Ray
|
6e8387468f
|
Update CHANGELOG
|
2021-10-31 23:56:15 +01:00 |
|
Ray
|
27987f3fe6
|
Update README.md
|
2021-10-31 22:59:34 +01:00 |
|
Ray
|
ef32377336
|
Updated Notepad++ raylib intellisense functions
|
2021-10-31 18:12:50 +01:00 |
|
AKDev
|
a2b69c0905
|
removed raylib-d (#2091)
Because the repository and the author's GitHub profile doesn't exist anymore
|
2021-10-31 18:09:53 +01:00 |
|
Ray
|
1fac09d0f4
|
REVIEWED: example: Compute shader Game-of-life
|
2021-10-31 12:28:04 +01:00 |
|
Astie Teddy
|
f090f5444c
|
Add Conway's Game of Life compute shader example. (#2088)
* Add Conway's Game of Life compute shader example.
* Fix various shaders problems, and tune command buffer size.
* Various coding convention changes.
|
2021-10-31 11:46:38 +01:00 |
|
Peter0x44
|
2bb4d36c43
|
Add missing file extensions for drag-and-drop support (#2090)
|
2021-10-30 23:43:07 +02:00 |
|
Ray
|
b7240d6a36
|
Update raygui.h
|
2021-10-27 11:25:24 +02:00 |
|
Ray
|
65076464d5
|
REVIEWED: KeyCallback()
Register keys independently of the actions
|
2021-10-26 22:27:18 +02:00 |
|
Ray
|
72758de6ea
|
Reviewed warnings
|
2021-10-26 22:26:28 +02:00 |
|
Ray
|
25642cff36
|
Update comments for OpenGL 4.3
|
2021-10-26 22:23:16 +02:00 |
|
Ray
|
cd61463d23
|
Update README.md
|
2021-10-26 09:19:17 +02:00 |
|
Ray
|
0171bdfb9c
|
Update raylib.pc.in
|
2021-10-26 09:13:30 +02:00 |
|
Jeffery Myers
|
daeccd03ac
|
Fix VC warnings for examples (#2085)
|
2021-10-25 10:21:16 +02:00 |
|
Jeffery Myers
|
086f76ba7a
|
Fix warnings in raylib build (#2084)
|
2021-10-25 10:18:42 +02:00 |
|
mandar1jn
|
e5cdfab97d
|
made it so the cmake workflow runs on cmake related changes (#2083)
|
2021-10-25 02:05:11 +02:00 |
|
mandar1jn
|
affb707dd9
|
fixing the library so the workflows compile (#2082)
|
2021-10-24 18:24:01 +02:00 |
|
mandar1jn
|
4c497779a2
|
Updated workflow files (#2079)
* Updated workflow files
* added the manual trigger to the android workflow
|
2021-10-24 17:33:21 +02:00 |
|
TheSergey496
|
08441e8b2d
|
When one of the colliding lines is vertical or horizontal, not all collisions were correctly detected due to floating point error. (#2081)
|
2021-10-24 17:31:13 +02:00 |
|
Ray
|
d02310e8ce
|
Update README.md
|
2021-10-23 20:23:16 +02:00 |
|
raysan5
|
62965aa6d7
|
Comments tweaks
|
2021-10-23 14:17:26 +02:00 |
|
raysan5
|
04a4efb591
|
Added some comments on LoadGLTF()
|
2021-10-23 14:00:05 +02:00 |
|
raysan5
|
c4f0e80895
|
REVIEWED: Size of bones id supported, max 255 bones per mesh
|
2021-10-23 13:59:20 +02:00 |
|
raysan5
|
ebee8ba3bb
|
REVIEWED: LoadGLTF() #2075
|
2021-10-23 11:42:02 +02:00 |
|
mausimus
|
8f5bd3e185
|
web: clear resizedLastFrame (#2077)
|
2021-10-23 10:52:36 +02:00 |
|
Richard Smith
|
fcc6a61d9e
|
replace hardcoded number of mouse buttons with MAX_MOUSE_BUTTONS (#2076)
|
2021-10-23 10:52:04 +02:00 |
|
Ray
|
ae13f438ba
|
Update Makefile.Web
|
2021-10-22 23:08:42 +02:00 |
|
raysan5
|
18db2c4f01
|
REVIEWED: LoadGLTF()
Reorganized code and added some feature and listed restrictions. Some gltf models do not work yet.
|
2021-10-22 21:27:11 +02:00 |
|
raysan5
|
1fd8052527
|
Update raylib.vcxproj
|
2021-10-22 21:24:39 +02:00 |
|
raysan5
|
6ce38e599a
|
Remove big asset
|
2021-10-22 21:24:26 +02:00 |
|
raysan5
|
83b6cd00c6
|
Reviewed VS2019 projects
|
2021-10-22 15:41:28 +02:00 |
|
raysan5
|
1883343944
|
Update core_input_gamepad.c
|
2021-10-22 15:04:31 +02:00 |
|
raysan5
|
ebad28d831
|
REVIEWED: gltf models loading, reverted to a previous version (with some tweaks)
|
2021-10-22 14:53:11 +02:00 |
|
raysan5
|
befdb5963e
|
REMOVED: IsGamepadName()
This function is not required, users can check it with `GetGamepadName()`
|
2021-10-22 12:21:31 +02:00 |
|
raysan5
|
83cd22ee5a
|
Minor tweaks
|
2021-10-22 12:20:42 +02:00 |
|
raysan5
|
dd6e006d78
|
Reviewed multitouch example #1988
|
2021-10-22 11:53:47 +02:00 |
|
Ray
|
cbeb29d9d1
|
Update webassembly.yml
|
2021-10-21 22:40:13 +02:00 |
|
Ray
|
317db34059
|
Reviewed to support raygui and physac on building
|
2021-10-21 21:17:25 +02:00 |
|
Ray
|
1d61be5804
|
Merge branch 'master' of https://github.com/raysan5/raylib
|
2021-10-21 21:09:49 +02:00 |
|
Ray
|
13bb656a91
|
Update Makefile
|
2021-10-21 21:09:40 +02:00 |
|
Ray
|
16f5a04983
|
Update webassembly.yml
|
2021-10-21 21:08:28 +02:00 |
|
Ray
|
9afda9359b
|
Reviewed physac building
|
2021-10-21 21:04:28 +02:00 |
|
Ray
|
2d82788e42
|
Reviewed uniform name
|
2021-10-20 11:55:00 +02:00 |
|
Ray
|
5761bf7e19
|
Merge branch 'master' of https://github.com/raysan5/raylib
|
2021-10-20 11:40:59 +02:00 |
|
Ray
|
fba117478d
|
Update Makefile.Web
|
2021-10-20 11:40:46 +02:00 |
|
Richard Smith
|
8e599908d9
|
Re-write Code::Blocks template to work on Linux and Macos (#2073)
* update code::blocks example to support linux
* add macos support
* update screenshot
* update templates readme
|
2021-10-19 19:50:21 +02:00 |
|
Raffaele
|
ae7127232d
|
Add D bindings to Raylib (#2072)
* Added the bindings for Scheme48.
* Add D bindings to Raylib
|
2021-10-19 15:41:49 +02:00 |
|
raysan5
|
2e151408bb
|
REVIEWED: models_yaw_pitch_roll
|
2021-10-19 14:58:04 +02:00 |
|
raysan5
|
fec0ce34c5
|
Remove trailing spaces
|
2021-10-19 14:57:12 +02:00 |
|
raysan5
|
719c1551cc
|
Reviewed latest PR formatting and details
|
2021-10-19 13:30:23 +02:00 |
|