REVIEWED: rlCullFace()
-> rlSetCullFace()
Reviewed formating to follow raylib coding conventions.
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21
src/rlgl.h
21
src/rlgl.h
@ -500,8 +500,8 @@ typedef enum {
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// Face culling mode
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typedef enum {
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RL_FRONT = 0,
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RL_BACK
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RL_CULL_FACE_FRONT = 0,
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RL_CULL_FACE_BACK
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} rlCullMode;
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//------------------------------------------------------------------------------------
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@ -584,7 +584,7 @@ RLAPI void rlEnableDepthMask(void); // Enable depth write
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RLAPI void rlDisableDepthMask(void); // Disable depth write
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RLAPI void rlEnableBackfaceCulling(void); // Enable backface culling
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RLAPI void rlDisableBackfaceCulling(void); // Disable backface culling
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RLAPI void rlCullFace(rlCullMode mode); // Set face culling mode
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RLAPI void rlSetCullFace(int mode); // Set face culling mode
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RLAPI void rlEnableScissorTest(void); // Enable scissor test
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RLAPI void rlDisableScissorTest(void); // Disable scissor test
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RLAPI void rlScissor(int x, int y, int width, int height); // Scissor test
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@ -1679,14 +1679,13 @@ void rlEnableBackfaceCulling(void) { glEnable(GL_CULL_FACE); }
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void rlDisableBackfaceCulling(void) { glDisable(GL_CULL_FACE); }
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// Set face culling mode
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void rlCullFace(rlCullMode mode) {
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switch (mode) {
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case RL_BACK:
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glCullFace(GL_BACK);
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break;
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case RL_FRONT:
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glCullFace(GL_FRONT);
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break;
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void rlSetCullFace(int mode)
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{
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switch (mode)
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{
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case RL_CULL_FACE_BACK: glCullFace(GL_BACK); break;
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case RL_CULL_FACE_FRONT: glCullFace(GL_FRONT); break;
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default: break;
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}
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}
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