Ray
54f01e151c
Update CHANGELOG
2023-03-12 20:50:19 +01:00
Ray
11e9a0d41c
Update CHANGELOG
2023-03-12 20:48:49 +01:00
Ray
4f38830058
Some tweaks
2023-03-12 20:14:32 +01:00
Ray
520ea94de8
Update version to raylib 4.5
2023-03-12 19:52:24 +01:00
Ray
8ca3212701
REVIEWED: UpdateCameraPro()
to use Vector3
2023-03-12 19:40:43 +01:00
Ray
f9c4cc2040
ADDED: UpdateCameraPro()
-Experimental-
...
REVIEWED: rcamera module formating
REVIEWED: `core_3d_camera_example`
2023-03-12 19:28:42 +01:00
Ray
b436c8d7e5
ADDED: Security check for emscripten_run_script()
#2954
2023-03-12 13:48:11 +01:00
Ray
ee3e40c663
Update rcore.c
2023-03-12 13:47:02 +01:00
Ray
4fd1e04e70
Update CHANGELOG
2023-03-07 21:03:44 +01:00
Ray
4f7b5ff59f
WARNING
: REMOVED: UnloadModelKeepMeshes()
2023-03-07 20:40:45 +01:00
Ray
ab1e246367
REVIEWED: Data types validation
2023-03-07 20:33:45 +01:00
Ray
15716e59dc
Update CHANGELOG
2023-03-07 20:07:54 +01:00
Ray
aa3c7f4614
Merge branch 'master' of https://github.com/raysan5/raylib
2023-03-07 19:55:02 +01:00
Ray
ae53600d31
WARNING: REMOVED: Multichannel audio support API
2023-03-07 19:54:53 +01:00
Ray
57f0015a08
Update CHANGELOG
2023-03-07 19:51:17 +01:00
Ray
1b873b028f
WARNING: REMOVED: Multichannel audio support API
...
It was quite restrictive and hacky implementation, just load multiple types same sound to play multiple instances.
2023-03-07 19:48:47 +01:00
Ray
3a332d241c
Update CHANGELOG
2023-03-07 11:32:37 +01:00
Sid K
0b18882a94
fix(build): Fix DLL build on Windows ( #2951 )
...
Changes the DLL export condition to apply to platform WIN32 instead of
compiler MSVC
2023-03-06 21:10:18 +01:00
Ray
8f7e2cd179
Replace TABS by 4 spaces
2023-03-06 15:05:57 +01:00
Ray
614e0518a7
Remove trailing spaces
2023-03-06 14:58:58 +01:00
Ray
cf1ebada0e
Tweak WindowDropCallback()
#2943
2023-03-06 13:15:13 +01:00
Ray
aae7ab64c7
Update raudio.c
2023-03-06 13:00:30 +01:00
Ray
68ee0bb8dd
ADDED: QOA music streaming (with auxiliar lib)
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Some format tweaks
2023-03-06 12:33:49 +01:00
Ray
d3f5bc4043
REVIEWED: GetWindowHandle()
#2950
2023-03-05 20:06:45 +01:00
Ray
f4f6e25340
Support QOA audio file format by default
2023-03-05 14:07:02 +01:00
Ray
9614d3353b
REVIEWED: QOA audio file export
2023-03-05 13:49:18 +01:00
Ray
ab14ad5d75
Close issue #2949
2023-03-05 11:26:37 +01:00
Ray
0eeb499288
Update qoa.h
2023-03-05 11:17:47 +01:00
Ray
5492f52adc
Change default threading model for COM objects
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It shouldn't matter much but it could avoid some conflicts with other libraries in the future (like `tinyfiledialogs`).
2023-03-05 00:09:56 +01:00
Ray
1611cd54e7
REVIEWED: GetWindowHandle()
#2938
2023-03-04 18:56:04 +01:00
Ray
6897b43599
REVIEWED: core_drop_files
#2943
2023-03-03 20:13:35 +01:00
Antonis Geralis
394b31faff
Add GL_MIN GL_MAX blending equations ( #2945 )
2023-02-26 12:01:42 +01:00
Ray
73c9f72c52
Update rtextures.c
2023-02-25 22:32:50 +01:00
Ray
7fd2bf1a32
Minimal tweak
2023-02-25 01:07:52 +01:00
Ray
215eb967e8
Update rcore.c
2023-02-24 18:31:16 +01:00
Ray
cb2ba3675c
REVIEWED: rlUnloadFramebuffer()
#2937
2023-02-24 16:19:25 +01:00
Ray
ca98a84d68
Update rtext.c
2023-02-24 15:27:25 +01:00
fubark
110eab56a7
Add Cyber to BINDINGS.md ( #2939 )
2023-02-24 00:48:28 +01:00
Ray
d5a31168ce
REVIEWED: Data validation
2023-02-23 18:08:15 +01:00
Ray
d652b95fbf
ADDED: Security checks
2023-02-22 17:28:25 +01:00
Ray
153470d605
REVIEWED: GenMeshTangents()
, avoid crash on missing texcoords data #2927
2023-02-21 23:55:55 +01:00
Ray
b4d824d6fc
REVIEWED: GetMonitorWidth()
and GetMonitorHeight()
#2934
2023-02-21 23:10:03 +01:00
Ray
8169d0eab2
REVIEWED: IsWindowFocused()
to consider Android App state #2935
2023-02-21 23:01:23 +01:00
Ray
b2926b2d28
Update rtextures.c
2023-02-21 13:20:52 +01:00
Ray
3cade2a1a0
REVIEWED: IsImageReady()
and IsTexureReady()
...
Reordered some functions to avoid config.h issues when disabling some features.
2023-02-21 13:20:04 +01:00
Ray
bcae065c88
REVIEWED: IsShaderReady()
2023-02-21 13:15:11 +01:00
Ray
1347a15539
ADDED: SetWindowIcons()
to set multiple icon image sizes
2023-02-21 13:14:51 +01:00
hkc
d26a56d4e1
Added mixed audio processor ( #2929 )
...
* Use RL_QUADS/RL_TRIANGLES for single-pixel drawing
Addresses problem mentioned in
https://github.com/raysan5/raylib/issues/2744#issuecomment-1273568263
(in short: when drawing pixels using DrawPixel{,V} in camera mode,
upscaled pixel becomes a line instead of bigger pixel)
* [rtextures] Fixed scaling down in ImageTextEx
Closes #2755
* Added global audio processor
* Renamed struct member to follow naming conventions
* Added example for AttachAudioMixedProcessor
2023-02-20 11:13:24 +01:00
Ray
47dd842e81
Minor format tweaks
2023-02-15 18:11:46 +01:00
Ray
f594f14510
Reviewed typo and formating
2023-02-15 18:01:42 +01:00