7081 Commits

Author SHA1 Message Date
Ray
2d1b211920 ADDED: LoadRandomSequence()/UnloadRandomSequence() 2023-11-03 20:21:43 +01:00
AndreaBoroni
5da0074fed
Fixed Issue 3504 (#3505) 2023-11-03 19:12:42 +01:00
Ray
301d1b85ab Update raylib version to **raylib 5.0** 2023-11-02 18:18:27 +01:00
Ray
3c3e311190 Remove unneeded line on web platform 2023-11-02 18:18:05 +01:00
Ray
807516a991 Support OpenGL ES 3.0 building on Web
For some reason, the equivalent requested context (WebGL 2.0) is not provided, despite being properly requested.
2023-11-02 18:13:37 +01:00
Ray
b40f93b9e3 Comments tweaks 2023-11-02 18:12:22 +01:00
Ray
01bbd42519 Update rprand.h 2023-11-02 18:11:13 +01:00
ubkp
fe34fc7c6b
Partial fix the gesture system for DRM (#3502) 2023-11-02 17:35:11 +01:00
Caleb Barger
ba75a7a23b
build.zig updates for 0.11.0 release. (#3501) 2023-11-02 09:14:34 +01:00
ubkp
de1ceae4b0
[core] Fix gestures for PLATFORM_DESKTOP_SDL (#3499)
* Fix gestures for SDL

* Review the gesture handling for SDL

* Review 2
2023-11-02 09:13:41 +01:00
Ray
35d27fb11b REVIEWED: Pointers exposing not required for ES3 2023-11-02 09:04:05 +01:00
Ray
d77c918d51 Update rcore_web.c 2023-11-01 16:24:06 +01:00
Ray
c563490cf8 Update rcore_web.c 2023-11-01 15:28:31 +01:00
Ray
64d64cc181 REVIEWED: Potential code issues reported by CodeQL #3476 2023-11-01 15:28:18 +01:00
ubkp
ba21b8d274
Moves keymapUS[] and fixes GetCharPressed for DRM (#3498) 2023-11-01 12:20:33 +01:00
Jeffery Myers
38205d67da
Remove unused structures from lighting fragment shaders (#3497) 2023-11-01 12:16:14 +01:00
Techuuu
d4c0d3bebe
Update README.md (#3495)
* Update README.md

Fixed docs and improved.

* Update README.md

Done fixed it!

* Update README.md

Fixed!
2023-11-01 12:15:47 +01:00
Ray
df0f7ba61e Update shaders_deferred_render.c 2023-10-31 20:59:08 +01:00
Ray
aca854ccbf Update shaders_deferred_render.c 2023-10-31 20:46:10 +01:00
Ray
1407f6eb46 ADDED: rlBlitFramebuffer(), required for deferred render 2023-10-31 20:46:06 +01:00
Ray
15142a30f5 Update rmodels.c 2023-10-31 20:20:11 +01:00
Ray
43f36b9b05 REDESIGNED: LoadOBJ(), fix #3398
- Now triangulated  meshes are properly supported
 - Simplified code to consider issue situation
 - Removed mesh split per material, just define separate mesh if multiple materials are required
2023-10-31 20:15:45 +01:00
Justin
3645244f9f
examples/shaders: Add an example for deferred shading (#3496)
* add example for deferred rendering/shading

* adapt convention

---------

Co-authored-by: 27justin <me@justin.cx>
2023-10-31 20:13:12 +01:00
Ray
de7beef05d Remove trailing spaces 2023-10-31 15:54:52 +01:00
Ray
f88604e6d5 Reviewed QOA seek PR 2023-10-31 15:54:38 +01:00
Ray
0a3567439d Comments tweaks 2023-10-31 15:49:42 +01:00
veins1
6842012748
Fix QOA seeking (#3494) 2023-10-31 15:48:24 +01:00
Ray
0d186a0557 REVIEWED: LoadModel(), removed cube fallback mechanism #3459 2023-10-31 11:32:07 +01:00
ubkp
ab61bad168
Fix relative mouse mode for DRM (#3492) 2023-10-31 10:16:12 +01:00
ubkp
d8acceca14
Fix example core_3d_camera_free (#3488) 2023-10-31 10:10:43 +01:00
Jett
ff04d52f12
Added rlEnablePointMode (#3490)
for rendering meshes with points.
similar to wire mode.
(NOTE) they still backface cull, so disable that if you want to show the entire mesh.
2023-10-31 08:43:32 +01:00
Ray
7677e4b928 REVIEWED: GetModelBoundingBox() #3485 2023-10-30 20:41:33 +01:00
Ray
b8fce54c0f Minor tweaks 2023-10-30 13:29:14 +01:00
Ray
abdebc244d Update rcore.c 2023-10-30 13:14:15 +01:00
Ray
9642fffbbb REVIEWED: GetRender*() issue on macOS highDPI #3367 2023-10-30 13:13:31 +01:00
ubkp
15632876f7
Fix examples Makefile for SDL (#3486) 2023-10-30 12:02:35 +01:00
Ray
ec91b44fb6 Merge branch 'master' of https://github.com/raysan5/raylib 2023-10-29 21:11:40 +01:00
Ray
fc7dcff4a7 ADDED: Pseudo-random numbers generator! 2023-10-29 21:11:30 +01:00
ubkp
049a6d475d
Fix drm hang up on exit and mouse input issues (#3484) 2023-10-29 20:55:02 +01:00
Ray
09075d515a Some notes and comments 2023-10-29 20:44:32 +01:00
Ray
4625c41431 ADDED: Support for SDL building on Makefile 2023-10-29 20:44:18 +01:00
Ray
601e391b06 Remove physac library from raylib building
At this moment, physac is an external unmaintained library, better move out of raylib.
2023-10-29 20:43:52 +01:00
Ray
21243c8234 Update rcore_desktop_sdl.c 2023-10-29 20:42:29 +01:00
JaanDev
1fd61a00e4
Fix compressed DDS texture loading issues (#3483) 2023-10-29 20:21:00 +01:00
ubkp
12f3bc10c2
[core] Move rcore.h content to inside rcore.c (#3479)
* Move rcore.h content inside rcore.c

* Remove extern CoreData CORE
2023-10-29 20:20:19 +01:00
Ray
2da8cc383c Update Makefile.Web 2023-10-29 19:46:34 +01:00
Khalid Abdullah
e3363e9ad0
Typo fixed in HISTORY.md (#3481)
* [Typo fixed]  in CHANGELOG

* [Typo fixed] in HISTORY.md
2023-10-29 19:34:50 +01:00
Josh Colclough
975d4154e6
Fix the Julia set shader example (#3467)
* Simplify POI selection

* Improve mouse logic

* Add colour cycles to the shader to show finer details. Works well with high iteration numbers

* Testing things...

* Actually fix zoom. Also allow user to reset camera with 'R'

* Reset max iterations

* Tidying & comments

* Revert to original if statement

* Make mouse logic more readable

* Style conventions

* Coding conventions - f postifx on floating points

* Missed a few f postfixes
2023-10-29 16:41:02 +01:00
Ray
b4865588f8 REVIEWED: GetCurrentMonitor() #3472 2023-10-29 16:36:46 +01:00
ubkp
01c264123d
Remove rcore.h include from SDL (#3475) 2023-10-29 16:23:38 +01:00