raysan5
6981e2bffa
Get supported videomodes for fullscreen
2016-06-26 01:36:06 +02:00
raysan5
8fb84d9e63
Updated to new rlgl
2016-06-25 23:29:03 +02:00
raysan5
71ab202295
Removed rlglInitGraphics(), integrated into rlglInit()
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Redesigned rlgl usage:
- rlViewport() must be called by user
- Internal projection/modelview matrices must be setup by user
2016-06-25 23:28:50 +02:00
raysan5
369b8532c0
Review rlglInitGraphics()
2016-06-25 22:42:35 +02:00
raysan5
f9f33926f7
Corrected window size to unify with other examples
2016-06-25 22:41:45 +02:00
raysan5
9ee96bea95
Unified functions: InitGraphicsDevice()
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Following XNA style, now we have InitGraphicsDevice(), replacing
InitDisplay() + InitGraphics()
2016-06-25 21:28:50 +02:00
raysan5
5f7ac64c44
Removed function SetModelTexture()
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It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
2016-06-24 19:49:36 +02:00
raysan5
b358402cb3
Some code tweaks (view description)
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- Added support for RLGL_NO_STANDARD_SHADER
- Store framebuffer width and height as globals
- Reorganize rlglInit() function
2016-06-24 19:37:52 +02:00
raysan5
a522b6e23b
Corrected issue with unclosed threads
2016-06-24 19:34:47 +02:00
raysan5
03d9583b94
Add oculus simulator (in case device is not detected)
2016-06-21 13:49:13 +02:00
raysan5
e913de58c7
Added distortion shader for testing
2016-06-21 13:45:35 +02:00
raysan5
afe033412b
Code tweak
2016-06-21 13:45:13 +02:00
raysan5
c28a5fbd62
Code tweak
2016-06-21 13:44:56 +02:00
Ray
6062201e8f
Simplify Oculus example...
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...to align it with standard raylib code. Final goal would be having the
same code work for every platform with no changes...
2016-06-21 08:59:29 +02:00
raysan5
b01f5ff6a7
Starting work on VR simulator support
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If Oculus device is not available or not initialized correctly,
simulated VR view is generated using stereo-rendering and distortion
2016-06-19 19:12:47 +02:00
Ray
24c9b1f717
Improving Oculus Rift example...
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Under design... looking for the easiest and most comprehensive way for
the user to use VR...
2016-06-17 13:54:45 +02:00
Ray
9fdf4420d5
Corrected bugs on OpenGL 2.1
2016-06-17 00:29:46 +02:00
Ray
4df7a0f2f8
Added support for OpenGL 2.1
2016-06-16 20:25:50 +02:00
Ray
3468af213f
Reviewing Oculus rendering...
2016-06-15 00:54:55 +02:00
Ray
d5d1305bc0
Merge pull request #131 from victorfisac/develop
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Physac 1.0 module completed
2016-06-14 21:38:09 +02:00
victorfisac
1b0996fb0b
Updated physac header documentation
2016-06-14 20:54:20 +02:00
victorfisac
1879a8129e
Fixed little bug in physac example
2016-06-14 20:40:12 +02:00
victorfisac
4e84ded7ef
Fixed spacing and set UpdatePhysics() function as static...
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and remove static from PhysicsThread().
2016-06-14 20:38:49 +02:00
victorfisac
1a8fbe5cf0
Add pthread external library to source...
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and add instructions in physac examples to run it successful.
2016-06-14 20:31:48 +02:00
victorfisac
5a1cbb2842
Fix current time value
2016-06-14 20:25:08 +02:00
victorfisac
54537e8f0b
Fixed bug in delta time calculation...
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and added PHYSAC_NO_THREADS define. Improved physac example drawing
frames per second in screen.
2016-06-14 20:23:46 +02:00
victorfisac
c9c1263e6f
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-06-14 19:16:24 +02:00
raysan5
d1a5374ac4
raylib Oculus Rift CV1 example... IT WORKS!!!
2016-06-14 18:38:57 +02:00
raysan5
c914010606
Correct issue on Oculus drawing
2016-06-14 18:37:28 +02:00
raysan5
56bd9da07c
Update Oculus sample (will be moved soon)
2016-06-14 18:37:06 +02:00
raysan5
d60dc7c2eb
Added Oculus Rift library dll
2016-06-14 17:34:51 +02:00
raysan5
97fc266ad4
Updated raylib Oculus example
2016-06-14 17:20:00 +02:00
raysan5
3ce0228206
Move Oculus Rift support to rlgl module
2016-06-14 17:16:20 +02:00
raysan5
0d0f306fc2
Add Oculus SDK LibOVR library to external deps.
2016-06-14 17:15:00 +02:00
raysan5
c25b4cdc69
Move OpenGL extensions loading to rlgl
2016-06-14 15:42:04 +02:00
raysan5
3a5fc0c320
Move global data to implementation
2016-06-14 12:12:02 +02:00
raysan5
3d6be7fd80
Added GetGestureDetected() again...
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Required by gestures example....
2016-06-14 12:01:57 +02:00
raysan5
47afda2549
Removed useless function: GetGestureDetected()
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Use instead: IsGestureDetected()
2016-06-14 11:55:32 +02:00
victorfisac
6a2bbae521
Updated physics examples with new module changes
2016-06-12 22:07:36 +02:00
victorfisac
5625c11e99
Added internal hi-resolution timer to physac...
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... and now physac thread creation is done in InitPhysics() and it is
destroyed in ClosePhysics(). User just need to call these functions to
use physac module.
2016-06-12 22:07:06 +02:00
victorfisac
16609d6702
Revert "Make GetTime() public to be used externally"
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This reverts commit 7999bbafa8
.
2016-06-12 22:04:51 +02:00
victorfisac
8d2de09f3d
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-06-12 22:03:46 +02:00
raysan5
4dae3385c3
Record draw call for batch processing
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Just started working on this, not sure if it would be available for
raylib 1.5
2016-06-12 19:40:08 +02:00
raysan5
66ec0b5d82
Oculus tracking correction
2016-06-12 10:47:50 +02:00
victorfisac
7999bbafa8
Make GetTime() public to be used externally
2016-06-11 19:14:25 +02:00
victorfisac
4c43a40788
Update physac examples with fixed timestep method
2016-06-11 19:11:30 +02:00
victorfisac
c10c49e44f
Convert physac module from static steps to fixed time steps
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Old physics update system used a static number of steps to calculate
physics (450 for desktop and 64 for android). It was too much and it was
limited by target frame time...
Now physics update runs in a secondary thread using a fixed delta time
value to update steps. Collisions are perfectly detected and resolved
and performance has been improved so much.
2016-06-11 18:35:46 +02:00
victorfisac
1a60f376a4
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-06-11 18:29:01 +02:00
raysan5
27ba7de1e4
Added some comments
2016-06-11 14:08:39 +02:00
raysan5
68a02e567d
Avoid external variable whiteTexture
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To get it, use GetDefaultTexture()
2016-06-11 12:41:03 +02:00