Fix Vector2Angle() (#2829)
With this fix the function still returns negative values, which is wrong. But we keep this behaviour to maintain backwards compatibility.
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@ -309,7 +309,7 @@ RMAPI float Vector2DistanceSqr(Vector2 v1, Vector2 v2)
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// Calculate angle from two vectors
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RMAPI float Vector2Angle(Vector2 v1, Vector2 v2)
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{
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float result = atan2f(v2.y, v2.x) - atan2f(v1.y, v1.x);
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float result = -acos(v1.x*v2.x + v1.y*v2.y);
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return result;
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}
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