Ray
6f7b721d81
Merge branch 'master' of https://github.com/raysan5/raylib
2019-05-14 00:07:44 +02:00
Ray
6804c2189e
new examples: shaders_texture_waves
2019-05-14 00:07:34 +02:00
raysan5
00431396b0
Merge branch 'master' of https://github.com/raysan5/raylib
2019-05-12 21:53:21 +02:00
raysan5
d50aa32ec8
Update CMakeLists.txt
2019-05-12 21:51:19 +02:00
Ray
4b8c56ebd3
Merge pull request #835 from eggmund/master
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Added julia set shader example.
2019-05-12 21:50:48 +02:00
hmmmmmmmm
aea3b2df65
Fixed another small comment error
2019-05-12 17:31:04 +01:00
eggmund
c25154064d
Fixed small error in comments
2019-05-12 17:14:52 +01:00
eggmund
49a49e492a
Added julia set shader example.
2019-05-12 16:50:56 +01:00
raysan5
561c486ceb
Add WinMM library for linkage
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Now it's required on Windows if not using a busy wait loop
2019-05-10 20:51:48 +02:00
Ray
2ee3b2576c
Merge pull request #833 from Demizdor/fix_selection
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Fixed DrawTextRecEx() selection when wordwrap is ON
2019-05-10 15:19:41 +02:00
Demizdor
509d9411a1
Fixed DrawTextRecEx() selection when wordwrap is ON
2019-05-10 13:57:24 +03:00
Ray
a2ed65aa14
Make code a bit clearer for beginners
2019-05-09 16:10:55 +02:00
Ray
46bac0ba2c
Add comment in CheckCollisionSpheres()
2019-05-09 16:09:49 +02:00
Ray
5fd3f13cb6
Merge pull request #832 from ProfJski/master
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Remove sqrt() from CheckCollisionSpheres()
2019-05-09 16:04:52 +02:00
ProfJski
1655463ba5
Update models.c
2019-05-08 14:14:57 -04:00
ProfJski
4330b098f3
Merge pull request #1 from ProfJski/ProfJski-patch-1
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Update CheckCollisionSpheres() to avoid sqrt
2019-05-08 14:04:46 -04:00
ProfJski
d3dae38449
Update CheckCollisionSpheres() to avoid sqrt
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Square root calls are computationally expensive. In this case, they can be avoided. Instead of checking distance<RadA+RadB, check distance squared against (RadA+RadB) squared. The dot product of Vector3Subtract(B,A) with itself gives distance squared, so I used this code instead of an element-by-element computation of distance squared. The only downside is that your geometric code is very readable, whereas this is less so.
2019-05-08 13:54:12 -04:00
Ray
97c8a28aaa
Remove trail spaces
2019-05-08 18:33:09 +02:00
Ray
ecea95f50f
Update raylib.rc.data
2019-05-08 17:14:46 +02:00
Ray
4773de26a5
Added WinMM library
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Required for high resolution timer
2019-05-07 22:56:38 +02:00
Ray
f6d1ffd4cd
Tweak ON flag
2019-05-07 15:23:56 +02:00
Ray
9824387773
Added resource file for raylib.dll
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Some minor tweaks
2019-05-07 15:16:14 +02:00
Ray
f6d1448da9
Review CMake option flags
2019-05-07 15:15:23 +02:00
Ray
e0e2346c22
NO SUPPORT_BUSY_WAIT_LOOP by default
2019-05-07 10:05:21 +02:00
Ray
afd90a5a56
Add comment tweak
2019-05-07 09:50:40 +02:00
Ray
5d09ca550f
Update issue templates
2019-05-06 22:27:16 +02:00
Ray
7be6e3e288
Update issue templates
2019-05-06 17:31:49 +02:00
Ray
7a23a35eed
Remove broken example: standard_lighting
2019-05-06 16:39:25 +02:00
Ray
621965cb8c
Move bunnymark example to another module
2019-05-06 16:38:58 +02:00
Ray
8bafe03ee0
Update text_unicode.c
2019-05-06 10:54:45 +02:00
Ray
eeef7fdb51
Review example formatting
2019-05-06 10:46:56 +02:00
Ray
528e164ac5
Corrected issue with wrong text measuring
2019-05-06 10:17:34 +02:00
Ray
80c8599e81
Avoid warnings pre-evaluating values
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Variable operations inside the functions should be evaluated before the function operations.
2019-05-06 10:07:06 +02:00
Ray
4c33d38812
Avoid warnings pre-evaluating values
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Variable operations inside the functions should be evaluated before the function operations.
2019-05-06 10:05:43 +02:00
Ray
2ddc4bacba
Example review
2019-05-06 09:41:54 +02:00
Ahmad Fatoum
3e0e91013f
Revert "CMake: make unsequenced modifications an error"
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This reverts commit 23c1c0bdb2
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Because add_if_flag_compiles apparently allows unsequenced
even if the compiler doesn't support it..
2019-05-04 23:56:38 +02:00
Ahmad Fatoum
23c1c0bdb2
CMake: make unsequenced modifications an error
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They not only result in discrepancies between different compiler,
but trigger undefined behavior. Avoid them by having them break
the CMake build and CI.
2019-05-04 23:20:29 +02:00
Ahmad Fatoum
43bfb979e5
examples: CMake: warn once only about macOS OpenGL deprecation
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Otherwise compiling rlgl is too spammy. While at it remove
the now unneeded CheckIncludeFiles.
2019-05-04 23:05:30 +02:00
Ahmad Fatoum
ae2e48c77f
CMake: don't use system GLFW headers if using built-in GLFW
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This fixes the current CI failure.
2019-05-04 23:04:52 +02:00
Ahmad Fatoum
7d57a64337
Travis CI: build, don't download, external GLFW
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CI is failing because we still test with GLFW 3.2, while
the internal GLFW is 3.3. To avoid such breakages in future,
build and install our own GLFW instead of relying on an external
Debian package.
2019-05-04 23:04:52 +02:00
Ahmad Fatoum
36d8a648f0
external: glfw: reinstate export of GLFW_PKG_{DEPS,LIBS}
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We were doing this before, but it was deleted during the
last GLFW update. Readd it to fix the associated macOS CI failure.
Fixes: cd934c9f6
("Update GLFW to 3.3.1")
2019-05-04 22:28:21 +02:00
Ahmad Fatoum
2cda760312
examples: CMake: don't build core_loading_thread if no pthreads
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The example requires pthreads and now C11 <stdatomic.h>, thus skip it
if either isn't available.
This also fixes the current Travis CI build failure for the
Windows configuration.
2019-05-04 21:23:41 +02:00
Ahmad Fatoum
6681fd7df2
examples: core_loading_thread: fix race condition
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A plain variable is insuffecient for inter-thread communication. Both the
compiler and the processor may reorder accesses. The compiler could even
cache dataLoaded with the result that STATE_FINISHED becomes unreachable.
Fix this by using C11 atomic_bool, which guarantees sequential consistency.
This fixes #827 .
2019-05-04 21:23:19 +02:00
Ahmad Fatoum
53d9beb534
examples: core_loading_thread: use symbolic names for state machine states
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And while at it, use a switch clause to make the state machine
structure clearer.
2019-05-04 17:15:48 +02:00
Ray
0fe409bfa9
Renamed example
2019-05-03 17:57:36 +02:00
Ray
f53395694d
Create examples_template.c
2019-05-03 17:56:58 +02:00
Ray
62f1511e5f
Batch of 9 new shapes examples!
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Some examples included in this batch require the included libraries: `easings.h` and `raygui.h`. Examples included:
- shapes_bouncing_ball
- shapes_collision_area
- shapes_following_eyes
- shapes_draw_circle_sector (requires raygui.h)
- shapes_draw_rectangle_rounded (requires raygui.h)
- shapes_draw_ring (requires raygui.h)
- shapes_easings_ball_anim (requires easings.h)
- shapes_easings_box_anim (requires easings.h)
- shapes_easings_rectangle_array (requires easings.h)
2019-05-03 16:00:16 +02:00
Ray
0c53360a3a
new example: textures_sprite_explosion
2019-05-03 15:56:07 +02:00
Ray
c6b7f9c5b0
Some minor comments
2019-05-03 15:55:24 +02:00
Ray
f44888e466
Force HighDPI on macOS
2019-05-03 09:45:16 +02:00