Fix array out of range (#2814)

This breaks other values of the struct.
This commit is contained in:
Daijiro Fukuda 2022-11-29 06:35:44 +09:00 committed by GitHub
parent bbf9935828
commit 66a2cdee40
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1 changed files with 3 additions and 3 deletions

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@ -3516,7 +3516,7 @@ int GetKeyPressed(void)
CORE.Input.Keyboard.keyPressedQueue[i] = CORE.Input.Keyboard.keyPressedQueue[i + 1];
// Reset last character in the queue
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = 0;
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount - 1] = 0;
CORE.Input.Keyboard.keyPressedQueueCount--;
}
@ -3538,7 +3538,7 @@ int GetCharPressed(void)
CORE.Input.Keyboard.charPressedQueue[i] = CORE.Input.Keyboard.charPressedQueue[i + 1];
// Reset last character in the queue
CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = 0;
CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount - 1] = 0;
CORE.Input.Keyboard.charPressedQueueCount--;
}
@ -5372,7 +5372,7 @@ static void CharCallback(GLFWwindow *window, unsigned int key)
// Ref: https://www.glfw.org/docs/latest/input_guide.html#input_char
// Check if there is space available in the queue
if (CORE.Input.Keyboard.charPressedQueueCount < MAX_KEY_PRESSED_QUEUE)
if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE)
{
// Add character to the queue
CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = key;