mirror of https://github.com/raysan5/raylib
ADDED: `ColorBrightness()`
This commit is contained in:
parent
4de64f5750
commit
f1368c36dd
|
@ -1331,6 +1331,7 @@ RLAPI Vector4 ColorNormalize(Color color); // G
|
|||
RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1]
|
||||
RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1]
|
||||
RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1]
|
||||
RLAPI Color ColorBrightness(Color color, float factor); // Get color with brightness correction, brightness factor goes from 0.0f to 1.0f
|
||||
RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
|
||||
RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint
|
||||
RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value
|
||||
|
|
|
@ -3944,6 +3944,39 @@ Color ColorFromHSV(float hue, float saturation, float value)
|
|||
return color;
|
||||
}
|
||||
|
||||
// Get color with brightness correction, brightness factor goes from 0.0f to 1.0f
|
||||
Color ColorBrightness(Color color, float factor)
|
||||
{
|
||||
Color result = color;
|
||||
|
||||
if (factor > 1.0f) factor = 1.0f;
|
||||
else if (factor < -1.0f) factor = -1.0f;
|
||||
|
||||
float red = (float)color.r;
|
||||
float green = (float)color.g;
|
||||
float blue = (float)color.b;
|
||||
|
||||
if (factor < 0.0f)
|
||||
{
|
||||
factor = 1.0f + factor;
|
||||
red *= factor;
|
||||
green *= factor;
|
||||
blue *= factor;
|
||||
}
|
||||
else
|
||||
{
|
||||
red = (255 - red)*factor + red;
|
||||
green = (255 - green)*factor + green;
|
||||
blue = (255 - blue)*factor + blue;
|
||||
}
|
||||
|
||||
result.r = (unsigned char)red;
|
||||
result.g = (unsigned char)green;
|
||||
result.b = (unsigned char)blue;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Get color with alpha applied, alpha goes from 0.0f to 1.0f
|
||||
Color ColorAlpha(Color color, float alpha)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue