Update CHANGELOG

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Ray 2021-10-31 23:56:15 +01:00 committed by GitHub
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1 changed files with 7 additions and 1 deletions

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@ -17,6 +17,8 @@ Detailed changes:
[core] ADDED: Support additional mouse buttons (#1753) by @lambertwang
[core] ADDED: SetRandomSeed() (#1994) by @TommiSinivuo
[core] ADDED: GetTouchPointId() #1972
[core] ADDED: EncodeDataBase64() and DecodeDataBase64()
[core] REMOVED: IsGamepadName()
[core] RENAMED: SwapBuffers() to SwapScreenBuffer()
[core] RENAMED: Wait() to WaitTime()
[core] RENAMED: RayHitInfo to RayCollision (#1781)
@ -31,6 +33,8 @@ Detailed changes:
[core] REVIEWED: Android multi-touch (#1869) by @humbe
[core] REVIEWED: Implemented GetGamepadName() for emscripten by @nbarkhina
[core] REVIEWED: HighDPI support (#1987) by @ArnaudValensi
[core] REVIEWED: KeyCallback(), register keys independently of the actions
[rlgl] ADDED: GRAPHIC_API_OPENGL_43
[rlgl] ADDED: rlUpdateVertexBufferElements() (#1915)
[rlgl] ADDED: rlActiveDrawBuffers() (#1911)
[rlgl] ADDED: rlEnableColorBlend()/rlDisableColorBlend()
@ -74,6 +78,7 @@ Detailed changes:
[models] REVIEWED: CheckCollisionBoxSphere() by @Crydsch
[models] REVIEWED: GetRayCollisionQuad() by @Crydsch
[models] REVIEWED: LoadGLTF(), fixed missing transformations and nonroot skinning by @MrDiver
[models] REVIEWED: LoadGLTF(), rewriten from scratch, removed animations support (broken)
[models] REVIEWED: Decouple DrawMesh() and DrawMeshInstanced() (#1958)
[models] REVIEWED: Support vertex color attribute for GLTF and IQM (#1790) by @object71
[models] REVIEWED: DrawBillboardPro() (#1941) by @GithubPrankster
@ -92,6 +97,7 @@ Detailed changes:
[examples] ADDED: core_smooth_pixelperfect (#1771) by @NotManyIdeasDev
[examples] ADDED: shaders_texture_outline (#1883) by @GoldenThumbs
[examples] ADDED: models_loading_vox (#1940) by @procfxgen
[examples] ADDED: rlgl_compute_sahder by @TSnake41 (#2088)
[examples] REMOVED: models_material_pbr
[examples] REMOVED: models_gltf_animation
[examples] REVIEWED: core_3d_picking
@ -107,7 +113,7 @@ Detailed changes:
[examples] REVIEWED: models_loading
[examples] REVIEWED: models_skybox (#1792) (#1778)
[examples] REVIEWED: models_mesh_picking
[examples] REVIEWED: models_material_pbr
[examples] REVIEWED: models_yaw_pitch_roll
[examples] REVIEWED: models_rlgl_solar_system
[examples] REVIEWED: shaders_custom_uniform, RenderTexture usage
[examples] REVIEWED: shaders_eratosthenes, RenderTexture usage