Add GL_MIN GL_MAX blending equations (#2945)
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@ -298,6 +298,8 @@
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// GL blending functions/equations
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#define RL_FUNC_ADD 0x8006 // GL_FUNC_ADD
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#define RL_MIN 0x8007 // GL_MIN
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#define RL_MAX 0x8008 // GL_MAX
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#define RL_FUNC_SUBTRACT 0x800A // GL_FUNC_SUBTRACT
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#define RL_FUNC_REVERSE_SUBTRACT 0x800B // GL_FUNC_REVERSE_SUBTRACT
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#define RL_BLEND_EQUATION 0x8009 // GL_BLEND_EQUATION
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