Avoid warnings pre-evaluating values
Variable operations inside the functions should be evaluated before the function operations.
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@ -112,30 +112,30 @@ EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sin(t/
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EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2*(cos(PI*t/d) - 1) + b); }
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// Circular Easing functions
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EASEDEF float EaseCircIn(float t, float b, float c, float d) { return (-c*(sqrt(1 - (t/=d)*t) - 1) + b); }
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EASEDEF float EaseCircOut(float t, float b, float c, float d) { return (c*sqrt(1 - (t=t/d-1)*t) + b); }
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EASEDEF float EaseCircIn(float t, float b, float c, float d) { t /= d; return (-c*(sqrt(1 - t*t) - 1) + b); }
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EASEDEF float EaseCircOut(float t, float b, float c, float d) { t = t/d - 1; return (c*sqrt(1 - t*t) + b); }
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EASEDEF float EaseCircInOut(float t, float b, float c, float d)
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{
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if ((t/=d/2) < 1) return (-c/2*(sqrt(1 - t*t) - 1) + b);
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return (c/2*(sqrt(1 - t*(t-=2)) + 1) + b);
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t -= 2; return (c/2*(sqrt(1 - t*t) + 1) + b);
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}
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// Cubic Easing functions
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EASEDEF float EaseCubicIn(float t, float b, float c, float d) { return (c*(t/=d)*t*t + b); }
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EASEDEF float EaseCubicOut(float t, float b, float c, float d) { return (c*((t=t/d-1)*t*t + 1) + b); }
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EASEDEF float EaseCubicIn(float t, float b, float c, float d) { t /= d; return (c*t*t*t + b); }
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EASEDEF float EaseCubicOut(float t, float b, float c, float d) { t = t/d-1; return (c*(t*t*t + 1) + b); }
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EASEDEF float EaseCubicInOut(float t, float b, float c, float d)
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{
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if ((t/=d/2) < 1) return (c/2*t*t*t + b);
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return (c/2*((t-=2)*t*t + 2) + b);
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t -= 2; return (c/2*(t*t*t + 2) + b);
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}
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// Quadratic Easing functions
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EASEDEF float EaseQuadIn(float t, float b, float c, float d) { return (c*(t/=d)*t + b); }
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EASEDEF float EaseQuadOut(float t, float b, float c, float d) { return (-c*(t/=d)*(t-2) + b); }
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EASEDEF float EaseQuadIn(float t, float b, float c, float d) { t /= d; return (c*t*t + b); }
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EASEDEF float EaseQuadOut(float t, float b, float c, float d) { t /= d; return (-c*t*(t - 2) + b); }
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EASEDEF float EaseQuadInOut(float t, float b, float c, float d)
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{
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if ((t/=d/2) < 1) return (((c/2)*(t*t)) + b);
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return (-c/2*(((t-2)*(--t)) - 1) + b);
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t--; return (-c/2*(((t - 2)*t) - 1) + b);
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}
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// Exponential Easing functions
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@ -161,16 +161,22 @@ EASEDEF float EaseBackIn(float t, float b, float c, float d)
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EASEDEF float EaseBackOut(float t, float b, float c, float d)
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{
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float s = 1.70158f;
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return (c*((t=t/d-1)*t*((s + 1)*t + s) + 1) + b);
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t = t/d - 1;
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return (c*(t*t*((s + 1)*t + s) + 1) + b);
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}
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EASEDEF float EaseBackInOut(float t, float b, float c, float d)
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{
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float s = 1.70158f;
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if ((t/=d/2) < 1) return (c/2*(t*t*(((s*=(1.525f)) + 1)*t - s)) + b);
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if ((t/=d/2) < 1)
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{
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s *= 1.525f;
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return (c/2*(t*t*((s + 1)*t - s)) + b);
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}
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float postFix = t-=2;
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return (c/2*((postFix)*t*(((s*=(1.525f)) + 1)*t + s) + 2) + b);
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s *= 1.525f;
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return (c/2*((postFix)*t*((s + 1)*t + s) + 2) + b);
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}
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// Bounce Easing functions
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