Update rtextures.c
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@ -3341,7 +3341,7 @@ bool IsTextureReady(Texture2D texture)
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(texture.width > 0) &&
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(texture.height > 0) && // Validate texture size
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(texture.format > 0) && // Validate texture pixel format
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(texture.mipmap > 0)); // Validate texture mipmaps (at least 1 for basic mipmap level)
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(texture.mipmaps > 0)); // Validate texture mipmaps (at least 1 for basic mipmap level)
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}
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// Unload texture from GPU memory (VRAM)
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