Minor tweaks
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@ -857,8 +857,8 @@ typedef enum {
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BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
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BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)
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BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha
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BLEND_CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendMode())
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BLEND_CUSTOM_SEPARATE // Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendModeSeparate())
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BLEND_CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendFactors())
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BLEND_CUSTOM_SEPARATE // Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate())
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} BlendMode;
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// Gesture
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@ -3190,9 +3190,9 @@ FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool
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// Unload directory filepaths
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void UnloadDirectoryFiles(FilePathList files)
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{
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if (files.capacity > 0)
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if (files.count > 0)
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{
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for (unsigned int i = 0; i < files.capacity; i++) RL_FREE(files.paths[i]);
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for (unsigned int i = 0; i < files.count; i++) RL_FREE(files.paths[i]);
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RL_FREE(files.paths);
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}
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@ -1816,7 +1816,7 @@ void rlCheckErrors()
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void rlSetBlendMode(int mode)
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{
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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if (RLGL.State.currentBlendMode != mode || ((mode == RL_BLEND_CUSTOM || mode == RL_BLEND_CUSTOM_SEPARATE) && RLGL.State.glCustomBlendModeModified))
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if ((RLGL.State.currentBlendMode != mode) || ((mode == RL_BLEND_CUSTOM || mode == RL_BLEND_CUSTOM_SEPARATE) && RLGL.State.glCustomBlendModeModified))
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{
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rlDrawRenderBatch(RLGL.currentBatch);
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