
||||
@ -496,8 +496,8 @@ typedef struct Rigidbody {
|
||||
typedef struct Collider {
|
||||
bool enabled;
|
||||
ColliderType type;
|
||||
Rectangle bounds; // Just used for RectangleCollider type
|
||||
int radius; // Just used for CircleCollider type
|
||||
Rectangle bounds; // Used for COLLIDER_RECTANGLE and COLLIDER_CAPSULE
|
||||
int radius; // Used for COLLIDER_CIRCLE and COLLIDER_CAPSULE
|
||||
} Collider;
|
||||
|
||||
#ifdef __cplusplus
|
||||
@ -547,8 +547,8 @@ float GetFrameTime(void); // Returns time in s
|
||||
Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
|
||||
int GetHexValue(Color color); // Returns hexadecimal value for a Color
|
||||
float *ColorToFloat(Color color); // Converts Color to float array and normalizes
|
||||
float *VectorToFloat(Vector3 vec); // Converts Vector3 to float array (defined in raymath module)
|
||||
float *MatrixToVector(Matrix mat); // Converts Matrix to float array (defined in raymath module)
|
||||
float *VectorToFloat(Vector3 vec); // Converts Vector3 to float array
|
||||
float *MatrixToFloat(Matrix mat); // Converts Matrix to float array
|
||||
|
||||
int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
|
||||
Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
|
||||
|
414
src/raymath.h
414
src/raymath.h
@ -1,9 +1,23 @@
|
||||
/**********************************************************************************************
|
||||
*
|
||||
* raymath
|
||||
* raymath (header only file)
|
||||
*
|
||||
* Some useful functions to work with Vector3, Matrix and Quaternions
|
||||
*
|
||||
* You must:
|
||||
* #define RAYMATH_IMPLEMENTATION
|
||||
* before you include this file in *only one* C or C++ file to create the implementation.
|
||||
*
|
||||
* Example:
|
||||
* #define RAYMATH_IMPLEMENTATION
|
||||
* #include "raymath.h"
|
||||
*
|
||||
* You can also use:
|
||||
* #define RAYMATH_EXTERN_INLINE // Inlines all functions code, so it runs faster.
|
||||
* // This requires lots of memory on system.
|
||||
* #define RAYMATH_STANDALONE // Not dependent on raylib.h structs: Vector3, Matrix.
|
||||
*
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
@ -22,37 +36,21 @@
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*
|
||||
**********************************************************************************************/
|
||||
//============================================================================
|
||||
// YOU MUST
|
||||
//
|
||||
// #define RAYMATH_DEFINE
|
||||
//
|
||||
// Like:
|
||||
//
|
||||
// #define RAYMATH_DEFINE
|
||||
// #include "raymath.h"
|
||||
//
|
||||
// YOU CAN:
|
||||
// #define RAYMATH_INLINE //inlines all code, so it runs faster. This requires lots of memory on system.
|
||||
// AND
|
||||
// #define RAYMATH_STANDALONE //not dependent on outside libs
|
||||
//
|
||||
// This needs to be done for every library/source file.
|
||||
//============================================================================
|
||||
|
||||
#ifdef RAYMATH_INLINE
|
||||
#define RMDEF static inline
|
||||
#else
|
||||
#define RMDEF static
|
||||
#endif
|
||||
|
||||
#ifndef RAYMATH_H
|
||||
#define RAYMATH_H
|
||||
|
||||
//#define RAYMATH_STANDALONE // NOTE: To use raymath as standalone lib, just uncomment this line
|
||||
//#define RAYMATH_STANDALONE // NOTE: To use raymath as standalone lib, just uncomment this line
|
||||
//#define RAYMATH_EXTERN_INLINE // NOTE: To compile functions as static inline, uncomment this line
|
||||
|
||||
#ifndef RAYMATH_STANDALONE
|
||||
#include "raylib.h" // Required for typedef: Vector3
|
||||
#include "raylib.h" // Required for structs: Vector3, Matrix
|
||||
#endif
|
||||
|
||||
#if defined(RAYMATH_EXTERN_INLINE)
|
||||
#define RMDEF extern inline
|
||||
#else
|
||||
#define RMDEF extern
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
@ -63,18 +61,18 @@
|
||||
#endif
|
||||
|
||||
#ifndef DEG2RAD
|
||||
#define DEG2RAD (PI / 180.0f)
|
||||
#define DEG2RAD (PI/180.0f)
|
||||
#endif
|
||||
|
||||
#ifndef RAD2DEG
|
||||
#define RAD2DEG (180.0f / PI)
|
||||
#define RAD2DEG (180.0f/PI)
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
#ifdef RAYMATH_STANDALONE
|
||||
#if defined(RAYMATH_STANDALONE)
|
||||
// Vector2 type
|
||||
typedef struct Vector2 {
|
||||
float x;
|
||||
@ -105,7 +103,77 @@ typedef struct Quaternion {
|
||||
float w;
|
||||
} Quaternion;
|
||||
|
||||
#ifdef RAYMATH_DEFINE
|
||||
#ifndef RAYMATH_EXTERN_INLINE
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Functions Declaration to work with Vector3
|
||||
//------------------------------------------------------------------------------------
|
||||
RMDEF Vector3 VectorAdd(Vector3 v1, Vector3 v2); // Add two vectors
|
||||
RMDEF Vector3 VectorSubtract(Vector3 v1, Vector3 v2); // Substract two vectors
|
||||
RMDEF Vector3 VectorCrossProduct(Vector3 v1, Vector3 v2); // Calculate two vectors cross product
|
||||
RMDEF Vector3 VectorPerpendicular(Vector3 v); // Calculate one vector perpendicular vector
|
||||
RMDEF float VectorDotProduct(Vector3 v1, Vector3 v2); // Calculate two vectors dot product
|
||||
RMDEF float VectorLength(const Vector3 v); // Calculate vector lenght
|
||||
RMDEF void VectorScale(Vector3 *v, float scale); // Scale provided vector
|
||||
RMDEF void VectorNegate(Vector3 *v); // Negate provided vector (invert direction)
|
||||
RMDEF void VectorNormalize(Vector3 *v); // Normalize provided vector
|
||||
RMDEF float VectorDistance(Vector3 v1, Vector3 v2); // Calculate distance between two points
|
||||
RMDEF Vector3 VectorLerp(Vector3 v1, Vector3 v2, float amount); // Calculate linear interpolation between two vectors
|
||||
RMDEF Vector3 VectorReflect(Vector3 vector, Vector3 normal); // Calculate reflected vector to normal
|
||||
RMDEF void VectorTransform(Vector3 *v, Matrix mat); // Transforms a Vector3 by a given Matrix
|
||||
RMDEF Vector3 VectorZero(void); // Return a Vector3 init to zero
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Functions Declaration to work with Matrix
|
||||
//------------------------------------------------------------------------------------
|
||||
RMDEF float MatrixDeterminant(Matrix mat); // Compute matrix determinant
|
||||
RMDEF float MatrixTrace(Matrix mat); // Returns the trace of the matrix (sum of the values along the diagonal)
|
||||
RMDEF void MatrixTranspose(Matrix *mat); // Transposes provided matrix
|
||||
RMDEF void MatrixInvert(Matrix *mat); // Invert provided matrix
|
||||
RMDEF void MatrixNormalize(Matrix *mat); // Normalize provided matrix
|
||||
RMDEF Matrix MatrixIdentity(void); // Returns identity matrix
|
||||
RMDEF Matrix MatrixAdd(Matrix left, Matrix right); // Add two matrices
|
||||
RMDEF Matrix MatrixSubstract(Matrix left, Matrix right); // Substract two matrices (left - right)
|
||||
RMDEF Matrix MatrixTranslate(float x, float y, float z); // Returns translation matrix
|
||||
RMDEF Matrix MatrixRotate(float angle, Vector3 axis); // Returns rotation matrix for an angle around an specified axis (angle in radians)
|
||||
RMDEF Matrix MatrixRotateX(float angle); // Returns x-rotation matrix (angle in radians)
|
||||
RMDEF Matrix MatrixRotateY(float angle); // Returns y-rotation matrix (angle in radians)
|
||||
RMDEF Matrix MatrixRotateZ(float angle); // Returns z-rotation matrix (angle in radians)
|
||||
RMDEF Matrix MatrixScale(float x, float y, float z); // Returns scaling matrix
|
||||
RMDEF Matrix MatrixMultiply(Matrix left, Matrix right); // Returns two matrix multiplication
|
||||
RMDEF Matrix MatrixFrustum(double left, double right, double bottom, double top, double near, double far); // Returns perspective projection matrix
|
||||
RMDEF Matrix MatrixPerspective(double fovy, double aspect, double near, double far); // Returns perspective projection matrix
|
||||
RMDEF Matrix MatrixOrtho(double left, double right, double bottom, double top, double near, double far); // Returns orthographic projection matrix
|
||||
RMDEF Matrix MatrixLookAt(Vector3 position, Vector3 target, Vector3 up); // Returns camera look-at matrix (view matrix)
|
||||
RMDEF void PrintMatrix(Matrix m); // Print matrix utility
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Functions Declaration to work with Quaternions
|
||||
//------------------------------------------------------------------------------------
|
||||
RMDEF float QuaternionLength(Quaternion quat); // Compute the length of a quaternion
|
||||
RMDEF void QuaternionNormalize(Quaternion *q); // Normalize provided quaternion
|
||||
RMDEF Quaternion QuaternionMultiply(Quaternion q1, Quaternion q2); // Calculate two quaternion multiplication
|
||||
RMDEF Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float slerp); // Calculates spherical linear interpolation between two quaternions
|
||||
RMDEF Quaternion QuaternionFromMatrix(Matrix matrix); // Returns a quaternion for a given rotation matrix
|
||||
RMDEF Matrix QuaternionToMatrix(Quaternion q); // Returns a matrix for a given quaternion
|
||||
RMDEF Quaternion QuaternionFromAxisAngle(float angle, Vector3 axis); // Returns rotation quaternion for an angle and axis
|
||||
RMDEF void QuaternionToAxisAngle(Quaternion q, float *outAngle, Vector3 *outAxis); // Returns the rotation angle and axis for a given quaternion
|
||||
RMDEF void QuaternionTransform(Quaternion *q, Matrix mat); // Transform a quaternion given a transformation matrix
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // notdef RAYMATH_EXTERN_INLINE
|
||||
|
||||
//////////////////////////////////////////////////////////////////// end of header file
|
||||
|
||||
#if defined(RAYMATH_IMPLEMENTATION) || defined(RAYMATH_EXTERN_INLINE)
|
||||
|
||||
#include <stdio.h> // Used only on PrintMatrix()
|
||||
#include <math.h> // Standard math libary: sin(), cos(), tan()...
|
||||
#include <stdlib.h> // Used for abs()
|
||||
@ -114,18 +182,6 @@ typedef struct Quaternion {
|
||||
// Module Functions Definition - Vector3 math
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Converts Vector3 to float array
|
||||
RMDEF float *VectorToFloat(Vector3 vec)
|
||||
{
|
||||
static float buffer[3];
|
||||
|
||||
buffer[0] = vec.x;
|
||||
buffer[1] = vec.y;
|
||||
buffer[2] = vec.z;
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
// Add two vectors
|
||||
RMDEF Vector3 VectorAdd(Vector3 v1, Vector3 v2)
|
||||
{
|
||||
@ -229,9 +285,9 @@ RMDEF void VectorNormalize(Vector3 *v)
|
||||
|
||||
length = VectorLength(*v);
|
||||
|
||||
if (length == 0) length = 1;
|
||||
if (length == 0) length = 1.0f;
|
||||
|
||||
ilength = 1.0/length;
|
||||
ilength = 1.0f/length;
|
||||
|
||||
v->x *= ilength;
|
||||
v->y *= ilength;
|
||||
@ -257,9 +313,9 @@ RMDEF Vector3 VectorLerp(Vector3 v1, Vector3 v2, float amount)
|
||||
{
|
||||
Vector3 result;
|
||||
|
||||
result.x = v1.x + amount * (v2.x - v1.x);
|
||||
result.y = v1.y + amount * (v2.y - v1.y);
|
||||
result.z = v1.z + amount * (v2.z - v1.z);
|
||||
result.x = v1.x + amount*(v2.x - v1.x);
|
||||
result.y = v1.y + amount*(v2.y - v1.y);
|
||||
result.z = v1.z + amount*(v2.z - v1.z);
|
||||
|
||||
return result;
|
||||
}
|
||||
@ -269,15 +325,15 @@ RMDEF Vector3 VectorReflect(Vector3 vector, Vector3 normal)
|
||||
{
|
||||
// I is the original vector
|
||||
// N is the normal of the incident plane
|
||||
// R = I - (2 * N * ( DotProduct[ I,N] ))
|
||||
// R = I - (2*N*( DotProduct[ I,N] ))
|
||||
|
||||
Vector3 result;
|
||||
|
||||
float dotProduct = VectorDotProduct(vector, normal);
|
||||
|
||||
result.x = vector.x - (2.0 * normal.x) * dotProduct;
|
||||
result.y = vector.y - (2.0 * normal.y) * dotProduct;
|
||||
result.z = vector.z - (2.0 * normal.z) * dotProduct;
|
||||
result.x = vector.x - (2.0f*normal.x)*dotProduct;
|
||||
result.y = vector.y - (2.0f*normal.y)*dotProduct;
|
||||
result.z = vector.z - (2.0f*normal.z)*dotProduct;
|
||||
|
||||
return result;
|
||||
}
|
||||
@ -308,34 +364,6 @@ RMDEF Vector3 VectorZero(void)
|
||||
// Module Functions Definition - Matrix math
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Converts Matrix to float array
|
||||
// NOTE: Returned vector is a transposed version of the Matrix struct,
|
||||
// it should be this way because, despite raymath use OpenGL column-major convention,
|
||||
// Matrix struct memory alignment and variables naming are not coherent
|
||||
RMDEF float *MatrixToFloat(Matrix mat)
|
||||
{
|
||||
static float buffer[16];
|
||||
|
||||
buffer[0] = mat.m0;
|
||||
buffer[1] = mat.m4;
|
||||
buffer[2] = mat.m8;
|
||||
buffer[3] = mat.m12;
|
||||
buffer[4] = mat.m1;
|
||||
buffer[5] = mat.m5;
|
||||
buffer[6] = mat.m9;
|
||||
buffer[7] = mat.m13;
|
||||
buffer[8] = mat.m2;
|
||||
buffer[9] = mat.m6;
|
||||
buffer[10] = mat.m10;
|
||||
buffer[11] = mat.m14;
|
||||
buffer[12] = mat.m3;
|
||||
buffer[13] = mat.m7;
|
||||
buffer[14] = mat.m11;
|
||||
buffer[15] = mat.m15;
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
// Compute matrix determinant
|
||||
RMDEF float MatrixDeterminant(Matrix mat)
|
||||
{
|
||||
@ -413,7 +441,7 @@ RMDEF void MatrixInvert(Matrix *mat)
|
||||
float b11 = a22*a33 - a23*a32;
|
||||
|
||||
// Calculate the invert determinant (inlined to avoid double-caching)
|
||||
float invDet = 1/(b00*b11 - b01*b10 + b02*b09 + b03*b08 - b04*b07 + b05*b06);
|
||||
float invDet = 1.0f/(b00*b11 - b01*b10 + b02*b09 + b03*b08 - b04*b07 + b05*b06);
|
||||
|
||||
temp.m0 = (a11*b11 - a12*b10 + a13*b09)*invDet;
|
||||
temp.m1 = (-a01*b11 + a02*b10 - a03*b09)*invDet;
|
||||
@ -461,7 +489,10 @@ RMDEF void MatrixNormalize(Matrix *mat)
|
||||
// Returns identity matrix
|
||||
RMDEF Matrix MatrixIdentity(void)
|
||||
{
|
||||
Matrix result = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 };
|
||||
Matrix result = { 1.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f };
|
||||
|
||||
return result;
|
||||
}
|
||||
@ -519,7 +550,10 @@ RMDEF Matrix MatrixSubstract(Matrix left, Matrix right)
|
||||
// Returns translation matrix
|
||||
RMDEF Matrix MatrixTranslate(float x, float y, float z)
|
||||
{
|
||||
Matrix result = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 };
|
||||
Matrix result = { 1.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f,
|
||||
x, y, z, 1.0f };
|
||||
|
||||
return result;
|
||||
}
|
||||
@ -536,9 +570,9 @@ RMDEF Matrix MatrixRotate(float angle, Vector3 axis)
|
||||
|
||||
float length = sqrt(x*x + y*y + z*z);
|
||||
|
||||
if ((length != 1) && (length != 0))
|
||||
if ((length != 1.0f) && (length != 0.0f))
|
||||
{
|
||||
length = 1/length;
|
||||
length = 1.0f/length;
|
||||
x *= length;
|
||||
y *= length;
|
||||
z *= length;
|
||||
@ -594,15 +628,15 @@ RMDEF Matrix MatrixRotate(float angle, float x, float y, float z)
|
||||
m2 = result.m2, m6 = result.m6, m10 = result.m10, m14 = result.m14;
|
||||
|
||||
// build rotation matrix
|
||||
float r0 = x * x * c1 + c;
|
||||
float r1 = x * y * c1 + z * s;
|
||||
float r2 = x * z * c1 - y * s;
|
||||
float r4 = x * y * c1 - z * s;
|
||||
float r5 = y * y * c1 + c;
|
||||
float r6 = y * z * c1 + x * s;
|
||||
float r8 = x * z * c1 + y * s;
|
||||
float r9 = y * z * c1 - x * s;
|
||||
float r10= z * z * c1 + c;
|
||||
float r0 = x*x*c1 + c;
|
||||
float r1 = x*y*c1 + z*s;
|
||||
float r2 = x*z*c1 - y*s;
|
||||
float r4 = x*y*c1 - z*s;
|
||||
float r5 = y*y*c1 + c;
|
||||
float r6 = y*z*c1 + x*s;
|
||||
float r8 = x*z*c1 + y*s;
|
||||
float r9 = y*z*c1 - x*s;
|
||||
float r10= z*z*c1 + c;
|
||||
|
||||
// multiply rotation matrix
|
||||
result.m0 = r0*m0 + r4*m1 + r8*m2;
|
||||
@ -673,7 +707,10 @@ RMDEF Matrix MatrixRotateZ(float angle)
|
||||
// Returns scaling matrix
|
||||
RMDEF Matrix MatrixScale(float x, float y, float z)
|
||||
{
|
||||
Matrix result = { x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 };
|
||||
Matrix result = { x, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, y, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, z, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f };
|
||||
|
||||
return result;
|
||||
}
|
||||
@ -713,25 +750,25 @@ RMDEF Matrix MatrixFrustum(double left, double right, double bottom, double top,
|
||||
float tb = (top - bottom);
|
||||
float fn = (far - near);
|
||||
|
||||
result.m0 = (near*2.0f) / rl;
|
||||
result.m1 = 0;
|
||||
result.m2 = 0;
|
||||
result.m3 = 0;
|
||||
result.m0 = (near*2.0f)/rl;
|
||||
result.m1 = 0.0f;
|
||||
result.m2 = 0.0f;
|
||||
result.m3 = 0.0f;
|
||||
|
||||
result.m4 = 0;
|
||||
result.m5 = (near*2.0f) / tb;
|
||||
result.m6 = 0;
|
||||
result.m7 = 0;
|
||||
result.m4 = 0.0f;
|
||||
result.m5 = (near*2.0f)/tb;
|
||||
result.m6 = 0.0f;
|
||||
result.m7 = 0.0f;
|
||||
|
||||
result.m8 = (right + left) / rl;
|
||||
result.m9 = (top + bottom) / tb;
|
||||
result.m10 = -(far + near) / fn;
|
||||
result.m8 = (right + left)/rl;
|
||||
result.m9 = (top + bottom)/tb;
|
||||
result.m10 = -(far + near)/fn;
|
||||
result.m11 = -1.0f;
|
||||
|
||||
result.m12 = 0;
|
||||
result.m13 = 0;
|
||||
result.m14 = -(far*near*2.0f) / fn;
|
||||
result.m15 = 0;
|
||||
result.m12 = 0.0f;
|
||||
result.m13 = 0.0f;
|
||||
result.m14 = -(far*near*2.0f)/fn;
|
||||
result.m15 = 0.0f;
|
||||
|
||||
return result;
|
||||
}
|
||||
@ -739,7 +776,7 @@ RMDEF Matrix MatrixFrustum(double left, double right, double bottom, double top,
|
||||
// Returns perspective projection matrix
|
||||
RMDEF Matrix MatrixPerspective(double fovy, double aspect, double near, double far)
|
||||
{
|
||||
double top = near*tanf(fovy*PI / 360.0f);
|
||||
double top = near*tanf(fovy*PI/360.0f);
|
||||
double right = top*aspect;
|
||||
|
||||
return MatrixFrustum(-right, right, -top, top, near, far);
|
||||
@ -754,22 +791,22 @@ RMDEF Matrix MatrixOrtho(double left, double right, double bottom, double top, d
|
||||
float tb = (top - bottom);
|
||||
float fn = (far - near);
|
||||
|
||||
result.m0 = 2 / rl;
|
||||
result.m1 = 0;
|
||||
result.m2 = 0;
|
||||
result.m3 = 0;
|
||||
result.m4 = 0;
|
||||
result.m5 = 2 / tb;
|
||||
result.m6 = 0;
|
||||
result.m7 = 0;
|
||||
result.m8 = 0;
|
||||
result.m9 = 0;
|
||||
result.m10 = -2 / fn;
|
||||
result.m11 = 0;
|
||||
result.m12 = -(left + right) / rl;
|
||||
result.m13 = -(top + bottom) / tb;
|
||||
result.m14 = -(far + near) / fn;
|
||||
result.m15 = 1;
|
||||
result.m0 = 2.0f/rl;
|
||||
result.m1 = 0.0f;
|
||||
result.m2 = 0.0f;
|
||||
result.m3 = 0.0f;
|
||||
result.m4 = 0.0f;
|
||||
result.m5 = 2.0f/tb;
|
||||
result.m6 = 0.0f;
|
||||
result.m7 = 0.0f;
|
||||
result.m8 = 0.0f;
|
||||
result.m9 = 0.0f;
|
||||
result.m10 = -2.0f/fn;
|
||||
result.m11 = 0.0f;
|
||||
result.m12 = -(left + right)/rl;
|
||||
result.m13 = -(top + bottom)/tb;
|
||||
result.m14 = -(far + near)/fn;
|
||||
result.m15 = 1.0f;
|
||||
|
||||
return result;
|
||||
}
|
||||
@ -789,19 +826,19 @@ RMDEF Matrix MatrixLookAt(Vector3 eye, Vector3 target, Vector3 up)
|
||||
result.m0 = x.x;
|
||||
result.m1 = x.y;
|
||||
result.m2 = x.z;
|
||||
result.m3 = -((x.x * eye.x) + (x.y * eye.y) + (x.z * eye.z));
|
||||
result.m3 = -((x.x*eye.x) + (x.y*eye.y) + (x.z*eye.z));
|
||||
result.m4 = y.x;
|
||||
result.m5 = y.y;
|
||||
result.m6 = y.z;
|
||||
result.m7 = -((y.x * eye.x) + (y.y * eye.y) + (y.z * eye.z));
|
||||
result.m7 = -((y.x*eye.x) + (y.y*eye.y) + (y.z*eye.z));
|
||||
result.m8 = z.x;
|
||||
result.m9 = z.y;
|
||||
result.m10 = z.z;
|
||||
result.m11 = -((z.x * eye.x) + (z.y * eye.y) + (z.z * eye.z));
|
||||
result.m12 = 0;
|
||||
result.m13 = 0;
|
||||
result.m14 = 0;
|
||||
result.m15 = 1;
|
||||
result.m11 = -((z.x*eye.x) + (z.y*eye.y) + (z.z*eye.z));
|
||||
result.m12 = 0.0f;
|
||||
result.m13 = 0.0f;
|
||||
result.m14 = 0.0f;
|
||||
result.m15 = 1.0f;
|
||||
|
||||
return result;
|
||||
}
|
||||
@ -834,9 +871,9 @@ RMDEF void QuaternionNormalize(Quaternion *q)
|
||||
|
||||
length = QuaternionLength(*q);
|
||||
|
||||
if (length == 0) length = 1;
|
||||
if (length == 0.0f) length = 1.0f;
|
||||
|
||||
ilength = 1.0/length;
|
||||
ilength = 1.0f/length;
|
||||
|
||||
q->x *= ilength;
|
||||
q->y *= ilength;
|
||||
@ -882,8 +919,8 @@ RMDEF Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float amount)
|
||||
}
|
||||
else
|
||||
{
|
||||
float ratioA = sin((1 - amount)*halfTheta) / sinHalfTheta;
|
||||
float ratioB = sin(amount*halfTheta) / sinHalfTheta;
|
||||
float ratioA = sin((1 - amount)*halfTheta)/sinHalfTheta;
|
||||
float ratioB = sin(amount*halfTheta)/sinHalfTheta;
|
||||
|
||||
result.x = (q1.x*ratioA + q2.x*ratioB);
|
||||
result.y = (q1.y*ratioA + q2.y*ratioB);
|
||||
@ -902,15 +939,15 @@ RMDEF Quaternion QuaternionFromMatrix(Matrix matrix)
|
||||
|
||||
float trace = MatrixTrace(matrix);
|
||||
|
||||
if (trace > 0)
|
||||
if (trace > 0.0f)
|
||||
{
|
||||
float s = (float)sqrt(trace + 1) * 2;
|
||||
float invS = 1 / s;
|
||||
float s = (float)sqrt(trace + 1)*2.0f;
|
||||
float invS = 1.0f/s;
|
||||
|
||||
result.w = s * 0.25;
|
||||
result.x = (matrix.m6 - matrix.m9) * invS;
|
||||
result.y = (matrix.m8 - matrix.m2) * invS;
|
||||
result.z = (matrix.m1 - matrix.m4) * invS;
|
||||
result.w = s*0.25f;
|
||||
result.x = (matrix.m6 - matrix.m9)*invS;
|
||||
result.y = (matrix.m8 - matrix.m2)*invS;
|
||||
result.z = (matrix.m1 - matrix.m4)*invS;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -918,33 +955,33 @@ RMDEF Quaternion QuaternionFromMatrix(Matrix matrix)
|
||||
|
||||
if (m00 > m11 && m00 > m22)
|
||||
{
|
||||
float s = (float)sqrt(1 + m00 - m11 - m22) * 2;
|
||||
float invS = 1 / s;
|
||||
float s = (float)sqrt(1.0f + m00 - m11 - m22)*2.0f;
|
||||
float invS = 1.0f/s;
|
||||
|
||||
result.w = (matrix.m6 - matrix.m9) * invS;
|
||||
result.x = s * 0.25;
|
||||
result.y = (matrix.m4 + matrix.m1) * invS;
|
||||
result.z = (matrix.m8 + matrix.m2) * invS;
|
||||
result.w = (matrix.m6 - matrix.m9)*invS;
|
||||
result.x = s*0.25f;
|
||||
result.y = (matrix.m4 + matrix.m1)*invS;
|
||||
result.z = (matrix.m8 + matrix.m2)*invS;
|
||||
}
|
||||
else if (m11 > m22)
|
||||
{
|
||||
float s = (float)sqrt(1 + m11 - m00 - m22) * 2;
|
||||
float invS = 1 / s;
|
||||
float s = (float)sqrt(1.0f + m11 - m00 - m22)*2.0f;
|
||||
float invS = 1.0f/s;
|
||||
|
||||
result.w = (matrix.m8 - matrix.m2) * invS;
|
||||
result.x = (matrix.m4 + matrix.m1) * invS;
|
||||
result.y = s * 0.25;
|
||||
result.z = (matrix.m9 + matrix.m6) * invS;
|
||||
result.w = (matrix.m8 - matrix.m2)*invS;
|
||||
result.x = (matrix.m4 + matrix.m1)*invS;
|
||||
result.y = s*0.25f;
|
||||
result.z = (matrix.m9 + matrix.m6)*invS;
|
||||
}
|
||||
else
|
||||
{
|
||||
float s = (float)sqrt(1 + m22 - m00 - m11) * 2;
|
||||
float invS = 1 / s;
|
||||
float s = (float)sqrt(1.0f + m22 - m00 - m11)*2.0f;
|
||||
float invS = 1.0f/s;
|
||||
|
||||
result.w = (matrix.m1 - matrix.m4) * invS;
|
||||
result.x = (matrix.m8 + matrix.m2) * invS;
|
||||
result.y = (matrix.m9 + matrix.m6) * invS;
|
||||
result.z = s * 0.25;
|
||||
result.w = (matrix.m1 - matrix.m4)*invS;
|
||||
result.x = (matrix.m8 + matrix.m2)*invS;
|
||||
result.y = (matrix.m9 + matrix.m6)*invS;
|
||||
result.z = s*0.25f;
|
||||
}
|
||||
}
|
||||
|
||||
@ -974,22 +1011,22 @@ RMDEF Matrix QuaternionToMatrix(Quaternion q)
|
||||
float wy = w*y2;
|
||||
float wz = w*z2;
|
||||
|
||||
result.m0 = 1 - (yy + zz);
|
||||
result.m0 = 1.0f - (yy + zz);
|
||||
result.m1 = xy - wz;
|
||||
result.m2 = xz + wy;
|
||||
result.m3 = 0;
|
||||
result.m3 = 0.0f;
|
||||
result.m4 = xy + wz;
|
||||
result.m5 = 1 - (xx + zz);
|
||||
result.m5 = 1.0f - (xx + zz);
|
||||
result.m6 = yz - wx;
|
||||
result.m7 = 0;
|
||||
result.m7 = 0.0f;
|
||||
result.m8 = xz - wy;
|
||||
result.m9 = yz + wx;
|
||||
result.m10 = 1 - (xx + yy);
|
||||
result.m11 = 0;
|
||||
result.m12 = 0;
|
||||
result.m13 = 0;
|
||||
result.m14 = 0;
|
||||
result.m15 = 1;
|
||||
result.m10 = 1.0f - (xx + yy);
|
||||
result.m11 = 0.0f;
|
||||
result.m12 = 0.0f;
|
||||
result.m13 = 0.0f;
|
||||
result.m14 = 0.0f;
|
||||
result.m15 = 1.0f;
|
||||
|
||||
return result;
|
||||
}
|
||||
@ -998,17 +1035,17 @@ RMDEF Matrix QuaternionToMatrix(Quaternion q)
|
||||
// NOTE: angle must be provided in radians
|
||||
RMDEF Quaternion QuaternionFromAxisAngle(float angle, Vector3 axis)
|
||||
{
|
||||
Quaternion result = { 0, 0, 0, 1 };
|
||||
Quaternion result = { 0.0f, 0.0f, 0.0f, 1.0f };
|
||||
|
||||
if (VectorLength(axis) != 0.0)
|
||||
if (VectorLength(axis) != 0.0f)
|
||||
|
||||
angle *= 0.5;
|
||||
angle *= 0.5f;
|
||||
|
||||
VectorNormalize(&axis);
|
||||
|
||||
result.x = axis.x * (float)sin(angle);
|
||||
result.y = axis.y * (float)sin(angle);
|
||||
result.z = axis.z * (float)sin(angle);
|
||||
result.x = axis.x*(float)sin(angle);
|
||||
result.y = axis.y*(float)sin(angle);
|
||||
result.z = axis.z*(float)sin(angle);
|
||||
result.w = (float)cos(angle);
|
||||
|
||||
QuaternionNormalize(&result);
|
||||
@ -1021,23 +1058,23 @@ RMDEF void QuaternionToAxisAngle(Quaternion q, float *outAngle, Vector3 *outAxis
|
||||
{
|
||||
if (fabs(q.w) > 1.0f) QuaternionNormalize(&q);
|
||||
|
||||
Vector3 resAxis = { 0, 0, 0 };
|
||||
float resAngle = 0;
|
||||
Vector3 resAxis = { 0.0f, 0.0f, 0.0f };
|
||||
float resAngle = 0.0f;
|
||||
|
||||
resAngle = 2.0f * (float)acos(q.w);
|
||||
float den = (float)sqrt(1.0 - q.w * q.w);
|
||||
resAngle = 2.0f*(float)acos(q.w);
|
||||
float den = (float)sqrt(1.0f - q.w*q.w);
|
||||
|
||||
if (den > 0.0001f)
|
||||
{
|
||||
resAxis.x = q.x / den;
|
||||
resAxis.y = q.y / den;
|
||||
resAxis.z = q.z / den;
|
||||
resAxis.x = q.x/den;
|
||||
resAxis.y = q.y/den;
|
||||
resAxis.z = q.z/den;
|
||||
}
|
||||
else
|
||||
{
|
||||
// This occurs when the angle is zero.
|
||||
// Not a problem: just set an arbitrary normalized axis.
|
||||
resAxis.x = 1.0;
|
||||
resAxis.x = 1.0f;
|
||||
}
|
||||
|
||||
*outAxis = resAxis;
|
||||
@ -1058,5 +1095,6 @@ RMDEF void QuaternionTransform(Quaternion *q, Matrix mat)
|
||||
q->w = mat.m3*x + mat.m7*y + mat.m11*z + mat.m15*w;
|
||||
}
|
||||
|
||||
#endif // RAYMATH_DEFINE
|
||||
#endif // RAYMATH_H
|
||||
#endif // RAYMATH_IMPLEMENTATION
|
||||
|
||||
#endif // RAYMATH_H
|
@ -32,6 +32,8 @@
|
||||
#include <stdlib.h> // Declares malloc() and free() for memory management, rand()
|
||||
#include <string.h> // Declares strcmp(), strlen(), strtok()
|
||||
|
||||
#include "raymath.h" // Required for Vector3 and Matrix functions
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_11)
|
||||
#ifdef __APPLE__ // OpenGL include for OSX
|
||||
#include <OpenGL/gl.h>
|
||||
|
@ -37,11 +37,12 @@
|
||||
#endif
|
||||
|
||||
#if defined(RLGL_STANDALONE)
|
||||
#define RAYMATH_STANDALONE
|
||||
#define RAYMATH_IMPLEMENTATION // Use raymath as a header-only library (includes implementation)
|
||||
#define RAYMATH_EXTERN_INLINE // Compile raymath functions as static inline (remember, it's a compiler hint)
|
||||
#define RAYMATH_STANDALONE // Not dependent on raylib.h structs: Vector3, Matrix
|
||||
#include "raymath.h" // Required for Vector3 and Matrix functions
|
||||
#endif
|
||||
|
||||
#include "raymath.h" // Required for data type Matrix and Matrix functions
|
||||
|
||||
// Select desired OpenGL version
|
||||
// NOTE: Those preprocessor defines are only used on rlgl module,
|
||||
// if OpenGL version is required by any other module, it uses rlGetVersion()
|
||||
@ -92,7 +93,7 @@ typedef enum { RL_LINES, RL_TRIANGLES, RL_QUADS } DrawMode;
|
||||
|
||||
typedef enum { OPENGL_11 = 1, OPENGL_33, OPENGL_ES_20 } GlVersion;
|
||||
|
||||
#ifdef RLGL_STANDALONE
|
||||
#if defined(RLGL_STANDALONE)
|
||||
#ifndef __cplusplus
|
||||
// Boolean type
|
||||
typedef enum { false, true } bool;
|
||||
|
715
src/stb_image.h
715
src/stb_image.h
File diff suppressed because it is too large
Load Diff
@ -1,7 +1,6 @@
|
||||
/* stb_image_write - v0.98 - public domain - http://nothings.org/stb/stb_image_write.h
|
||||
writes out PNG/BMP/TGA images to C stdio - Sean Barrett 2010
|
||||
no warranty implied; use at your own risk
|
||||
|
||||
/* stb_image_write - v1.01 - public domain - http://nothings.org/stb/stb_image_write.h
|
||||
writes out PNG/BMP/TGA images to C stdio - Sean Barrett 2010-2015
|
||||
no warranty implied; use at your own risk
|
||||
|
||||
Before #including,
|
||||
|
||||
@ -18,7 +17,7 @@ ABOUT:
|
||||
|
||||
The PNG output is not optimal; it is 20-50% larger than the file
|
||||
written by a decent optimizing implementation. This library is designed
|
||||
for source code compactness and simplicitly, not optimal image file size
|
||||
for source code compactness and simplicity, not optimal image file size
|
||||
or run-time performance.
|
||||
|
||||
BUILDING:
|
||||
@ -35,7 +34,22 @@ USAGE:
|
||||
int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes);
|
||||
int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data);
|
||||
int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data);
|
||||
int stbi_write_hdr(char const *filename, int w, int h, int comp, const void *data);
|
||||
int stbi_write_hdr(char const *filename, int w, int h, int comp, const float *data);
|
||||
|
||||
There are also four equivalent functions that use an arbitrary write function. You are
|
||||
expected to open/close your file-equivalent before and after calling these:
|
||||
|
||||
int stbi_write_png_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data, int stride_in_bytes);
|
||||
int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data);
|
||||
int stbi_write_tga_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data);
|
||||
int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const float *data);
|
||||
|
||||
where the callback is:
|
||||
void stbi_write_func(void *context, void *data, int size);
|
||||
|
||||
You can define STBI_WRITE_NO_STDIO to disable the file variant of these
|
||||
functions, so the library will not use stdio.h at all. However, this will
|
||||
also disable HDR writing, because it requires stdio for formatted output.
|
||||
|
||||
Each function returns 0 on failure and non-0 on success.
|
||||
|
||||
@ -63,6 +77,9 @@ USAGE:
|
||||
data, alpha (if provided) is discarded, and for monochrome data it is
|
||||
replicated across all three channels.
|
||||
|
||||
TGA supports RLE or non-RLE compressed data. To use non-RLE-compressed
|
||||
data, set the global variable 'stbi_write_tga_with_rle' to 0.
|
||||
|
||||
CREDITS:
|
||||
|
||||
PNG/BMP/TGA
|
||||
@ -73,8 +90,25 @@ CREDITS:
|
||||
Jean-Sebastien Guay
|
||||
misc enhancements:
|
||||
Tim Kelsey
|
||||
TGA RLE
|
||||
Alan Hickman
|
||||
initial file IO callback implementation
|
||||
Emmanuel Julien
|
||||
bugfixes:
|
||||
github:Chribba
|
||||
Guillaume Chereau
|
||||
github:jry2
|
||||
github:romigrou
|
||||
Sergio Gonzalez
|
||||
Jonas Karlsson
|
||||
Filip Wasil
|
||||
|
||||
LICENSE
|
||||
|
||||
This software is in the public domain. Where that dedication is not
|
||||
recognized, you are granted a perpetual, irrevocable license to copy,
|
||||
distribute, and modify this file as you see fit.
|
||||
|
||||
*/
|
||||
|
||||
#ifndef INCLUDE_STB_IMAGE_WRITE_H
|
||||
@ -84,10 +118,26 @@ CREDITS:
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
extern int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes);
|
||||
extern int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data);
|
||||
extern int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data);
|
||||
extern int stbi_write_hdr(char const *filename, int w, int h, int comp, const float *data);
|
||||
#ifdef STB_IMAGE_WRITE_STATIC
|
||||
#define STBIWDEF static
|
||||
#else
|
||||
#define STBIWDEF extern
|
||||
extern int stbi_write_tga_with_rle;
|
||||
#endif
|
||||
|
||||
#ifndef STBI_WRITE_NO_STDIO
|
||||
STBIWDEF int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes);
|
||||
STBIWDEF int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data);
|
||||
STBIWDEF int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data);
|
||||
STBIWDEF int stbi_write_hdr(char const *filename, int w, int h, int comp, const float *data);
|
||||
#endif
|
||||
|
||||
typedef void stbi_write_func(void *context, void *data, int size);
|
||||
|
||||
STBIWDEF int stbi_write_png_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data, int stride_in_bytes);
|
||||
STBIWDEF int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data);
|
||||
STBIWDEF int stbi_write_tga_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data);
|
||||
STBIWDEF int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const float *data);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
@ -97,25 +147,43 @@ extern int stbi_write_hdr(char const *filename, int w, int h, int comp, const fl
|
||||
|
||||
#ifdef STB_IMAGE_WRITE_IMPLEMENTATION
|
||||
|
||||
#ifdef _WIN32
|
||||
#ifndef _CRT_SECURE_NO_WARNINGS
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
#ifndef _CRT_NONSTDC_NO_DEPRECATE
|
||||
#define _CRT_NONSTDC_NO_DEPRECATE
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef STBI_WRITE_NO_STDIO
|
||||
#include <stdio.h>
|
||||
#endif // STBI_WRITE_NO_STDIO
|
||||
|
||||
#include <stdarg.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
|
||||
#if defined(STBIW_MALLOC) && defined(STBIW_FREE) && defined(STBIW_REALLOC)
|
||||
#if defined(STBIW_MALLOC) && defined(STBIW_FREE) && (defined(STBIW_REALLOC) || defined(STBIW_REALLOC_SIZED))
|
||||
// ok
|
||||
#elif !defined(STBIW_MALLOC) && !defined(STBIW_FREE) && !defined(STBIW_REALLOC)
|
||||
#elif !defined(STBIW_MALLOC) && !defined(STBIW_FREE) && !defined(STBIW_REALLOC) && !defined(STBIW_REALLOC_SIZED)
|
||||
// ok
|
||||
#else
|
||||
#error "Must define all or none of STBIW_MALLOC, STBIW_FREE, and STBIW_REALLOC."
|
||||
#error "Must define all or none of STBIW_MALLOC, STBIW_FREE, and STBIW_REALLOC (or STBIW_REALLOC_SIZED)."
|
||||
#endif
|
||||
|
||||
#ifndef STBIW_MALLOC
|
||||
#define STBIW_MALLOC(sz) malloc(sz)
|
||||
#define STBIW_REALLOC(p,sz) realloc(p,sz)
|
||||
#define STBIW_FREE(p) free(p)
|
||||
#define STBIW_MALLOC(sz) malloc(sz)
|
||||
#define STBIW_REALLOC(p,newsz) realloc(p,newsz)
|
||||
#define STBIW_FREE(p) free(p)
|
||||
#endif
|
||||
|
||||
#ifndef STBIW_REALLOC_SIZED
|
||||
#define STBIW_REALLOC_SIZED(p,oldsz,newsz) STBIW_REALLOC(p,newsz)
|
||||
#endif
|
||||
|
||||
|
||||
#ifndef STBIW_MEMMOVE
|
||||
#define STBIW_MEMMOVE(a,b,sz) memmove(a,b,sz)
|
||||
#endif
|
||||
@ -126,22 +194,73 @@ extern int stbi_write_hdr(char const *filename, int w, int h, int comp, const fl
|
||||
#define STBIW_ASSERT(x) assert(x)
|
||||
#endif
|
||||
|
||||
#define STBIW_UCHAR(x) (unsigned char) ((x) & 0xff)
|
||||
|
||||
typedef struct
|
||||
{
|
||||
stbi_write_func *func;
|
||||
void *context;
|
||||
} stbi__write_context;
|
||||
|
||||
// initialize a callback-based context
|
||||
static void stbi__start_write_callbacks(stbi__write_context *s, stbi_write_func *c, void *context)
|
||||
{
|
||||
s->func = c;
|
||||
s->context = context;
|
||||
}
|
||||
|
||||
#ifndef STBI_WRITE_NO_STDIO
|
||||
|
||||
static void stbi__stdio_write(void *context, void *data, int size)
|
||||
{
|
||||
fwrite(data,1,size,(FILE*) context);
|
||||
}
|
||||
|
||||
static int stbi__start_write_file(stbi__write_context *s, const char *filename)
|
||||
{
|
||||
FILE *f = fopen(filename, "wb");
|
||||
stbi__start_write_callbacks(s, stbi__stdio_write, (void *) f);
|
||||
return f != NULL;
|
||||
}
|
||||
|
||||
static void stbi__end_write_file(stbi__write_context *s)
|
||||
{
|
||||
fclose((FILE *)s->context);
|
||||
}
|
||||
|
||||
#endif // !STBI_WRITE_NO_STDIO
|
||||
|
||||
typedef unsigned int stbiw_uint32;
|
||||
typedef int stb_image_write_test[sizeof(stbiw_uint32)==4 ? 1 : -1];
|
||||
|
||||
static void writefv(FILE *f, const char *fmt, va_list v)
|
||||
#ifdef STB_IMAGE_WRITE_STATIC
|
||||
static int stbi_write_tga_with_rle = 1;
|
||||
#else
|
||||
int stbi_write_tga_with_rle = 1;
|
||||
#endif
|
||||
|
||||
static void stbiw__writefv(stbi__write_context *s, const char *fmt, va_list v)
|
||||
{
|
||||
while (*fmt) {
|
||||
switch (*fmt++) {
|
||||
case ' ': break;
|
||||
case '1': { unsigned char x = (unsigned char) va_arg(v, int); fputc(x,f); break; }
|
||||
case '2': { int x = va_arg(v,int); unsigned char b[2];
|
||||
b[0] = (unsigned char) x; b[1] = (unsigned char) (x>>8);
|
||||
fwrite(b,2,1,f); break; }
|
||||
case '4': { stbiw_uint32 x = va_arg(v,int); unsigned char b[4];
|
||||
b[0]=(unsigned char)x; b[1]=(unsigned char)(x>>8);
|
||||
b[2]=(unsigned char)(x>>16); b[3]=(unsigned char)(x>>24);
|
||||
fwrite(b,4,1,f); break; }
|
||||
case '1': { unsigned char x = STBIW_UCHAR(va_arg(v, int));
|
||||
s->func(s->context,&x,1);
|
||||
break; }
|
||||
case '2': { int x = va_arg(v,int);
|
||||
unsigned char b[2];
|
||||
b[0] = STBIW_UCHAR(x);
|
||||
b[1] = STBIW_UCHAR(x>>8);
|
||||
s->func(s->context,b,2);
|
||||
break; }
|
||||
case '4': { stbiw_uint32 x = va_arg(v,int);
|
||||
unsigned char b[4];
|
||||
b[0]=STBIW_UCHAR(x);
|
||||
b[1]=STBIW_UCHAR(x>>8);
|
||||
b[2]=STBIW_UCHAR(x>>16);
|
||||
b[3]=STBIW_UCHAR(x>>24);
|
||||
s->func(s->context,b,4);
|
||||
break; }
|
||||
default:
|
||||
STBIW_ASSERT(0);
|
||||
return;
|
||||
@ -149,18 +268,60 @@ static void writefv(FILE *f, const char *fmt, va_list v)
|
||||
}
|
||||
}
|
||||
|
||||
static void write3(FILE *f, unsigned char a, unsigned char b, unsigned char c)
|
||||
static void stbiw__writef(stbi__write_context *s, const char *fmt, ...)
|
||||
{
|
||||
va_list v;
|
||||
va_start(v, fmt);
|
||||
stbiw__writefv(s, fmt, v);
|
||||
va_end(v);
|
||||
}
|
||||
|
||||
static void stbiw__write3(stbi__write_context *s, unsigned char a, unsigned char b, unsigned char c)
|
||||
{
|
||||
unsigned char arr[3];
|
||||
arr[0] = a, arr[1] = b, arr[2] = c;
|
||||
fwrite(arr, 3, 1, f);
|
||||
s->func(s->context, arr, 3);
|
||||
}
|
||||
|
||||
static void write_pixels(FILE *f, int rgb_dir, int vdir, int x, int y, int comp, void *data, int write_alpha, int scanline_pad, int expand_mono)
|
||||
static void stbiw__write_pixel(stbi__write_context *s, int rgb_dir, int comp, int write_alpha, int expand_mono, unsigned char *d)
|
||||
{
|
||||
unsigned char bg[3] = { 255, 0, 255}, px[3];
|
||||
int k;
|
||||
|
||||
if (write_alpha < 0)
|
||||
s->func(s->context, &d[comp - 1], 1);
|
||||
|
||||
switch (comp) {
|
||||
case 1:
|
||||
s->func(s->context,d,1);
|
||||
break;
|
||||
case 2:
|
||||
if (expand_mono)
|
||||
stbiw__write3(s, d[0], d[0], d[0]); // monochrome bmp
|
||||
else
|
||||
s->func(s->context, d, 1); // monochrome TGA
|
||||
break;
|
||||
case 4:
|
||||
if (!write_alpha) {
|
||||
// composite against pink background
|
||||
for (k = 0; k < 3; ++k)
|
||||
px[k] = bg[k] + ((d[k] - bg[k]) * d[3]) / 255;
|
||||
stbiw__write3(s, px[1 - rgb_dir], px[1], px[1 + rgb_dir]);
|
||||
break;
|
||||
}
|
||||
/* FALLTHROUGH */
|
||||
case 3:
|
||||
stbiw__write3(s, d[1 - rgb_dir], d[1], d[1 + rgb_dir]);
|
||||
break;
|
||||
}
|
||||
if (write_alpha > 0)
|
||||
s->func(s->context, &d[comp - 1], 1);
|
||||
}
|
||||
|
||||
static void stbiw__write_pixels(stbi__write_context *s, int rgb_dir, int vdir, int x, int y, int comp, void *data, int write_alpha, int scanline_pad, int expand_mono)
|
||||
{
|
||||
stbiw_uint32 zero = 0;
|
||||
int i,j,k, j_end;
|
||||
int i,j, j_end;
|
||||
|
||||
if (y <= 0)
|
||||
return;
|
||||
@ -173,73 +334,148 @@ static void write_pixels(FILE *f, int rgb_dir, int vdir, int x, int y, int comp,
|
||||
for (; j != j_end; j += vdir) {
|
||||
for (i=0; i < x; ++i) {
|
||||
unsigned char *d = (unsigned char *) data + (j*x+i)*comp;
|
||||
if (write_alpha < 0)
|
||||
fwrite(&d[comp-1], 1, 1, f);
|
||||
switch (comp) {
|
||||
case 1: fwrite(d, 1, 1, f);
|
||||
break;
|
||||
case 2: if (expand_mono)
|
||||
write3(f, d[0],d[0],d[0]); // monochrome bmp
|
||||
else
|
||||
fwrite(d, 1, 1, f); // monochrome TGA
|
||||
break;
|
||||
case 4:
|
||||
if (!write_alpha) {
|
||||
// composite against pink background
|
||||
for (k=0; k < 3; ++k)
|
||||
px[k] = bg[k] + ((d[k] - bg[k]) * d[3])/255;
|
||||
write3(f, px[1-rgb_dir],px[1],px[1+rgb_dir]);
|
||||
break;
|
||||
}
|
||||
/* FALLTHROUGH */
|
||||
case 3:
|
||||
write3(f, d[1-rgb_dir],d[1],d[1+rgb_dir]);
|
||||
break;
|
||||
}
|
||||
if (write_alpha > 0)
|
||||
fwrite(&d[comp-1], 1, 1, f);
|
||||
stbiw__write_pixel(s, rgb_dir, comp, write_alpha, expand_mono, d);
|
||||
}
|
||||
fwrite(&zero,scanline_pad,1,f);
|
||||
s->func(s->context, &zero, scanline_pad);
|
||||
}
|
||||
}
|
||||
|
||||
static int outfile(char const *filename, int rgb_dir, int vdir, int x, int y, int comp, int expand_mono, void *data, int alpha, int pad, const char *fmt, ...)
|
||||
static int stbiw__outfile(stbi__write_context *s, int rgb_dir, int vdir, int x, int y, int comp, int expand_mono, void *data, int alpha, int pad, const char *fmt, ...)
|
||||
{
|
||||
FILE *f;
|
||||
if (y < 0 || x < 0) return 0;
|
||||
f = fopen(filename, "wb");
|
||||
if (f) {
|
||||
if (y < 0 || x < 0) {
|
||||
return 0;
|
||||
} else {
|
||||
va_list v;
|
||||
va_start(v, fmt);
|
||||
writefv(f, fmt, v);
|
||||
stbiw__writefv(s, fmt, v);
|
||||
va_end(v);
|
||||
write_pixels(f,rgb_dir,vdir,x,y,comp,data,alpha,pad,expand_mono);
|
||||
fclose(f);
|
||||
stbiw__write_pixels(s,rgb_dir,vdir,x,y,comp,data,alpha,pad, expand_mono);
|
||||
return 1;
|
||||
}
|
||||
return f != NULL;
|
||||
}
|
||||
|
||||
int stbi_write_bmp(char const *filename, int x, int y, int comp, const void *data)
|
||||
static int stbi_write_bmp_core(stbi__write_context *s, int x, int y, int comp, const void *data)
|
||||
{
|
||||
int pad = (-x*3) & 3;
|
||||
return outfile(filename,-1,-1,x,y,comp,1,(void *) data,0,pad,
|
||||
return stbiw__outfile(s,-1,-1,x,y,comp,1,(void *) data,0,pad,
|
||||
"11 4 22 4" "4 44 22 444444",
|
||||
'B', 'M', 14+40+(x*3+pad)*y, 0,0, 14+40, // file header
|
||||
40, x,y, 1,24, 0,0,0,0,0,0); // bitmap header
|
||||
}
|
||||
|
||||
int stbi_write_tga(char const *filename, int x, int y, int comp, const void *data)
|
||||
STBIWDEF int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data)
|
||||
{
|
||||
stbi__write_context s;
|
||||
stbi__start_write_callbacks(&s, func, context);
|
||||
return stbi_write_bmp_core(&s, x, y, comp, data);
|
||||
}
|
||||
|
||||
#ifndef STBI_WRITE_NO_STDIO
|
||||
STBIWDEF int stbi_write_bmp(char const *filename, int x, int y, int comp, const void *data)
|
||||
{
|
||||
stbi__write_context s;
|
||||
if (stbi__start_write_file(&s,filename)) {
|
||||
int r = stbi_write_bmp_core(&s, x, y, comp, data);
|
||||
stbi__end_write_file(&s);
|
||||
return r;
|
||||
} else
|
||||
return 0;
|
||||
}
|
||||
#endif //!STBI_WRITE_NO_STDIO
|
||||
|
||||
static int stbi_write_tga_core(stbi__write_context *s, int x, int y, int comp, void *data)
|
||||
{
|
||||
int has_alpha = (comp == 2 || comp == 4);
|
||||
int colorbytes = has_alpha ? comp-1 : comp;
|
||||
int format = colorbytes < 2 ? 3 : 2; // 3 color channels (RGB/RGBA) = 2, 1 color channel (Y/YA) = 3
|
||||
return outfile(filename, -1,-1, x, y, comp, 0, (void *) data, has_alpha, 0,
|
||||
"111 221 2222 11", 0,0,format, 0,0,0, 0,0,x,y, (colorbytes+has_alpha)*8, has_alpha*8);
|
||||
|
||||
if (y < 0 || x < 0)
|
||||
return 0;
|
||||
|
||||
if (!stbi_write_tga_with_rle) {
|
||||
return stbiw__outfile(s, -1, -1, x, y, comp, 0, (void *) data, has_alpha, 0,
|
||||
"111 221 2222 11", 0, 0, format, 0, 0, 0, 0, 0, x, y, (colorbytes + has_alpha) * 8, has_alpha * 8);
|
||||
} else {
|
||||
int i,j,k;
|
||||
|
||||
stbiw__writef(s, "111 221 2222 11", 0,0,format+8, 0,0,0, 0,0,x,y, (colorbytes + has_alpha) * 8, has_alpha * 8);
|
||||
|
||||
for (j = y - 1; j >= 0; --j) {
|
||||
unsigned char *row = (unsigned char *) data + j * x * comp;
|
||||
int len;
|
||||
|
||||
for (i = 0; i < x; i += len) {
|
||||
unsigned char *begin = row + i * comp;
|
||||
int diff = 1;
|
||||
len = 1;
|
||||
|
||||
if (i < x - 1) {
|
||||
++len;
|
||||
diff = memcmp(begin, row + (i + 1) * comp, comp);
|
||||
if (diff) {
|
||||
const unsigned char *prev = begin;
|
||||
for (k = i + 2; k < x && len < 128; ++k) {
|
||||
if (memcmp(prev, row + k * comp, comp)) {
|
||||
prev += comp;
|
||||
++len;
|
||||
} else {
|
||||
--len;
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (k = i + 2; k < x && len < 128; ++k) {
|
||||
if (!memcmp(begin, row + k * comp, comp)) {
|
||||
++len;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (diff) {
|
||||
unsigned char header = STBIW_UCHAR(len - 1);
|
||||
s->func(s->context, &header, 1);
|
||||
for (k = 0; k < len; ++k) {
|
||||
stbiw__write_pixel(s, -1, comp, has_alpha, 0, begin + k * comp);
|
||||
}
|
||||
} else {
|
||||
unsigned char header = STBIW_UCHAR(len - 129);
|
||||
s->func(s->context, &header, 1);
|
||||
stbiw__write_pixel(s, -1, comp, has_alpha, 0, begin);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
int stbi_write_tga_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data)
|
||||
{
|
||||
stbi__write_context s;
|
||||
stbi__start_write_callbacks(&s, func, context);
|
||||
return stbi_write_tga_core(&s, x, y, comp, (void *) data);
|
||||
}
|
||||
|
||||
#ifndef STBI_WRITE_NO_STDIO
|
||||
int stbi_write_tga(char const *filename, int x, int y, int comp, const void *data)
|
||||
{
|
||||
stbi__write_context s;
|
||||
if (stbi__start_write_file(&s,filename)) {
|
||||
int r = stbi_write_tga_core(&s, x, y, comp, (void *) data);
|
||||
stbi__end_write_file(&s);
|
||||
return r;
|
||||
} else
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
// *************************************************************************************************
|
||||
// Radiance RGBE HDR writer
|
||||
// by Baldur Karlsson
|
||||
#ifndef STBI_WRITE_NO_STDIO
|
||||
|
||||
#define stbiw__max(a, b) ((a) > (b) ? (a) : (b))
|
||||
|
||||
void stbiw__linear_to_rgbe(unsigned char *rgbe, float *linear)
|
||||
@ -247,7 +483,7 @@ void stbiw__linear_to_rgbe(unsigned char *rgbe, float *linear)
|
||||
int exponent;
|
||||
float maxcomp = stbiw__max(linear[0], stbiw__max(linear[1], linear[2]));
|
||||
|
||||
if (maxcomp < 1e-32) {
|
||||
if (maxcomp < 1e-32f) {
|
||||
rgbe[0] = rgbe[1] = rgbe[2] = rgbe[3] = 0;
|
||||
} else {
|
||||
float normalize = (float) frexp(maxcomp, &exponent) * 256.0f/maxcomp;
|
||||
@ -259,23 +495,23 @@ void stbiw__linear_to_rgbe(unsigned char *rgbe, float *linear)
|
||||
}
|
||||
}
|
||||
|
||||
void stbiw__write_run_data(FILE *f, int length, unsigned char databyte)
|
||||
void stbiw__write_run_data(stbi__write_context *s, int length, unsigned char databyte)
|
||||
{
|
||||
unsigned char lengthbyte = (unsigned char) (length+128);
|
||||
unsigned char lengthbyte = STBIW_UCHAR(length+128);
|
||||
STBIW_ASSERT(length+128 <= 255);
|
||||
fwrite(&lengthbyte, 1, 1, f);
|
||||
fwrite(&databyte, 1, 1, f);
|
||||
s->func(s->context, &lengthbyte, 1);
|
||||
s->func(s->context, &databyte, 1);
|
||||
}
|
||||
|
||||
void stbiw__write_dump_data(FILE *f, int length, unsigned char *data)
|
||||
void stbiw__write_dump_data(stbi__write_context *s, int length, unsigned char *data)
|
||||
{
|
||||
unsigned char lengthbyte = (unsigned char )(length & 0xff);
|
||||
unsigned char lengthbyte = STBIW_UCHAR(length);
|
||||
STBIW_ASSERT(length <= 128); // inconsistent with spec but consistent with official code
|
||||
fwrite(&lengthbyte, 1, 1, f);
|
||||
fwrite(data, length, 1, f);
|
||||
s->func(s->context, &lengthbyte, 1);
|
||||
s->func(s->context, data, length);
|
||||
}
|
||||
|
||||
void stbiw__write_hdr_scanline(FILE *f, int width, int comp, unsigned char *scratch, const float *scanline)
|
||||
void stbiw__write_hdr_scanline(stbi__write_context *s, int width, int ncomp, unsigned char *scratch, float *scanline)
|
||||
{
|
||||
unsigned char scanlineheader[4] = { 2, 2, 0, 0 };
|
||||
unsigned char rgbe[4];
|
||||
@ -288,31 +524,31 @@ void stbiw__write_hdr_scanline(FILE *f, int width, int comp, unsigned char *scra
|
||||
/* skip RLE for images too small or large */
|
||||
if (width < 8 || width >= 32768) {
|
||||
for (x=0; x < width; x++) {
|
||||
switch (comp) {
|
||||
switch (ncomp) {
|
||||
case 4: /* fallthrough */
|
||||
case 3: linear[2] = scanline[x*comp + 2];
|
||||
linear[1] = scanline[x*comp + 1];
|
||||
linear[0] = scanline[x*comp + 0];
|
||||
case 3: linear[2] = scanline[x*ncomp + 2];
|
||||
linear[1] = scanline[x*ncomp + 1];
|
||||
linear[0] = scanline[x*ncomp + 0];
|
||||
break;
|
||||
case 2: /* fallthrough */
|
||||
case 1: linear[0] = linear[1] = linear[2] = scanline[x*comp + 0];
|
||||
default:
|
||||
linear[0] = linear[1] = linear[2] = scanline[x*ncomp + 0];
|
||||
break;
|
||||
}
|
||||
stbiw__linear_to_rgbe(rgbe, linear);
|
||||
fwrite(rgbe, 4, 1, f);
|
||||
s->func(s->context, rgbe, 4);
|
||||
}
|
||||
} else {
|
||||
int c,r;
|
||||
/* encode into scratch buffer */
|
||||
for (x=0; x < width; x++) {
|
||||
switch(comp) {
|
||||
switch(ncomp) {
|
||||
case 4: /* fallthrough */
|
||||
case 3: linear[2] = scanline[x*comp + 2];
|
||||
linear[1] = scanline[x*comp + 1];
|
||||
linear[0] = scanline[x*comp + 0];
|
||||
case 3: linear[2] = scanline[x*ncomp + 2];
|
||||
linear[1] = scanline[x*ncomp + 1];
|
||||
linear[0] = scanline[x*ncomp + 0];
|
||||
break;
|
||||
case 2: /* fallthrough */
|
||||
case 1: linear[0] = linear[1] = linear[2] = scanline[x*comp + 0];
|
||||
default:
|
||||
linear[0] = linear[1] = linear[2] = scanline[x*ncomp + 0];
|
||||
break;
|
||||
}
|
||||
stbiw__linear_to_rgbe(rgbe, linear);
|
||||
@ -322,7 +558,7 @@ void stbiw__write_hdr_scanline(FILE *f, int width, int comp, unsigned char *scra
|
||||
scratch[x + width*3] = rgbe[3];
|
||||
}
|
||||
|
||||
fwrite(scanlineheader, 4, 1, f);
|
||||
s->func(s->context, scanlineheader, 4);
|
||||
|
||||
/* RLE each component separately */
|
||||
for (c=0; c < 4; c++) {
|
||||
@ -343,7 +579,7 @@ void stbiw__write_hdr_scanline(FILE *f, int width, int comp, unsigned char *scra
|
||||
while (x < r) {
|
||||
int len = r-x;
|
||||
if (len > 128) len = 128;
|
||||
stbiw__write_dump_data(f, len, &comp[x]);
|
||||
stbiw__write_dump_data(s, len, &comp[x]);
|
||||
x += len;
|
||||
}
|
||||
// if there's a run, output it
|
||||
@ -355,7 +591,7 @@ void stbiw__write_hdr_scanline(FILE *f, int width, int comp, unsigned char *scra
|
||||
while (x < r) {
|
||||
int len = r-x;
|
||||
if (len > 127) len = 127;
|
||||
stbiw__write_run_data(f, len, comp[x]);
|
||||
stbiw__write_run_data(s, len, comp[x]);
|
||||
x += len;
|
||||
}
|
||||
}
|
||||
@ -364,27 +600,52 @@ void stbiw__write_hdr_scanline(FILE *f, int width, int comp, unsigned char *scra
|
||||
}
|
||||
}
|
||||
|
||||
int stbi_write_hdr(char const *filename, int x, int y, int comp, const float *data)
|
||||
static int stbi_write_hdr_core(stbi__write_context *s, int x, int y, int comp, float *data)
|
||||
{
|
||||
int i;
|
||||
FILE *f;
|
||||
if (y <= 0 || x <= 0 || data == NULL) return 0;
|
||||
f = fopen(filename, "wb");
|
||||
if (f) {
|
||||
/* Each component is stored separately. Allocate scratch space for full output scanline. */
|
||||
if (y <= 0 || x <= 0 || data == NULL)
|
||||
return 0;
|
||||
else {
|
||||
// Each component is stored separately. Allocate scratch space for full output scanline.
|
||||
unsigned char *scratch = (unsigned char *) STBIW_MALLOC(x*4);
|
||||
fprintf(f, "#?RADIANCE\n# Written by stb_image_write.h\nFORMAT=32-bit_rle_rgbe\n" );
|
||||
fprintf(f, "EXPOSURE= 1.0000000000000\n\n-Y %d +X %d\n" , y, x);
|
||||
int i, len;
|
||||
char buffer[128];
|
||||
char header[] = "#?RADIANCE\n# Written by stb_image_write.h\nFORMAT=32-bit_rle_rgbe\n";
|
||||
s->func(s->context, header, sizeof(header)-1);
|
||||
|
||||
len = sprintf(buffer, "EXPOSURE= 1.0000000000000\n\n-Y %d +X %d\n", y, x);
|
||||
s->func(s->context, buffer, len);
|
||||
|
||||
for(i=0; i < y; i++)
|
||||
stbiw__write_hdr_scanline(f, x, comp, scratch, data + comp*i*x);
|
||||
stbiw__write_hdr_scanline(s, x, comp, scratch, data + comp*i*x);
|
||||
STBIW_FREE(scratch);
|
||||
fclose(f);
|
||||
return 1;
|
||||
}
|
||||
return f != NULL;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////
|
||||
// PNG
|
||||
int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const float *data)
|
||||
{
|
||||
stbi__write_context s;
|
||||
stbi__start_write_callbacks(&s, func, context);
|
||||
return stbi_write_hdr_core(&s, x, y, comp, (float *) data);
|
||||
}
|
||||
|
||||
int stbi_write_hdr(char const *filename, int x, int y, int comp, const float *data)
|
||||
{
|
||||
stbi__write_context s;
|
||||
if (stbi__start_write_file(&s,filename)) {
|
||||
int r = stbi_write_hdr_core(&s, x, y, comp, (float *) data);
|
||||
stbi__end_write_file(&s);
|
||||
return r;
|
||||
} else
|
||||
return 0;
|
||||
}
|
||||
#endif // STBI_WRITE_NO_STDIO
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// PNG writer
|
||||
//
|
||||
|
||||
// stretchy buffer; stbiw__sbpush() == vector<>::push_back() -- stbiw__sbcount() == vector<>::size()
|
||||
#define stbiw__sbraw(a) ((int *) (a) - 2)
|
||||
@ -402,7 +663,7 @@ int stbi_write_hdr(char const *filename, int x, int y, int comp, const float *da
|
||||
static void *stbiw__sbgrowf(void **arr, int increment, int itemsize)
|
||||
{
|
||||
int m = *arr ? 2*stbiw__sbm(*arr)+increment : increment+1;
|
||||
void *p = STBIW_REALLOC(*arr ? stbiw__sbraw(*arr) : 0, itemsize * m + sizeof(int)*2);
|
||||
void *p = STBIW_REALLOC_SIZED(*arr ? stbiw__sbraw(*arr) : 0, *arr ? (stbiw__sbm(*arr)*itemsize + sizeof(int)*2) : 0, itemsize * m + sizeof(int)*2);
|
||||
STBIW_ASSERT(p);
|
||||
if (p) {
|
||||
if (!*arr) ((int *) p)[1] = 0;
|
||||
@ -415,7 +676,7 @@ static void *stbiw__sbgrowf(void **arr, int increment, int itemsize)
|
||||
static unsigned char *stbiw__zlib_flushf(unsigned char *data, unsigned int *bitbuffer, int *bitcount)
|
||||
{
|
||||
while (*bitcount >= 8) {
|
||||
stbiw__sbpush(data, (unsigned char) *bitbuffer);
|
||||
stbiw__sbpush(data, STBIW_UCHAR(*bitbuffer));
|
||||
*bitbuffer >>= 8;
|
||||
*bitcount -= 8;
|
||||
}
|
||||
@ -550,18 +811,19 @@ unsigned char * stbi_zlib_compress(unsigned char *data, int data_len, int *out_l
|
||||
|
||||
{
|
||||
// compute adler32 on input
|
||||
unsigned int i=0, s1=1, s2=0, blocklen = data_len % 5552;
|
||||
int j=0;
|
||||
unsigned int s1=1, s2=0;
|
||||
int blocklen = (int) (data_len % 5552);
|
||||
j=0;
|
||||
while (j < data_len) {
|
||||
for (i=0; i < blocklen; ++i) s1 += data[j+i], s2 += s1;
|
||||
s1 %= 65521, s2 %= 65521;
|
||||
j += blocklen;
|
||||
blocklen = 5552;
|
||||
}
|
||||
stbiw__sbpush(out, (unsigned char) (s2 >> 8));
|
||||
stbiw__sbpush(out, (unsigned char) s2);
|
||||
stbiw__sbpush(out, (unsigned char) (s1 >> 8));
|
||||
stbiw__sbpush(out, (unsigned char) s1);
|
||||
stbiw__sbpush(out, STBIW_UCHAR(s2 >> 8));
|
||||
stbiw__sbpush(out, STBIW_UCHAR(s2));
|
||||
stbiw__sbpush(out, STBIW_UCHAR(s1 >> 8));
|
||||
stbiw__sbpush(out, STBIW_UCHAR(s1));
|
||||
}
|
||||
*out_len = stbiw__sbn(out);
|
||||
// make returned pointer freeable
|
||||
@ -569,21 +831,52 @@ unsigned char * stbi_zlib_compress(unsigned char *data, int data_len, int *out_l
|
||||
return (unsigned char *) stbiw__sbraw(out);
|
||||
}
|
||||
|
||||
unsigned int stbiw__crc32(unsigned char *buffer, int len)
|
||||
static unsigned int stbiw__crc32(unsigned char *buffer, int len)
|
||||
{
|
||||
static unsigned int crc_table[256];
|
||||
static unsigned int crc_table[256] =
|
||||
{
|
||||
0x00000000, 0x77073096, 0xEE0E612C, 0x990951BA, 0x076DC419, 0x706AF48F, 0xE963A535, 0x9E6495A3,
|
||||
0x0eDB8832, 0x79DCB8A4, 0xE0D5E91E, 0x97D2D988, 0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, 0x90BF1D91,
|
||||
0x1DB71064, 0x6AB020F2, 0xF3B97148, 0x84BE41DE, 0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7,
|
||||
0x136C9856, 0x646BA8C0, 0xFD62F97A, 0x8A65C9EC, 0x14015C4F, 0x63066CD9, 0xFA0F3D63, 0x8D080DF5,
|
||||
0x3B6E20C8, 0x4C69105E, 0xD56041E4, 0xA2677172, 0x3C03E4D1, 0x4B04D447, 0xD20D85FD, 0xA50AB56B,
|
||||
0x35B5A8FA, 0x42B2986C, 0xDBBBC9D6, 0xACBCF940, 0x32D86CE3, 0x45DF5C75, 0xDCD60DCF, 0xABD13D59,
|
||||
0x26D930AC, 0x51DE003A, 0xC8D75180, 0xBFD06116, 0x21B4F4B5, 0x56B3C423, 0xCFBA9599, 0xB8BDA50F,
|
||||
0x2802B89E, 0x5F058808, 0xC60CD9B2, 0xB10BE924, 0x2F6F7C87, 0x58684C11, 0xC1611DAB, 0xB6662D3D,
|
||||
0x76DC4190, 0x01DB7106, 0x98D220BC, 0xEFD5102A, 0x71B18589, 0x06B6B51F, 0x9FBFE4A5, 0xE8B8D433,
|
||||
0x7807C9A2, 0x0F00F934, 0x9609A88E, 0xE10E9818, 0x7F6A0DBB, 0x086D3D2D, 0x91646C97, 0xE6635C01,
|
||||
0x6B6B51F4, 0x1C6C6162, 0x856530D8, 0xF262004E, 0x6C0695ED, 0x1B01A57B, 0x8208F4C1, 0xF50FC457,
|
||||
0x65B0D9C6, 0x12B7E950, 0x8BBEB8EA, 0xFCB9887C, 0x62DD1DDF, 0x15DA2D49, 0x8CD37CF3, 0xFBD44C65,
|
||||
0x4DB26158, 0x3AB551CE, 0xA3BC0074, 0xD4BB30E2, 0x4ADFA541, 0x3DD895D7, 0xA4D1C46D, 0xD3D6F4FB,
|
||||
0x4369E96A, 0x346ED9FC, 0xAD678846, 0xDA60B8D0, 0x44042D73, 0x33031DE5, 0xAA0A4C5F, 0xDD0D7CC9,
|
||||
0x5005713C, 0x270241AA, 0xBE0B1010, 0xC90C2086, 0x5768B525, 0x206F85B3, 0xB966D409, 0xCE61E49F,
|
||||
0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4, 0x59B33D17, 0x2EB40D81, 0xB7BD5C3B, 0xC0BA6CAD,
|
||||
0xEDB88320, 0x9ABFB3B6, 0x03B6E20C, 0x74B1D29A, 0xEAD54739, 0x9DD277AF, 0x04DB2615, 0x73DC1683,
|
||||
0xE3630B12, 0x94643B84, 0x0D6D6A3E, 0x7A6A5AA8, 0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1,
|
||||
0xF00F9344, 0x8708A3D2, 0x1E01F268, 0x6906C2FE, 0xF762575D, 0x806567CB, 0x196C3671, 0x6E6B06E7,
|
||||
0xFED41B76, 0x89D32BE0, 0x10DA7A5A, 0x67DD4ACC, 0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5,
|
||||
0xD6D6A3E8, 0xA1D1937E, 0x38D8C2C4, 0x4FDFF252, 0xD1BB67F1, 0xA6BC5767, 0x3FB506DD, 0x48B2364B,
|
||||
0xD80D2BDA, 0xAF0A1B4C, 0x36034AF6, 0x41047A60, 0xDF60EFC3, 0xA867DF55, 0x316E8EEF, 0x4669BE79,
|
||||
0xCB61B38C, 0xBC66831A, 0x256FD2A0, 0x5268E236, 0xCC0C7795, 0xBB0B4703, 0x220216B9, 0x5505262F,
|
||||
0xC5BA3BBE, 0xB2BD0B28, 0x2BB45A92, 0x5CB36A04, 0xC2D7FFA7, 0xB5D0CF31, 0x2CD99E8B, 0x5BDEAE1D,
|
||||
0x9B64C2B0, 0xEC63F226, 0x756AA39C, 0x026D930A, 0x9C0906A9, 0xEB0E363F, 0x72076785, 0x05005713,
|
||||
0x95BF4A82, 0xE2B87A14, 0x7BB12BAE, 0x0CB61B38, 0x92D28E9B, 0xE5D5BE0D, 0x7CDCEFB7, 0x0BDBDF21,
|
||||
0x86D3D2D4, 0xF1D4E242, 0x68DDB3F8, 0x1FDA836E, 0x81BE16CD, 0xF6B9265B, 0x6FB077E1, 0x18B74777,
|
||||
0x88085AE6, 0xFF0F6A70, 0x66063BCA, 0x11010B5C, 0x8F659EFF, 0xF862AE69, 0x616BFFD3, 0x166CCF45,
|
||||
0xA00AE278, 0xD70DD2EE, 0x4E048354, 0x3903B3C2, 0xA7672661, 0xD06016F7, 0x4969474D, 0x3E6E77DB,
|
||||
0xAED16A4A, 0xD9D65ADC, 0x40DF0B66, 0x37D83BF0, 0xA9BCAE53, 0xDEBB9EC5, 0x47B2CF7F, 0x30B5FFE9,
|
||||
0xBDBDF21C, 0xCABAC28A, 0x53B39330, 0x24B4A3A6, 0xBAD03605, 0xCDD70693, 0x54DE5729, 0x23D967BF,
|
||||
0xB3667A2E, 0xC4614AB8, 0x5D681B02, 0x2A6F2B94, 0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, 0x2D02EF8D
|
||||
};
|
||||
|
||||
unsigned int crc = ~0u;
|
||||
int i,j;
|
||||
if (crc_table[1] == 0)
|
||||
for(i=0; i < 256; i++)
|
||||
for (crc_table[i]=i, j=0; j < 8; ++j)
|
||||
crc_table[i] = (crc_table[i] >> 1) ^ (crc_table[i] & 1 ? 0xedb88320 : 0);
|
||||
int i;
|
||||
for (i=0; i < len; ++i)
|
||||
crc = (crc >> 8) ^ crc_table[buffer[i] ^ (crc & 0xff)];
|
||||
return ~crc;
|
||||
}
|
||||
|
||||
#define stbiw__wpng4(o,a,b,c,d) ((o)[0]=(unsigned char)(a),(o)[1]=(unsigned char)(b),(o)[2]=(unsigned char)(c),(o)[3]=(unsigned char)(d),(o)+=4)
|
||||
#define stbiw__wpng4(o,a,b,c,d) ((o)[0]=STBIW_UCHAR(a),(o)[1]=STBIW_UCHAR(b),(o)[2]=STBIW_UCHAR(c),(o)[3]=STBIW_UCHAR(d),(o)+=4)
|
||||
#define stbiw__wp32(data,v) stbiw__wpng4(data, (v)>>24,(v)>>16,(v)>>8,(v));
|
||||
#define stbiw__wptag(data,s) stbiw__wpng4(data, s[0],s[1],s[2],s[3])
|
||||
|
||||
@ -596,9 +889,9 @@ static void stbiw__wpcrc(unsigned char **data, int len)
|
||||
static unsigned char stbiw__paeth(int a, int b, int c)
|
||||
{
|
||||
int p = a + b - c, pa = abs(p-a), pb = abs(p-b), pc = abs(p-c);
|
||||
if (pa <= pb && pa <= pc) return (unsigned char) a;
|
||||
if (pb <= pc) return (unsigned char) b;
|
||||
return (unsigned char) c;
|
||||
if (pa <= pb && pa <= pc) return STBIW_UCHAR(a);
|
||||
if (pb <= pc) return STBIW_UCHAR(b);
|
||||
return STBIW_UCHAR(c);
|
||||
}
|
||||
|
||||
unsigned char *stbi_write_png_to_mem(unsigned char *pixels, int stride_bytes, int x, int y, int n, int *out_len)
|
||||
@ -671,7 +964,7 @@ unsigned char *stbi_write_png_to_mem(unsigned char *pixels, int stride_bytes, in
|
||||
stbiw__wp32(o, x);
|
||||
stbiw__wp32(o, y);
|
||||
*o++ = 8;
|
||||
*o++ = (unsigned char) ctype[n];
|
||||
*o++ = STBIW_UCHAR(ctype[n]);
|
||||
*o++ = 0;
|
||||
*o++ = 0;
|
||||
*o++ = 0;
|
||||
@ -693,12 +986,13 @@ unsigned char *stbi_write_png_to_mem(unsigned char *pixels, int stride_bytes, in
|
||||
return out;
|
||||
}
|
||||
|
||||
int stbi_write_png(char const *filename, int x, int y, int comp, const void *data, int stride_bytes)
|
||||
#ifndef STBI_WRITE_NO_STDIO
|
||||
STBIWDEF int stbi_write_png(char const *filename, int x, int y, int comp, const void *data, int stride_bytes)
|
||||
{
|
||||
FILE *f;
|
||||
int len;
|
||||
unsigned char *png = stbi_write_png_to_mem((unsigned char *) data, stride_bytes, x, y, comp, &len);
|
||||
if (!png) return 0;
|
||||
if (png == NULL) return 0;
|
||||
f = fopen(filename, "wb");
|
||||
if (!f) { STBIW_FREE(png); return 0; }
|
||||
fwrite(png, 1, len, f);
|
||||
@ -706,9 +1000,29 @@ int stbi_write_png(char const *filename, int x, int y, int comp, const void *dat
|
||||
STBIW_FREE(png);
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
STBIWDEF int stbi_write_png_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int stride_bytes)
|
||||
{
|
||||
int len;
|
||||
unsigned char *png = stbi_write_png_to_mem((unsigned char *) data, stride_bytes, x, y, comp, &len);
|
||||
if (png == NULL) return 0;
|
||||
func(context, png, len);
|
||||
STBIW_FREE(png);
|
||||
return 1;
|
||||
}
|
||||
|
||||
#endif // STB_IMAGE_WRITE_IMPLEMENTATION
|
||||
|
||||
/* Revision history
|
||||
1.01 (2016-01-16)
|
||||
STBIW_REALLOC_SIZED: support allocators with no realloc support
|
||||
avoid race-condition in crc initialization
|
||||
minor compile issues
|
||||
1.00 (2015-09-14)
|
||||
installable file IO function
|
||||
0.99 (2015-09-13)
|
||||
warning fixes; TGA rle support
|
||||
0.98 (2015-04-08)
|
||||
added STBIW_MALLOC, STBIW_ASSERT etc
|
||||
0.97 (2015-01-18)
|
||||
|
@ -1,4 +1,4 @@
|
||||
// stb_truetype.h - v1.08 - public domain
|
||||
// stb_truetype.h - v1.09 - public domain
|
||||
// authored from 2009-2015 by Sean Barrett / RAD Game Tools
|
||||
//
|
||||
// This library processes TrueType files:
|
||||
@ -42,12 +42,15 @@
|
||||
// Sergey Popov
|
||||
// Giumo X. Clanjor
|
||||
// Higor Euripedes
|
||||
// Thomas Fields
|
||||
// Derek Vinyard
|
||||
//
|
||||
// Misc other:
|
||||
// Ryan Gordon
|
||||
//
|
||||
// VERSION HISTORY
|
||||
//
|
||||
// 1.09 (2016-01-16) warning fix; avoid crash on outofmem; use allocation userdata properly
|
||||
// 1.08 (2015-09-13) document stbtt_Rasterize(); fixes for vertical & horizontal edges
|
||||
// 1.07 (2015-08-01) allow PackFontRanges to accept arrays of sparse codepoints;
|
||||
// variant PackFontRanges to pack and render in separate phases;
|
||||
@ -1556,7 +1559,7 @@ STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *v)
|
||||
|
||||
STBTT_DEF void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y,float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1)
|
||||
{
|
||||
int x0,y0,x1,y1;
|
||||
int x0=0,y0=0,x1,y1; // =0 suppresses compiler warning
|
||||
if (!stbtt_GetGlyphBox(font, glyph, &x0,&y0,&x1,&y1)) {
|
||||
// e.g. space character
|
||||
if (ix0) *ix0 = 0;
|
||||
@ -1672,6 +1675,7 @@ static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, i
|
||||
{
|
||||
stbtt__active_edge *z = (stbtt__active_edge *) stbtt__hheap_alloc(hh, sizeof(*z), userdata);
|
||||
float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0);
|
||||
STBTT_assert(z != NULL);
|
||||
if (!z) return z;
|
||||
|
||||
// round dx down to avoid overshooting
|
||||
@ -1693,6 +1697,7 @@ static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, i
|
||||
{
|
||||
stbtt__active_edge *z = (stbtt__active_edge *) stbtt__hheap_alloc(hh, sizeof(*z), userdata);
|
||||
float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0);
|
||||
STBTT_assert(z != NULL);
|
||||
//STBTT_assert(e->y0 <= start_point);
|
||||
if (!z) return z;
|
||||
z->fdx = dxdy;
|
||||
@ -1817,21 +1822,23 @@ static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e,
|
||||
while (e->y0 <= scan_y) {
|
||||
if (e->y1 > scan_y) {
|
||||
stbtt__active_edge *z = stbtt__new_active(&hh, e, off_x, scan_y, userdata);
|
||||
// find insertion point
|
||||
if (active == NULL)
|
||||
active = z;
|
||||
else if (z->x < active->x) {
|
||||
// insert at front
|
||||
z->next = active;
|
||||
active = z;
|
||||
} else {
|
||||
// find thing to insert AFTER
|
||||
stbtt__active_edge *p = active;
|
||||
while (p->next && p->next->x < z->x)
|
||||
p = p->next;
|
||||
// at this point, p->next->x is NOT < z->x
|
||||
z->next = p->next;
|
||||
p->next = z;
|
||||
if (z != NULL) {
|
||||
// find insertion point
|
||||
if (active == NULL)
|
||||
active = z;
|
||||
else if (z->x < active->x) {
|
||||
// insert at front
|
||||
z->next = active;
|
||||
active = z;
|
||||
} else {
|
||||
// find thing to insert AFTER
|
||||
stbtt__active_edge *p = active;
|
||||
while (p->next && p->next->x < z->x)
|
||||
p = p->next;
|
||||
// at this point, p->next->x is NOT < z->x
|
||||
z->next = p->next;
|
||||
p->next = z;
|
||||
}
|
||||
}
|
||||
}
|
||||
++e;
|
||||
@ -2101,10 +2108,12 @@ static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e,
|
||||
while (e->y0 <= scan_y_bottom) {
|
||||
if (e->y0 != e->y1) {
|
||||
stbtt__active_edge *z = stbtt__new_active(&hh, e, off_x, scan_y_top, userdata);
|
||||
STBTT_assert(z->ey >= scan_y_top);
|
||||
// insert at front
|
||||
z->next = active;
|
||||
active = z;
|
||||
if (z != NULL) {
|
||||
STBTT_assert(z->ey >= scan_y_top);
|
||||
// insert at front
|
||||
z->next = active;
|
||||
active = z;
|
||||
}
|
||||
}
|
||||
++e;
|
||||
}
|
||||
@ -2513,6 +2522,7 @@ STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset, // fo
|
||||
float scale;
|
||||
int x,y,bottom_y, i;
|
||||
stbtt_fontinfo f;
|
||||
f.userdata = NULL;
|
||||
if (!stbtt_InitFont(&f, data, offset))
|
||||
return -1;
|
||||
STBTT_memset(pixels, 0, pw*ph); // background of 0 around pixels
|
||||
@ -2706,6 +2716,7 @@ static void stbtt__h_prefilter(unsigned char *pixels, int w, int h, int stride_i
|
||||
unsigned char buffer[STBTT_MAX_OVERSAMPLE];
|
||||
int safe_w = w - kernel_width;
|
||||
int j;
|
||||
STBTT_memset(buffer, 0, STBTT_MAX_OVERSAMPLE); // suppress bogus warning from VS2013 -analyze
|
||||
for (j=0; j < h; ++j) {
|
||||
int i;
|
||||
unsigned int total;
|
||||
@ -2767,6 +2778,7 @@ static void stbtt__v_prefilter(unsigned char *pixels, int w, int h, int stride_i
|
||||
unsigned char buffer[STBTT_MAX_OVERSAMPLE];
|
||||
int safe_h = h - kernel_width;
|
||||
int j;
|
||||
STBTT_memset(buffer, 0, STBTT_MAX_OVERSAMPLE); // suppress bogus warning from VS2013 -analyze
|
||||
for (j=0; j < w; ++j) {
|
||||
int i;
|
||||
unsigned int total;
|
||||
@ -2975,6 +2987,7 @@ STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, unsigned char *fontd
|
||||
if (rects == NULL)
|
||||
return 0;
|
||||
|
||||
info.userdata = spc->user_allocator_context;
|
||||
stbtt_InitFont(&info, fontdata, stbtt_GetFontOffsetForIndex(fontdata,font_index));
|
||||
|
||||
n = stbtt_PackFontRangesGatherRects(spc, &info, ranges, num_ranges, rects);
|
||||
@ -3192,6 +3205,7 @@ STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *font_collection, const
|
||||
|
||||
// FULL VERSION HISTORY
|
||||
//
|
||||
// 1.09 (2016-01-16) warning fix; avoid crash on outofmem; use alloc userdata for PackFontRanges
|
||||
// 1.08 (2015-09-13) document stbtt_Rasterize(); fixes for vertical & horizontal edges
|
||||
// 1.07 (2015-08-01) allow PackFontRanges to accept arrays of sparse codepoints;
|
||||
// allow PackFontRanges to pack and render in separate phases;
|
||||
|
844
src/stb_vorbis.c
844
src/stb_vorbis.c
File diff suppressed because it is too large
Load Diff
@ -1,35 +1,45 @@
|
||||
// Ogg Vorbis audio decoder - v1.05 - public domain
|
||||
// Ogg Vorbis audio decoder - v1.07 - public domain
|
||||
// http://nothings.org/stb_vorbis/
|
||||
//
|
||||
// Written by Sean Barrett in 2007, last updated in 2014
|
||||
// Sponsored by RAD Game Tools.
|
||||
// Original version written by Sean Barrett in 2007.
|
||||
//
|
||||
// Placed in the public domain April 2007 by the author: no copyright
|
||||
// is claimed, and you may use it for any purpose you like.
|
||||
// Originally sponsored by RAD Game Tools. Seeking sponsored
|
||||
// by Phillip Bennefall, Marc Andersen, Aaron Baker, Elias Software,
|
||||
// Aras Pranckevicius, and Sean Barrett.
|
||||
//
|
||||
// LICENSE
|
||||
//
|
||||
// This software is in the public domain. Where that dedication is not
|
||||
// recognized, you are granted a perpetual, irrevocable license to copy,
|
||||
// distribute, and modify this file as you see fit.
|
||||
//
|
||||
// No warranty for any purpose is expressed or implied by the author (nor
|
||||
// by RAD Game Tools). Report bugs and send enhancements to the author.
|
||||
//
|
||||
// Limitations:
|
||||
//
|
||||
// - seeking not supported except manually via PUSHDATA api
|
||||
// - floor 0 not supported (used in old ogg vorbis files pre-2004)
|
||||
// - lossless sample-truncation at beginning ignored
|
||||
// - cannot concatenate multiple vorbis streams
|
||||
// - sample positions are 32-bit, limiting seekable 192Khz
|
||||
// files to around 6 hours (Ogg supports 64-bit)
|
||||
//
|
||||
// Feature contributors:
|
||||
// Dougall Johnson (sample-exact seeking)
|
||||
//
|
||||
// Bugfix/warning contributors:
|
||||
// Terje Mathisen Niklas Frykholm Andy Hill
|
||||
// Casey Muratori John Bolton Gargaj
|
||||
// Laurent Gomila Marc LeBlanc Ronny Chevalier
|
||||
// Bernhard Wodo Evan Balster "alxprd"@github
|
||||
// Bernhard Wodo Evan Balster "alxprd"@github
|
||||
// Tom Beaumont Ingo Leitgeb Nicolas Guillemot
|
||||
// (If you reported a bug but do not appear in this list, it is because
|
||||
// someone else reported the bug before you. There were too many of you to
|
||||
// list them all because I was lax about updating for a long time, sorry.)
|
||||
// Phillip Bennefall Rohit
|
||||
//
|
||||
// Partial history:
|
||||
// 1.07 - 2015/01/16 - fixes for crashes on invalid files; warning fixes; const
|
||||
// 1.06 - 2015/08/31 - full, correct support for seeking API (Dougall Johnson)
|
||||
// some crash fixes when out of memory or with corrupt files
|
||||
// fix some inappropriately signed shifts
|
||||
// 1.05 - 2015/04/19 - don't define __forceinline if it's redundant
|
||||
// 1.04 - 2014/08/27 - fix missing const-correct case in API
|
||||
// 1.03 - 2014/08/07 - warning fixes
|
||||
@ -37,8 +47,6 @@
|
||||
// 1.01 - 2014/06/18 - fix stb_vorbis_get_samples_float (interleaved was correct)
|
||||
// 1.0 - 2014/05/26 - fix memory leaks; fix warnings; fix bugs in >2-channel;
|
||||
// (API change) report sample rate for decode-full-file funcs
|
||||
// 0.99996 - - bracket #include <malloc.h> for macintosh compilation
|
||||
// 0.99995 - - avoid alias-optimization issue in float-to-int conversion
|
||||
//
|
||||
// See end of file for full version history.
|
||||
|
||||
@ -157,10 +165,10 @@ extern unsigned int stb_vorbis_get_file_offset(stb_vorbis *f);
|
||||
// specification does not bound the size of an individual frame.
|
||||
|
||||
extern stb_vorbis *stb_vorbis_open_pushdata(
|
||||
unsigned char *datablock, int datablock_length_in_bytes,
|
||||
const unsigned char * datablock, int datablock_length_in_bytes,
|
||||
int *datablock_memory_consumed_in_bytes,
|
||||
int *error,
|
||||
stb_vorbis_alloc *alloc_buffer);
|
||||
const stb_vorbis_alloc *alloc_buffer);
|
||||
// create a vorbis decoder by passing in the initial data block containing
|
||||
// the ogg&vorbis headers (you don't need to do parse them, just provide
|
||||
// the first N bytes of the file--you're told if it's not enough, see below)
|
||||
@ -171,7 +179,8 @@ extern stb_vorbis *stb_vorbis_open_pushdata(
|
||||
// incomplete and you need to pass in a larger block from the start of the file
|
||||
|
||||
extern int stb_vorbis_decode_frame_pushdata(
|
||||
stb_vorbis *f, unsigned char *datablock, int datablock_length_in_bytes,
|
||||
stb_vorbis *f,
|
||||
const unsigned char *datablock, int datablock_length_in_bytes,
|
||||
int *channels, // place to write number of float * buffers
|
||||
float ***output, // place to write float ** array of float * buffers
|
||||
int *samples // place to write number of output samples
|
||||
@ -235,18 +244,18 @@ extern int stb_vorbis_decode_memory(const unsigned char *mem, int len, int *chan
|
||||
// When you're done with it, just free() the pointer returned in *output.
|
||||
|
||||
extern stb_vorbis * stb_vorbis_open_memory(const unsigned char *data, int len,
|
||||
int *error, stb_vorbis_alloc *alloc_buffer);
|
||||
int *error, const stb_vorbis_alloc *alloc_buffer);
|
||||
// create an ogg vorbis decoder from an ogg vorbis stream in memory (note
|
||||
// this must be the entire stream!). on failure, returns NULL and sets *error
|
||||
|
||||
#ifndef STB_VORBIS_NO_STDIO
|
||||
extern stb_vorbis * stb_vorbis_open_filename(const char *filename,
|
||||
int *error, stb_vorbis_alloc *alloc_buffer);
|
||||
int *error, const stb_vorbis_alloc *alloc_buffer);
|
||||
// create an ogg vorbis decoder from a filename via fopen(). on failure,
|
||||
// returns NULL and sets *error (possibly to VORBIS_file_open_failure).
|
||||
|
||||
extern stb_vorbis * stb_vorbis_open_file(FILE *f, int close_handle_on_close,
|
||||
int *error, stb_vorbis_alloc *alloc_buffer);
|
||||
int *error, const stb_vorbis_alloc *alloc_buffer);
|
||||
// create an ogg vorbis decoder from an open FILE *, looking for a stream at
|
||||
// the _current_ seek point (ftell). on failure, returns NULL and sets *error.
|
||||
// note that stb_vorbis must "own" this stream; if you seek it in between
|
||||
@ -256,7 +265,7 @@ extern stb_vorbis * stb_vorbis_open_file(FILE *f, int close_handle_on_close,
|
||||
// function, stb_vorbis_open_file_section(), to limit it.
|
||||
|
||||
extern stb_vorbis * stb_vorbis_open_file_section(FILE *f, int close_handle_on_close,
|
||||
int *error, stb_vorbis_alloc *alloc_buffer, unsigned int len);
|
||||
int *error, const stb_vorbis_alloc *alloc_buffer, unsigned int len);
|
||||
// create an ogg vorbis decoder from an open FILE *, looking for a stream at
|
||||
// the _current_ seek point (ftell); the stream will be of length 'len' bytes.
|
||||
// on failure, returns NULL and sets *error. note that stb_vorbis must "own"
|
||||
@ -266,7 +275,6 @@ extern stb_vorbis * stb_vorbis_open_file_section(FILE *f, int close_handle_on_cl
|
||||
|
||||
extern int stb_vorbis_seek_frame(stb_vorbis *f, unsigned int sample_number);
|
||||
extern int stb_vorbis_seek(stb_vorbis *f, unsigned int sample_number);
|
||||
// NOT WORKING YET
|
||||
// these functions seek in the Vorbis file to (approximately) 'sample_number'.
|
||||
// after calling seek_frame(), the next call to get_frame_*() will include
|
||||
// the specified sample. after calling stb_vorbis_seek(), the next call to
|
||||
@ -275,8 +283,7 @@ extern int stb_vorbis_seek(stb_vorbis *f, unsigned int sample_number);
|
||||
// you can also use seek_frame().
|
||||
|
||||
extern void stb_vorbis_seek_start(stb_vorbis *f);
|
||||
// this function is equivalent to stb_vorbis_seek(f,0), but it
|
||||
// actually works
|
||||
// this function is equivalent to stb_vorbis_seek(f,0)
|
||||
|
||||
extern unsigned int stb_vorbis_stream_length_in_samples(stb_vorbis *f);
|
||||
extern float stb_vorbis_stream_length_in_seconds(stb_vorbis *f);
|
||||
@ -296,15 +303,17 @@ extern int stb_vorbis_get_frame_float(stb_vorbis *f, int *channels, float ***out
|
||||
extern int stb_vorbis_get_frame_short_interleaved(stb_vorbis *f, int num_c, short *buffer, int num_shorts);
|
||||
extern int stb_vorbis_get_frame_short (stb_vorbis *f, int num_c, short **buffer, int num_samples);
|
||||
#endif
|
||||
// decode the next frame and return the number of samples per channel. the
|
||||
// data is coerced to the number of channels you request according to the
|
||||
// decode the next frame and return the number of *samples* per channel.
|
||||
// Note that for interleaved data, you pass in the number of shorts (the
|
||||
// size of your array), but the return value is the number of samples per
|
||||
// channel, not the total number of samples.
|
||||
//
|
||||
// The data is coerced to the number of channels you request according to the
|
||||
// channel coercion rules (see below). You must pass in the size of your
|
||||
// buffer(s) so that stb_vorbis will not overwrite the end of the buffer.
|
||||
// The maximum buffer size needed can be gotten from get_info(); however,
|
||||
// the Vorbis I specification implies an absolute maximum of 4096 samples
|
||||
// per channel. Note that for interleaved data, you pass in the number of
|
||||
// shorts (the size of your array), but the return value is the number of
|
||||
// samples per channel, not the total number of samples.
|
||||
// per channel.
|
||||
|
||||
// Channel coercion rules:
|
||||
// Let M be the number of channels requested, and N the number of channels present,
|
||||
@ -371,7 +380,7 @@ enum STBVorbisError
|
||||
VORBIS_invalid_first_page,
|
||||
VORBIS_bad_packet_type,
|
||||
VORBIS_cant_find_last_page,
|
||||
VORBIS_seek_failed,
|
||||
VORBIS_seek_failed
|
||||
};
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user