Commit Graph

6357 Commits

Author SHA1 Message Date
Ray
619331f4a7 REVIEWED: Issue with depth textures on WebGL #2824 2022-12-14 12:57:39 +01:00
Alexander Heinrich
3419aef677
Fix Vector2Angle() (#2829)
With this fix the function still returns negative values, which is
wrong. But we keep this behaviour to maintain backwards compatibility.
2022-12-13 18:59:00 +01:00
Ray
445ce51e51 Update Makefile 2022-12-13 10:46:49 +01:00
simendsjo
884d30b85a
Use GLVND also for old cmake versions (#2826)
Use GLVND also when legacy implementations exist for old cmake versions
<= 3.10. This is a breaking change for old cmake versions (prior to
around 2017-10-05) which will now use GLVND rather than defaulting to
libGL.

This fixes the following warning when building:

    CMake Warning (dev) at /gnu/store/qv13zgbmyx0vjav8iiqp772kp6rxvwnd-cmake-3.24.2/share/cmake-3.24/Modules/FindOpenGL.cmake:315 (message):
      Policy CMP0072 is not set: FindOpenGL prefers GLVND by default when
      available.  Run "cmake --help-policy CMP0072" for policy details.  Use the
      cmake_policy command to set the policy and suppress this warning.

      FindOpenGL found both a legacy GL library:

        OPENGL_gl_LIBRARY: /home/simendsjo/.guix-profile/lib/libGL.so

      and GLVND libraries for OpenGL and GLX:

        OPENGL_opengl_LIBRARY: /home/simendsjo/.guix-profile/lib/libOpenGL.so
        OPENGL_glx_LIBRARY: /home/simendsjo/.guix-profile/lib/libGLX.so

      OpenGL_GL_PREFERENCE has not been set to "GLVND" or "LEGACY", so for
      compatibility with CMake 3.10 and below the legacy GL library will be used.
    Call Stack (most recent call first):
      cmake/LibraryConfigurations.cmake:21 (find_package)
      src/CMakeLists.txt:46 (include)
    This warning is for project developers.  Use -Wno-dev to suppress it.

See https://cmake.org/cmake/help/latest/policy/CMP0072.html

Closes #2825
2022-12-11 13:37:38 +01:00
Ray
c04c3668cb
Update windows.yml 2022-12-10 13:09:05 +01:00
Ray
855a5f3701
Update windows.yml 2022-12-10 13:06:13 +01:00
Ray
6d59a21e99
Update windows.yml 2022-12-10 13:01:57 +01:00
Ray
935a306b29
Update windows.yml 2022-12-10 12:44:25 +01:00
Ray
2c9d116a5c ADDED: ColorTint(), ColorContrast() 2022-12-07 12:52:42 +01:00
Ray
f1368c36dd ADDED: ColorBrightness() 2022-12-05 00:24:55 +01:00
Ray
4de64f5750 Expose OpenGL blending mode factors and functions/equations 2022-12-04 13:22:37 +01:00
Ray
89698844a1 REVIEWED: Example: textures_textured_curve 2022-12-04 11:01:59 +01:00
Jeffery Myers
57dd345dc3
Add a textured curve example (#2821) 2022-12-03 22:55:05 +01:00
Ray
5b5dff3f9e format tweak 2022-12-02 11:59:54 +01:00
Ray
a4079ad565 Update Makefile 2022-12-02 11:59:43 +01:00
Hristo Iliev
387c060006
Fix an issue when compiling for web (#2820)
It would try to use the glfw on the system but we're cross-compiling for web where the implementation is provided by emscripten's team
2022-11-30 10:36:01 +01:00
Ray
0b6d4b376f REVIEWED: Image fileformat support: PIC, PNM 2022-11-29 17:28:23 +01:00
Ray
d241ee8516 ADDED: Optional support for PNM images (.ppm, .pgm) 2022-11-29 10:58:27 +01:00
Ray
2edf5a9584 REVIEWED: Issue with shader linkage 2022-11-29 10:45:10 +01:00
jtainer
50a716c0d9
Updated rcore.c, renamed 'time' to 'nanoSeconds' (#2816)
* Updated rcore.c, renamed 'time' to 'time_nsec'

When PLATFORM_ANDROID, PLATFORM_RPI or PLATFORM_DRM were defined, there is a compilation error to redefinition of the variable 'time', so the second instance of 'time' was changed to 'time_nsec' which both fixes the name collision and more accurately describes what that variable represents.

* Renamed 'time_nsec' to 'nanoSeconds'
2022-11-29 00:46:10 +01:00
Daijiro Fukuda
57bd84510f
Fix wrong compile definition (#2815) 2022-11-28 22:36:22 +01:00
Daijiro Fukuda
66a2cdee40
Fix array out of range (#2814)
This breaks other values of the struct.
2022-11-28 22:35:44 +01:00
Ray
bbf9935828 Update github workflows 2022-11-28 21:03:21 +01:00
Ray
fc5894e734 REVIEWED: Some compilation warnings (for strict rules) 2022-11-28 14:16:59 +01:00
Antonis Geralis
2fd6d7e8c0
Use const for pointer float array (#2807)
* Use const for pointer float array

* missed a definition
2022-11-24 00:58:56 +01:00
Antonis Geralis
2c77b31e30
Correct types for rlBindImageTexture (#2808) 2022-11-24 00:58:31 +01:00
gtrxAC
c48de2d1af
Rename lighting_instanced shader (glsl100) to lighting_instancing (#2805)
* JSON parser: Use array for function params (#2255)

* Parser: follow C convention of type before name

* Update file names in build scripts

* Rename lighting_instanced shader to instancing
2022-11-22 18:16:44 +01:00
Ray
c0010105c2 REVIEWED: UnloadDirectoryFiles() 2022-11-22 17:09:39 +01:00
Ray
f6558fe6e0 Minor tweaks 2022-11-22 01:02:54 +01:00
Alex Macafee
36bb57d1be
Add raylib-vapi (#2804) 2022-11-21 13:14:20 +01:00
Ray
e6306e5e76 REVIEWED: rlCullFace() -> rlSetCullFace()
Reviewed formating to follow raylib coding conventions.
2022-11-15 12:34:01 +01:00
jtainer
2761aa40dd
Added function rlCullFace (#2797)
rlCullFace sets the face culling mode to RL_FRONT or RL_BACK which correspond to GL_FRONT and GL_BACK respectively.
2022-11-15 12:30:32 +01:00
Pere001
c8fd93d356
Warning on GetRandomValue range limit (#2800)
Added a comment explaining the range limitations of GetRandomValue.
Added a run-time warning TRACELOG when GetRandomValue is called with an invalid range.
2022-11-15 12:29:19 +01:00
Ray
2604b9f72b Merge branch 'master' of https://github.com/raysan5/raylib 2022-11-15 12:26:30 +01:00
Ray
3c51d066f1 Avoid using DrawCubeTexture() 2022-11-15 12:26:22 +01:00
Ray
656f47b7cc
Update cmake.yml 2022-11-15 12:23:24 +01:00
Ray
2a88dc9bb7
Update linux_examples.yml 2022-11-15 12:22:26 +01:00
Ray
fadc29d811 WARNING: REMOVED: DrawCubeTexture(), DrawCubeTextureRec()
Those two functions have been moved to a new example: `models_draw_cube_texture`. The reasons for this decision:
 - Function inflexibility: Many users with the need to draw a textured cube could need to customize the texture applied to every face, that function did not allow that kind of functionality.
 - rlgl functionality exposure: The implementation exposed will teach users how to implement custom textured triangles drawing.
2022-11-15 12:16:28 +01:00
Jorge A. Gomes
4bb71c8fa2
Raylib-py updated to 4.2, plus parallel project (#2798)
Now Raylib-py is a releases-only project.
For now on, code maintenance will happen in a parallel project created to automate the binding generation: RaylibpyCtbg
2022-11-12 18:56:54 +01:00
Scott Helvick
baabe22f7a
Add Claylib (CL bindings + convenience layer) (#2796) 2022-11-11 17:23:02 +01:00
Ray
025db8f227 Merge branch 'master' of https://github.com/raysan5/raylib 2022-11-10 12:03:26 +01:00
Ray
31edd13a72 Minor formating tweaks 2022-11-10 12:03:17 +01:00
Julianiolo
82e0644195
Fix Makefile emscripten path (#2785) 2022-11-10 11:51:51 +01:00
Ray
3888299bf5 WARNING: REMOVED: DrawTextureTiled()
This function implementation has been moved to the related example. Current implementation can be probably customized depending on user needs.
2022-11-10 10:17:37 +01:00
Ray
7f68c65406 WARNING: REMOVED: DrawTextureQuad()
This function can be easely replicated using `DrawtexturePro()` and actually it was doing some assumptions not transparent to the user. Even the function name was confusing. No example was available for it and actually noone requested one example.
2022-11-10 10:11:28 +01:00
Ray
84a2a88572 WARNING: REMOVED: DrawTexturePoly()
Function moved to `examples/textures/textures_polygon.c`, so users can learn from the implementation and create custom variants as required.
2022-11-10 10:05:11 +01:00
red thing
fca58c8e2f
dray is now 4.2.0 (#2792) 2022-11-09 07:42:58 +01:00
Martin Wickham
311a57f9fc
Add frameworks needed on macos (#2793) 2022-11-09 07:40:59 +01:00
Dor Shapira
773c0d78d8
removing typo (#2790) 2022-11-08 21:47:05 +01:00
Ray
ca6f58eed1 Update rcore.c 2022-11-05 00:31:13 +01:00